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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632701 times)
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kronicblazer
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November 25, 2015, 07:42:41 PM
 #2541

Health Challenge started off as Brutal

Brutal

consume 50 meat
consume 50 can
consume 50 W1609
consume 50 W1601B

Severe(forgot if this changed before or after W1601B)

consume 50 meat
consume 100 cig
consume 42 W1603A >>>> "The eating/drinking felt Wonderful. I feel the remaining health challenge to be None. I could still eat 100, drink 58 and use 50 units of wisdom this year."


W1603A had a pretty huge effect.  Think it would be better to consume this or another batch of better quality item you intend to consume first, instead of consuming cheap stuff first like I did.  I should have been able to consume mostly cheap stuff after the W1603A if I used it first saving me some money/supplies. 
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November 26, 2015, 06:17:36 AM
 #2542

Year Change to 1616 (update 3)

- NPC dividends paid (2 years, incl IC)

- Building dividends partly paid (about 4.6bil money for 2 years, but CUL+IC+SCI is not yet credited to owners)

- NPC salaries paid and land owners taxed

- New stuff in devthread: commands SPOIL and PROMOTE specified.

* It is likely that the spoilage of VEG+CAV and depopulation of NPC and horses will be able to start already in this year change. NPC and horses will also be able to be promoted. The exact promotion formulas are secret but they are based on real world. In US Military, 17% of the starting commissioned officers actually become colonels, but this does not mean that 17% of all officers are colonels because the promotion is reached only at the end of career, so the percentage of COL/(officers total) is more like 3%, as in here.

* NPC implementation does not include "age" so they die randomly without warning. Higher level NPC have more to spend on their health challenges (N9 = 7 mil per year(!)) so they have better chance to extend their age despite being older than entry-level NPC.

* It is likely that NPC will soon start to buy and consume products from the market, which will mean a much increased scripted activity to buy all kinds of products daily from the "ask", encouraging PC to keep the ask updated and compete ferociously Wink

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November 26, 2015, 06:26:25 AM
 #2543

3rd party development commission: Duty Paid IC shop

We need to get the IC->items conversion working. All the commands and methods are there already, but Wizard Dev PJ is fully resourced to core development including safeguarding the DB, doing "secret projects" such as Health (which includes information that only me, or not even me are allowed to see), and fixing bugs in the main gameplay interface, cryptokingdom.me.

So in the devthread, I will outline the Duty Paid module, the ingame shop for generating imported items. We (Town) are looking for dev for the project in a commercial deal. Check it out if interested.

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November 26, 2015, 01:20:12 PM
Last edit: November 26, 2015, 01:40:12 PM by rpietila
 #2544

Zenon: SW3 (1616)

Zenon has not spent the last 10 years twiddling thumbs. After the mixed success of silver-infused vodka Silver Water I & II (1606), he has come up with a new formula. As previously, it is based on VOH, the only pure solvent existing in the whole Kingdom, and this time it is infused with all the goodness in the world: DOM, W1603A, W1600M, W1600, SW1, SW2, CLXII, LAG, RME and trace amounts of others are there. AYA and MUS have been infused for years to transit their properties. Different potencies of CAN extract have been tried to find the optimum base. Even the multi-decade ordeal of grinding a nearly 200 year old CR gold coin to dust has been included in this batch.

Zenon estimates that this enhanced and energetically balanced recipe of the spirits of historical heritage, ormus silver and gold, (energetic token amount only of the) best of wines including DOM with 20/20 rating, first and only of its kind, and wisdom extracts, will be significantly better overall health elixir than SW2. Since it has not been tried, there are as usual no guarantees.

The experiment as previously, became quite costly (the price of 10,000*CAN alone was 120 mil), and King has helped with most of the materials + all of the facilities. He will get 50% of the product, and the other 50% will be sold in the same fashion as Town was recently selling (periodical setting up asks lower than the previous).

