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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632634 times)
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March 23, 2015, 11:51:32 PM
 #1241

Noms was just sitting down for his lunch, when suddenly everything was intensely bright. His ears started to hurt, and it reminded him of when he was a child and got earaches. However, he wasn't ill, and this was very sudden. With a brilliant flash of light, all of the windows in his house were blown out and up. He looked around incredulously, still holding his spoon in his hand.

While surveying the scene, Noms noticed that most of the larger pieces of furniture seemed to be fine, but all of the windows in his palace were blown out! Oddly, all of his dishes were unmoved. He is still trying to figure that piece out.

He peeked out the window and saw that *every other building* had its windows blown out as well, so it was not just something in his building. Something mysterious was going on. He had been talking to Mooo earlier that day about trying to get the Wizard Zenon involved in the puzzle, and was now convinced more than ever that something supernatural that had occurred this day.

After watching the Army Companies clean up the glass all afternoon, he grabbed his walking stick and set off to find his friend Mooo to discuss how to find Zenon...

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March 23, 2015, 11:58:18 PM
 #1242

The news of the totality of the calamity soon reached the People. Some could cough up enough wood to close their windowholes, but the solution was incomplete as it left them in the darkness. (Even the daylight had started to wane after the moment of explosion, when it was brighter than usual.) In larger and larger numbers, NPCs and also players left their homes for the refuges, which their owners kept open and free for all.

By far the largest of them (twice larger than the others combined) was San Pietro. The Bishop had probably not even dreamed of such an audience, and took the keen opportunity to preach. When it became clear that nobody had died, or even seriously injured (there became a custom among teenagers to make scars to the skin with shards of glass left after the Army, and even make collections of the colored shards and trade them as if they were tokens - both condemned by the Bishop as sinful), most everyone quickly turned their mind back to - their possessions. That's what they always do.

A report was compiled for the King, saying that more than 20,000 sqm of glass was shattered, and the replacement would cost around 5,000 million. The actual making of glass in the era of RWWC is not difficult if the factory exists. But a quick calculation (as CEO of RWWC) is that the current facilities can only make 3,000 sqm per year, perhaps up to 5,000 sqm if improvements in the process (SCI) can be made. The new factory that would have come in handy in the final Ancient construction ruse, will for sure be constructed at the earliest opportunity. Otherwise Rouen will be enriched once again by the plight of our Kingdom  Tongue

The glass shards the Army collected (some were quite large) were kept by them, in the proportion of their "battle" (=cleaning) value. Perhaps they think they can someday be collected, or perhaps they are selling them to the kids even now. The concept of "Ancient windows" may be reborn some day...

But for now, most people are more interested in the current matters - getting their belongings safe from the wrath of the elements.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 24, 2015, 12:13:39 AM
 #1243

AIC => Ancient Items conversion

Only some of the fine belongings of the players can be salvaged from the windowless buildings. And there is not much time.


The Game DB contains now a tab /AIC_RULES, which (along with 9 other tabs there referenced) contains the salvage plan and registry for Ancient items. TL;DR:

- Everybody has at least some credits they can use to spawn items. Some items are cheap so even a few credits might give you personal items of emotional value, or surprisingly many copper and silver coins, which might at some point become a craze as gold coins now are.

- It is not mandatory to do anything. If you don't do anything in 10 days, all your AIC is just lost, but it was a bonus anyway.

- The King has already used his (19% of all existing) AIC to make items, which are ordered as a timeline in /ITEMS_U, which is strongly suggested reading for all, to gain ideas how to use his credits, and of the history of the Kingdom as well.

- The IRC channel and the admins provide help.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 24, 2015, 12:58:38 AM
 #1244

RWWC emergency meeting


Since the demand for windows is visible to all, we must take emergency measures to expand our manufacturing capacity. It is not organizationally possible to start in other locations, so we must urge the owners of the vacant lots nearby to sell them to us without delay at the following prices according to the Royal appraisal:

2-W-V11 = 225 million
2-W-V12 = 150 million.

