xdtiagonzhar
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February 09, 2017, 02:21:57 PM |
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Dear players of Dragon Knights of Valeria, The following changes have been made to the game. 1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level. 2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village. DKV is brought to you in part by our #1 sponsor, HTML5Coin Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeriaIf you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it. As always, Thank you for playing DKV Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
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CryptoDatabase (OP)
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February 09, 2017, 02:25:20 PM |
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Dear players of Dragon Knights of Valeria, The following changes have been made to the game. 1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level. 2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village. DKV is brought to you in part by our #1 sponsor, HTML5Coin Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeriaIf you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it. As always, Thank you for playing DKV Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have. DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now.
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xdtiagonzhar
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February 09, 2017, 02:32:09 PM |
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Dear players of Dragon Knights of Valeria, The following changes have been made to the game. 1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level. 2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village. DKV is brought to you in part by our #1 sponsor, HTML5Coin Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeriaIf you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it. As always, Thank you for playing DKV Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have. DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now. I see, so it turn that time i am not reach limit then because i just abandone 10 village though. I want to ask about village may i? Yesterday i attack someone village but after that he attack me back to get revenge, how did he knew my village location?
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CryptoDatabase (OP)
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February 09, 2017, 02:50:43 PM |
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Dear players of Dragon Knights of Valeria, The following changes have been made to the game. 1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level. 2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village. DKV is brought to you in part by our #1 sponsor, HTML5Coin Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeriaIf you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it. As always, Thank you for playing DKV Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have. DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now. I see, so it turn that time i am not reach limit then because i just abandone 10 village though. I want to ask about village may i? Yesterday i attack someone village but after that he attack me back to get revenge, how did he knew my village location? Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to.
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Magnion
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February 09, 2017, 06:02:58 PM |
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Dear players of Dragon Knights of Valeria, The following changes have been made to the game. 1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level. 2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village. DKV is brought to you in part by our #1 sponsor, HTML5Coin Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeriaIf you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it. As always, Thank you for playing DKV Wohooo! Better villages! :-)
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buwaytress
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February 10, 2017, 04:22:30 AM |
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Great updates on the villages... I have a suggestion for military numbers. Currently only 2 units are in kingdom mode. Should make a feudal style system where you "conscript" villagers into your army, and village lords lend to your kingdom troops.
Higher loyalty can add bonuses to att/def, bonus volunteers and special units, depending on the tile your village is at, while lower overall loyalty will result in deswetion, negative attributes,etc.
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xchakg
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February 10, 2017, 06:25:47 AM |
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i play DK every day and you should also if you want to rake in the crypto Oh yeah! DK's first trillionaire wowowowowo xchak ![Cool](https://bitcointalk.org/Smileys/default/cool.gif)
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xdtiagonzhar
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February 10, 2017, 01:12:58 PM |
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Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item?
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CryptoDatabase (OP)
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February 10, 2017, 02:53:29 PM |
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Great updates on the villages... I have a suggestion for military numbers. Currently only 2 units are in kingdom mode. Should make a feudal style system where you "conscript" villagers into your army, and village lords lend to your kingdom troops.
Higher loyalty can add bonuses to att/def, bonus volunteers and special units, depending on the tile your village is at, while lower overall loyalty will result in deswetion, negative attributes,etc.
The combat code for villages, outposts, and kingdoms are pretty complex, something like this would take a while to do as I would have to rewrite that code again. For the atk/def bonus on loyalty, something similar to this is already in game for villages, outposts, and kingdoms. Villages for example, every time your troops are victorious in a battle your Tactics increases which makes your troops stronger. When you lose a fight your Tactics decreases and your troops do less damage. Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item? A sort of combat truce is planned that will block players from attacking but it will probably be a while before it can be started.
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ebliever
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February 11, 2017, 06:19:23 AM |
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Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item? Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...)
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Luke 12:15-21
Ephesians 2:8-9
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buwaytress
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February 11, 2017, 08:37:02 AM |
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Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item? Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...) Haha yeah at the moment I only burnt maybe 5 villages... simply because on my internet it takes quite a while to send out 21 attacks! But also I am attacking inactive players (I assume from lack of soldiers and full resources). Who is my clan leader in this forum, btw?
