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Author Topic: (JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX  (Read 212615 times)
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sadasa
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July 27, 2016, 04:05:49 PM
 #221

I’m not really interested in investing time into a character and would rather just spend some money and get in on the action. Can I buy a character/items?


Not sure if it is allowed or not but everything has a black market and quicker way of doing things for the right price. I mean, maybe someone has a higher rank account they would sell to you but then you run the risk of them getting it back. As always the best thing you can do is just take your time and rank up and your own speed.

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Pro4Never
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July 27, 2016, 05:25:10 PM
Last edit: July 27, 2016, 06:00:54 PM by Pro4Never
 #222

Not sure if it is allowed or not but everything has a black market and quicker way of doing things for the right price. I mean, maybe someone has a higher rank account they would sell to you but then you run the risk of them getting it back. As always the best thing you can do is just take your time and rank up and your own speed.

Definitely against the rules. With the introduction of jewels though we will be able to endorse stuff like that much more freely as the currency involve still remains useful in our game rather than simply bypassing our monitization entirely. As it is right now though, real life sales are banned.

With jewels being integrated it will also allow players from much poorer countries to earn a bit of cash for their time playing. If say you purchased 1000 jewels through an exchange or through our site you could then trade those jewels to another player (say for an awesome new weapon). The person who sold you the weapon for jewels could then send those jewels to an exchange to receive real life cash, could use them in our gambling games to try to earn more money or use them in our jewels shop to buy exclusive cash shop items (skins, boosts, etc). That will actually be a very large draw to our game due to the secondary jewels trading market it creates.




Feeding the Empire (Daily)
http://www.youtube.com/watch?v=hn-SV7qeAqk

Fairly basic quest but it introduces the concept of "Expiring NPCs" which fire actions when their duration ends. This new mechanic will be used for a lot of upcoming quests and events. It's quite suited to dailies because its a nice break from the normal gameplay but also makes the world feel more alive and dynamic. By making crops that mature, die, respawn elsewhere it makes the farms feel like they actually exist for a reason. We'll be making similar changes to other areas of the game which are underused.

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July 27, 2016, 07:14:30 PM
 #223

yes that is quick but precise and shows simply what Jewels is going to achieve.
it has got everything that is needed to be able to be succesful but we need a big community to help it raise what is needed to be successful.
im looking to who will be partnered with in future and what kind of games they can intergrate into their site.

The potential for integration of our upcoming gambling games into other products is really exciting to me. I'm already in talks with a number of different game developers who are interested in adding those gambling mini games to their own projects. Currently I have 2 other conquer server owners who are also interested in having them added.

The P2P gambling potential is something I'd definitely like to know more about.
Are you able to give some ideas of how this would be implemented?
Particularly how will these games be available to for integration into 3rd party games/apps/websites etc.

Will there, for example, be the facility to add 'Private/Public Gambling Rooms' to websites?

Also will you be looking at only traditional Casino games like Poker?
Or also other, non casino games like Hangman ?
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July 27, 2016, 07:23:55 PM
 #224

yes that is quick but precise and shows simply what Jewels is going to achieve.
it has got everything that is needed to be able to be succesful but we need a big community to help it raise what is needed to be successful.
im looking to who will be partnered with in future and what kind of games they can intergrate into their site.

The potential for integration of our upcoming gambling games into other products is really exciting to me. I'm already in talks with a number of different game developers who are interested in adding those gambling mini games to their own projects. Currently I have 2 other conquer server owners who are also interested in having them added.

The P2P gambling potential is something I'd definitely like to know more about.
Are you able to give some ideas of how this would be implemented?
Particularly how will these games be available to for integration into 3rd party games/apps/websites etc.

Will there, for example, be the facility to add 'Private/Public Gambling Rooms' to websites?

Also will you be looking at only traditional Casino games like Poker?
Or also other, non casino games like Hangman ?

It's a pretty broad topic so I'll try to keep my answers as specific and short as possible.


The gambling games will be developed in Unity3d. This means we can embed them into our client using our html5 compatible web view (already implemented and tested). These gambling games will be using provably fair RNG so that you can validate every single roll/spin/hand to make sure we are not faking anything on our side. This means nice up front payouts for players with peace of mind that their funds are safe and the gambling is fair.

