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Question: What do you think about Dragon Knights of Valeria?
I think the game is great - 40 (69%)
I think the game is horrible - 18 (31%)
Total Voters: 58

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Author Topic: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/MOON/RBIES  (Read 59329 times)
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November 04, 2016, 11:18:52 AM
 #701

I really hate people sometimes, DKV2's database just reverted back, along with all of my other databases, to when the server first was set up.

I contacted support to see if they could fix this, hopefully it can be sorted out.
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November 04, 2016, 11:40:52 AM
 #702

Ok everything is back to normal, some brilliant genius in their team decided to change my A Name records for the domain back to my other server which was what I had before the VPS.
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November 04, 2016, 12:34:24 PM
 #703

Ok everything is back to normal, some brilliant genius in their team decided to change my A Name records for the domain back to my other server which was what I had before the VPS.

Well that sure shocked me awake this morning. I checked into DKV while I was still groggy... took a step and saw all the chat from the hours I was asleep.... took another step and suddenly I'd lost 18 levels and the game interface was back to where it was weeks ago. Augh!! It's a good thing they didn't give you a heart attack. :-p

All I can say is... save often.

Luke 12:15-21

Ephesians 2:8-9
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November 06, 2016, 04:17:33 AM
Last edit: November 06, 2016, 04:41:40 AM by CryptoDatabase
 #704

DKV2 will be out of maintenance soon, ran into an issue with something.

Edit, game is back up please let me know if you find any bugs.
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November 08, 2016, 05:58:39 AM
 #705

The exchange has been opened back up. If you find a bug with it please let me know immediately. Please include all information pertaining to how it happened.
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November 08, 2016, 06:17:05 AM
 #706

i have started playing this game. Didnt read much into it though just want to learn as i play. Seems good.

BlockchainGaming A PARADIGM SHIFT IN THE GAMING INDUSTRY
Website | Blog | Forum | Wiki | Events | Marketplace (coming soon)
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November 08, 2016, 07:52:45 AM
 #707

I can't make an account, there's an error it shows only "The following error(s) occurred when your account was being made:

Please go back and try again."

Please help me to register, I want to play this one. Thank you.

CryptoDatabase (OP)
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November 08, 2016, 08:34:22 AM
 #708

I can't make an account, there's an error it shows only "The following error(s) occurred when your account was being made:

Please go back and try again."

Please help me to register, I want to play this one. Thank you.

Hi, can you try registering again please.
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November 08, 2016, 04:15:03 PM
 #709

The recent changes blocking multi-clicking in combat have had a rather dramatic impact, especially for mages.

At the outer rim (distance 1100), casting Erupt on opponents, I conducted two tests. The first on Nov. 1, the second just now. I was higher level on the 2nd test, so my Erupt spells were doing more damage. Nonetheless I have the following results:


                         Nov. 1           Nov. 8          Change
Gold/Hr            3,714,349      1,212,654       -67%
Dragon Pts/hr   6,020             1,963             -67%
Experience/hr   8,127,730       2,520,182      -69%

Attempting to melee fight at this distance with my Attack (10089) and Defense (12185) scores resulted in a "pillow fight" result of me consistently doing 0 damage and taking only 1 pt./round of damage.

I then switched to melee fighting at a distance of 611. In my Oct. 31 test at this distance I had an Attack of 9763 and Defense of 12146.


                           Oct. 31           Nov. 8          Change
Gold/Hr              1,379,059        937,668          -32%
Dragon Pts/hr     7,103               4,244             -40%
Experience/hr     5,304,044         3,248,502       -39%

Not quite as bad. I think this was because of the 1/2 second delay in waiting for the list of spells to come up. Could that at least be eliminated or reduced?

As it is, the Mage class is now at a clear disadvantage. It is clearly inferior in PvP combat in the arena because of the absence of spells, and now it is slower to grind with because you have to click on Cast and then the spell each round, whereas a Warrior can just attack with one click. Moreover, the Attack stat can be raised an unlimited amount with AP purchases, whereas max damage from spells is tied to a Mage's level.

EDIT: I should also note that in the first comparison I went from using 12 MP potions in 12 minutes down to 6 MP potions. No potions of any sort were used over the course of 12 minutes each run in the 2nd comparison.

