Coin InformationTotal Coins - 20,000,000 JWL
Algorithm - POS v3
Reward - 0.5
JWL per block
Maturity - 4 Hours
Block Time - 1 Minute
Dev Fund - 1,000,000
JWLPayapl Reserve Fund - 1,000,000
JWLGitHub - https://github.com/jewelsproject/coinWindows pre-compiled wallet - http://www.jewelsproject.com/Content/Jewels-Qt.exeOSX pre-compiled wallet - http://www.jewelsproject.com/Content/Jewels-Qt.dmg.zipBlock Explorer - https://chainz.cryptoid.info/jwl/The sale will ended on September 1st, 12:00am UTC (GMT 0:00) with 336 BTC raised exceeding our goal of 200 BTC.The ICO funds were held on the address
1MobH7Ugp1aXjiq3dRG8U31F3pBumWb4Q9 and therefore occasionally we may sign messages from this address to guarantee added security.
Jewels IntroductionJewels (“
JWL”) is a virtual currency that will be used throughout the “
Pro4Never Network” as it grows. It’s primary value will stem from bitcoin backing and US Dollars. We would like to stress
Jewels will be usable throughout several games that we are developing. Currently, it’s primary use case will be in that of “
Apex Conquer” a game that has been created by
Pro4Never.
Jewels in “
Apex Conquer” have a few use cases such as:
- Gambling with Jewels vs House
- Slots, Dice, Blackjack, etc.
- In game p2p gambling
- Used to purchase products in game
- Items
- Content
- Features
- Visual Cosmetics (designs, customization, etc)
- Tradable for in game currency (p2p trading)
Jewels can be purchased (after the ICO) through two means via bitcoin on the exchanges or through Paypal (See “Paypal
Jewels & Maturity”). Since there is a use-case for
Jewels in
Apex, there will always be a demand hence the market will always have some form of liquidity backing it as users seek to acquire
Jewels to use in game. However, there will be other use cases for
Jewels in the near future (see “Development”) and because of this we expect the demand for
Jewels to increase in time while the supply remains fairly consistent.
Paypal Jewels & MaturityThere will be a reserved amount of
Jewels to be sold via Paypal as this is the most common means of purchase that players are most familiar with. The price of
Jewels in USD will be derived from the two markets JWL/USD = JWL/BTC * BTC/USD.
Paypal will be used as a proxy for purchasing
Jewels off the market. As the reserve of
Jewels for paypal purchases depletes funds received via Paypal will be used to purchase bitcoin used to purchase
Jewels from the exchanges thereby adding liquidity to the market.
When Paypal is used to buy
Jewels, the
Jewels will be added to the user’s account on-site and ingame, however these
Jewels will be considered “immature” meaning they cannot be traded or withdrawn from the site for 45 days, however can be used in-game (
Apex) to purchase items usable on your character. If immature
Jewels are used to purchase in-game (
Apex) items, the items will be bound to your character and non-tradable without paying a fee unbind them.
The reason for this maturity system is due to the fact money can be refunded on Paypal thus leaving us open to “giving away free money.” As your account builds a more accredited history with the “
Pro4Never Network” the duration on Paypal
Jewels maturity will be decreased to more lenient values.
Any Jewels purchased via bitcoin are always considered mature since bitcoin and blockchain transactions are irreversible.Who is Pro4Never?Hello, I’m
Pro4Never (Chris Cook). I’m the owner and lead programmer behind
Apex Conquer. I’ve been involved in the game server community for over a decade with my primary focus having been on implementing the best possible content for my players and setting my projects apart through professional player support, consistent releases of new content, updates and bug fixes.
The
Pro4Never tag has stuck with me throughout my programming projects, as a gamer tag and as a livestream I hosted for over a year. In the gaming community
Apex Conquer one of my projects which has acquired a strong reputation built on reliability and my interest in making sure that the content we release is stuff never before seen in similar games. I also have a long history of moderating on the
ElitePVPers website, one of the largest independent gaming forums with over 6 million members.
In the past I’ve released a number of open source game servers, done freelance programming work for other developers and done many years of tech support for various clients. The past year and a half I’ve spent developing and maintaining
Apex Conquer. I’ve been able to turn the project into my full time job as well as growing the scope of the project to include 3 different server projects. Later this summer we plan to launch our biggest server yet which is where this
Jewels project will be best utilized.
What is Apex Conquer?Apex Conquer is a game based off a Chinese Fantasy Massive Multiplayer Online Role Playing Game (“MMORPG”) and is entirely free to play (“F2P”). It is an old-school styled game similar to that of Diablo 2 is its visuals, themes and game play feel. The game is focused on player vs. player interaction where players compete via combat to prove who is the best in game as well as improve their characters as they progress further in terms of leveling up and increasing the strengths and defenses of said characters. As this is a player vs. player driven game, items can be achieved through the interaction of killing other players in game (“PKing”).