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xchakg
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February 11, 2017, 10:23:21 AM |
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I used to drive a VW then I started playing DK and now I'm driving around in a Rolls lots of crypto baby! xchak ![Shocked](https://bitcointalk.org/Smileys/default/shocked.gif)
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voteformeg
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February 11, 2017, 01:02:18 PM |
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great game , just started
fransdragon
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xdtiagonzhar
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February 11, 2017, 01:08:41 PM |
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Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item? Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...) I see, but if i stack my troop isnt its too risky too, ya it will make the attacker a bit reluctant too but if he decide to attack then i am at lost too. Hm agree its good idea to ask them and hope they nice people. I had two question again ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) Would you like to add protection item for village? So it will prevent someone attack us but we cant attack anyone too Is your clan accepting newbe like me too ![Embarrassed](https://bitcointalk.org/Smileys/default/embarrassed.gif) ?
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hansen.ng
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February 11, 2017, 10:53:07 PM |
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HI, I have just started playing the game, but couldn't find tutorial for managing the kingdom , any tips or tricks? I did finished the other tutorial. thanks!
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CryptoDatabase (OP)
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February 12, 2017, 01:27:27 AM |
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HI, I have just started playing the game, but couldn't find tutorial for managing the kingdom , any tips or tricks? I did finished the other tutorial. thanks!
Managing your Kingdom is pretty straight forward. Recruiting Peasants will provide hourly fish which is used to make hunger items and feed troops. Buying Land will provide hourly gold and fish. Building Farms will provide an hourly fish income at the cost of some land. Armory is where you build troops. Docks is where you add fish to your kingdom to feed your troops. Ranger is where you can upgrade resource buildings that provide an hourly income of those resources. Kingdom warfare is based off of troops attack and defense as well as both players honor. If the attackers attack power is stronger than then defenders defense power then you win and take some of their gold, dp, and resources. If you lose then your troops are dead. Both players gain experience when troops are killed.
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ebliever
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February 12, 2017, 03:24:23 AM |
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Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageidDoing that they can obtain your villages location no matter where you move it to. Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it, ![Sad](https://bitcointalk.org/Smileys/default/sad.gif) Is there any way to prevent that, like hiding my village or protection item? Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...) I see, but if i stack my troop isnt its too risky too, ya it will make the attacker a bit reluctant too but if he decide to attack then i am at lost too. Hm agree its good idea to ask them and hope they nice people. I had two question again ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) Would you like to add protection item for village? So it will prevent someone attack us but we cant attack anyone too Is your clan accepting newbe like me too ![Embarrassed](https://bitcointalk.org/Smileys/default/embarrassed.gif) ? Yes, newbies are welcome. It's inactive players who aren't. But then, they tend not to apply. ;-)
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Luke 12:15-21
Ephesians 2:8-9
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CryptoDatabase (OP)
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February 12, 2017, 03:42:28 AM |
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A new item has been discovered that is told to bring great protection when it is used. The dark forces that found this item has named it Ekecheiria!
You can obtain this new item in the Eatery under Thaines Brewery.
When used it will provide your Kingdom and Villages with a 12 hour shield that prevents players from attacking you.
Any attacks launched before its use will still land.
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buwaytress
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February 12, 2017, 09:01:22 AM |
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Hansen Ng (sorry can't quote for some reason page won't load on phone with quote?) Have pmd you a little bit of info. I will add some info from Dev's reply too based on advice I also received as a newbie.
Villages are the key to starting off. Max them out and collect resources daily.
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xdtiagonzhar
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February 12, 2017, 11:36:08 AM |
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A new item has been discovered that is told to bring great protection when it is used. The dark forces that found this item has named it Ekecheiria!
You can obtain this new item in the Eatery under Thaines Brewery.
When used it will provide your Kingdom and Villages with a 12 hour shield that prevents players from attacking you.
Any attacks launched before its use will still land.
Wow my wish come true, thanks. Did i can attack other people while within protection time? And is there any cooldown time when using this item? And what is eatery under thaines brewery, i never heard it?
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