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Author Topic: [ANN][MOTO] Motocoin  (Read 178194 times)
e1ghtSpace
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August 31, 2014, 10:15:04 PM
Last edit: September 01, 2014, 05:30:40 AM by e1ghtSpace
 #1341

 Crap, I just bought 10000 coins @ .00001

Edit: I guess I'll just hold.
Spiky
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September 01, 2014, 07:08:50 AM
 #1342

Nothing special happened actually, we will generate one million moto every month. People won't hold them.

Maybe we should admit that moto was overpriced or decrease production rate.

The good news is that there is no so called "premine" anymore.

Anyway, the sooner we get to some large exchange the better...
WilliamLie2 (OP)
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September 01, 2014, 08:22:18 AM
 #1343

Some one SELL ~ 700 000 Shocked MOTO on C-Cex.. maybe bot owner?
At least we now have some volume Smiley
Gargo
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September 01, 2014, 12:45:32 PM
 #1344

block 180044 - I reset a level for a few times but when I achieve a coin it is not added to my account and no keyboard keys work except of F5 (reset to beginning). I used generate with F7 button.

WTF? return me my money!!!
Vz
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September 01, 2014, 01:56:40 PM
 #1345

block 180044 - I reset a level for a few times but when I achieve a coin it is not added to my account and no keyboard keys work except of F5 (reset to beginning). I used generate with F7 button.

WTF? return me my money!!!

Don't use filter.. That is a rudiments of old version!
The filter must be set to "None"..

The network just rejected your block..
HunterMinerCrafter
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September 01, 2014, 02:45:00 PM
 #1346

Nothing special happened actually, we will generate one million moto every month. People won't hold them.

Markets are strange, complex, and ever-changing things.  Add to this the highly experimental nature of Moto in particular and the relatively large (differentiating) potential it holds, and I think you end up with something of a high risk/reward ratio.  Throw into this the fact that it is tied to game mechanics, so it may be subject to certain "mud economic" effects, particularly with the concerns raised over the long tail.  Moto may just naturally be a bit more volatile as a currency, particularly in these early days.

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Maybe we should admit that moto was overpriced or decrease production rate.

I'll admit that it has been overpriced at times and under-priced at times.  It has even been both, simultaneously, quite a bit and particularly lately!   I'll never admit that it has ever been priced, because I feel that price discovery is an ever continuous process. :-)

I don't think we should change production rate.  This is another of those subjects where instead of jumping back into another one of the many holy wars that has been going on in Bitcoin-land for half a decade, I'll simply defer to Satoshi and his social contract.

However, again under an argument of "simply deferring to the venerable Satoshi on these subjects," I do feel we should revert the code for the end of the subsidy schedule, and cap production at the same total count as LTC.  The great news here is that we have a loooooooooooong time to make or not make this change, so we can give it a lot of thought and analysis before pulling that trigger.  (This just hypothetically creates more uncertainty in immediate-term price discovery, for sure, but again this should also hypothetically diminish over time and so is most felt in these early days of mixed liquidity.)

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The good news is that there is no so called "premine" anymore.

Yes, I think the assumption everyone seems to be making - that this large unload of moto was (directly or indirectly) our "winningest bot operator" deciding to cash out a good chunk into btc - is probably a safe assumption.  It is certainly too many coins for devs to have been dumping any remaining holdings or to be likely someone who was accumulating from bids on the book.  At most, it might have been a bot operator's coins traded OTC once or twice before hitting the open market.  (Someone should try to correlate back to the block-chain so we could get an idea of that?)

I'm also inclined to believe (with hindsight being 20/20) that this event is a very healthy thing for the coin!  Although it made quite an impact on the books for a moment, Moto has continued to show a buoyancy that is highly unusual in crypto-currency.  This distribution of coins corrects some potential for a large liquidity crunch that had been building.  It probably gets coins into a lot of new hands, and some more coins into some old hands, which seems like a well timed occurrence considering that the next step after "rebuild hash-rate" will be merchant adoption.  (In other words, it partly addresses some concerns that had been raised about too much centralized holding by bot operators.)

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Anyway, the sooner we get to some large exchange the better...

I don't disagree, but it is more or less just not likely to happen until we have a difficulty target set.  This doesn't happen until we have a more players or bots back online.

MOTO NEEDS MINERS!

HunterMinerCrafter
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September 01, 2014, 02:50:21 PM
 #1347

block 180044 - I reset a level for a few times but when I achieve a coin it is not added to my account and no keyboard keys work except of F5 (reset to beginning). I used generate with F7 button.