Apex has successfully been online and running for 18 months while maintaining a healthy profit margin providing a steady income for "
Pro4Never" while also being able to cover server costs, maintenance fees, etc. It has over 60,000 lines of code just in its game server code alone; 50,000 registered users and sees nearly 2,000 unique players online each day with about 300-600 players on at any given point in time of the day. The game has successfully demonstrated player retention as many who play tend to play for very long periods times as well they eventually spend money on the game.
There are four classes to choose from depending on your playstyle and over a dozen unique in game player vs player events. The player based is very familiar and accepting of random-number-generated based games. That is luck based games such as slots, raffle draws, etc. which shows promise for a large overlap in the bitcoin world of provably fair gambling.
Why Funds Are Being Raised / Project Rebirth DevelopmentThis can be summarized into one simple word: Expansion. The “
Pro4Never Network” has been constantly expanding over the last few years. What started with “
Redux” has now been broken down into two servers “
Apex” and “
Triumph” (EU) and soon a new server based off the same game with far more content will be released (“
Heroes”) in the upcoming month. Having all these different products is difficult to maintain as one person, but is still possible.
Project Rebirth will be an entirely new game built from ground up which makes it evidently clear that "
Pro4never" will need to assemble a team of skilled individuals to create this new game from scratch. While
Project Rebirth may be similar in style of game to
Apex, it is a completely new game built from ground up and is not a content expansion like “
Heroes” is to “
Apex” meaning that everything needs to be rewritten.
Pro4Never has already shown expertise in the field of game creation and marketing hence
Project Rebirth was an inevitable goal.
The most difficult part to developing any game is having a robust client allowing the game to give birth to a beautiful surreal world where a player can become immersed in it. To make this happen
Pro4Never will need to put together and fund to build a team. While one individual is not restricted to doing one job, the requirements of this are immense as it requires Unity asset and game developers, web developers, web designers, server administration and as you can see the list goes on. Therefore, this is where a portion of the funds will be spent (on project development).
After the product has been developed, and in-house tested, the next step is public-beta testing. This is very common in the gaming industry, however it requires hype and awareness about the game being released which brings us to our next important expenditure: advertisement and public relations. Many games such as Blade & Soul, Guild Wars 2 are created with the inherent expectation that many players will (always) be on in specific areas, even at the start of the game. Being able to rely on this gives rise to creating an immersive experience of quests, battles, etc. where you work together with surrounding players making the environment feel more alive rather than needing to explicitly form parties and find teammates. The expectation of players always being around you in main areas allows for a dynamic of events which makes the world feel more real and less repetitive giving birth to an enjoyable player versus environment experience (something that most games lack).
Key points of fund usage: Expansion, advertisement, development, assets/art, web development (gambling, website changes, etc), client development, server development, various tools to simply work (i.e. map editor and other client development tools)
The NumbersHere are some bullet point metrics about the current game and servers which may give you a grasp on how things are at the financial level
- The average user is on 1-3 accounts at the same time (doing various tasks)
- On average 1 in 20 accounts will spend atleast $4.00 (est. 1 in 6 players).
- Those who’ve paid for things, average out to $80.00 an account (over a year and a half)
- The most common amount a user will spend is about $25.00 at once
- At peak revenue, the gross was 8,000.00 - 12,000.00 USD/mo.
- 250 - 600 players on at any given time
- Around 2000 unique accounts accessed via logging in each day
- The new server “Heroes” is expected to increase player count due to its appeal with new content and can therefore be better monetized via Jewels
The game has since shrunk since its peak due to limited scope of availability of the current project "
Apex". There is not enough content for players who are “finished” their characters and the more content that is added puts a wider gap between a new player and old players. The new server “
Heroes” will launch with a much larger variety of content such as new classes, weapons quests, events and tournaments and many other things that players will be able to spend money on as well as giving old players the chance to start anew. Please see the road map below for more details.
Road MapSince there are various projects going on, we’ve broken down the road map into sections related to specific projects / tasks.- July 2016
- Jewels
- Apex
- Integration of Jewels (as a currency)
- Apex’s design is finalized
- August 2016
- Jewels
- Crowdfunding Ends
- Paypal Processor
- Standalone (Web) Jewels Gambling Development
- Apex
- Integration of Jewels Gambling Games
- Dice, Slots, etc.
- Heroes
- Release of new server “Heroes”
- Content expansion from “Apex” (Jewels integrated on Release) - New classes, quests, etc.
- Fall 2016 (Q4)
- Project Rebirth
- Prototype Development
- Initial Concept Paper Released
- PR / Discussion / vLogs on Rebirth
- Begin reviewing resume submissions
- Winter 2017 (Q1)
- Project Rebirth
- Official project development starts
Promotional MaterialYour thoughts, ideas and feedback will greatly contribute to the success of our newly launching server
Heroes and the concept development of
Project Rebirth.
Thank you.
Figured this was worth a bumpity bump bump for all the new faces here.