Or take the shares of the company valued in the middle of this fortunate calamity at 3 million each.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 24, 2015, 01:04:28 AM
 #1245

So is this game text based? No graphics/client?
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March 24, 2015, 02:00:16 AM
 #1246

So is this game text based? No graphics/client?

The web/graphics client is in development with some preview screen shots posted several pages back.
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March 24, 2015, 11:12:30 AM
 #1247

RWWC emergency meeting


Since the demand for windows is visible to all, we must take emergency measures to expand our manufacturing capacity. It is not organizationally possible to start in other locations, so we must urge the owners of the vacant lots nearby to sell them to us without delay at the following prices according to the Royal appraisal:

2-W-V11 = 225 million
2-W-V12 = 150 million.

Or take the shares of the company valued in the middle of this fortunate calamity at 3 million each.

As the owner of lot 2-W-V11 I prefer to take shares in RWWC. God's grace be upon all those involved in the cleanup and re-construction efforts!
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March 24, 2015, 02:17:11 PM
Last edit: March 24, 2015, 04:08:01 PM by rpietila
 #1248

The following buildings are required to have some sort of an elaborate facade (or several), it is up to the architect to decide on the level of elaboracy and which facades (in addition to the ones facing the main street) to implement:

The Town Palace of the Duke of New Liberty 1450
The Noble Palace 1480 (payable in 1480 only, for reference, Grand Hotel 16 years earlier had Very Elaborate (mentioned in the thread) in 3 directions)
Casino CryptoNight 1498
Lucky Lion Culture Tower 1520
Hokusai Art Studio 1524
Lord James' Palace 1546
Jacket's Palace 1547 (pay all after the 1547 lux update)
Jacket Nice Rentals & Shop 1585
Lucky Lion in B-2 1590
noms Palaces 1595
noms Housing development in 5-N 1595
Kronicblazer Residence 1598
Fluffy Pony Horse Preservation Institute 1599
CryptoKnight Palace 1599
Hungus Multicomplex 1599


The following buildings are suggested to have a facade, and any building may have one:

Saddam's Castle 1498
Hungus Towers 1510-1512
Hungus Academy of Arts 1518
Church Youth Center 1526
Countess Roopatra's House 1535
North Face Research 1568

As an extremely rare glimpse of graphical representation, I urge you all to check the following images concerning how the buildings will actually look like based on their level of elaboracy:

Non-elaborate (0)
Note that the stonework is visible


Elaborate (1)
Note the use of leveled surface, moderate detail and continuous whitewashing



Most Elaborate (2)
Note that earth colors may be used, more detail and possible gilding (this has been paid already if so)



Very Elaborate (3)
Very thoughtful and laborious detail, the use of small facade statues and elements, use of noble blue and gilding


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 24, 2015, 05:31:42 PM
 #1249

This, as well as several of my prior posts, are parts of the story of the great calamity of 1600, the event prophesied before the Town was founded. Reading it is compulsory for all players, because it has very deep game-economy consequences, including decimating the immediate use value of all buildings in economic subgames by up to -100% before the windows are replaced.


The window inventory is almost complete.

Reports confirm that only the sacral buildings were spared from the calamity, and North Face had wisely removed and sent some of his windows to the countryside, from where they will return in the game version that will reallow their use ingame. (Jacket: Please add to the totals in /F_OWN the windows from the 1-N research facilities, the palace is already there!)

The Army had collected in total 2,260 large crates (10 per each battle value point) of shards considered to be big enough to be used for making future windows. One crate contains about 3 sqm, weighs 90 kg, and depending on the cutting, yields 1-3 sqm of windows. Because assembling windows from shards is more labor-intensive than making new ones, it is prohibited to use labor for such activity during the reconstruction period, and these will resurface to the game later.

A more thorough investigation to stained glass windows revealed that the windows were broken into pieces, but because of the way they are constructed, the individual small, colored pieces of glass were largely intact. The Most Ancient Army companies had collected 165 crates of them (again in proportion), and a small crate is readily usable to make 1 sqm of stained glass pattern, a wonderful mosaic! Although let's save this for the future versions as well.