(will be added to market soon)


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November 26, 2015, 01:38:21 PM
 #2545

The health of the Magus is declining as everybody else's; but thanks to the help of the Elixir of Life and Happiness he's now able to continue his work. The Magus bows in front of his Majesty's glory, for without his Highness help the "Elixir of Life and Happiness" wouldn't have been able to exist. As his majesty mentioned it's not perfect but it has been proven that it works! I advise every participant to try and enjoy its properties, as it will make them stronger and happier on their everyday lives. More experimentation with materials and spirits will help to give birth to an elixir of Eternal Life (aka: the New Elixir), but I suspect it won't come for cheap.

The New Elixir requires exotic materials that must be brought from abroad for a price that the Magus has not the ability to purchase right now.

The Magus wishes to every citizen health and prosperity. We will communicate again soon.

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November 26, 2015, 02:43:20 PM
 #2546

Quentin Moon's everything must go sale has progressed well, and he now feels confident that his affairs will be in order by the time of the impending health challenge. All gold coins have now sold, and Angus has picked up assorted bargains. :-)

For previous kindness, Quentin would like to donate some items to the prince-bishop. Is there a list of usernames to enable gifts?

Just two remaining items for sale:
1) A rare, ancient, and most elaborate gold medal (100 CKG) [GOO-48]
2) A desirable, very centrally located house on a 300 sqm plot (ripe for redevelopment) [1-N-H3]


Q
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November 26, 2015, 03:03:53 PM
 #2547

Quentin Moon's everything must go sale has progressed well, and he now feels confident that his affairs will be in order by the time of the impending health challenge. All gold coins have now sold, and Angus has picked up assorted bargains. :-)

For previous kindness, Quentin would like to donate some items to the prince-bishop. Is there a list of usernames to enable gifts?

Prince-Bishop is char 2.

Quote
Just two remaining items for sale:
1) A rare, ancient, and most elaborate gold medal (100 CKG) [GOO-48]
2) A desirable, very centrally located house on a 300 sqm plot (ripe for redevelopment) [1-N-H3]


Q

As for GOO-48, that is the Architecture Medal 5th place for the construction to the 1-C-A4 lot (winner: Casino CryptoKnight). 115 years old. I donated it, so am happy to get it back, or buy it at gold price (100mil), or even better it can be donated to the CryptoMuseum of SirJacket (char 31).

As for the lot, a few years ago 1-N was assigned Open-Air Museum, so new building is not possible. Royal House is always interested in 1-N so if no other bids come, you can ask Zechariah (char 36).

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November 26, 2015, 03:18:59 PM
 #2548

OK, I gave the items to CHURCH (hope that works). Sold the Gold medal to Jacket (for the museum). Only the house/land remains. Open air museum sounds good.
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November 26, 2015, 04:03:06 PM
 #2549

Coinshop has updated all bids and is now willing to buy any gold coin (GOC) for 1.0-1.3 mil/CKG. A great way to:
- quickly make some cash
- dump a huge amount of gold without changing the price (the fixed price bids total 8,940 CKG).

Soon also the coinshop asks will be updated. The challenge is to make a script that prices them correctly and is able to place the order for the right amount,  without the information how many units Coinshop has Wink

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November 26, 2015, 07:12:56 PM
 #2550

Zenon: SW3 (1616)
The experiment as previously, became quite costly (the price of 10,000*CAN alone was 120 mil)

The ensuing 10,000 CAN buy for SW3 triggered another spike in CAN prices as Saddam rushed to buy back as much CAN as possible.

Current CAN price is 29,999!

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November 27, 2015, 07:35:34 AM
 #2551

Zenon: SW3 (1616)
The experiment as previously, became quite costly (the price of 10,000*CAN alone was 120 mil)

The ensuing 10,000 CAN buy for SW3 triggered another spike in CAN prices as Saddam rushed to buy back as much CAN as possible.

Current CAN price is 29,999!
I'm running out of CAN, but if you buy 42 more from me @ 17800, I'll gift you one CT1614 - In can we trust Bronze/Copper.

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November 27, 2015, 12:45:23 PM
 #2552

I'm running out of CAN, but if you buy 42 more from me @ 17800, I'll gift you one CT1614 - In can we trust Bronze/Copper.

