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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632634 times)
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luigi1111
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November 09, 2015, 11:06:53 PM
 #2441

As he had done a few times before, Mooo decided to ship the bottles once more. And this time, breaking the spell, Mooo loaded them on his carriage, drove to saddam's townhouse, and delivered the bottles. Never before had a wine delivery felt so liberating.

The game is on again.

Technically it was never off. You could log in all the time, it was just that all the commands were disabled except for admins.

They did not even work that badly. The problem was that no authoritative way of monitoring the actual changes of the commands was possible. UI and logs were composed of scripts that might or might not display the true state of the system.

And that was of course fully permissible for a game, but not for a game that intends to be more reliable than the existing financial institutions.

So the changelog was implemented, and will be public for everyone, in the main menu. The point is that if you do something, you see exactly the master change that it has caused. All other UI changes should of course be correct, but may not be for a reason or another. As long as the command is rightly recorded in the changelog, it is part of the state of the world. If not, it is not. And transparency for all.

Existing items balances were simply transferred to changelog entries.

If there are any issues with commands or user interface, do the following:

- Always check from the changelog whether the issue is with the command or the UI (no entry in changelog, or wrong entry => problem with command;  right entry in changelog but no effect or wrong effect in UI => problem with a UI script).

- Report the issue. It will be fixed and typically soon. There are many such things fixed already today. They are tedious but not critical.

Changelog is the master data. UI is the representation of the data / frontend for changing it. We will never have several changelogs, any more than Monero have several blockchains. We will soon have many UI, as Monero also has many wallets (GUI and cli).


We could stick the hash_of(all the daily activity) in the Bitcoin blockchain, daily. We can do that without bloating the UTWO set and virtually for free (~0.06€/day currently). PM me if interested in details, I have my own way to timestamp stuff that is pretty simple and elegant but surprinsigly is never mentioned anywhere. Will be happy to collaborate also on technical level.

Why not the Monero blockchain... Huh  Cool
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November 10, 2015, 01:28:06 AM
 #2442

Why not the Monero blockchain... Huh  Cool

Of course stupid me!  Lips sealed

Monero's privacy and therefore fungibility are MUCH stronger than Bitcoin's. 
This makes Monero a better candidate to deserve the term "digital cash".
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November 10, 2015, 12:33:46 PM
Last edit: November 10, 2015, 02:17:48 PM by rpietila
 #2443

Game state updated and game playable
Read carefully. It's important stuff here.


Preface

All known pending game state change issues from the years after the terrible plague (1608) until the glorious initialization of the indestructible changelog-based database logic (1613) have been entered to the system. If you have issues that need corrections, the commands are all usable, and the easiest way is to ask the counterparty of the trade to reverse it normally. If the issue is such that admin commands are required, senior admins (councillors) have access to them. We want to help as best as we can, but due to we are only learning the system and the authorization who can do what, it takes time to repair the issues and is a drain on our resources. So if at all possible, fix yours with the counterparty directly! Smiley

I am fully aware some may find the Ultima software UI not solid or reliable. There are constantly issues with the display of items balances and "items existing" for instance, and without knowing the backend, it is easy to develop an impression that the balances itself are not unambiguous. This is luckily not the case. The balances have a fully correct master record (changelog) with no dysfunction whatsoever. But all UI scripts have been needed to be updated and there is a ton of them. We are doing it lean, and skipping quadruple-checking in every thing that is unlikely to cause serious damage even if detected in the live version only (let faulty UI scripts to be detected by players). And, whenever there is an issue that endangers the actual records of the game (such as the previous DB logic), the game is mercilessly stopped and the whole logic rewritten.

Please familiarize yourself to this principle. I already said that yesterday. Understanding it is the key to retain peace of mind and understand what we are doing here.

1. We finally have an untamperable master record which by definition is correct

2. Faulty commands (in the sense of having a command that behaves faultily) cannot cause damage since their operation is detected immediately from the fully transparent log (which has already allowed us to repair all commands, and likely prevents the introduction of faulty commands in the future)

3. Unintended commands (human error causing things to happen that were not intended) can be detected by checking their results and reversed.

