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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632633 times)
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papa_lazzarou
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March 17, 2016, 10:27:23 AM
 #3361

What's with the super pixelated everything lol Jesus fuck my eyes are burning up lol

Someone please tell me where the night mode is!!

Which part of Retro and 1991 did you not understand?

Crypto Kingdom - 1991 Retro Virtual World(City)
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March 17, 2016, 11:17:16 AM
Last edit: March 17, 2016, 11:31:01 AM by rpietila
 #3362

EMPOWERMENT

Prologue

Yesterday we had a town council meeting about current matters, as we do every week. It prompted me to write again about our game and community philosophy and principles. "Why?" one might ask. "Is the Building module and this and that enough late already?? Can't you concentrate to get something finished first???"

Well, yes, and no, and the matter is not easy to explain, and even more difficult to grasp if you are not living in it. It is not related, but similar to why the GUI is 1.5 years "late". It is the development paradigm and management/coordination challenge of open source.

I have done voluntary/atypical/businessman/CEO work almost all my life. Since 2003, I have only twice received an incoming transfer titled "salary" to my bank (and both of them from my 100% family company). So I have experience, and I also have patience. I have had two earlier attempts of setting up a business with fluid/voluntarist job market and freelance/deferred/shares/options/"rank" compensation, with user-defined cash-out schedule and amounts. If this sounds familiar to CK, it is because it is Smiley The earlier things did not outright fail, but their community was also not so strong as to carry the business to a major success for all involved, and them in the first place.

Monero development is open source and it does not have an inbuilt business/financing model, so the tragedy of commons is strong. BTC is the same. (Tragedy of commons means that everyone is benefitting of the service, but nobody has direct incentive to develop it or pay for it.) Dash and 2.0 coins have premines/ICO's that ensure incentive, but when applied to a coin which is intended to be a "fair and equitable" payment system, it is complicated.

Crypto Kingdom is open source as well. Unlike Monero, we have a rule-bound, centralised, tax-collecting agency called Town, which can take care of the hosting and development. Being open source and centralised, fits well together. Anyone can fork it at will, but if they do, they will need to get the taxpayers! The game does not host itself - we have 100s of work hours put into it each month! The (gold) owners select the councillors, so there is a mechanism for orderly change of management in place, which many centralised coins and projects either lack, or at least it does not work in practice.

But our model could also work much better in practice! This is why I am taking the time off from doing other people's work, and empowering them to do it themselves, because that is what they both have authority to do and possibility to do! Smiley

Authority

The right to do something. In a general way, all open source stuff can be used for anything.

In the context of this game, however, we have a few rules about authority to change the game status (changelog):

1. Consent. Trades can be done if one character places a bid/ask, and another fulfils it, or two or more characters otherwise agree on any change that concerns only them.

2. Arbitration. Sometimes there is a discrepancy of game records, or new modules are coming and existing ones need to be fit into them, or items are merged, or other things that do not intend to change the status but nevertheless do it. GM has the final say in this kind of changes and if he sets a court of grievances, good, but most often there is none. The decisions are meant to get a good average result, usually under time constraint, and nobody is specially targeted to gain or lose at the expense of others.

3. GM powers. GM has authority to new and create items or land. Since these decisions are so important, we already have rules and conventions in place to ensure how this is done so as to not rock the boat. Many of these powers are delegated to admins, corporations, etc so that the business can be conducted and the game flourishes.

Anything that does not fall under the three categories above, is free to be done by anyone. For instance, matters that sound lofty but do not require permission from anyone:

1. Issuing tokens in other platforms against a "hard asset" in CK, or even without it, as promises.

2. Issuing tokens in CK against "hard assets" in other ledgers, or anything (or nothing) at all.

3. Building a 3rd party site that uses CK logins and makes transfers between parties in consent (the user and operator typically, such as a casino).

4. Building a new UI for CK to conduct the things allowed by the character based on his permissions, including 3D land visualiser, first-person shooter walkable UI, better market.

5. Using/starting any other things to enrich the gameplay, such as a wiki, chat, BBS, Hall of Fame, blog, twitter or other marketing account.

Possibility

It matters little to have authority if there is no possibility. The game is mainly concerned to limit the possibility to edit changelog, because if that is edited without authority, problems come and sorting them out takes admin time. We have 4 permission levels:

1. Superadmin (GM) has access to health, life and death.

2. Senior Admin (~10 exist) have access to all commands that can change anyone's balances, new and create items etc., without limitations.

