Important announcement by David Seaman regarding the HYPER game he is working on that will bring cryptocurrency into the real world via Android and iPhone augmented reality geocaching and gaming (with official HYPER backing from myself and the rest of the team) and much more. His vision for HYPER is revolutionary and will certainly speed things up for us becoming the definitive online (and real world) gaming currency. Thank you David!
60 days from today, at around 4pm Pacific, he will be buying at market rate 1,000,000 PINK's worth of HYPER (approximately 10 BTC or more). His assumption is that by that time a PINK/HYPER trading pair will exist, but if not, the 1,000,000 PINK in his possession will be first traded to a currency which can trade directly against HYPER.
https://plus.google.com/+DavidSeamanUS/posts/YQcD1Vycq9KHere is the full announcement:
HYPER is an electronic proof-of-stake currency traded on major exchanges. I am going to use it to test out a theory in-field over the next 6 months.
Bitcoin and other successful cryptocurrencies including Litecoin, over time, go from arbitrary bits of data on a public distributed ledger to valuable currencies due to the "miner dynamic".
This is not a new assertion. We all know that miners sinking time, energy costs, and hardware into mining is part of what creates the value ecosystem. This ecosystem mimics the economic processes that once gave natural rare commodities such as gold and silver their value.
I will posit here, and prove with HYPER over the next six months, that the "miner dynamic" is only one of several ways in which a currency can be psychologically accepted and successfully capitalized by the masses.
"Game rarity" is a second dynamic that has not been properly explored yet - things like arcade tickets and air miles are examples of game rarity-derived currency.
After researching HYPER's past activity, their current and pending in-roads into game communities, and their ambitious massive multiplayer "virtual world" project, no other currency would work quite as well for proving this theory.
What HYPER is doing already is creating a psychological value for players of games including Counter Strike and Zandagort (HYPER servers run both, with more games planned for inclusion). Whereas gamers used to seek "high scores" or simple reputational gain, they will soon seek HYPER - a supranational digital currency with properties altogether different from Bitcoin.
Since HYPER is 100% proof-of-stake, every user who keeps the wallet open and running on their machine is doing their part to verify transactions and keep the network decentralized.
HYPER pays 5% monthly interest, compounded daily. This is part of the secret sauce: too much higher, and eventually you'd see PoS centralization, which would weaken the network. Too much lower, and there is not a solid incentive for gamers who earn or win HYPER to hold onto some and grow the network's strength, as well as reduce unexpected "dumps" on the exchanges.
This is in stark contrast to the alt coin communities which seem to be a kind of high-tech arms race to see which miners can make the most, sometimes to the detriment of long-term stakeholders and users.
By being an interest-bearing coin that is simultaneously not subject to miner-created inflation, it is intrinsically "desirable".
Which brings me to the announcement. We're going to speed up a natural process. What would otherwise take HYPER three to four years will only take three to four months.
With the help of HYPER's official support (financial, as well as their marketing channels), I'm launching development of an Android / iOS HYPER app that has two levels: 1) the first level is a "HYPER locator" that shows you gamers in your area willing to sell you some of their Hyper for cash immediately 2) entering an unlock code also shows where "HYPER portals" are located- specific points where if you visit and check in from that exact location within a certain time frame, you get the Hyper that's loaded in that portal. These bounties will be pre-coded and already set aside, so that even as HYPER increases in price, the portals become even more lucrative to chase after.
This creates a social experience, and helps gamers meet each other, with HYPER as the catalyst.
Since I believe gaming credits will soon be a commodity, and will be a big one, it is important to be the brand people associate with something fun and challenging.
Some of the bigger alts are pursuing ATM machines and Prypto cards - they aim to mimic the trappings of the banks they will replace, which makes a degree of sense and is absolutely the right move... for them.
But as a gaming currency, we need to do things differently. HYPER should be fun to deal with at every moment of the currency's life cycle: obtaining it should be fun, social, and subversive -- finding it should be fun -- earning it should be fun -- and owning it is fun, because who doesn't like seeing new coins in their wallet every morning.
The app will allow for a global ongoing scavenger hunt, since the portals/bounties are programmed, rather than paper wallets placed under a park bench.
Further, the unlock code for the second functionality of the app is only given after the user completes an online competitive puzzle, solving "Hyperblocks" faster than other players -- during this process, the user will be asked for an email address and offered an opt-in subscription to HYPER's monthly deals and news update.
Given how alt currencies in many ways function like ecommerce brands, it is ludicrous how few of them think as such. In 2014, obtaining an opt-in email address from a loyal user is an absolute must. And when we have 20,000, 50,000+ people on the newsletter, there is very little reason for a large merchant to say "no" to HYPER acceptance: there's a measured market of consumers, with only so many places to spend. We'll record metrics from the first few merchants to go this route, and that will be all the proof other merchants will need to enter HYPER space.
And now, some words about commitment. 60 days from today, at around 4pm Pacific, I'll be buying at market rate 1,000,000 PINK's worth of HYPER. My assumption is that by that time a PINK/HYPER trading pair will exist, but if not, the 1,000,000 PINK in my possession will be first traded to a currency which can trade directly against HYPER.
This creates a psychological floor for HYPER's value, allowing all of us to move beyond speculation and focus on building. This should achieve that. The last thing HYPER's developers should need to do at this point is calm the nerves of return-hungry day traders or answer the inevitable made-up FUD from troll accounts. They should be allowed to continue their work - onboarding new game communities, running games on HYPER servers, and furthering the development of HYPER's "virtual world" space strategy MMO (due for public release around June, according to their documents).
Secondly, I have purchased a percentage of the HYPER network, and that stake is not for sale - at any price. When the market begins to realize that a significant portion of HYPER believed to be up for grabs at any moment is simply unavailable, at any rate, I think we'll see the beginnings of genuine stability.
This is a great currency that has been a bit overlooked by the wild onslaught of new coins, each of them drain a bit of the wealth out of the market and make it harder for great coins like HYPER to achieve what they set out to do.
With survival no longer in question, I'm very excited for HYPER (and for PINK, which I perceive as a complementary game coin - rather than competitor; HYPER's devs have no interest in pursuing the sorts of games PINK creates, and vice versa, to my knowledge).
A higher PINK valuation will mean a larger buyback amount. And should FUD or temporary adversity affect the price of HYPER or PINK, wealth may move back and forth between the two coins speculatively until fear subsides, rather than jumping back out into BTC or fiat and permanently harming the ecosystem. This economic tweak, although experimental, was successfully pioneered by the financial cryptocurrencies Dirac and Nautilus earlier this year. I'm simply stealing a good idea and applying it to the two most promising game coins.
If you have a background in iOS / Android app development and want to help, I would love to hear from you.
Links-
Hyper
http://hypercrypto.comPinkcoin
http://crypto.pink