The King had spent sleepless nights concerning how to procure the needed windows for the buildings. RWWC has promised to be able to make 300 sqm per month (real-day), which would make the replacing to take about 70 months (real-days). This is completely unacceptable, and therefore additional capacity will be built. If capacity is doubled, it could come online in about 6 months. An emergency windows order to Rouen and back would take 1-2 years, but then the greedy merchants would take the money instead of our own RWWC.

An ordinary window from Rouen costs 160,000+assembly work. Domestic ones have been sold at the same price because of the Royal Monopoly, but now we have the allocation problem - who gets the first windows before the emergency order arrives?
- According to the Culture rating (previously: esteemed)?
- Public auction each month as a new batch is made?
- Some other criterion?

There are tough choices to be made...

...meanwhile

It does not take a privy councillor to understand that since only sacral buildings have windows, and only post-1580 are safe from the earthquake, the only really safe places to be are San Pietro and The Prince of OZ Chapel in the North African Palace, which is private property and only 45 sqm anyway.

The people (the Town has about 2,000 people) have flocked to San Pietro. It can host this number if they take turns in sleeping. The crypt has proven to be a good place for sleeping, since it has nearly no windows. To preserve some sort of social order, the nobles have taken the Meeting room above the narthex as their temporary property, and the King is busy driving around in the Royal Couch (pun intended) because in the midst of misery, it provides the facilities for brainwork, and that it is outwardly pompous in its purple and gold color, just cannot be helped.

Save your ancient items while you still can!


AIC => Ancient Items conversion

Only some of the fine belongings of the players can be salvaged from the windowless buildings. And there is not much time.


The Game DB contains now a tab /AIC_RULES, which (along with 9 other tabs there referenced) contains the salvage plan and registry for Ancient items. TL;DR:

- Everybody has at least some credits they can use to spawn items. Some items are cheap so even a few credits might give you personal items of emotional value, or surprisingly many copper and silver coins, which might at some point become a craze as gold coins now are.

- It is not mandatory to do anything. If you don't do anything in 10 days, all your AIC is just lost, but it was a bonus anyway.

- The King has already used his (19% of all existing) AIC to make items, which are ordered as a timeline in /ITEMS_U, which is strongly suggested reading for all, to gain ideas how to use his credits, and of the history of the Kingdom as well.

- The IRC channel and the admins provide help.


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 24, 2015, 10:29:12 PM
Last edit: March 24, 2015, 10:53:44 PM by rpietila
 #1250

A step-by-step guide for making your items

It only takes about an hour to thoughtfully do it if you have 200 AIC or less (which is the case with 68 characters). The additional is about 1 hour per 1,000 AIC, or less if you concentrate on large items (or get to do it with practice for multiple characters).

Considering that the value of items that you can buy with the most early 1 AIC can potentially reach to 10s of XMR even immediately, and especially when these Items are brought to the online game in version 5-6, this is time very well spent.

To make it easier, after completing the Royal conversion of 9,500 AIC to every item class existing (~120 unique items, and 4 orders of several types of fungible items each, and tokens and trade silver), I know how to do it and can make a guide:

1. Read through at least my posts from the thread starting from this:
Remove your Doors!

2. Go familiarize yourself with the AIC Rules in the /AIC_RULES tab in the game database.

3. Go to /AIC_AMOUNTS and note how many AIC you have. This will dictate your general strategy as someone with few AIC is likely better off purchasing items with lower value, and one with a large number of AIC cannot even do it because that would take ages to implement. They have access to higher value items.

4. In the same tab, you see how the AIC has accumulated to you through the years. Go through it and see the increases that result in promotions (birth, L3, L6, L9 if applicable), construction of buildings, and CUL points (1449, 1499, 1549, 1565 and annually 1566-1599). List all the increases in a separate sheet of paper, with the reasons for the increase (if this is unclear, you can use the tabs /CHAR, /BLDG and /CUL from where they are generated automatically). The /AIC_AMOUNTS tab has two tables, the upper one shows cumulative, the lower one lists the annual increases. For viewing you can use either, but no changes to the lower one!