4. The UI is for some time still showing wrong values but these are not part of the "state of the world" and also do not affect anything practically. We get rid of them as soon as possible and fix all scripts to provide only right information.

Please, understand the above! Smiley I have spent weeks in trying to get the simple logic (used in all the similar systems I have spexed in the last 15 years) through here, but it seems it is not as self-evident and truly I have been biting nails to get the message through Cheesy


Partial list of events

Year has been set to 1613.

Existing CON have been given dividends until 1613.

Current CON auction will close in 6pm, about 6.5 hours

Situation (while market stands at 13.6/13.2):

160 @ 13.0 King
200 @ 12.5 King
50 @ 12.5 NF
100 @ 12.5 FS
82 @ 12.1 Roopatra/?
200 @ 12.0 King
50 @ 12.0 Crichton
200 @ 11.5 King
-------------------------
760 will be issued at 12.0 to the ones highest on the list


Wine and TS silver coins ordered have been credited. If not enough IC was found, the order was cancelled.

Stone is not yet credited to NewReconstructionCorp.

Companies have needed to pay the minimum annual cost if they had long-term employees.

New gold and silver coins are on the market. We are pricing the bulk of the coins only <1 mil above spot, and they are really rare (15-46 minted each). Check them out.

No land and extra taxes are paid from years 1608 onwards, but they accrue as tax liability, which will be collected as soon as possible.

Commands are available to use.

W1611 and W1612 wines exist and may now be converted out of IC as follows:

Sign in, Go to Agora Marketplace and scroll down to find Category="IC Point". In the listing, click "IC Point" and observe your balance.

If you want to buy W1611, which is now in the market, you can spend IC towards it with a command:
CONSUME IC amount , where amount is the number of IC you want to spend.
1 IC => 6 bottles of this very promising wine. (To keep the confusion at maximum, this time even the town duty is included so only IC is paid!)

We will announce when the offer ends in this thread, after which please do not consume IC as it is not anymore linked to the creation of W1611.

Wine will be credited when the offer ends, I'd say less than a day..


Development priorities have again been redirected to allow the bugreporting/featurerequest/prioritization module to come online before other new modules are worked on. We need community feedback on the UI issues -  which of them are most annoying or even a cause to believe that the game is fragile (which it isn't) ? We need to work on those issues before it is very smart to invest heavily on marketing.

Lavish gifts have been given to all the active players, including 2 gold coins courtesy to Coinshop, GIN courtesy to Town, etc. There is now an admin module Active Players, which allows gifting based on activity in the Ultima platform.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 10, 2015, 04:13:50 PM
 #2444

Consol Auction Bids

Duke of North Face - 100 @ 12.5 (replaces the 50 @ 12.5 bid)


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November 10, 2015, 04:51:06 PM
 #2445

Current CON auction will close in 6pm, about 1 hour

Situation (while market stands at 13.7/13.2):

160 @ 13.0 King
200 @ 12.5 King
50 @ 12.5 NF
100 @ 12.5 FS
50 @ 12.5 NF
82 @ 12.1 OZ
118 @ 12.0 King
------------------------
760*CON will be issued at 12.0

82 @ 12.0 King
50 @ 12.0 Crichton
200 @ 11.5 King

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 10, 2015, 04:57:21 PM
 #2446

Thud bids for CON auction

400 @ 13.0
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November 10, 2015, 05:12:03 PM
 #2447

CON Bids

North Face 100 @ 13
FS 100 @ 13
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November 10, 2015, 05:13:05 PM
 #2448

Unicorn Corp (OZ) would like to raise their bid for CON:
82 @ 12.1
100 @ 13.1

(Unicorn corporation is not yet created in Ultima, so in case of winning the bid: money comes from / CON goes to: OZ)

