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921  Economy / Services / Re: [Coder for hire] Ruby, Rails, Javascript/Coffeescript, Canvas + processing.js on: April 08, 2012, 05:00:46 AM
I worked on a script that make use of a graphing library in javascript for operation fabulous here:

https://operationfabulous.com/advertiser/index.php?e=site_page&wid=101&from=0
922  Bitcoin / Bitcoin Discussion / Re: Tomasz Kaye will make a Bitcoin Video on: April 08, 2012, 04:31:01 AM
Not quite true, it is anybody who I disagree strongly with that is on the libertarian side of the political spectrum. Asshat is used elsewhere to describe these types of people. It is not my own term.

Precisely. You do not like libertarians coming to use bitcoin on the ground that they are asshat and politically undesirables but you give us no evidence as to why we should give a rat ass or even if they are asshats.
923  Bitcoin / Bitcoin Discussion / Re: Tomasz Kaye will make a Bitcoin Video on: April 08, 2012, 04:22:44 AM
Raise money to attract more asshats to bitcoin. As if the concentration of asshats wasn't sufficient to repel normal people already.
 

Please define "asshat".

There is no consensus definition. As in the supreme court decision on obscenity, it is easy to give examples, but hard to define rigorously.

Some examples of Asshats:
 
1) Ron Paul Supporters
2) People who support a return to the gold standard
3) People who promote gun ownership
4) People who home school their children
5) Religious fundamentalists

Asshats are an extremely tiny minority in the community that adopts new technological innovations. They are repulsive to most of the world community.
Bitcoin has an extremely strong concentration of asshats among its core supporters. This is a problem because it creates irrational hostility to bitcoin among the broader world.
The technology itself is okay (has some problems but it could be fixed), however the people associated with the technology are absolutely disgusting.
Most of the hostility surrounds the people associated with bitcoin and not bitcoin itself. Hiring an asshat to make a video to promote bitcoin is a bad idea because it just makes this problem worse.

Hope that helps.

So, by definition, it's anybody who you strongly disagree with that are asshat.  Roll Eyes
924  Economy / Service Discussion / Re: Something better than Operation Fabulous? on: April 08, 2012, 04:18:31 AM
Cool! It's always nice to see my work live.
* kiba hopes for more work for kiba from operationfabulous
925  Economy / Service Announcements / Re: Bitmit - Bitcoin shopping platform / auction house (e.g. buy GOLD FOR BITCOINS) on: April 07, 2012, 07:13:28 PM
Hey, do you think there's some room for a freelancer like me to work on smallish feature on your site?
926  Bitcoin / Project Development / Re: [Announce] bitcoinmonitor.net - Free professional notification/payment service on: April 06, 2012, 10:59:59 PM
I think I got an outline of a working system going for my bitcoin widget idea. Tomorrow is testing time and working out the bug. I hope the creator here will answer my question soon!

Or maybe other users can?
927  Bitcoin / Project Development / Re: [Announce] bitcoinmonitor.net - Free professional notification/payment service on: April 06, 2012, 09:46:46 PM
What happened when you input an address that is not valid? Is it possible for me to use the API to validate the bitcoin address somehow? Or is that not possible?
928  Bitcoin / Project Development / Re: [Announce] bitcoinmonitor.net - Free professional notification/payment service on: April 06, 2012, 03:51:18 PM
After having no idea how to do this thing ever, I finally figured out how to get a watcher created. Cheesy
929  Bitcoin / Project Development / Re: [Announce] bitcoinmonitor.net - Free professional notification/payment service on: April 06, 2012, 01:37:47 PM
Hello, I have replicated the python example with ruby code.