Best wishes,
EnderWiggin

Luke 12:15-21

Ephesians 2:8-9
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November 08, 2016, 11:52:11 PM
 #710

The recent changes blocking multi-clicking in combat have had a rather dramatic impact, especially for mages.

At the outer rim (distance 1100), casting Erupt on opponents, I conducted two tests. The first on Nov. 1, the second just now. I was higher level on the 2nd test, so my Erupt spells were doing more damage. Nonetheless I have the following results:


                         Nov. 1           Nov. 8          Change
Gold/Hr            3,714,349      1,212,654       -67%
Dragon Pts/hr   6,020             1,963             -67%
Experience/hr   8,127,730       2,520,182      -69%

Attempting to melee fight at this distance with my Attack (10089) and Defense (12185) scores resulted in a "pillow fight" result of me consistently doing 0 damage and taking only 1 pt./round of damage.

I then switched to melee fighting at a distance of 611. In my Oct. 31 test at this distance I had an Attack of 9763 and Defense of 12146.


                           Oct. 31           Nov. 8          Change
Gold/Hr              1,379,059        937,668          -32%
Dragon Pts/hr     7,103               4,244             -40%
Experience/hr     5,304,044         3,248,502       -39%

Not quite as bad. I think this was because of the 1/2 second delay in waiting for the list of spells to come up. Could that at least be eliminated or reduced?

As it is, the Mage class is now at a clear disadvantage. It is clearly inferior in PvP combat in the arena because of the absence of spells, and now it is slower to grind with because you have to click on Cast and then the spell each round, whereas a Warrior can just attack with one click. Moreover, the Attack stat can be raised an unlimited amount with AP purchases, whereas max damage from spells is tied to a Mage's level.

EDIT: I should also note that in the first comparison I went from using 12 MP potions in 12 minutes down to 6 MP potions. No potions of any sort were used over the course of 12 minutes each run in the 2nd comparison.

Best wishes,
EnderWiggin

Mages were way overpowered in DKV with players being able to one shot monsters way out of their league. I corrected this issue and made mages more like a mage. Strong still in magic, but weak in other areas.

For the Player Arena, mages shouldn't be too disadvantaged unless they put too much AP into MP and didn't worry about attack or defense. 1k MP would suit a mage pretty much throughout the game allowing many, many spells to be cast. Warriors and Paladins can also use spells which requires MP. This lowers the difference between the 3 classes.

Basically, it shouldn't be too much of a difference unless a player applies more AP to MP than necessary.

I removed the 500 millisecond delay on the spell button in fights but there will still be a split second as the animation finishes and brings up the different spells.
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November 09, 2016, 12:12:14 AM
 #711

Dear players,

Tomorrow, November 9, 2016, troop upkeep will be added. Make sure to have enough fish to keep your troops from deserting you.

You can find your troop upkeep information in your kingdom.
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November 09, 2016, 07:40:18 AM
 #712

I can't make an account, there's an error it shows only "The following error(s) occurred when your account was being made:

Please go back and try again."

Please help me to register, I want to play this one. Thank you.

Hi, can you try registering again please.

Could you show me the step by step procedure on how to register? Still I can't log-in. After choosing Easy 1x Multiplier, nothing follows. Please help me, I want to collect btc just by playing... I would like to suggest if you can develop a mobile app especially for android users.

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November 09, 2016, 08:21:10 AM
Last edit: November 09, 2016, 09:07:11 AM by CryptoDatabase
 #713

I can't make an account, there's an error it shows only "The following error(s) occurred when your account was being made:

Please go back and try again."

Please help me to register, I want to play this one. Thank you.

Hi, can you try registering again please.

Could you show me the step by step procedure on how to register? Still I can't log-in. After choosing Easy 1x Multiplier, nothing follows. Please help me, I want to collect btc just by playing... I would like to suggest if you can develop a mobile app especially for android users.

I created a registration video which I'll be uploading to Youtube once it finishes compiling. This should give a closer look into how to register.

Update: https://youtu.be/BhBGY1NLNHY
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November 09, 2016, 05:52:37 PM
 #714

Mages were way overpowered in DKV with players being able to one shot monsters way out of their league. I corrected this issue and made mages more like a mage. Strong still in magic, but weak in other areas.

For the Player Arena, mages shouldn't be too disadvantaged unless they put too much AP into MP and didn't worry about attack or defense. 1k MP would suit a mage pretty much throughout the game allowing many, many spells to be cast. Warriors and Paladins can also use spells which requires MP. This lowers the difference between the 3 classes.