Our initial focus will be on player vs house games such as slot machines and dice games and will expand from there based on how much we raise during our ICO. These gambling games will be true games with proper sound and visual effects. This is one of the things I find lacking about a lot of crypto gambling sites, they may be great fun but they dont really feel as much like games as they do a fancy spreadsheet... In the long term we will be looking to expand to more complex games where players can play with or against eachother. A good example would be various card games such as poker. Those will of course be much more complex to secure, develop and are not as easy to implement provably fair concepts into so they will not be our first priority.


These gambling games will be available inside our games as mentioned using a web view and will also have their own dedicated website and mobile apps. This means people who want to gamble but don't care about our MMO projects can still play the gambling games. We are also looking to partner as many other websites, games and servers as we can to have our gambling games added to other projects to increase their reach.

We are also partnered with C2 and will be automating the process inside our wallet to convert from C2>BTC>Jewels and then back in the opposite direction. We are looking into similar partnerships with other gaming coins as well.



Here's a video of our HTML5 browser integrated into our existing game.

https://www.youtube.com/watch?v=lfgPxLThIdc

With this side of development already completed and tested, it's fairly simple for us to embed any new games we want. The funds raised from the ICO will be used for the following 4 aspects of development.

#1: Developing the wallet and transaction functionality (will be ready when ICO ends. Includes jewels cash shop to be embedded into our client)
#2: Developing a secure backend for handling bets and provably fair gambling results (will be completed within 1 month of ICO ending)
#3: Developing the gambling mini games themselves (First batch will be ready within 2 months of ICO ending)
#4: Further development of gambling games and the custom MMO - Project Rebirth.
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July 28, 2016, 02:30:56 AM
 #225

Not sure if it is allowed or not but everything has a black market and quicker way of doing things for the right price. I mean, maybe someone has a higher rank account they would sell to you but then you run the risk of them getting it back. As always the best thing you can do is just take your time and rank up and your own speed.

Definitely against the rules. With the introduction of jewels though we will be able to endorse stuff like that much more freely as the currency involve still remains useful in our game rather than simply bypassing our monitization entirely. As it is right now though, real life sales are banned.

With jewels being integrated it will also allow players from much poorer countries to earn a bit of cash for their time playing. If say you purchased 1000 jewels through an exchange or through our site you could then trade those jewels to another player (say for an awesome new weapon). The person who sold you the weapon for jewels could then send those jewels to an exchange to receive real life cash, could use them in our gambling games to try to earn more money or use them in our jewels shop to buy exclusive cash shop items (skins, boosts, etc). That will actually be a very large draw to our game due to the secondary jewels trading market it creates.




Feeding the Empire (Daily)
http://www.youtube.com/watch?v=hn-SV7qeAqk

Fairly basic quest but it introduces the concept of "Expiring NPCs" which fire actions when their duration ends. This new mechanic will be used for a lot of upcoming quests and events. It's quite suited to dailies because its a nice break from the normal gameplay but also makes the world feel more alive and dynamic. By making crops that mature, die, respawn elsewhere it makes the farms feel like they actually exist for a reason. We'll be making similar changes to other areas of the game which are underused.



Thats an awesome quest for the farming. Is there a way to build in a Jewels farm, kind of like a faucet but maybe put a cap on how many jewels can be farmed by one player.

But thanks for posting the video. This ico is so far ahead of all the others, mostly because of you and your introduction video and all the following video content you keep posting.

Im sure this will be a big coin and ico, im sure as the end gets closer people will be throwing in their btc like crazy.


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July 28, 2016, 02:36:12 AM
 #226

Thats an awesome quest for the farming. Is there a way to build in a Jewels farm, kind of like a faucet but maybe put a cap on how many jewels can be farmed by one player.

But thanks for posting the video. This ico is so far ahead of all the others, mostly because of you and your introduction video and all the following video content you keep posting.

Im sure this will be a big coin and ico, im sure as the end gets closer people will be throwing in their btc like crazy.