5. Then, start to live through your life and think what you might have acquired in each of these advances in your status. You may view the other characters' lifespan in /ITEMS_U, which is sorted according to character and then year. Pick one who has approximately the same number of AIC as you, to see what choices he has made and in which point of his life. Note these choices in the paper where you have listed your available credits according to their years and purposes.

6. Every character has Childhood AIC. Though it's only 10 AIC, it is often from an early year, which makes it valuable because old things tend to be more valuable. An additional value is that you get -2PP for personal (green) items created from Childhood AIC, so you can actually gain some items with it. Third, especially if it is particularly ancient, converting some of it to silver coins or copper tokens, will give you items that are fungible and easy to gain collector interest later.

7. Use the /AIC_SHOP to create items that you wanted and needed, and note their prices. Create rows in the /ITEMS_U for your items according to the model.

8. It is not required to spend all the AIC in the same year, though it is usually advisable to do so because old items are better. A reason to save some for the future could be:
- saving for silver/copper coins, because they can only be ordered in certain years
- saving for a large purchase (especially with late ancient culture AIC which comes every year in small amounts)

9. Add negative entries to the cells in the upper table in /AIC_AMOUNTS, same way as gold bookkeeping is done in /T_GOLD. The entry should correspond to the year and size of the purchase. Color the cells according to the guide. Ensure that the cumulative balance never goes negative. The last year is also a year when you can purchase silver, so that is a handy way to spend your remaining credits as you can order any amount.

ENJOY! Smiley

(Shame that I don't have the time to take commissions, I would like to do it, against a small fee of 25% of the Items Wink )

In a more serious note, the AIC cannot be traded. The items, however, are freely googleDB-tradable after the calamity has ended (possibly before the Online is open).

After 2 days the remaining unallocated AIC starts to take a hit, so please be quick!

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 25, 2015, 12:54:31 AM
 #1251

A note to CryptoMuseum:

CryptoMuseum got 600 AIC's in the year of its construction as a reward for being the first museum in the town. They were backdated as follows:
- 200 AIC in 1512
- 100 AIC in 1462
- 50 AIC in 1412
(backdating is available upon request and halves the number of AIC per 50 years, or +1PP. Request needs to be good)

These credits may only be used for CryptoMuseum collections even though they reside in HE North Face personal account.

Similarly, every building that has provably spent "extra imports" in collections during the Ancient era, will get these as AIC for the same year. To my knowledge, the only building to have done that is Violin Museum, which will get 1,250 AIC dated 1510 for the 125 million extra spent.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 25, 2015, 12:31:44 PM
 #1252

The Ancient Stained Glass in disassembled form (165 crates, 1 sqm in each, exist) have reached unforeseen values. New such glass will be available after the initial reconstruction is over (we have no time for luxury items if people's homes don't have windows!), at the estimated price of 0.7 million / sqm. Now the buyer is happy to pay 25 million per crate, and after being notified that the agreed price was actually 2.5 million, he is astounded, and the seller starting to feel he is selling his crown jewels at only 3.5x replacement value.

The Fungible Ancient Item "WIAS" is freely tradable in the /F_OWN.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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March 25, 2015, 01:44:43 PM
 #1253

Zephyrus picked up a shard on the ground. It was a small piece of stained glass. An odd thing to find on the outskirts of this new town, especially as the houses did not seem to have any windows from which the shard might have originated. Turning it carefully in his hand, Zephyrus noted the sharp edges typical of a larger object shattering and looked around to look for other shards. None was visible, however. Intriguing, as those sharp edges quickly blunt from the elements tireless action, so whetever shattered here recently had been mostly cleaned up.

Wrapping the missed shard in a cloth, Zephyrus took a few more steps. Another town, again. Could this be the one where Zephyrus would finally settle down ?