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November 10, 2015, 05:34:36 PM
 #2449

CON Bids

North Face 100 @ 13.5
FS 100 @ 13.5
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November 10, 2015, 06:06:12 PM
 #2450

CON Auction Final Results

100 @ 13.5 NF
100 @ 13.5 FS
100 @ 13.1 OZ
160 @ 13.0 King
300 @ 13.0 Thud
------------------------
760*CON will be issued at 13.0

100 @ 13.0 Thud
200 @ 12.5 King
50 @ 12.5 NF
100 @ 12.5 FS
50 @ 12.5 NF
82 @ 12.1 OZ
200 @ 12.0 King
50 @ 12.0 Crichton
200 @ 11.5 King



CON is doing quite positively, currently offering a 0.77% annual yield (49.0% realyearly). The price of one bond has risen 48% from the initial issue 8 years (2 months) ago. The main competitor, CKG, has risen about 15% in the same time. CON has also paid better dividends.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 10, 2015, 06:36:49 PM
Last edit: November 11, 2015, 10:59:01 PM by rpietila
 #2451

CKG price touched ATH today in XMR terms, with trades above 850,000. In BTC terms we are still 50% below peak, in fiat terms about 25% below.

ADD: CKG 930,000 now, and CON broke 15.0.

This is just the beginning. A supermove we last had almost a year ago, so the next one may be in the making...

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 11, 2015, 11:41:38 PM
 #2452

Monero House has donated 1000m to continuing MoneroMooo's excellent work on Monero core development.

Thanks to the late Marquess of Arda whose estate made this donation possible.

The Monero House endowment will continue its mission to provide funding for worthy Monero projects. Any additional donations and serious funding requests are always welcome.
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November 12, 2015, 03:40:03 AM
 #2453


CON is doing quite positively, currently offering a 0.77% annual yield (49.0% realyearly). The price of one bond has risen 48% from the initial issue 8 years (2 months) ago. The main competitor, CKG, has risen about 15% in the same time. CON has also paid better dividends.

I bought 1 CON directly with the game, I have a feeling its one of the best assets to own in the game currently.

compounding [interest] is the most powerful force in the universe. - attributed to A. Einstein.

Cheesy
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November 12, 2015, 05:16:02 AM
 #2454

Monero House has donated 1000m to continuing MoneroMooo's excellent work on Monero core development.

Thanks to the late Marquess of Arda whose estate made this donation possible.

The Monero House endowment will continue its mission to provide funding for worthy Monero projects. Any additional donations and serious funding requests are always welcome.


Some have said that this is the first withdrawal from the Crypto Kingdom treasuries, but it is not true. According to my books, the Monero House made the first withdrawal almost one year ago, December 15th 2014, with a 150 XMR donation to Monero devs. It is an amazing feat to see the Monero House yield a 10x donation in this time. Congratulations.


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November 12, 2015, 03:07:31 PM
 #2455

I bought 1 CON directly with the game, I have a feeling its one of the best assets to own in the game currently.

compounding [interest] is the most powerful force in the universe. - attributed to A. Einstein.

Ominously recorded 101 years ago in the facade of the building, situated in the lot forever to be the most expensive piece of land traded in the history of the game: *

The Bank - The CryptoMuseum - The Garden Hotel Bank

The Hypothecary Bank of CryptoTown, Lord Baron Jacket and His Majesty The King have joined forces and developed an immense 14-quadrat area in the Grand Hotel quarter. The development faces both Culture Square and the (unnamed) Main Street.

The Bank features wide and opulent carved wood staircases, 5-9 meter room heights, The Vault with a door visible to all entrants, a first-floor $$$$ restaurant with a gilded statue at entrance and high ambitions concerning food, directors' clubroom with balcony to the Culture Square in the top floor, and 150 square-meter luxury goods store with a streetcorner Champagne bar at the ground level. Outside below the roof at 16 m elevation are two golden inscriptions. Main Street side reads "Compound Interest is the Most" and Culture Square side reads "Powerful Force in the Universe".