There's a note in OP, a few mentions in the thread, and I'll be pushing a patch to disable the map filters entirely today or tomorrow.  In the mean time, just don't hit F7 or restart the game if you do.  The minim1ner basic filter generates invalid maps, and the mix filter will likely never generate a map at all.

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WTF? return me my money!!!

That money never actually existed, since it was claimed from a "now invalid" map.  Smiley
HunterMinerCrafter
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September 01, 2014, 02:51:27 PM
 #1348

The network just rejected your block..

Technically speaking, the block never even made it as far as the network.  The game proposed it to the wallet and the wallet rejected it outright.

EDIT: Actually it looks like it never even makes it to the wallet, the game client itself silently errors out on it.
e1ghtSpace
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September 01, 2014, 08:10:31 PM
 #1349

Wow, I'm really surprised that after a massive dump the price has gone back up again. My 10000 coins is a very good investment it looks.
I think this coin will succeed because we have a very good team and we are focusing on ironing out the problems before we look at increasing the price, unlike some pump and dump coins.
e1ghtSpace
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September 01, 2014, 09:22:46 PM
 #1350

Uh oh... The website says that when you get a coin you will recieve currently 100 motocoins, can someone change that please? Thanks.
mriulian
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September 01, 2014, 10:04:02 PM
 #1351

hi, i installed the wallet and when i click on play to mine - nothing is happening...i have windows xp, i wallet is updated with that blocks..anyone can help me?
e1ghtSpace
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September 01, 2014, 10:30:15 PM
 #1352

hi, i installed the wallet and when i click on play to mine - nothing is happening...i have windows xp, i wallet is updated with that blocks..anyone can help me?
This happened to me. You need to install these x86 run times. Even if your computer is x64 you need x86.
http://www.microsoft.com/en-us/download/details.aspx?id=40784
e1ghtSpace
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September 01, 2014, 11:47:57 PM
 #1353

Who's the one selling 100 moto for every price interval of 50 satoshis on c-cex?
Gargo
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September 02, 2014, 06:00:51 AM
 #1354

HAHA - "NO BOTS"... again. Block time is again just few seconds now)))
e1ghtSpace
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September 02, 2014, 06:35:30 AM
 #1355

HAHA - "NO BOTS"... again. Block time is again just few seconds now)))
Oh great. I guess the person just brute forced each level instead of generating many levels and picking a fall through one. It looks like there isn't a way to stop this. But there might be. I'll have to ask the dev. Dev?
e1ghtSpace
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September 02, 2014, 06:50:54 AM
Last edit: September 02, 2014, 07:27:05 AM by e1ghtSpace
 #1356

Hey bot operator, you retard. Now all the coins you are mining right now are going to be worthless because you're the only one getting them.

-------------------------------------------------------------------------------------

Ok guys, I'm selling 12 000 moto for 0.1 btc PM me if you are interested.
Current Starus: Open            - I will update this post when they are gone
WilliamLie2 (OP)
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September 02, 2014, 08:07:14 AM
Last edit: September 02, 2014, 08:53:29 AM by WilliamLie2
 #1357

That's interesting how fast was it botted again. This bot enumerates only about 1000-2000 maps to find a good one.
e1ghtSpace
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September 02, 2014, 08:22:16 AM
 #1358

That's interesting how fast was it botted again. This bot enumerates only about 1000-2000 levels to find a good one.
Wow. Since my desktop computer is broken, my laptop is the only thing I can mine with and it takes me 2.5 seconds just to generate 1 map
WilliamLie2 (OP)
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September 02, 2014, 08:50:43 AM
 #1359

That's interesting how fast was it botted again. This bot enumerates only about 1000-2000 levels to find a good one.
Wow. Since my desktop computer is broken, my laptop is the only thing I can mine with and it takes me 2.5 seconds just to generate 1 map
AFAIK only 25% of all maps are valid so you also enumerate several maps. There is also some time spend in precomputing some information that is necessary for rendering and bots don't need it.

EDIT: so if we count only valid maps then this bot enumerates only several hundreds.
e1ghtSpace
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September 02, 2014, 09:21:28 AM
 #1360

That's interesting how fast was it botted again. This bot enumerates only about 1000-2000 levels to find a good one.
Wow. Since my desktop computer is broken, my laptop is the only thing I can mine with and it takes me 2.5 seconds just to generate 1 map
AFAIK only 25% of all maps are valid so you also enumerate several maps. There is also some time spend in precomputing some information that is necessary for rendering and bots don't need it.

EDIT: so if we count only valid maps then this bot enumerates only several hundreds.
How do you (used to) know it only enumerated 1000 - 2000 maps?
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