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March 25, 2015, 03:42:40 PM
Last edit: March 25, 2015, 05:20:59 PM by rpietila
 #1254

Attributes of Characters, Buildings, Items and Other Game Objects

In progress, but wanted to refresh the memory of the readers, and help with the options available in generating Items


General

Attributes are restricted terminology, the adjective may only be used in connection with an object possessing this attribute. Capitalising the attribute is good usage in written text.

Attributes may be in maximum 3 classes, which are [Attribute], Most [Attribute] and Very [Attribute]. An archaic form of "Most" is "Much" (preserving the natural understanding between the magnitude of the property), but it has fallen into disuse since the introduction and demise of Dogecoin. (Linguists say that "Very" also used to be "Very much" but nobody remembers this being used.) "Most" and "Very" are called modifiers.


List of attributes

Ancient
Characters born latest 1399 are Very Ancient. However, if they are referred to with a Noble/Royal title, the modifier is according to the year of ennobling/ascension. Same with Master or any other title. All other stuff created 1399 or before is Very Ancient. The 1400s are Most Ancient. The line between Most Ancient and Ancient is a little blurred because some things in 1500 are Most Ancient (Gold Items), some are merely Ancient (Theatre). Everything that happened before the Online version is Ancient. As the attribute is a defined property, it can not be bestowed.
 
Beautiful
Currently Beautiful can be awarded to Buildings only, with the King being the final arbitrator. It does not have modifiers. When not talking about buildings, it is not restricted.

Blessed
Only the Church can bless Characters, Buildings, Items and other objects. The blessing has all modifiers. Blessing does not cost physical value to the Church but as it is potentially quite valuable, they do charge for it, in a way or another.

Cultural
Items can be Cultural. The first rank can be bought with 1PP. Potentially there are other ranks that may be awarded somehow.

Cultured
Cultured is a rather high honor of Buildings. Only about a dozen such Buildings exist, with 3 of them being Most Cultured. No Very Cultured buildings exist yet. Popular vote has its say in determining the Culturedness, with the King having the final decision.

Cursed
The Church, The Bishop, The King and Zenon may curse people and objects. The curse has the modifiers, but not only it is hoped that they need not be used, but also they require a mana cost to activate. Of all characters, only Zenon is believed to possess mana.

Elaborate
This is a property of many Items. It refers to the intricacy of detail in the item, and is a physical property, and costs more upon creation. Therefore it cannot be bestowed. It has all modifiers. Cloth (&items) is always Elaborate according to its color, as follows:
- green = not elaborate
- white/orange = elaborate
- red/blue = most elaborate
- purple = very elaborate.
Green and Orange are the fabrics that take wear and tear the best, and are therefore suitable to such applications.

Heroic
Due to the Kingdom being largely at peace during the whole of the Ancient era, not many Heroic deeds have been done to deserve the attribute. Being awarded King's Hero medal entitles to the usage of Heroic, but using it is rare (partly for the reason that only 2 have been awarded during 200 years, and - as most of the personal attributes - it can properly be used in address or reference alone, not when speaking about yourself. As part of the full title, eg. in letters, it can be used by the bearer as well). Modifiers are possible.

Historical
The attribute is not defined, but will perhaps serve as a waiting room for Legendary.

Imported
Anything made outside the Kingdom. Not to be used of people, and does not have modifiers.

Legendary
Can be bestowed on anything, but only in the Online version by the popular (though probably weighted) vote. The number of Legendary things will grow gradually, and it is not likely to have modifiers, unless the future generations so decide. When Legendary is used, it overrides all other attributes (except Cursed, which is properly used following Legendary, in the rare case that both attributes are possessed).

Magnificent
Magnificence is a quality of opulent wealth, luxury, gold, silver, precious objects, sheer size etc., but has a slightly negative connotation in domestic settings, and other forms of address are preferred. (In diplomacy, Ambassadors refer to their own reigning monarch as His Magnificence, among other titles.) There is no official list of Magnificent people and objects, the term can be used somewhat loosely.
- His Excellency Karl, The Prince of OZ, AOD-Col, MG-4, etc.;
- The House of Magnificence.

