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Author Topic: [ANN] PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM  (Read 41921 times)
lvsca
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November 05, 2017, 09:03:59 AM
 #1921

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

they has reach the soft cap only in 3 days?
we should join this program before late.

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SEELE^^01
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November 05, 2017, 09:12:11 AM
 #1922

How will the game be implemented on a smart TV.
Maybe they will need an app for smart TVs. Does anybody know more about this?
I somewhere read that they release their console

Are you serious? That is where it all fell apart for OnLive before Sony bought their remains.



I hope PlayKey learns of their mistakes https://www.theverge.com/2012/8/28/3274739/onlive-report

yep, i can remember that shit Smiley

it was running damn well. the infrastructure of onlive was pretty good and provided suberb quality with low latency trough the network. but the audience was not ready for stuff like this, so it went down pretty fast. sony bought the dead sheep and implemented the technique on their platform and now we have "playstation now".
kokokwikwaks
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November 05, 2017, 09:13:04 AM
 #1923

Gambling <3
Vasyafet
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November 05, 2017, 09:28:38 AM
Last edit: November 05, 2017, 10:07:02 AM by Vasyafet
 #1924

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

they has reach the soft cap only in 3 days?
we should join this program before late.
Do they have a soft cap?
coinmr
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November 05, 2017, 09:47:33 AM
 #1925

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

they has reach the soft cap only in 3 days?
we should join this program before late.
Do they have a soft cqo?

Yes. 10M PKT tokens is a soft cap
Elkmar
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November 05, 2017, 09:47:43 AM
 #1926

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

Quite a big success for this project. And investments attract more investments, it could be big.
matjas
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November 05, 2017, 10:07:07 AM
 #1927

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

Quite a big success for this project. And investments attract more investments, it could be big.

It slowed down a bit in recent days so i hope it will catch up soon. I miss a little bit more advertising right now when they need it the most.

btc_1001
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November 05, 2017, 10:07:42 AM
 #1928

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Hard cap is 60mln tokens. 59% shows the completion of the first ICO round with +15% bonus tokens.

btc_1001
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November 05, 2017, 10:09:17 AM
 #1929

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

Quite a big success for this project. And investments attract more investments, it could be big.

It slowed down a bit in recent days so i hope it will catch up soon. I miss a little bit more advertising right now when they need it the most.

Yes. I see 59% for several days already. Let's give it a push )

btc_1001
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November 05, 2017, 10:11:15 AM
 #1930

How will the game be implemented on a smart TV.
Maybe they will need an app for smart TVs. Does anybody know more about this?
I somewhere read that they release their console

Are you serious? That is where it all fell apart for OnLive before Sony bought their remains.



I hope PlayKey learns of their mistakes https://www.theverge.com/2012/8/28/3274739/onlive-report

yep, i can remember that shit Smiley

it was running damn well. the infrastructure of onlive was pretty good and provided suberb quality with low latency trough the network. but the audience was not ready for stuff like this, so it went down pretty fast. sony bought the dead sheep and implemented the technique on their platform and now we have "playstation now".

I also remember. I even tried playing it on my smartphone )
The experience was not great. Too many lags.

Mystic90
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November 05, 2017, 10:19:37 AM
 #1931

Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
sahabond
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November 05, 2017, 10:35:31 AM
 #1932

Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot
deepblue01
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November 05, 2017, 11:03:14 AM
 #1933

What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

I think its 59% of the token available at 15% discount, anybody can confirm?

yes... its 59% tokensold progress for 15% discount. so its 41% token available at 15% discount.


Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc

its a good youtube video. but i dont think your calculation is correct
total pkt token sold is 60 million pkt
max token sold for presale is 18 million and they already raise about $4,4 million on presale but didnt reach the max its approximally 6.6 million pkt token which has been sold on presale.
right now on crowsale 5th day they already raise about $350k - $500k. its about 320k pkt - 450k pkt which 5 million pkt left for 15% bonus
matjas
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November 05, 2017, 11:09:19 AM
 #1934

Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot

He explains well but i would still expect similar videos form devs, its essential for them to stay active during ICO even thou they have a lot of work dealing with their platform. Need to make a push in the last few days of crowdsales. 

loup
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November 05, 2017, 11:11:10 AM
 #1935

Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot
Thanks for the info, its a very good video for someone who has just met the project.
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November 05, 2017, 11:16:55 AM
 #1936

I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

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alexsmalex
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November 05, 2017, 11:20:42 AM
 #1937

I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto
Thank you for this information. This explains a lot for me. I think mining will be profitable. special if you go on sale cheap consoles
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November 05, 2017, 11:28:28 AM
 #1938


You can always buy some kind of cheap Chinese smart TV box. They are pretty good and costs something like 30$ Cool

They are not available in my country. If you want to have a smart tv, you should at least pay 300$ for it. But I have one so no problem for me Smiley

I haven't heard of this before and I don't think its available in my country either. I can imagine people from the African continent are having the same issue. Asia is more tech than the rest of the world

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November 05, 2017, 11:49:16 AM
 #1939

I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

It’s especially good to see that there are big miner interested in this project because they need a lot of them Smiley Good to see that Playkey already has contracts for this.

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loup
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November 05, 2017, 11:52:45 AM
 #1940

How will the game be implemented on a smart TV.
Maybe they will need an app for smart TVs. Does anybody know more about this?
I somewhere read that they release their console

Are you serious? That is where it all fell apart for OnLive before Sony bought their remains.



I hope PlayKey learns of their mistakes https://www.theverge.com/2012/8/28/3274739/onlive-report

yep, i can remember that shit Smiley

it was running damn well. the infrastructure of onlive was pretty good and provided suberb quality with low latency trough the network. but the audience was not ready for stuff like this, so it went down pretty fast. sony bought the dead sheep and implemented the technique on their platform and now we have "playstation now".

I also remember. I even tried playing it on my smartphone )
The experience was not great. Too many lags.
It was too early for something like that. The technology wasen't ready (lags) and the console has no sense.

If I'm going to play in streaming why should I spend more money buying a console? There are already consoles on the market.
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