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Author Topic: [ANN] PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM  (Read 41870 times)
SEELE^^01
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October 19, 2017, 08:04:55 AM
 #921

How much they raised on pre-sale already? I dont see a counter on site..

Yes, if anybody can answer this question please, i would be very interested to know how is going, hope very well!

oi, they should really implement a counter for this for people to see how much they already have raised so far Smiley i dont like to be on the dark side without knowing how many ppl are in there already.
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lykovaleksey (OP)
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October 19, 2017, 08:11:17 AM
Last edit: October 19, 2017, 08:27:55 AM by lykovaleksey
 #922

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

◇ PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM ◇
ICO starts 1st Nov.
https://playkey.io

TorbiK
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October 19, 2017, 08:29:04 AM
 #923

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

DIAGON  e S p o r t s       Global decentralize eSports ecosystem
JAP CN SPN RU   WHITEPAPER  ]   ICO ❱ ❱  Nov. 12 th
facebook    TWITTER    reddit     ────   (   B U Y   )   ────
Snipe85
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October 19, 2017, 08:36:45 AM
 #924

I watched the video, it is exciting and informative. Do I understand correctly that on the pre-sale Playkey team has already collected over 1 $million?

alphashotgun
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October 19, 2017, 08:41:49 AM
 #925

I watched the video, it is exciting and informative. Do I understand correctly that on the pre-sale Playkey team has already collected over 1 $million?

thats what i understood too
phreeksta
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October 19, 2017, 08:50:42 AM
 #926

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

Yes, the gamers that currently playing that game on that server would be disconnected. But there is technically no way to prevent that. If you talk to a friend on the phone and suddenly his phone breaks, you are disconnected too :-) 
toolucky98
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October 19, 2017, 08:55:53 AM
 #927

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

Yes, the gamers that currently playing that game on that server would be disconnected. But there is technically no way to prevent that. If you talk to a friend on the phone and suddenly his phone breaks, you are disconnected too :-) 
But will there be a precaution for that? or is it just going to be a risk for players?
batako
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October 19, 2017, 09:05:46 AM
 #928

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

Yes, the gamers that currently playing that game on that server would be disconnected. But there is technically no way to prevent that. If you talk to a friend on the phone and suddenly his phone breaks, you are disconnected too :-) 
But will there be a precaution for that? or is it just going to be a risk for players?

I think there will be some rules in regard with such possibility. The miners should get a penalty and if they keep doing it, playkey can remove them from the platform.
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October 19, 2017, 09:07:34 AM
 #929

Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?
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October 19, 2017, 09:17:17 AM
 #930

Hmm how good it possible to play multiplayer games, which need some kind of ·response capacity.
The latence should be quite high since the cloud is involved.

That is a good question, usually, all the power is done by the miner which will host the game, but about the internet connection?mmm, well perhaps you will need minimum connection requirements for each game, the ones that play in solo mode will be fine, but the multiplayer ones will ask you to have a better connection, don't know.

I would say that if you will be able to play single player and will meat the recommended internet speed of 15 mbs, you should be fine also with multiplayer version of the game.

I think if you want to play multiplayer games in a very competitive way, it can be the delay is not going to help you ( better to wait official answers anyway), but i'm not sure as i had not the chance to try any of the multiplayer games provided.


Forget it. You just CAN'T play multiplayer games in a competitive way with cloud gaming. Like you said, the delay will just kill you :-)

Yes, you can't play call of duty or so but you can play turn-based strategies Smiley It will depend on the game.

Maybe you can play multiplayer playkey exclusive servers. If everybody has the same delay, everybody would play with equal conditions. But i am not sure is it possible.

You are right. Turn-Based-Strategy is one of the few things you probably could play competitively.

Regarding own servers - Nope it isn't possible. Well, basically the game would need to offer software / "server"-mode to run an own server. In the past, it was not unusual. In Quake 3, Minecraft and several other games, that was possible. Nowadays, almost no one is offering a way to host their own server.


That's the innovation of this platform. She works directly with the game producers and will achieve what you say is not possible
Taner
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October 19, 2017, 09:29:46 AM
 #931

It's interesting that now on pre-sale the limit to enter is 60 ETH, as I understand it. But with bonuses. But during the ICO it will be possible to buy tokens in any amount...
phreeksta
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October 19, 2017, 09:30:45 AM
 #932

Hmm how good it possible to play multiplayer games, which need some kind of ·response capacity.
The latence should be quite high since the cloud is involved.