Noble
The King only has the power to ennoble anything. It is mainly used for characters in L8 or higher, because they are ennobled or born noble (the nobility is bestowed upon Introduction in 13-19 year age). Every ennobled character is Noble. Color blue is Noble. Every noble deed is Noble. "Most Noble" is used as an honorific only. Items of the nobles are not Noble by default, but the King may grant the attribute to certain items by his pleasure. Asking to be ennobled is a sign of most ignoble behavior and has in the past caused the promotion to be delayed by decades.

Powerful
This is used for weapons and other instruments that have a certain effect/stature ratio. Swords are a class of items that have a large range of battle value, represented by Powerful in all its modifiers. To bestow an item with it, the price goes up 1PP per rank.

Royal
Royal means "inherent to the ruling monarch", and since HM the King rpietila I is the first King in his house, there is in principle no difficulty in defining what is Royal. He designates quite liberally things that even remotely pertain to him as Royal, and tolerates the liberal use of Royal in the populace as well. Nobles are allowed to use "royal fuckup" even not in actual connection with Royalty (consisting of only the monarch at present). This is because "noble fuckup" just does not rhyme. Royal is a superlative, and strictly does not have modifiers.

Scientific
Scientific Items cost 1PP more and have Scientific bonus. Modifiers are possible in the future.

Venerable
Venerable is a high honor colloquially (but with judgment) used of people, buildings, corporations, etc. that possess the characteristics of great age, wealth, nobility, majesty, stature etc. associated with kindness and approachability. It can not be bestowed but will only take place in people's hearts and minds, and speech. Examples of Venerable are:
- His Highness Joseph, The Duke of New Liberty, AOD-Col, AOK-K, MG-4, etc.;
- The Most Ancient Grand Hotel.
It is properly used in 3rd person only.

Worshipful
This archaic and rare attribute is known to be possessed by The Most Ancient and Worshipful Corporation of the Town Hall alone (and even here it is unclear if the modifier applies or not). The Town Council ratifies the usage of Worshipful if someone wants to apply it. The attribute denotes most noble qualities and peaceful fellowship of large numbers of characters, and is therefore most likely to be bestowed upon corporations and perhaps buildings.

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March 25, 2015, 11:36:18 PM
Last edit: March 25, 2015, 11:46:44 PM by sphericon
 #1255

Lord noms, while having a beverage at the Silk Road Tavern, happened upon a weary traveler named Petrarch who was enjoying a drink himself.  The man offered to get the next round, but noms mentioned that he had lots of coins at the moment, and would be happy to buy the man's next drink. After coming back with the wine, noms pulled out a coin and asked the man if he had ever seen a coin from the year 1400 before.  Petrarch smiled to himself, and said "Often there came to me in Rome a vinedigger, holding in his hands an ancient jewel or a golden Latin coin, sometimes scratched by the hard edge of a hoe, urging me either to buy it or to identify the heroic faces inscribed on them."  After speaking with him for some time, Noms was quite impressed by the young man's knowledge of coins and decided to press an issue that had been gnawing at him for the last few weeks.

Noms asked if Petrarch was just passing by, or if he had decided to stay in The Kingdom for a while, and Petrarch said, "I have been wandering the continent, looking for my home. If the right thing comes up, I may just consider it."  Noms pondered the man's response. He had been thinking over the past few weeks, and realized that his developing businesses would make him unable to run the Coin Shop, and he would need someone to help him with it. He decided to venture a proposal to the man.

"Petrarch, I have plans to build the best Coin Shop in CK as soon as the mysterious Great White Light crisis has been resolved. The issue is that I have many other things that I am working on, and I fear I will not have the time to give this shop the attention it deserves."  He noted the man's scuffed but nicely carved beachwood walking stick and summed up that he had been walking for quite some time and needed a place to call his own. "I propose that you, Petrarch, run my coin shop for a share of the profits. What do you think? There will even be an apartment above the store that would be yours, of course."