Code:
require "json"
require "digest/md5"

data = '{"signed_data": {"userdata": "", "amount": 122678000, "confirmations": 2, "amount_btc": "1.22678000", "address": "12r9JzPNnyWs2j1s9KLW5keqBr4kbJjxz6", "created": "2012-04-06 08:56:00.094725", "txhash": "e0c84120068bfefddab051e751f3df963c4ed29e7b13eadac026e6f17f55fb06", "agent": "callback_test"}, "signature": "17403f7757433850382cc6bd94e09827"}'

data = JSON.parse(data)

tx_hash = data["signed_data"]["txhash"]
address = data["signed_data"]["address"]
created = data["signed_data"]["created"]
confirmations = data["signed_data"]["confirmations"]
userdata = data["signed_data"]["userdata"]
amount = data["signed_data"]["amount"]
agent = data["signed_data"]["agent"]
amount_btc = data["signed_data"]["amount_btc"]
signature = data["signature"]

sigstring = address + agent + amount.to_s + amount_btc.to_s + confirmations.to_s + created + userdata + tx_hash + "437050d0d90c72d3d357b84c098bd61ee1751ec9"

my_signature = Digest::MD5.hexdigest(sigstring)

if my_signature == signature
  puts "BEEP"
end

Now, I  am trying to learn how to use your API so that I can do something interesting with it.
930  Economy / Service Discussion / Re: Something better than Operation Fabulous? on: April 06, 2012, 03:22:53 AM
Hi. I am worked on something for operation fabulous. Hope to see my change on the operationfabulous site soon.  Cool
931  Economy / Services / [Coder for hire] Ruby, Rails, Javascript/Coffeescript, Canvas + processing.js on: April 06, 2012, 02:26:07 AM
I am experienced in rails, ruby, javascript/coffeescript. I also can work with canvas. Knew some node.js.

Javascript and rails+ruby are my biggest strength.

I developed site like: http://bitcoinweekly.com, and demo/game-under-development like http://thecity.kibabase.com

I prefer a lot of small projects, over a few large projects. I will be happy to do cheap paid audit work so that you can judge if I am suitable.

If you want to work with me, let me know at hackerkiba    at   gmail.com.

932  Bitcoin / Project Development / Re: A Development Thread for a Game funded With Bitcoin on: March 17, 2012, 02:39:38 AM
It turned out that my collision function was already tested and useful! I also figured out how to use the "debugger" statement, which will allow me to figure out all kind of stuff faster.

Anyway, I solved the bug behind gathering timber. Now timber actually disappear and picked up and dropped, etc... We now move on to add addictive cutting, which mean that if you want to chop down a tree, you have to do it several time! For tree, it takes 10 times. Cutting down logs will always take one time. I did some preparatory work on floating texts so that we can have "TIMBER" and chopping texts for cutting. (In the future, we might have audio sounds for those kind of things)

Also, a lot of thing are broken, so once the logging feature is completed, I will begin to fix all those regressions that are around before we can do a deploy.
933  Bitcoin / Project Development / Re: A Development Thread for a Game funded With Bitcoin on: March 16, 2012, 03:18:21 AM
Is 145 LOC too long for a base unit system? Considering this is JS, that seems awfully short.

Who would think 145 LOC is awfully short?  Shocked Now, it's written in coffeescript and I only care about coffeescript. The output might be bizarrely complex for all I care.  Grin
It is per my hacking policy that I slim down any file longer 100 LOC to take care of technical debt that accumulates. You don't want to spend all your time writing them up and making it clean only to mess them up with extreme code addition but you don't want to wait too long to the point that it slow down your coding to a screeching halt either.

Anyway, my output is too irregular lately, thought it's a normal considering that I have my up and downs in motivation.

Lately, the code been giving me hell as I come to grip with old code and try to understand it. I reorganized the map file once again(it exceeds 100 LOC regularly), consolidating collision check functions into the Collision class. That gave me a lot of errors in my code in which I have to jump around to find. Very frustrating since the environment don't produce useful stack trace to use.

I finally got the gatherer unit to look for timber, not trees. However, there's a bug in which it will pick up a timber at the stockpile location and drop it at the same location again and again, which took me a while to figure out.