Basically, it shouldn't be too much of a difference unless a player applies more AP to MP than necessary.

I removed the 500 millisecond delay on the spell button in fights but there will still be a split second as the animation finishes and brings up the different spells.

Thanks for the feedback. I will look forward to the chance to switch out of Mage, and/or to reset AP, if you can get those implemented. I can't tell any difference with the speed of spellcasting now to be honest. I'm not sure why. But I'm also not casting any spells now so it doesn't really matter.

I do like that monsters are doing damage to me again. That means no more time spent on the outer rim, but I don't think I should have been able to hang out there casually anyway. Not yet anyway. ;-)

Luke 12:15-21

Ephesians 2:8-9
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November 10, 2016, 04:29:31 AM
 #715

Tonight I just completed another of my test runs at home, over a satellite connection. (The prior results I reported were over a regular higher bandwidth connection). I had refined my old play style to overcome some of the limitations of a satellite connection, such that I could actually match or exceed my performance over faster connections. As you can see the elimination of multi-clicking destroyed these techniques (which never amounted to spam-clicking - my max click rate probably never exceeded 300 ms/click and was often regulated by an auto-clicker set to 333 ms.  Faster clicking was counter-productive in any case.)

Tonights results, at distance of 611, melee fighting:

                              Tonight             Compared to High-speed connection        Compared to prior benchmark
Gold/Hr:                  435,118                 -54%                                                 -78%
DP/Hr:                     1,626                    -62%                                                 -83%
Experience/Hr:          1,293,586             -60%                                                 -81%

The prior benchmark dates to Oct. 19 at a lower distance (D=524) with much lower stats (Attack 8077, Defense 7726). Comparison at a distance of 1100 is no longer possible due to the reinstatement of normal damage from monster attacks.

I do not expect to be able to compensate for the satellite connection any longer; so anyone else on a similiar connection faces this kind of penalty. And compared to how things were until yesterday, we are looking at an 80% slowdown with melee attacks as a mage. Let's not even get into what it would be trying to use spells.

Luke 12:15-21

Ephesians 2:8-9
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November 10, 2016, 04:33:54 AM
 #716

Tonight I just completed another of my test runs at home, over a satellite connection. (The prior results I reported were over a regular higher bandwidth connection). I had refined my old play style to overcome some of the limitations of a satellite connection, such that I could actually match or exceed my performance over faster connections. As you can see the elimination of multi-clicking destroyed these techniques (which never amounted to spam-clicking - my max click rate probably never exceeded 300 ms/click and was often regulated by an auto-clicker set to 333 ms.  Faster clicking was counter-productive in any case.)

Tonights results, at distance of 611, melee fighting:

                              Tonight             Compared to High-speed connection        Compared to prior benchmark
Gold/Hr:                  435,118                 -54%                                                 -78%
DP/Hr:                     1,626                    -62%                                                 -83%
Experience/Hr:          1,293,586             -60%                                                 -81%

The prior benchmark dates to Oct. 19 at a lower distance (D=524) with much lower stats (Attack 8077, Defense 7726). Comparison at a distance of 1100 is no longer possible due to the reinstatement of normal damage from monster attacks.

I do not expect to be able to compensate for the satellite connection any longer; so anyone else on a similiar connection faces this kind of penalty. And compared to how things were until yesterday, we are looking at an 80% slowdown with melee attacks as a mage. Let's not even get into what it would be trying to use spells.

I had more than one reason to add the new block in. Yes it prevents someone from spamming chat sure, but it also keeps me from having to spend thousands of dollars I don't have on new servers because players can't respect my wishes to not spam everything in game.

This is why I was forced to spend $300 on a new server. Players just couldn't stop spamming and I had to pay the price for it. 300ms is the equivalent of 3.3 people clicking normally.

It is good to know that one side effect of the recent change was making it more difficult for bots to be used though.
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November 10, 2016, 01:54:14 PM
 #717

Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

Luke 12:15-21

Ephesians 2:8-9
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November 10, 2016, 01:55:53 PM
 #718

I created a registration video which I'll be uploading to Youtube once it finishes compiling. This should give a closer look into how to register.