That is a good question, usually, all the power is done by the miner which will host the game, but about the internet connection?mmm, well perhaps you will need minimum connection requirements for each game, the ones that play in solo mode will be fine, but the multiplayer ones will ask you to have a better connection, don't know.

I would say that if you will be able to play single player and will meat the recommended internet speed of 15 mbs, you should be fine also with multiplayer version of the game.

I think if you want to play multiplayer games in a very competitive way, it can be the delay is not going to help you ( better to wait official answers anyway), but i'm not sure as i had not the chance to try any of the multiplayer games provided.


Forget it. You just CAN'T play multiplayer games in a competitive way with cloud gaming. Like you said, the delay will just kill you :-)

Yes, you can't play call of duty or so but you can play turn-based strategies Smiley It will depend on the game.

Maybe you can play multiplayer playkey exclusive servers. If everybody has the same delay, everybody would play with equal conditions. But i am not sure is it possible.

You are right. Turn-Based-Strategy is one of the few things you probably could play competitively.

Regarding own servers - Nope it isn't possible. Well, basically the game would need to offer software / "server"-mode to run an own server. In the past, it was not unusual. In Quake 3, Minecraft and several other games, that was possible. Nowadays, almost no one is offering a way to host their own server.


That's the innovation of this platform. She works directly with the game producers and will achieve what you say is not possible

First of all, I don't see any indications that PlayKey has any cooperations with big game companies ... and even if that would be the case ... this technically issues can't be solved in a way that makes sense. Of course there are ways ... but there is no way to find a perfect solution for that. If a server is gone .. it is gone. Of course you COULD start adding some redundancy, but for a company that needs a lot hardware power, it doesn't make sense. I don't see a solution of that "problem", on the other hand, this shouldn't be a big problem at all. Unreliable servers will be just shut down for good.
phreeksta
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October 19, 2017, 09:34:17 AM
 #933

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

Yes, the gamers that currently playing that game on that server would be disconnected. But there is technically no way to prevent that. If you talk to a friend on the phone and suddenly his phone breaks, you are disconnected too :-) 
But will there be a precaution for that? or is it just going to be a risk for players?

I think there will be some rules in regard with such possibility. The miners should get a penalty and if they keep doing it, playkey can remove them from the platform.

Yep, I suppose that is how it will work. It just make sense. On most of the other platforms, the server provider improve with server uptime etc. their reputation over time and get more and more "work" to do.   
viljy
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October 19, 2017, 10:05:35 AM
 #934

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is


On the video, I noticed that GTA5 produces almost 60 fps on the meter. This is a very good result for Full HD. On the other hand, GTA5 came out several years ago, and besides it is almost perfectly optimized, it can start on 1mb VRAM. For a demonstration, show something newer and heavier to give out 60fps, for example THE EVIL WITHIN 2 or SENUA'S SACRIFICE
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October 19, 2017, 10:46:19 AM
 #935

Token Sale starts at November the 1st, but - hey! - we are already ready to show you how the Playkey Decentralized Cloud Gaming Platfrom works! Really!

This is our first prototype and it works: now you can see what our system will be looking like in the eyes of users.

In short, on this video you can watch a miner adding his server to the system, where it registers and shows the availability of servers for gaming.
The client chooses a game and a server, on which he or she would like to play. Next step is the process of connecting and then gaming. PКT passes from the client's account to the miner's one in real time.


Like our posts, share the video https://www.youtube.com/watch?v=cQUwcQBb9Is

If the miner turns off his server from your service, will all players lose touch with the games?

Yes, the gamers that currently playing that game on that server would be disconnected. But there is technically no way to prevent that. If you talk to a friend on the phone and suddenly his phone breaks, you are disconnected too :-) 
But will there be a precaution for that? or is it just going to be a risk for players?

I think there will be some rules in regard with such possibility. The miners should get a penalty and if they keep doing it, playkey can remove them from the platform.

Yep, I suppose that is how it will work. It just make sense. On most of the other platforms, the server provider improve with server uptime etc. their reputation over time and get more and more "work" to do.   