I tried to use an untested collision function that unsurprisingly doesn't work. I'll have to figure out how to make it work.
934  Bitcoin / Project Development / Re: A Development Thread for a Game funded With Bitcoin on: March 13, 2012, 05:37:18 PM
I noticed a file about the base unit system is 145 LOC long. That trigger a MANDATORY rewrite. The remedy was code reorganization. The combat mechanic got a whole file dedicated to itself.  This took a significant chunk of my time out of what I am supposed to work on. The upside is that we get cleaner code which will save me time in the future.

Next, I continue work on the meta system for jobs so that stockpiles can assign several different type of jobs at the same time.
935  Bitcoin / Project Development / Re: A Development Thread for a Game funded With Bitcoin on: March 13, 2012, 07:11:14 AM
Can you give us something to do while the H's are doing their crystal/wood collecting thing? Like maybe you can hide some items in the darkness or have us so some simple math or something? I think to have much more support, you need to give your users some satisfaction of having completed something.

I'll have to divert my development effort to add a small worthless placeholder feature in the game that takes an hour to implement. This meant, the tree chopping with satisifying "TIMBER" notice will arrive slower, along with other gameplay feature that are in the pipeline. Keep in mind that my time spent on this project is by necessarily limited due to low donation. It's a real opportunity cost.

Important gameplay features come first. Next is the tutorial and system that allow players to discover and learn how to play this game. The rest of everything is on the backburner.

Few donate because nobody found the game interesting yet. Some people even thought that this game will never be fun! So my priority number one is to build the big system needed to have fun. Resource gathering, production, military organization, combat simulation, social system, etc.
936  Bitcoin / Project Development / Re: A Development Thread for a Game funded With Bitcoin on: March 12, 2012, 09:42:41 PM
It may seems that I been dead for a whole week or something, but I am continuing my mission!

Right now, I am developing tree cutting and mechanism to support tree cutting. I plan to complete the feature with "TIMBER!" everytime the logger cut down a tree. It will also have "accident" mechanism in which an unlucky creature stuck at the wrong location and the wrong time will die in a tree felling accident.

Anyway, I scaled back development way back since people are not donating any BTC to justify my desire for full time development.
937  Bitcoin / Project Development / Re: [ANNOUNCE] CoinWorker.com beta - earn bitcoin in minutes via tasks in browser on: March 09, 2012, 06:47:09 AM
The new "Answer a few questions about a website (Candada - DAYOFWEEK task #6)" task isn't working for me.

I clicked it, clicked the link to bring up a google page, searched in google, found the link on the 3rd page of results, clicked it, found the 3rd featured game, and filled in the form.  Then I was told:

"Could not save your work
You must click through to the specified web page."

I tried it twice, and got the same result both times.

I wonder if my ad blocker is interfering.

Edit: I tried it without the ad blocker and get the same result.

Also, they ask "would you use this site?" but not "why not?".  I wouldn't use it, because they don't accept bitcoin, and would like the option to tell them that that's the reason.

Edit: I tried in Firefox as well as in Chromium and got the same error

I believe it's best to report that to the actual company that submitted the job. Coinworker probably can't help with you with that, I think.
938  Economy / Service Discussion / Re: [ANN] Automatic MtGox Investing with BitcoinBuilder.com on: March 08, 2012, 08:08:29 AM
Cool! I hope that mean dreamhost will accept bitcoin soon.
939  Economy / Marketplace / Re: [ANN] 3.75% FEE USA CASH Deposits to MTGOX, BITCOINICA and more! on: March 07, 2012, 11:55:08 PM
Exchange rate from us: 0%
Receiving fee from our bank: $10

Does it cost $0 or $10?

So it cost 10 dollars each time someone deposit money?
940  Economy / Marketplace / Re: [ANN] 3.75% FEE USA CASH Deposits to MTGOX, BITCOINICA and more! on: March 07, 2012, 11:52:48 PM
Edit: Even bitinstant's fees are too high in my opinion. never used them yet but I would not waste 4% of my money just so I can get an instant transfer. I rather wait.

Sounds reasonable for the fraud that can be committed against bitinstant.
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