Update: https://youtu.be/BhBGY1NLNHY
Thank you so much for the update especially for the video tutorial registration, really much appreciated. I have successfully registered and start playing now hope someone could guide me at first  Smiley . It's long time ago since the last time I played using my laptop maybe a couple of years. Keep up the good work.

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November 11, 2016, 08:07:54 AM
 #719

Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

You are level 305 in game, this is not a low level and only 11 out of 2,060 players in game have actually reached level 300. This in itself is an accomplishment and something to be proud of. I sure don't have the patience to play to that level nor will I ever lol.

I'll try to explain my position a little better,

TLDR: I understand wanting the convenience of being able to skip pages, but it has a very negative effect on the server.

To begin, as this part will be the main part, MySQL software is very resource intensive, the more stuff it has to display or send the slower it gets and the more the server has to work. As such there is a balance that has to be found that allows the game to run smoothly.

I'm sure you are familiar with the explore page now taking roughly 3 seconds to load, it was anywhere from 8 to 23 seconds before just to move. To fix this I removed a vast portion of the explore map which made a lot of SQL queries. A 3 second load time is still really slow with the suggested highest page load time being 2 seconds though.

Not only did this speed parts of the game up, but it took a lot of stress off the server itself which, in itself, also helps with the rest of the game loading as it freed up server resources.

Now lets say that I were to remove the recent block I added. Players would be able to multi click buttons as you suggest to increase the speed in which they can play and as you said it would help with leveling up faster.

Lets think about what this does exactly for a second.

Player A spams the East button 10 times so they can skip the page loading of the spaces in between. This is very convenient for them for sure, but what they are actually doing is forcing my server to execute 10 large scripts when it was designed to only do 1 script at a time. As you can imagine this would put a much, much larger load onto the server at one time. A larger load on the server means other players will experience delays in their actions slowing their game down as the server usage spikes.

Now lets say 2 people are multi clicking buttons in game for convenience, completely disregarding the other players who are sharing the server as well, this puts an even larger load on the server. Lets not stop at 2 though, imagine 10 players all multi clicking buttons in game or 100, would put a ridiculous amount of stress on the server, which is, again, something the game code wasn't designed for.

Since this was added the servers RAM and CPU usage has dropped drastically as it is now only doing what it was designed to do.
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November 11, 2016, 02:56:57 PM
 #720

Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

You are level 305 in game, this is not a low level and only 11 out of 2,060 players in game have actually reached level 300. This in itself is an accomplishment and something to be proud of. I sure don't have the patience to play to that level nor will I ever lol.

I'll try to explain my position a little better,

TLDR: I understand wanting the convenience of being able to skip pages, but it has a very negative effect on the server.

To begin, as this part will be the main part, MySQL software is very resource intensive, the more stuff it has to display or send the slower it gets and the more the server has to work. As such there is a balance that has to be found that allows the game to run smoothly.

I'm sure you are familiar with the explore page now taking roughly 3 seconds to load, it was anywhere from 8 to 23 seconds before just to move. To fix this I removed a vast portion of the explore map which made a lot of SQL queries. A 3 second load time is still really slow with the suggested highest page load time being 2 seconds though.

Not only did this speed parts of the game up, but it took a lot of stress off the server itself which, in itself, also helps with the rest of the game loading as it freed up server resources.

Now lets say that I were to remove the recent block I added. Players would be able to multi click buttons as you suggest to increase the speed in which they can play and as you said it would help with leveling up faster.

Lets think about what this does exactly for a second.

Player A spams the East button 10 times so they can skip the page loading of the spaces in between. This is very convenient for them for sure, but what they are actually doing is forcing my server to execute 10 large scripts when it was designed to only do 1 script at a time. As you can imagine this would put a much, much larger load onto the server at one time. A larger load on the server means other players will experience delays in their actions slowing their game down as the server usage spikes.

Now lets say 2 people are multi clicking buttons in game for convenience, completely disregarding the other players who are sharing the server as well, this puts an even larger load on the server. Lets not stop at 2 though, imagine 10 players all multi clicking buttons in game or 100, would put a ridiculous amount of stress on the server, which is, again, something the game code wasn't designed for.

Since this was added the servers RAM and CPU usage has dropped drastically as it is now only doing what it was designed to do.

I hope you can resolve that issue so we can play this game smoothly even there is multi-clicking and also to avoid any delays and conflicts while skipping pages. Looking forward to update us regarding that, do you have other developers helping you?

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