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Spiky
Newbie
Offline
Activity: 49
Merit: 0
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September 03, 2014, 02:04:38 PM |
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OMG. Nobody will update it in time. Make it at least at 200000.
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HunterMinerCrafter
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September 03, 2014, 02:07:11 PM |
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Inconvenient for something which usually has twice the bandwidth, twice the processing power, can be equipped twice as easily and can reduce latency to one hundredth.
Let me put this in a way everybody can understand: CPU massive processing is dead, it has been dead long time, either you acknowledge the fact or lie about it... and then get your ass kicked big way when the GPU advantage is unlocked.
The anti-GPU stance is a position only ignorants can defend.
I imagine that at some point the hashing work portions of Moto will have to have an option to use GPUs.
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HunterMinerCrafter
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September 03, 2014, 02:09:07 PM |
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OMG. Nobody will update it in time. Make it at least at 200000.
It shouldn't matter much, as long as you upgrade before transacting? EDIT: How about we split the difference and say 198000? I'd have to restart builds.
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Vz
Member
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Activity: 64
Merit: 10
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September 03, 2014, 02:14:41 PM Last edit: September 07, 2014, 03:06:17 PM by Vz |
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Cool! 198000.. just notify C-CEX! One question. So the Anti-Warp will increase the needed work to generating one map, until what?
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Spiky
Newbie
Offline
Activity: 49
Merit: 0
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September 03, 2014, 02:15:21 PM |
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EDIT: How about we split the difference and say 198000? I'd have to restart builds.
198000 is OK!
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HunterMinerCrafter
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September 03, 2014, 02:17:14 PM |
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EDIT: How about we split the difference and say 198000? I'd have to restart builds.
198000 is OK! Will do.
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HunterMinerCrafter
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September 03, 2014, 02:26:10 PM |
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One question. So the Anti-Warp will increase the needed work to generating one map, until what?
Work requirement increases until there is no longer a warp defecit, meaning solutions do not come in faster than TT. This means that on average all participants in the network will have at least TT worth of wall clock time to perform the traversal solving step after generating their map. A "flawless" player using no rewind and playing at realtime framerate would always have an opportunity to solve. Assuming they always got a good solvable map on the first try, such a player would always end up with a hypothetical 50/50 shot to beat any given bot, before considering map iterations. Of course map selection is a lottery, hence the relative ratio on nonce iteration factoring into total odds of finding next block, as I outlined in my earlier post.
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JessicaSe
Legendary
Offline
Activity: 840
Merit: 1000
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September 03, 2014, 03:35:19 PM |
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Nice... faster then expected.
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Vz
Member
Offline
Activity: 64
Merit: 10
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September 03, 2014, 04:56:14 PM |
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NONCE 2 497 787 !! and only 15 seconds for that ? 6 second and 8 000 nonce 2 300 000 and 12 seconds.. HOW?
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MotoLevi
Newbie
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Activity: 8
Merit: 0
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September 03, 2014, 04:57:48 PM |
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I managed to mine 2 blocks now. One seems to be dismissed though . The other one is waiting for confirmations.
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HunterMinerCrafter
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September 03, 2014, 05:12:01 PM |
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NONCE 2 497 787 !! and only 15 seconds for that ? 6 second and 8 000 nonce 2 300 000 and 12 seconds.. HOW? There are a lot of simple explanations. First, don't assume that they are starting from 0. If you run multiple machines against the same work data you will certainly start nonce iteration from different values so as not to overlap work. Second, don't assume that they are iterating at all like the wallet would. They are probably using some "bail out" opportunity in map filtering to get a few extra iterations in. Third, they may just actually be iterating at these speeds. They may be using GPUs or even more specialized hardware for the map filtering. Without being able to see the nonce selection process we can't really know much about a nonce.
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HunterMinerCrafter
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September 03, 2014, 05:21:34 PM |
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Graph comparing linearly extrapolated anti-warp work requirement with the old (2000 block) interval and the new (200 block) interval.The vertical is "our compact representation" target values, so this graph is in something like a "distorted" log scale. We can't really know where the target will level off until it levels off, on either curve. However, we can say that this will get us to whatever that target value is significantly more quickly. If it still feels that we are targeting too slowly for the bot (or for the ongoing bot progression, in the future) we can increase this frequency again. It probably should eventually be at a much lower value, with our tx confirmations increased. Ideally, I think we'd want to have this anti-warp set at something like 10-20% of our desired confirmations, with something like 60 confirmations at one minute frequency.
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Vz
Member
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Activity: 64
Merit: 10
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September 03, 2014, 06:30:31 PM |
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Fantastic! I just win 20 MOTOCOIN and it is confirmed)
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zeerobje
Sr. Member
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Activity: 326
Merit: 250
SHPING Presale:22-31 JAN / Crowdsale:22 FEB-23 MAR
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September 03, 2014, 06:35:58 PM |
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Hello all are their new things come in the next months....
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Vz
Member
Offline
Activity: 64
Merit: 10
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September 03, 2014, 06:42:33 PM |
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Hello all are their new things come in the next months....
oO.. which things? HMC already finished new builds you may download by links upper post.. So we just need to wait until the time-warp normalize the currect situation
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HunterMinerCrafter
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September 03, 2014, 09:01:31 PM |
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Fantastic! I just win 20 MOTOCOIN and it is confirmed) Bot is offline now? Interesting.
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