3. Junior Admin (not in use)

4. Player can use API, batch commands, and many powerful commands such as dividend. Only limitation is that he can only initiate transactions where the source is active_character (himself), not take other people's money and stuff.

Everything (which is a lot!) that does not involve making records in changelog or character stats such as age, health, and wisdom, is possible to be done by anyone.

So we can conclude that everyone has much more authority than most ever realised, and also the possibility to do things, is very little if at all limited by the game or me as GM. (If you need senior admin powers for something, just ask!)

Coordination

So it boils down to incentives to do something, and the initiative to get it done and hosted. Here I will have to raise my hands: The game is so big that I cannot be the "silent enabler" of all new things any more. If you can do it without me, you probably have the authority to do it as well. If you don't, I have the authority to authorise you Smiley If you cannot do it without me, do it with someone else! If I am the mandatory requisite of getting your idea off the ground - sorry: I have enough ideas of my own  Cheesy

"I would do X if someone paid me." If you need to ask, King is not paying you. Town has some duties, and occasionally does pay for projects and administration. See below. In general, make a project that is paying you back, find a sponsor, or monetise it by selling some shares. Be creative.

Town affairs

Anything that the Town does (again, probably more than you thought - many things that I have been seen doing are actually Town domain, just assigned to me for (in)convenience) is authorised by the council, lead by Mayor SirJacket of North Face. Mayor is a double Chairman-CEO role so I don't even have the authority to overstep him or the council.


Thank you for this opportunity to empower you! Looking forward to seeing you in chat relaxed Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 17, 2016, 10:10:23 PM
 #3363

Preparations are advancing in Stonehaven, and while it is becoming more difficult to progress, the ever increasing size of the workforce is keeping up so far.

Stonehaven's soft approach to dealing with the locals has proved a good strategy, as relations are improving steadily, with several groups trading freely.

After having doubled the army's numbers, which ensured that low level banditry was squashed, the objective is now to create trade hubs under military protection. Is it hoped that traders will see the benefit of an easy place to meet all their trade needs. Army patrols will ensure that merchants can go about their business without fear. The rest of the army will continue maintaining the peace in the remainder of the county.

With the inauguration of Gustafs-Adolfsburg, and the mutual peace agreement, there is no expectation of imminent conflict with Swedish forces, so the military will not have to be maintaining a constant major force in the preparations site. For these reasons, the cannons are now being returned to Cryptotown.

The time is now for Stonehaven to become a place where everyone, whether local, Rossiyan, Swede or  otherwise, can live and trade for mutual benefit, and the army will ensure so.
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March 18, 2016, 07:27:55 AM
 #3364

The post above is so important, I will push the principle quite strictly now. It has the two instant advantages:

1. Players realise that my permission is only needed if it concerns GM things (so almost never as you are not a GM) or King matters (officially next to never; in practice King's role is related to keeping up the protocol such as promoting the nobles), or my own businesses (yes, still involved in more I can handle with ease, but that's the case IRL as well, and is my problem, not yours  Cheesy )

- When Town permission is needed, SirJacket gives it, and I don't (unless the matter is already decided and I know it, even then, don't ask me Wink )

2. With more time in my hands, I can better concentrate on my own role, including the following:

- Recruiting and tutoring a new GM who will remove the problematic and needless aspects of King/GM double role such as health.

- Getting my businesses to support the economy, an example being:


Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 18, 2016, 07:41:27 AM
 #3365

Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.

Crichton finds the lease terms agreeable and would like to continue on as Essu's protectorate for the near term.

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March 18, 2016, 09:44:40 AM
 #3366

... found several players and corporations having negative balance on their account, negative balance will not be tolerated and will be taken care of ...  You can deposit moneros through Saddambitcoin, or sell your items until balance is positive.
24 hours are given to fix the negative balance of the following characters:


It was very positive to see that many characters fixed their negative balances in due time! It is a good idea to log into your accounts at least once a week to check how their finances are doing, and take care of negative balance as soon as you see it.

Those that did not fix their negative balance were fined 5mil (corporations and Noble characters), and 2mil (commoner characters), and are urged to take care of the covering of the negative balance themselves.