Petrarch had never been offered an opportunity like this before, and was decidedly skeptical of noms.  He excused himself by muttering something regarding "drinks...must relieve..." But he walked past the toilet and instead went up to the Marquess of Ramsey, who was a fine pillar of society and would be a good judge of character.  After asking the Marquess about noms, he learned a great deal more about the man who had just offered him this strange proposition. "So you would consider going into business with noms?" "Yes, I have pondered it myself," said The Marquess of Ramsey.

Petrarch made his way back through the establishment and sat back down next to noms. "Sir, I would be honored to accept your offer of running this coin shop, and I would love to start as soon as I can!" Noms was overjoyed to hear that and made the proclamation, "This is wonderful news! Let it be known that Petrarch will be running the Coin Shop from this point onward! As a gesture of good faith, I will transfer my entire selection of coins to him, as he will need something to do in our Kingdom until the shop is built!"

After that, Lord noms was joined by the Marquess and the three of them sampled as many of the fine drinks as possible in the Silk Road Tavern.  "This could be the start of a beautiful friendship," noted noms.

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March 26, 2015, 10:54:52 AM
Last edit: March 26, 2015, 05:31:54 PM by rpietila
 #1256

Development notes

In a high meeting with the CEO, we agreed on the following:

I have 5 days to make the database (Char, Gold, Stone, Businesses (several tabs), Lot, Building) and the associated scripts and formulas ready.

Then the developers will converge their online version DB to these final specifications.

An additional 7 days from that, is given to add the floorplans and facade views to Lots, and to make the online hyperlink rulebook.

The launch date will be known shortly after the database/script/formula spex is ready.

Miscellanea

After the authoritative Ancient database is migrated to the Online v.4-in-development, the game resources will temporarily be split in two:
- All interactive resources are in the Online
- Owner registry of Items (Unique/Fungible, incl metal coins) will continue in google DB.
The owner registry means that these items there do not affect the economic gameplay in any way and are purely speculative assets. In a later version, they will be merged to the Online, and will start to affect the economic gameplay with their Attributes, etc. All these Items are Ancient, and as such, more will not be created. Trading works largely as now, and new players will have the chance to ask the admins old-style to add their Online Character id to the google DB as well, to enable them to acquire these items. It is not to be encouraged, though.

Bank has paid back the 2015-4-7 bond in full. 900 million is credited to the bondholders.

Badges and similar items will be created as Items after the 5 days deadline.

T_MON will continue in google DB and will be transferred to Online starting balances closer to launch.

What to do in the game now?

The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient. If such is not donated to us, however, we are satisfied with the result. The Auction of the first 10 TIE Gold Bars from 1520, numbered 1-10, giving the membership and preeminence in the Round Table, with all proceeds going to Sir Riccardo, is happening next week.

It is possible to trade things (exception: Lots and therefore buildings).

You can gift rings and other stuff that you get from AIC. Notable (Fungible) Items that have been gifted (or registered, as the gifting has often happened in the year of the item):
- GAGR, the gold ring mentioned in the thread to have been donated by HM to all characters in 1450 (32 exist, gold was registered already)
- KS12, a "big silver ring" made in 1559 for the opening of the PofC&S and given by HM to characters reaching 100 culture
- KS13, a "silver signet ring" for 1,000 culture
- a unique item (3 existing) will be given for 10,000 culture. The owners of these items will also get the char attribute Cultured(1-3) with no ingame meaning (yet)
- ETS5, a "silver signet ring" from 1528, the year of the Embassy Tower, is given to people Dr. Choo has met IRL. He is probably unique in knowing HM, David, NL, and Riccardo in person.
- ETS6, a "large silver signet ring" is given to the above 4 people with the remaining one kept by The Cultured Prince of Soul himself.

