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Author Topic: [ANN][CSC] CasinoCoin - The Premiere Coin for Casino Gaming | Kimoto Enabled!  (Read 290858 times)
Haku99
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January 14, 2014, 05:20:28 AM
 #1041

ajochems: I very much agree with your assessment. Network hash rate drops too far when multipools switch out. Seems there's even a risk of being forked during these phases. At times it drops to ~50MH/s or lower. Multipools also hurt the stability of the value as many probably hash directly to cryptsy with auto-sell active, so the market gets flooded with unwanted and undervalued coins.

Update on whitelabelcasino:
I got an answer from winningstreak (aka. whitelabelcasino). The answer is cautiously positive:
"Yes, basically we can do that."
I'm planning to follow up on this with a phone conversation later this week unless someone here disagrees. What I would need to know is how much code is available to implement CSC into their back office. What would I have to give them so they would be able to incorporate CSC? (This will not be an opensource project but rather a purely for profit thing.)

About the future value of CSC: $1/CSC seems hard unless we really go "full blown commercial grade" (i.e. with companies, whose business it is to operate at this scale). One cannot/should not try to have a successful $10M casino on a little VPS. Stability and trust (i.e. redundancy, security etc.) are extremely important in this business. When a server fails players shall not notice anything, or we quickly loose them for good.
Vlad2Vlad
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January 14, 2014, 08:18:06 AM
 #1042

Why is this coin so slow to move up?

It has a great name abc it has been around a while.  Really shitty coins are doing much much better so what's going on?

You guys should consider doing some updates and be vocal about it. Market it and release a couple press releases.  It's only $100 for a business press release that hits yahoo finance where millions of day traders hang out.

Get on it before you're buried under 3,000 ShitCoins which will happen in 12 months.

iXcoin - Welcome to the F U T U R E!
juniorraaf
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January 14, 2014, 08:22:25 AM
 #1043

Why is this coin so slow to move up?

It has a great name abc it has been around a while.  Really shitty coins are doing much much better so what's going on?

You guys should consider doing some updates and be vocal about it. Market it and release a couple press releases.  It's only $100 for a business press release that hits yahoo finance where millions of day traders hang out.

Get on it before you're buried under 3,000 ShitCoins which will happen in 12 months.
agree

time for Twitter/Facebook/Google+

Spread the word!

#casinocoin
#tothemoon
#letsgo
Robert Lewandowski
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January 14, 2014, 08:38:03 AM
 #1044

I'd think right now the priorities would be to get the Casino and fan pages up and running and do some more marketing. What can you press release about if there is minimal infrastructure at the current moment?

CasinoCoin needs to set itself up for Success with the proper base. As for the $1 future price, it's definitely possible since this coin won't only be relying on Online Casinos remember that it is also a speculative investment/Alt Coin aswell so once even a couple Casinos online start accepting it and the main CasinoCoin City comes out people will buy it for the steady price rise. Add a few cool features and the fact that gambling is very addicting and a lot of people in USA can't gamble online and you can start thinking of a $2 price. But for now let's focus on the important things.
illodin
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January 14, 2014, 08:38:17 AM
 #1045

Things are getting worse on the CSC network  Cry

To stabilize the coin i suggest we seriously look into how to block multipools! Currently difficulty will drop from 2.5 to 0.9 in about 250 blocks. Network hashrate is down to 130 MHash and all miners except my own have left my pool. On top of that i currently am hitting an incredible no block found round of almost 900%!! So not finding blocks when difficulty is too high and when the difficulty will adjust in about 250 blocks all multipools will get back on casinocoin bringing in about 75% of all network hashing power which will cause the other pools not to find blocks as well.

This way i am not making any profit on neither miners nor pool. I setup the pool to generate some income to pay for the CSC developments i am working on but currently it only costs me money. If  this continues i will be forced to close down https://www.megamineros.com/CSC so if anybody has any suggestions please bring them forward.

How do multipools calculate profitability? I think they probably use gethashespersec on the casinocoind daemon? Various coins have already disabled that. Also i am convinced that if we adjust difficulty more often in will help stabalize the big swings. Any other suggestions on how to block multipools? can they be locked out the network somehow?

For casinocoin to be used as the currency for casinos we need to have stable mining to handle all future CSC transactions as fast as possible. So help solving this issue, it will benefit all CSC miners in the long run!

Isn't it possible to adjust difficulty according to time interval? Once per hour or once per x amount of blocks, which ever is reached sooner..?
veertje
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January 14, 2014, 11:10:17 AM
Last edit: January 14, 2014, 12:08:17 PM by veertje
 #1046


Update on whitelabelcasino:
I got an answer from winningstreak (aka. whitelabelcasino). The answer is cautiously positive:
"Yes, basically we can do that."
I'm planning to follow up on this with a phone conversation later this week unless someone here disagrees. What I would need to know is how much code is available to implement CSC into their back office. What would I have to give them so they would be able to incorporate CSC? (This will not be an opensource project but rather a purely for profit thing.)


It is a win-win for both parties  Cheesy Besides this kinda things, our own casinocoincity of course.

Quote
About the future value of CSC: $1/CSC seems hard unless we really go "full blown commercial grade" (i.e. with companies, whose business it is to operate at this scale).