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.




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March 18, 2016, 10:42:57 AM
 #3367


Manors 1631

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.

Lord Angus wishes to extend his tenancy.



Manors 1631

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Award a prize? Jump up and down? Cry?  Grin
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March 18, 2016, 03:03:45 PM
 #3368

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

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March 18, 2016, 05:56:03 PM
 #3369

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

This sounds very reasonable to me.
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March 18, 2016, 06:07:01 PM
 #3370

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

This sounds very reasonable to me.


Hear, hear.
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March 18, 2016, 09:37:21 PM
 #3371

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

Another good feature would be to auto cancel buy orders if balance is negative. You can still get dumped on one big order but at least not multiple orders.

Also, if adding email notification, notification of trades would be good.

Finally, there is no real difference between daily interest and weekly interest assuming weekly is at 7x the rate. You might get some free days but you could also go negative one day before the weekly interest calculation and get hit with the 7x charge for just one day! So if doing weekly, I would suggest that the first week is free, then the charge applies if you are still negative the following week.
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March 18, 2016, 09:43:21 PM
 #3372

New beer license auction

There are currently 7 BEER licenses (S-BB), and the new production model requires 3 licenses for full output of a factory. In order to support this new model without stranding a license, the town has decided to auction 2 additional licenses. In addition, the NPCC quota will be increased to absorb the added production. There was also, I believe, an adjustment made to reduce MEAD, which should indirectly reduce the oversupply that has burdened beer prices.

Each license grants 10K BEER/year production. The production cost is about 2000/BEER. Selling prices and profits have been low (around 1k/BEER profit in recent weeks), but with the above changes, may improve in the future.

Please bid for S-BB on Agora marketplace. 72 hours after this post, the top two bids will win licenses.

Auction is over. The order book is:



Therefore, smoothQC gets two brewery licenses at 100 mil each.
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March 18, 2016, 11:49:41 PM
 #3373

Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

This should still allow me to carve out a profit by being vigilant, so I'll take the offer Smiley

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March 19, 2016, 03:10:16 AM
 #3374



Borough 22 - Update


Borough 22, the People´s Borough, had its streets named suitably for the theme.

The wide streets are: King's Esplanade (major connector road running south-north from 5th borough to the 1st), Freedom Street, Liberty Avenue and Independence Street.

The smaller lanes and alleys in the people' s borough are named after the rising middle class (=new wave of players who don´t yet have much land or titles but are proving to be cunning businessmen, and rising in the social hierarchy) : Martti's Lane, Rakshasa Way, Chrispop Alley, Goldbug Lane.
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March 19, 2016, 11:16:29 AM
Last edit: March 19, 2016, 11:27:45 AM by rpietila
 #3375

Valuation calculation of the Kingdom of Crypto Kingdom A.D. 1632

TOTAL   1,139,900 mil = 1.14 M XMR = 3180 BTC

The calculation uses the following principles:
- Passthrough items such as most corporations and investment vehicles are ignored
- Fungible and tradable items are at geometric midprice
- Ancient and unique items are at realisation price or new conversion price (most of them are not for sale at anything close, but also buyers are few)
- Urban land+buildings are valued at 2% yield (at the current Rental pool size, which will swell soon) and this total distributed to land and buildings according to new building cost
- Free or quantity restricted prod shares are at 1-5% depending (S-VE1 lowest, PIG highest), and county-tied prod. shares at 3% yield


Code:
	
*Purchasing media 79000
Moneretos 66000
SCI 7500
IC 5500

*Main investables 689000
CKG (raw) 600000
CON 89000

*Land and Buildings 225100
Urban land 140000
Urban buildings 65000
Stone 11500
Windows 5600
Other luxuries 3000

*Production 85100
CUL+Wisdom 25000
Prod shares - free 17600
Prod shares - fixed 16500
Company markup 15000
NPC 11000

*Consumables 20400
Spirits 10400
Wines 5500
Luxury wisdom 2600
CAN+MUS 1100
Food 500
Small drinks 300

*Other 41300
Silver items 8000
CKG markup 6000
Aquilas 4000
Horses 4000
Suits 4000
Army weapons 3300
Art 3000
Ming China 2600
Other unique items 2500
Wood and wool 1200
Copper tokens 1000
Carriages 1000
Personal weapons 700

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 19, 2016, 03:47:02 PM
 #3376

The valuation of an item can be based on 3 main things:

- Utility ingame (consumables, army, carriages)
- Yield (CKG, CON, (production) shares)
- Rarity/status value (collectibles).

