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Author Topic: [Announcement] Block Erupter USB  (Read 251687 times)
Anonymailer
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May 24, 2013, 07:08:29 PM
 #621

Any ideas how to run in mac? Thanks.
BFGMiner can be compiled for Mac if you disable GPU mining, at least.
I think it's part of Homebrew now.
Do you mean without CPU mining? I compiled a very custom linked version today and it didn't compile with CPU mining but everything else (that's supported on Mac) worked fine. Which driver does the block erupter use?

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Luke-Jr
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May 24, 2013, 08:07:46 PM
 #622

Any ideas how to run in mac? Thanks.
BFGMiner can be compiled for Mac if you disable GPU mining, at least.
I think it's part of Homebrew now.
Do you mean without CPU mining? I compiled a very custom linked version today and it didn't compile with CPU mining but everything else (that's supported on Mac) worked fine. Which driver does the block erupter use?
CPU mining is disabled by default. I wasn't sure what the state of GPU mining was.
Block Erupter uses the Icarus driver, but you need the latest git for it to autodetect the configuration properly.

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May 25, 2013, 01:52:01 AM
 #623

I'm sorry, I thought you want a windows solution?

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May 25, 2013, 03:51:23 AM
 #624

Mind testing out MPBM?

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May 26, 2013, 08:19:18 AM
 #625

Hello, I'm a newbie and I have a question: which of cgminer and bfgminer is better to use with Block Erupter USB?

Thanks
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May 26, 2013, 08:29:28 AM
 #626

Hello, I'm a newbie and I have a question: which of cgminer and bfgminer is better to use with Block Erupter USB?
BFGMiner is much better in general - it supports nearly everything cgminer does, plus more bugfixes and enhancements. Smiley

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May 26, 2013, 08:58:22 AM
 #627

Hello, I'm a newbie and I have a question: which of cgminer and bfgminer is better to use with Block Erupter USB?

Thanks
Currently cgminer 3.1.1 supports the Block Erupter USB perfectly with the options:
 --icarus-options 115200:1:1 --icarus-timing 3.0=100
You also need to specify the USB device with a -S COM1 or a -S /dev/ttyUSB1
(and set the number 1 with the correct value)

Please be wary of other software where they don't tell you these required options or don't have a release that works with it yet.

The next release of cgminer will automatically handle it without any options required and it will also handle you being able to just plug it in while cgminer is already running.
You can also start cgminer with no devices and then plug it in and it will start mining with it.

cgminer, the original USB miner and the best.

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May 26, 2013, 09:04:44 AM
 #628

Please be wary of other software where they don't tell you these required options or don't have a release that works with it yet.
BFGMiner doesn't require those options, just -S all (or specify the specific COM port).
The only reason there isn't a BFGMiner 3.1.0 release yet is actually because of a cgminer screwup that you probably don't even know exists.

The next release of cgminer will automatically handle it without any options required and it will also handle you being able to just plug it in while cgminer is already running.
You can also start cgminer with no devices and then plug it in and it will start mining with it.
But all this.. only if you manually install a non-standard driver for it.

cgminer, the original USB miner and the best.
More outright lies. No surprise coming from Kano.

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May 26, 2013, 09:26:04 AM
 #629

Children, don't you ever get tired?
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May 26, 2013, 09:28:17 AM
 #630

Children, don't you ever get tired?
I guess he doesn't, I only replied to LogicalUnit who asked the question Tongue
(and in my case explained cgminer usage and versions as I'm sure would be helpful to LogicalUnit)

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May 26, 2013, 12:12:51 PM
 #631

Thank you for the replies. I guess there are mixed opinions on the topic. The reason I ask is that I will be using PeonMiner on my Raspberry Pi, which includes both cgminer and bfgminer. Now that I know both miners support the new Block Erupter hardware, I'll just have to try both -- but the plug-n-play feature of cgminer makes it very attractive. Smiley
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May 26, 2013, 12:35:20 PM
 #632

I believe MinePeon defaults to cgminer, if I am not mistaken...

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May 26, 2013, 06:27:55 PM
 #633

it does default to cgminer.
i tried bfgminer on day 2 of mining with 21% rejects on some cm1's, cgminer so far 0%

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May 27, 2013, 05:45:56 PM
 #634

Please be wary of other software where they don't tell you these required options or don't have a release that works with it yet.
BFGMiner doesn't require those options, just -S all (or specify the specific COM port).
The only reason there isn't a BFGMiner 3.1.0 release yet is actually because of a cgminer screwup that you probably don't even know exists.

The next release of cgminer will automatically handle it without any options required and it will also handle you being able to just plug it in while cgminer is already running.
You can also start cgminer with no devices and then plug it in and it will start mining with it.
But all this.. only if you manually install a non-standard driver for it.

cgminer, the original USB miner and the best.
More outright lies. No surprise coming from Kano.

You make it sound like BFGMiner is some sort of original product?  Didn't you just fork his code and then now you are bashing the original devs? 
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May 27, 2013, 05:53:01 PM
 #635

You make it sound like BFGMiner is some sort of original product?  Didn't you just fork his code and then now you are bashing the original devs?
BFGMiner is based on cgminer-the-GPU-miner which is based on cpuminer.
Present day cgminer is a fork of BFGMiner, created by trolls for trolling.

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May 27, 2013, 06:41:05 PM
Last edit: May 27, 2013, 06:56:18 PM by Luke-Jr
 #636

Can you measure the thickness of the board+sink?

Also, how wide is the board?
________________MeasurementTonalImperialSI
Thickness: 9 Mˢ0.23in6mm
Width: 29 Mˢ1in25mm
Length: 68 Mˢ2.4in60mm
Length protruding from USB port: 5 Mˢ2.1in53mm
Length of PCB: 4 Mˢ1.8in45mm

You running it off 2.0 or 3.0 port?
The device negotiates as USB 1.1, plugged into my USB 2.0 hub.

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May 27, 2013, 06:50:02 PM
 #637

Without an adapter, you cannot plug USB 1.1/2.0 devices into USB 3.0 ports.

LOLWUT ?!
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May 27, 2013, 06:54:45 PM
 #638

You running it off 2.0 or 3.0 port?
The device negotiates as USB 1.1, plugged into my USB 2.0 hub.
Without an adapter, you cannot plug USB 1.1/2.0 devices into USB 3.0 ports.

Excuse me?Huh

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May 27, 2013, 06:57:01 PM
 #639

You running it off 2.0 or 3.0 port?
The device negotiates as USB 1.1, plugged into my USB 2.0 hub.
Without an adapter, you cannot plug USB 1.1/2.0 devices into USB 3.0 ports.

Excuse me?Huh
Yeah, nevermind that... I was looking at some other kind of port the whole time.
My USB 3.0 ports are occupied by keyboard/mouse so I didn't see them >_<
Now I'm curious what these other ports are Shocked

Edit: Apparently my motherboard has 2 eSATA ports I wasn't aware of Cheesy

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May 27, 2013, 06:57:29 PM
 #640

Without an adapter, you cannot plug USB 1.1/2.0 devices into USB 3.0 ports.

LOLWUT ?!

Looks like I've been doing this wrong all this time!  I better go an disconnect all my USB 2.0 devices that are plugged into USB 3.0 ports!   Shocked

Edit:  just saw Luke's post while I was responding.  No harm, no foul.  Wink
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