When getting "full blown commercial grade", in that case value can be much more than $1/CSC. Which is a win-win for CSC and joining parties as well. With casinocoincity as a starting base, I find a target of $0.5/CSC realistic coming months. (42Coin offers nothing atm and is now about 23 BTC per coin = 19000 $/Coin Grin) But with implementing CSC in whitelabelcasino for example, together with casinocoincity it can go very fast.
ajochems
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January 14, 2014, 12:06:12 PM
 #1047

ajochems: I very much agree with your assessment. Network hash rate drops too far when multipools switch out. Seems there's even a risk of being forked during these phases. At times it drops to ~50MH/s or lower. Multipools also hurt the stability of the value as many probably hash directly to cryptsy with auto-sell active, so the market gets flooded with unwanted and undervalued coins.

Isn't it possible to adjust difficulty according to time interval? Once per hour or once per x amount of blocks, which ever is reached sooner..?

Exactly, ... it is the combination of the drop in networkhashrate and still high difficulty. Since we retarget after 720 blocks and the average time per block rises from the target 30 seconds (6 hours) to about 100 or more (about 20 hours or more) we get into trouble. Because of the average block time that does not get adjusten we see blocks found slower, confirmations take longer, transaction speed drops. This is not good for what the coin was meant for, a fast coin for fast casino transactions.

I think illodin has a very good point!!! We should include time as a parameter into the retarget formula but i would also lower the amount of blocks to retarget anyway. If you cut it in half and retarget every 360 blocks that would be normally every 180 hours. If we take whatever is sooner, time or blocks for a retarget it would be like this:

- profitability rises, network hashrate increases
- average block time drops below target 30 sec, e.g. to 20 sec, retarget based on time would be in 180 minutes, retarget based on blocks would be in 120 minutes
- as soon as the 360 blocks are reached difficulty should be recalculated and will rise
- profitability drops, network hashrate  decreases
- average block time rises above target 30 sec e.g. to 45 sec, retarget based on time would be in 180 minutes, retarget based on blocks would be in 270 minutes
- as soon as 180 minutes are reached difficulty should be recalculated and will drop

My proposal would be:
- default retarget in 360 blocks or 180 minutes, whatever is reached first

@transcoder: if you do not want to change the retarget block count, at least include the time for 720 blocks which is 360 minutes into the retarget conditions as min/max setting. Although i think that the erratic behavior justifies a lower retarget block count  as well. Do you have the knowledge to make such adjustments to the casinocoin source code?



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EarthCoinOne
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January 14, 2014, 01:56:24 PM
 #1048


mine with us Smiley
ajochems
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January 14, 2014, 02:48:10 PM
 #1049


When are you going to stop spamming this thread? Put your pool related messages in the pool thread and leave this main thread clean!!



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ajochems
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January 14, 2014, 02:52:08 PM
 #1050

We are in the exact same cycle as yesterday:

Current Difficulty:                            2.70954313
Est. Next Difficulty:                          0.91128132 (Change in 274 Blocks)
Est. Avg. Time per Round (Network):   1 minute 29 seconds

Instead of 4 re-targets per 24 hours we are getting 2 re-targets per 24 hours. One from about 2.5 -3 to 0.8-1.2 and one vice versa.



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toastedcoins
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January 14, 2014, 04:22:45 PM
 #1051

at dedicatedpool it went from about 50 miners to now 11. anyone in this pool switch pool or switch coin?
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January 14, 2014, 05:15:58 PM
 #1052

at dedicatedpool it went from about 50 miners to now 11. anyone in this pool switch pool or switch coin?
Dedicatedpool had multiple long outages yesterday, I think that's part of the drop off for them. And of course the protracted high difficulty due to the multipools.
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January 14, 2014, 07:28:16 PM
 #1053

Hello

What about setting a foundation and USD to CSC?

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January 14, 2014, 11:15:56 PM
 #1054

Something definitely needs to be done about the big difficulty swings.  That should be priority #1.
casinocoin
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January 15, 2014, 12:02:42 AM
 #1055

Something definitely needs to be done about the big difficulty swings.  That should be priority #1.

I agree, just sent out a message to transcoder about making some of the changes everyone has mentioned.
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January 15, 2014, 12:04:55 AM
 #1056

at dedicatedpool it went from about 50 miners to now 11. anyone in this pool switch pool or switch coin?

I had to switch temporarily. I don't want to sell any CSC but I have some new gear that I have to pay for so I've moved to LTC in order to pay some bills at a stable rate. I'll be back, though.
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January 15, 2014, 03:01:27 AM
 #1057



@bigtop1967 - We currently have a Facebook page that I use to post the latest news and updates: https://www.facebook.com/CasinoCoin

I like the idea of a Google+ page to organize and lay out the current developments and teams responsible for different aspects of CasinoCoin. If you don't mind getting one started, I will link to it from the main CasinoCoin homepage. You can use the official CasinoCoin graphics from here: http://casinoco.in/presskit



On it.....have PM'd you...
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January 15, 2014, 04:18:11 AM
 #1058

How much would people pay for a physical CasinoCoin? I have access to 3d printers, and we already have a logo for it...

Mine CasinoCoin with the CasinoCoin Slashers, daily backups, fast transactions, block finder rewards, secured server!
LTC: Lf57yviumAnFGP8NJ2MSMz9f2xLj2Hicxv                                CSC: CKnzrwrck2EFzvTLxmLhNkVcdZatKPmTgk
If the MPOS wiki has been useful to you, consider donating to me as thanks for maintaining.
Robert Lewandowski
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January 15, 2014, 07:40:58 AM
 #1059

That's an awesome but i think its too early in the game for that.
Aki4real
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January 15, 2014, 08:09:05 AM
 #1060

When the coin hits off, there might be some people wanting physical coins.
At the moment however, I do not think there is any demand for such.
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