I bought your CAN!
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November 27, 2015, 12:57:05 PM
 #2553

I'm running out of CAN, but if you buy 42 more from me @ 17800, I'll gift you one CT1614 - In can we trust Bronze/Copper.

I bought your CAN!
OK. It goes to you then Smiley

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November 27, 2015, 01:00:25 PM
 #2554

I'm running out of CAN, but if you buy 42 more from me @ 17800, I'll gift you one CT1614 - In can we trust Bronze/Copper.

I bought your CAN!
OK. It goes to you then Smiley


You can use command:
give ct1614 1 17

Thank you for the trade!
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November 27, 2015, 02:31:03 PM
 #2555

Coinshop gold coins prices updated

FINALLY - King's Coinshop is able to monetize all gold coins (150 items)! We have entered buy orders for 23 instances of each coin, starting at spot price, but some also higher. Since it is very rare that one owner would have more than 20 of a single year*, this practically means that it is possible to sell all your gold coins without slippage at any time!

Also all gold that Coinshop acquires, is listed for sale at ever-lowered markups. Consider for instance the second-oldest coin CR1418E, which admittedly is not rare, but is so old and affordable that it will sooner or later become the staple item in every collection, guaranteeing the steady appreciation: the markup is only 1.09 mil (19%) over spot gold price!! Similar offers abound, so it might make sense to load up on the best of these coins.

* Coins were granted to "new buyers" of gold in 1400-1599 so that each character could get max 20 coins per year, the rest being then "unallocated" and later became mainly HM02B100.


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November 28, 2015, 04:35:26 AM
Last edit: November 28, 2015, 06:59:29 AM by smooth
 #2556

Health challenges

On my high ranking character, I consumed a lot of expensive stuff in each category (even some SW3), some from inventory, some purchased (along with a good amount of MEAT and some VEG). Didn't seem to do much other than enrich the sellers as I still ended up with

Your remaining health challenge is Severe. Your overall health is Good

Lower ranking characters I still made sure to get quite a bit of MEAT along with a bunch of BEER, some wines, and CAN. I skipped the FOIS, elixirs, etc.

Char 1:
Your remaining health challenge is Brutal. Your overall health is Decent

Char 2:
Your remaining health challenge is Brutal. Your overall health is Decent

Should I be preparing funeral invitations?

The last character still has 50 wisdom left but I'm pretty unsure what to do with that, or if it is even worth the money to try to do anything at all.

There was one anomaly where I'm pretty sure the challenge dropped a level, I consumed some more stuff, and it went back up. Perhaps that is intended (overindulging), I'm not sure.

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November 28, 2015, 07:08:46 AM
Last edit: November 28, 2015, 11:27:50 AM by rpietila
 #2557

Quote
The last character still has 50 wisdom left but I'm pretty unsure what to do with that, or if it is even worth the money to try to do anything at all.

Wisdom substances have health as their side effect, and especially CAN is pretty prized now. When farming commoners, it is good to exercise restraint and take the hit rather than spend on stuff that is expensive yet does not have a material effect.

Your remaining health challenge is Brutal. Your overall health is Decent

Sure I be preparing funeral invitations?

As most people know by now, the scale for remainingHealthChallenge is Brutal - Severe - Significant - Moderate - Insignificant - None. Earlier it has been said that if you leave it at "Brutal", you will die in a few years. The other options keep you alive longer, and some have theoretized in IRC that the bulk of the range of outcomes maps to Brutal-Severe, and that getting it to anything else is actually finetuning.

The maximum health is 10,000 points and the new commoner's starting health is quite close to it. Commoner average lifespan is thought to be 45 years which means 30 years of health challenges. During this time the effect of challenges needs to be strong enough to reduce the health to zero. It also means 3% of the commoners should be dying annually (5% of the NPC are dying...)

The average strength of the challenge depends mainly on character's health, it does not depend on level for instance (the rich have better living conditions but also more stressful life with responsibilities). How you alleviate the challenge, is of course easier for the rich.

Everyone can sometimes get an easy challenge that you can reduce to zero or insignificant by consuming stuff like veg/meat, beer and can. These challenges are "cost-efficient" to reduce to none. The older you get, the more likely it is you get a Brutal challenge, which becomes very expensive to deal completely. So it might not be wise to even try.