Since saved games will be saved in a cloud, it can just automatically reconnect to another miner and loads your saved files. Ok, you will still be interrupted but at least it will be a reminder to take a brake which some gamers forget about.

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October 19, 2017, 11:03:15 AM
 #936

Hmm how good it possible to play multiplayer games, which need some kind of ·response capacity.
The latence should be quite high since the cloud is involved.

That is a good question, usually, all the power is done by the miner which will host the game, but about the internet connection?mmm, well perhaps you will need minimum connection requirements for each game, the ones that play in solo mode will be fine, but the multiplayer ones will ask you to have a better connection, don't know.

I would say that if you will be able to play single player and will meat the recommended internet speed of 15 mbs, you should be fine also with multiplayer version of the game.

I think if you want to play multiplayer games in a very competitive way, it can be the delay is not going to help you ( better to wait official answers anyway), but i'm not sure as i had not the chance to try any of the multiplayer games provided.


Forget it. You just CAN'T play multiplayer games in a competitive way with cloud gaming. Like you said, the delay will just kill you :-)

Yes, you can't play call of duty or so but you can play turn-based strategies Smiley It will depend on the game.

Maybe you can play multiplayer playkey exclusive servers. If everybody has the same delay, everybody would play with equal conditions. But i am not sure is it possible.

You are right. Turn-Based-Strategy is one of the few things you probably could play competitively.

Regarding own servers - Nope it isn't possible. Well, basically the game would need to offer software / "server"-mode to run an own server. In the past, it was not unusual. In Quake 3, Minecraft and several other games, that was possible. Nowadays, almost no one is offering a way to host their own server.



No, i don't mean owning servers, I think about they can make arrangements to service providers, for example with 20 servers they open, they open one exclusive server for playkey. Server provider will be the same but it makes some exclusive ones for playkey. Again I am not sure it is an applicable thing but if it can happen, that would be nice.

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October 19, 2017, 11:04:03 AM
 #937

Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?

isn't this service subscription based? it is on playkey.net

phreeksta
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October 19, 2017, 11:09:05 AM
 #938

Hmm how good it possible to play multiplayer games, which need some kind of ·response capacity.
The latence should be quite high since the cloud is involved.

That is a good question, usually, all the power is done by the miner which will host the game, but about the internet connection?mmm, well perhaps you will need minimum connection requirements for each game, the ones that play in solo mode will be fine, but the multiplayer ones will ask you to have a better connection, don't know.

I would say that if you will be able to play single player and will meat the recommended internet speed of 15 mbs, you should be fine also with multiplayer version of the game.

I think if you want to play multiplayer games in a very competitive way, it can be the delay is not going to help you ( better to wait official answers anyway), but i'm not sure as i had not the chance to try any of the multiplayer games provided.


Forget it. You just CAN'T play multiplayer games in a competitive way with cloud gaming. Like you said, the delay will just kill you :-)

Yes, you can't play call of duty or so but you can play turn-based strategies Smiley It will depend on the game.

Maybe you can play multiplayer playkey exclusive servers. If everybody has the same delay, everybody would play with equal conditions. But i am not sure is it possible.

You are right. Turn-Based-Strategy is one of the few things you probably could play competitively.

Regarding own servers - Nope it isn't possible. Well, basically the game would need to offer software / "server"-mode to run an own server. In the past, it was not unusual. In Quake 3, Minecraft and several other games, that was possible. Nowadays, almost no one is offering a way to host their own server.



No, i don't mean owning servers, I think about they can make arrangements to service providers, for example with 20 servers they open, they open one exclusive server for playkey. Server provider will be the same but it makes some exclusive ones for playkey. Again I am not sure it is an applicable thing but if it can happen, that would be nice.

Ah, I see. It still won't work :-) Companies won't be willing to put exclusive servers online. Multiplayer games depend on a lot of currently playing gamers, so you don't have to wait long between rounds + decent matchmaking. If you create a server only for PlayKey, it is very likely that these 2 points won't be satisfied.
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October 19, 2017, 11:10:17 AM
 #939

Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?

isn't this service subscription based? it is on playkey.net

It is, but you still have to buy games (most of them, especially the new ones) that you want to play. 
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October 19, 2017, 11:42:18 AM
 #940

I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes
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