The main driver of the game aggregate valuation is trust, handily measured by yield expectation. In the ancient era, the trust was much lower, so the yield needed to be higher. CON demonstrates how the same right (to receive 0.1 XMR per week perpetually) was originally valued at 8.8 mil, but now is 19.0 mil. The trust has more than doubled during its tenure so far. This is a momentous achievement.

When CON yield is pressed down by the buyers pushing the price up, the other yields need to go down as well to retain balance. In the early 1600s, Buildings were expected to return 3%, but with the new module, it is likely that a superboom develops to cause more and more construction until the yields go to the same ratio they historically had vs. CKG or CON. Versailles Borough alone will add +40% to the building stock and the rental pool will overflow as a result.

If the valuation is based on utility, the prospects of value appreciation are two-sided. The top items will retain their value (unless they started at ridiculous overvaluations such as CLXII's 4200 mil or COH's 2000 mil - compare to the entire stock of all suits or Ming China). Unicorns have kept their value. But the lower range things have been very much pressured and many basically just held their fiat value. Very little value is tied to these items, eg. all the food was only 500 mil total.

Total rarity/status value of collectibles, even as a percentage of total valuation, varies with economic fortunes. Right now we are in the middle of a depression economically (don't worry, it's neither the first nor the last), and the markups of ancient/premium items have been pulverized. The ratio of collectibles (non-yielding items) to total valuation is at an all-time low.

A special note on land: in the ancient era, new land was actually valued much higher than it is now. The difference is that then land was the immediately yielding asset and CKG was not (CKG did not even have M dividend until 1522). Because in those times the general trust in the game was low, and interest rate therefore high, the value of land was based on the near-term building dividends. Now, the land speculation is a very long-term project, so its nature has changed completely. Even if it is built on, the interest rate has been lowered such that the calculus needs to be done for much longer time period than before. The perimeter wall makes a natural barrier to the growth of CryptoTown so the purchase of land now has both the component of immediate returns, and the mature returns (higher payouts when the area has been settled), but also the scarcity value (total quantity is limited).

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 20, 2016, 04:31:32 PM
 #3377

Bank reminds of mortgages

The Hypothecary Bank is aiming to fulfil its role in the markets by providing long-term financing for land. Lots can be mortgaged to 50% of their market value. Building value cannot unfortunately be taken into account, because the buildings can be demolished and their resources sold (demolish is free and 100% of STO1, 100% of windows and some IC from the lux are gained) without the Bank knowing.

Yet, if you buy land, and then mortgage it, you get a nice boost to the building budget! Smiley

Currently, the Bank has appraised B.23 and the loans are pending batch handling. B.22 will also have a set value based on the share conversion and mortgages will be offered. Versailles is the best of all - land is given for free, yet the King has promised it can be mortgaged for a long loan! There is mandatory massive building, so the money will certainly be of use.

If the Bank's current assets are not enough for the needs, a long loan is planned that would expire at the same time as the mortgages (1660). The large size of the emission would allow aftermarket liquidity as well + better rate than CON is paying.


If I'd like to take advantage of this offer, who do I the contact?

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March 20, 2016, 06:43:23 PM
 #3378

If I'd like to take advantage of this offer, who do I the contact?

The offer will be made in batch with all the B.22 lots as well, so this requires that they are in the system.

TL;DR: me, but not yet

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 20, 2016, 07:00:46 PM
 #3379

NPCC drinks formula change from 1632 (tomorrow) onwards

So far, NPCC have received 2 points from BEER and 1 from MEAD with target 7.

The formula will be changed so that BEER gives 3 points, MEAD is still 1 point, and the target is 10.

Target means that every point lacking from the yearly target gives a progressive penalty.

The change is made for game balancing reasons.


NPCC new allowance

Because the NPCC were given so many production shares that they are actually net providers of certain luxuries (CAN, MUS, FOIE) and almost self-sufficient in meat, the monthly allowance has been cut from 18 mil to 15 mil effective immediately.