It is by no means intentioned that everyone would be able to demolish their health challenge every year. The challenge mechanism is designed to make people die in the end.

Every my gamemaster/design decision of destroying stuff has been met with criticism. The earthquake of 1600 was. The plague was. The system that characters die, is the current one. (Even though 75% actually made their challenge to zero, meaning no aging at all this year.) Some have feared that the mortality will cause a large number of players to decide to abandon their character and when faced with the decision to "start over" or "quit", the scale turns to the latter, which could have been avoided by letting the Ancients play forever with their original character. This may certainly happen. But it is like pruning a tree - sometimes you have to cut (or allow the exit) of people who have lost the interest, or perhaps never had the interest to play (just to support the game to get started). The value of the game is proportional to its volume of playing (I believe). In the short term, people exiting lower the asset values, but if the volume of playing stays the same, the asset values get to the previous level quickly, making the dump a good buying opportunity from the hindsight. Also it allows the entry of new, burning players, at reduced rates. And I have to repeat that my current calculation based on 10+ managed characters is that the price you pay at the current scripts for keeping a 200+ year old character alive forever is $30 per month so this option is very much there for everyone interested!

Quote
There was one anomaly where I'm pretty sure the challenge dropped a level, I consumed some more stuff, and it went back up. Perhaps that is intended (overindulging), I'm not sure.

I'll check this one. I got a similar report. It is possible to recreate the effects so you don't need to do anything if you have already consumed "enough" and just feel that the UI text is parsed incorrectly.

The health challenge of 1615 ends 40 hours from now. It seems it is right now not even working properly, the consumes did not cause entries in the remainingHealthChallenge table. It is easy to fix, so please wait a few hours until it is fixed before consuming. We will test the health_challenge_change script after that so please everyone consume what you have to, until that deadline, and do NOT consume after that because likely the health benefit goes to dev_null yet your quota is reduced. Until I say 1616 is ready.

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November 28, 2015, 12:13:26 PM
 #2558

Year Change to 1616 (update 4)

- Building dividends fully paid

- New gold and silver coins created:
CR1615A - mintage 20, based on activity
CR1616A - will be distributed based on total exp so far, from virgin gold (mintage unknown yet)
CR1615E - (not exist; the market cannot bear too many of these coins as they are getting expensive)
CR1616E - mintage 16. For sale soon in Agora.
CS1615E - mintage 280. Will be dumped to the market in Agora same way as eg. SW3 is doing right now
CS1616E - mintage 20. Collectible.

Advance warning: silver conversion price is defined in terms of gold midprice. The current rate 1 IC = 2 CKS corresponds to 800,000 m/CKG. The next rate 1 IC = 1 CKS corresponds to 1,600,000 m/CKG. We have been over the midpoint already, especially in geometric terms. It is possible any time now, for silver conversion rate to reset to 1:1, making silver double as expensive as now, and when the rate is changed, it is unlikely to come back.


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November 28, 2015, 12:24:52 PM
 #2559

Year Change to 1616 (update 4)

Advance warning: silver conversion price is defined in terms of gold midprice. The current rate 1 IC = 2 CKS corresponds to 800,000 m/CKG. The next rate 1 IC = 1 CKS corresponds to 1,600,000 m/CKG. We have been over the midpoint already, especially in geometric terms. It is possible any time now, for silver conversion rate to reset to 1:1, making silver double as expensive as now, and when the rate is changed, it is unlikely to come back.


How could I convert IC to CKS? Is it still possible to convert IC to wine?

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November 28, 2015, 01:35:39 PM
 #2560

How could I convert IC to CKS? Is it still possible to convert IC to wine?

The duty paid module will allow "free conversion". But that's still some time away. Before that there will be short opportunities to convert IC (consume) to this and that, including wine and TS161 (12 CKS silver coins). At any one time, all IC consumed will be spent on the one thing, and then the thing will change. (A "clever" hack until we get the "directed consume").

At least one opportunity to convert 30*IC to 4*TS161 will be arranged before the price changes.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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