*priced in CKG

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 12, 2015, 11:43:20 PM
 #2456

Parity Day

12. November 2015 (midsummer 1613) was the time when CKG:XMR ratio hit parity for the first time.

Gold was first sold in 17. October 2014 (1418) for 0.05 XMR. In a tad more than a year, we have managed to make it 20 times more valuable. Congratulations to all who own CKG!

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 13, 2015, 10:48:40 AM
Last edit: November 13, 2015, 11:05:12 AM by rpietila
 #2457

Perhaps a shameless hijack is allowed from me this once...

I already mentioned of having had a long Bitnation crowdfunding round negotiation in Castle of Malla. Now we are moving on a little bit so it's possible to discuss about it and vote about your own feeling in a separate thread.

Getting to understand why either CK or Bitnation is so incredibly interesting and important is not easy. But they are, and there might be the opportunity soon to support the other as well as you have already successfully supported the one.

Please let's not talk more about this here though. That's why I started the other thread Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 13, 2015, 02:04:27 PM
 #2458

I gave the game a try some time ago and i have to say it toke me quite a while to understand what was really going on and how the things really work. Im very sure i only still managed to understand parts of it, never really played anything like it before.
I love the idea tho, the potential to be big is there Tongue
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November 13, 2015, 02:47:26 PM
 #2459

Yes, because it is not a game, it's more like a voluntary world. Nobody is responsible for getting new players to 'grasp it', at least not at present. Great opportunities for those who decide to shatter the frustration and learn it.

Speaking of which...

The substances of Wisdom and Understanding

As Health Challenge, and then many other important character-related modules, is approaching - the completion of the health consumables is probably in order.

So let us introduce Wisdom and Understanding item type, consisting of durable, consumable foods that can be used in moderation (200 units max per year) and contribute to a solid and truthful worldview, Wisdom, and health.

CAN is made of the most useful plant which grows everywhere and produces good yields. It is a mild effect and is cheap. In the new Building module, each commoner with a few extra sqm of land in his possession, can start to grow CAN and enjoy it.

CIG are imported from faraway lands. With more potency than CAN, they are also considerably more expensive.

MUS grow in forests in the countryside, as well as sometimes in the city. The preparation of them to be a safe consumable is not always easy, as knowledge about the effects has been suppressed by the Church who favor BEER (on which they have a monopoly). Getting good graded shrooms sets you back a lot but they are also pretty much mandatory to get to the higher levels of wisdom and understanding.

AYA is some weird stuff that haven't personally been able to even try yet. It is brought from distant lands and can only be properly consumed in a ceremony, so no individual consumption. It is rumored to not be very enjoyable (actually the enjoyment of these things goes down when potency goes up).

It makes sense to log in every once in a while, because we have this 6-hour script which not only Town, but many others are using as a basis for giving out freebies.

The wisdom and understanding substances are coming to the market as we speak... -----> Agora here we come!

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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November 13, 2015, 03:36:13 PM
 #2460

Due to the just incredible interest in the Substances, we need to be prudent in the initial allocation. They are durable stuff that is very much needed, and the stock levels are usually high. Many of the items are in high demand with the peasants, and it has even been rumored that the item known as IC Point is actually a yearly dose of CAN...

While these rumors remain unsubstantiated for now, the thing remains that we seek to distribute the following amounts of the substances to be the initial stock:

100,000 units of CAN
10,000 units of CIG
1,000 units of MUS
100 units of AYA (although it is strongly adviced to be consumed in the traditional collective way).

For the approx 5 days from now, these will be dumped to the market so that the new ask is always lower than the best ask. This lets the buyers compete of the goods and find the balance price.

Also, direct distribution methods will be used to give small amounts to everyone (CAN) and nobles (CIG).

If you are interested in buying in quantity, IRC is the way to do it.

Once the initial distribution is over, the substances are immediately needed in health challenge and soon in wisdom&skills module.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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