AIC conversion period lasts for 7 more days (exact timeline from the post). My deadline to freeze the DB functionality is before that, so I'll get to admin_accept the items when the conversion deadline is over. Ask other admins the questions you may have meanwhile. Hint for the commercially-minded people: the prices of items are carefully balanced such that early ones can get an Item for as little as 0.1 AIC (early copper tokens; also silver was cheap then), and if you make some calculations, you see that in many categories, making some kind of a bundle (read through HM items you will see what I mean) results in the individual item cost as little as 0.5 AIC. There is no guarantee when commercial items can be made fungible and tradable, and the Items management comes Online likely only after 6 months, and even then the price is determined by the market. But just saying.. Everyone wants to help in what he is good at.  Wink

The buildings don't have doors or windows, except the 7 consecrated for the Lord. All grand and opulent doors are saved in the DB in their owners' name, and will be usable as such hopefully soon. The patrons of the Army have collected the shattered windowglasses, and have grand plans with RWWC to offer paned Ancient windows in different finenesses (in this case most fine being largest squares, since they are hardest to make from shards, with of course the cheapest option just to make new windows).

One of the first things to do in the Online for most Ancient ones, is to secure windows for their buildings. A courier is soon sent to Rouen with a massive order. In keeping with the principles of Mercantilism (and also because an order any larger would just prompt them to increase price even more and the production is not unlimited either), the order is limited to 5,000 sqm for now. We estimate that it should take about 15 months to reach the Town (arrive at the 15th realday of Online). Prior to that, RWWC is expected to produce about 5,000 sqm as well, and in absence of other fair methods, they are probably making a list of the grand buildings in order of importance and allocating a part of production to them in this order, and auctioning the rest, both monthly (realdaily), to allocate the commercial needs through the price mechanism. Even at that time, half of the town is still windowless and at a much reduced function, and new buildings need to compete with old ones for their windows.

The technicalities of the Rouen order come soon, but the principle is a public auction where 5,000 is the max quantity, higher bid takes precedence and everyone pays the price of the highest non-winning bid. The Rouen merchants are charging 160,000 per sqm, any lower is obviously rejected. As an example of the buildings, the Venerable Town Hall stands sad, doorless and windowless. Replacing its 285 windows would cost 46 million at the normal price. The largest damages were suffered by the Triple Towers, only a year old, which lost 1,635 sqm of windows (though their owners were both also Army patrons, enabling them to gain some of the "proceeds" of the calamity).

In order to bid in the auction, the balance must be positive.

From now on, a Royal Decree says that all windows must be paned, so that any similar event would not result in complete mayhem, but rather the pieces would be readily usable again, like what happened to the stained glass - the original pieces were so small to have sufficient tension/weight ratio that they did not break even when falling to stone.



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March 26, 2015, 06:28:52 PM
 #1257

The Town has awarded Medals of the Game:

4th class to:
Lord Callixtus
Lord noms
Mooo

5th class to:
HE North Face
HE The Chancellor
Dame Asenath

The award happened in 1599, so the Medals are Ancient. In total, there are 15 Medals of the Game awarded "for valuable contributions to game design and development". The highest class awarded so far is 2nd class, and that has been awarded to HM The King, twice. 3rd class is awarded to HH The CEO, HG The Bishop and Lord sXpher, once each.

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March 26, 2015, 07:26:33 PM
Last edit: March 26, 2015, 11:42:59 PM by NewLiberty
 #1258

The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.

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March 27, 2015, 08:35:44 AM
 #1259

The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.

Very generous of you. May the odds be ever in your favor.

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March 27, 2015, 09:12:29 AM
 #1260

The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.

Very generous of you. May the odds be ever in your favor.

Wish granted Wink

In an act of playfulness (after a nice IRL breakfast in Hotel Kämp, the paragon of the Grand Hotel, and some Cherry shisha), we will tilt the odds to HH's favor by adding 50 million from the Royal Treasury to the Duke's bid for the Bar #3, the first bar to be auctioned.

The auction has not even started, but a messageboy from the Embassy tower brings a slip of paper signed by Soul by hand, indicating his first bid of the said bar to be 300 million in cash.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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