That's actually something I've been considering. Doing a daily quest that acted as a faucet would be pretty awesome and something I'd definitely like to look into doing.
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July 28, 2016, 02:36:20 AM
 #227

What time does the ico end in EST?
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July 28, 2016, 02:42:06 AM
 #228

Sorry to post off topic but now my wife wants to try the game. NOOOOOOOOOOOOooooooooooooooooooo. last game she pretty took much took over my pc :/
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July 28, 2016, 02:44:05 AM
 #229

Sorry to post off topic but now my wife wants to try the game. NOOOOOOOOOOOOooooooooooooooooooo. last game she pretty took much took over my pc :/

It must be fun to have a wife who's a gamer. Does she game in her undies? I find that so hot!
 Cool  Tongue  Cool

Edit- Unless she's a fatty. I don't like fattys, undies or not!
 Grin
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July 28, 2016, 02:45:44 AM
 #230

What time does the ico end in EST?

Quote from: wikipedia
UTC−05:00 is a time offset that subtracts five hours from Coordinated Universal Time (UTC). In North America, it is observed in the Eastern Time Zone during standard time, and in the Central Time Zone during the other four months (see Daylight saving time).

Hope that helps.
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July 28, 2016, 06:02:10 AM
 #231

Thats an awesome quest for the farming. Is there a way to build in a Jewels farm, kind of like a faucet but maybe put a cap on how many jewels can be farmed by one player.

But thanks for posting the video. This ico is so far ahead of all the others, mostly because of you and your introduction video and all the following video content you keep posting.

Im sure this will be a big coin and ico, im sure as the end gets closer people will be throwing in their btc like crazy.



That's actually something I've been considering. Doing a daily quest that acted as a faucet would be pretty awesome and something I'd definitely like to look into doing.

That would be very cool if that happens. Are you close to making a decision on that yet?

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July 28, 2016, 08:09:21 AM
 #232

Can this coin get added to bittrex and poloniex, I know they have some problems with coins that do gambling or anything like stocks and dividends but I think that gaming coins are ok. Does anyone know forsure?
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July 28, 2016, 12:21:43 PM
 #233

That would be very cool if that happens. Are you close to making a decision on that yet?

It's not a decision we will be looking to make until the Jewels are already available in game. Once that's done we will see what sort of value they have and can work out what (if any) amount makes sense to give out as part of quests or other daily events.
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July 28, 2016, 05:58:59 PM
 #234

I want to invest but I will only have extra btc for investing on august 30th. Can you extend the ico for me until then?
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July 28, 2016, 06:20:05 PM
 #235

I want to invest but I will only have extra btc for investing on august 30th. Can you extend the ico for me until then?

Unfortunately the end date is set at the 16th as a fixed date. We cannot monetize the new server until the coins are distributed and it will be ready to launch by the time the ICO ends.
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July 29, 2016, 01:33:02 AM
 #236

https://www.youtube.com/watch?v=EaAQ8W6ZUks

As promised, here's a brief overview of the subclass system. It's working well in our tests so far. Excited to see how players like it.
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July 29, 2016, 05:42:13 AM
 #237

https://www.youtube.com/watch?v=EaAQ8W6ZUks

As promised, here's a brief overview of the subclass system. It's working well in our tests so far. Excited to see how players like it.

Where is the sound to the video?
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July 29, 2016, 01:58:07 PM
 #238

https://www.youtube.com/watch?v=EaAQ8W6ZUks

As promised, here's a brief overview of the subclass system. It's working well in our tests so far. Excited to see how players like it.

Where is the sound to the video?

The sound works properly for me. I seem to remember having an issue with how the audio was mixing from this mic though. It could be that it's not properly duplicating the audio track so it'll only play the audio in oine ear if you're using headphones.
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July 30, 2016, 02:29:16 PM
 #239

https://www.youtube.com/watch?v=EaAQ8W6ZUks

As promised, here's a brief overview of the subclass system. It's working well in our tests so far. Excited to see how players like it.

That is coming along amazingly the warlock riding the bunny  Cheesy

Have to say you sound so genuine and after all me research on you I know you are.

Glad it is working well and can't wait to play it after the sale when it is ready.

Best project in crypto I have found for a long long time.

Well done.

B2















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July 30, 2016, 08:38:05 PM
 #240

Thanks again for all the interest in our updates Smiley

For those who weren't aware, we've done an interview with BlockChain Dyanmics and should be in tonight's episode. Be sure to listen to the new episode when it airs and let us know what you think Smiley

https://bitcointalk.org/index.php?topic=1379730.0
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