Note well the new emphasis on drinks. The total production of beer and mead is very close to the target, so it is likely that not everyone makes it. Ensure that you do not get several points penalty, which would be detrimental.

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March 20, 2016, 08:12:24 PM
 #3380

New Permanent IC Conversion Table

General note: Quite many categories of IC-convertible items have now been opened. This is the last chance to backdate items (3% per year compounded, to the oldest of 1600. When Building opens, the IC backdating limit will be set to 1625 or newer.

Please mention about your items needs to the other admins (Roopatra, Moneromooo, Syksy). They also accept small gifts. I am unavailable for the conversion (the opportunity was opened to give me time to finish the Building uninterrupted Wink )



WINES

The French Wines are international renown (and the Germanians are the runner-up). When wines comes to initial market, they are cheap, but Town will add 10,000 m tax at some point afterwards to the then-existing stock. This can only be done once, so every further conversion after the taxation will be tax-free. Conversion prices in the aftermarket go up. Currently available are the following post-war wines (pre-war cannot be had any more).

W1628  12/IC  (note: W1628) <- untaxed


SILVER

The basic premise of silver conversion is "you get fixed grams per IC". This has been as large as 32 grams in the very ancient times and now is 2 grams. When we are talking about imported items (wholly paid with IC), the price of silver has risen to be so large as to overshadow the manufacturing cost. So it is possible to simplify the things and use the following formulae for determining the IC price of silver items, whatever kind (assuming silver is the main raw material):

TS16x Silver Coins = no premium   (note: TS163)  <- note that since the coin is 12 CKS, the IC must be divisible by 6!!
Elaborate items = 1 IC/instance + 5%
Most Elaborate items = 2 IC/instance + 10%
Very Elaborate items = 4 IC/instance + 20%
Town taxes the TS163 at 120,000 m/coin in the end of conversion period.


SWORDS

See previous post.

ART

ART-items are in levels K7-K10 only and thus cost a minimum 100 IC + possible backdating.


COPPER

KMT  2*IC  (note: KMT)

KMT is needed for roofs, especially in the new Versailles borough it is mandatory (and boosts the building visibility and structure durability everywhere). 0.4*KMT is needed per each sqm of copper roof (projected to horizontal plane).

COO   Other Copper Item

Copper amount and elaborateness considered, K4-K8 (item level includes the copper).


GOJ   Gold Jewellery Item
GOT   Gold Tableware Item
GOO   Other Pure Gold Item


Gold must be supplied separately (no conversion loss in remodeling). Item level is only based on the total IC spend, calculated as follows:

Elaborate items = 1 IC/instance + 0.025 IC/CKG
Most Elaborate items = 2 IC/instance + 0.05 IC/CKG
Very Elaborate items = 4 IC/instance + 0.1 IC/CKG


CAF   Furniture
CAO   Other Wood Item

1 = handheld, 2 = tabletop, 3 = smallish piece of furniture (eg. drawer, armchair), 4 = large piece or small set (table and chairs), 5 = large set (more), 6 = huge set (still more)

0=none, 1=elaborate, 2=most elaborate, 3=very elaborate (note: when talking about wood items, "0" means rustic); most elaborate has token gilding at no cost, very elaborate may be gilded fully at a material cost of 10 CKG/sqm, very elaborate may have silver parts at CKS material cost only

Counting together the points above decides item level and cost.


WRP   Manuscript
WRD   Document

The possibility to have Manuscripts in parchment is closing as we are moving to paper era (despite not having the printing press in operation really..) So decide which literary masterpieces you want to have in parchment while it is still available. Item levels get +1 while cost stays the same in this closing sale:

WRD K5 (10 IC)
WRP K6 (20 IC, large K7 50 IC)

WRB   Book

Unique Book can be any past or future work. K4 (10 IC).


GIP   Personal Item
GIO   Other Item

Admins know how to make these Smiley


NEW: FUNGIBLE ITEMS

For those not willing to go to the depths of the item design, or those who seek to retain resalability, this post will be expanded with fungible offerings where several similar items are available and the total exists is determined by the number ordered.


Closing Word

The items mostly do not have immediate advantage. The Items module is coming after Skills, which may seem like a long time. Then it is however not any more possible to get the ancient items, or the Reconstruction-era items. Hopefully you don't want to be competing with the peasants of the factory-made items?? Wink

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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