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1641  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 12, 2016, 06:43:40 AM
Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Good that we agree.

Quote
Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

I am tentatively proposing that the governance in providing the world would be corporatic, ie. one share => one vote. This model is fair because the value of the voting CK items is about 100k XMR and the aggregate value of everything else in the game is only a fraction of that. If we tinker with the principle, it is likely that CK will not maintain its status as an interesting investment for the investor-minded. It is already the reality that the new players are not able to buy too much simply because it is so expensive. And tricks to distribute the ownership widely don't work: as long as it is given to players for free, they will just sell and buy something that is needed more, or withdraw.

The above issues can be tackled with delayed delivery, such as stock options that come to the player possession only after 1-2 realyears, and therefore encourage long-term play. The other way is to encourage small holdings as we did in the Ancient era with regressive dividend schedule.

The role of the SB is to help the CEO, who calls the shots regarding the project. SB would be nominated by either a "simple majority nominates all" or "1/9 of votes is needed to dominate one" model. The latter was used with Town Council, at least in letter.

The general meeting could be called if a percent (eg. 10%) of CK holders so demand. The board will appoint and remove CEO.

All rules that the CK holders decide (mainly to give protection to the players and limit their own power to increase player trust) should have a supermajority requirement, which could be for instance 2/3, 75% or 90%, or needing to have the majority in two successive meetings.

All this is very basic and used everywhere in corporate world. Having the World governance handled such, allows much more interesting ways to govern the ingame events.


Quote
--What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

CEO appoints GM, who appoints admins. The work that the World does is administrative, so it is good to have clear command structure. If this principle is to be changed, it needs to be changed "at the source" - in the way how the General Meeting votes are allocated. Having multiple opinions in the administrative structure is not a good idea.


Quote
There is an Admin Board, --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

It is not important to address these matters in a constitutional level if it is agreed that the whole structure of admins is centralised under the GM, and that to the CEO and that to the Board and that to the General Meeting. I repeat that in this level, people get paid for their work so efficiency is important and they'll figure out the best ways according to situation.

Inside the game, it's totally different - playing happens for fun - as we'll soon see Smiley

King
The King is an important position because he exists regardless of the World (is not nominated by any shareholder decision). What the king does, we need to see in what level (A...C) he is operating. If he is purely in (C), the office becomes very much like how the player makes it.

To add interest, there could be a senate as well. Senate is reasonable to consist of peers (Earl+) but on the other hand, King appoints them!

One way is to make peerage depend on objective achievements, or at least be possible to be gained so. A method we were using earlier is "CKG-days" that makes holders of large amounts of CKG gain levels when they have owned it long enough (to prevent recycling).

In Clans, to get a fresher start, we could reset the levels (while allowing the House of rpietila in Tavastia etc. era levels and titles to be used as courtesy titles). This would encourage people to buy CK, or do other things that are requisites for levelups.

Today, the CK-days concept would translate to approx.: "To become an Earl, you need to own 50 XMR worth of CK for 6 months". Since CK costs 0.01 XMR each, we are talking about 5000*180 =~ 1,000,000 CK-days. This would be scaled to apply to all levels, and used as an alternative, or in connection with other possibilities for levelup.

The violent death / coup / civil war route is available as a GM action. Meaning GM is unable to initiate it but if someone calls for an event solver, it will be solved.

CK ownership and Urban Land will still be protected, since they are great value and allowing them to be robbed "legally" is not a good idea.

Quote from: me
(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)

I still feel that this separation is important to be achieved. Playing the game becomes much more interesting when there is an "outside force" deciding the outcome of the events, even conceptually (since the General Meeting consists of players and even if CEO and GM may not be active players in the distant future, most of the admins will certainly be).

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.

Quote
--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.

Historically, King had the following powers:

Quote from: rules
King's privileges are:

1. Receives the initial gold. <-- has been received
2. Receives the top crop of the land's produce (from Version 4: Economy onwards). <-- I have bought land and built farms and still own them
3. Initially owns (as a fief at least) the land in the Old Duchy (the city area and immediate surroundings) <-- This is recently given to the World
4. Appoints the nobles. <-- still exists
5. May grant titles etc. <-- still exists

In addition, king owns now somewhat massive royal buildings in CryptoTown, including of course the whole of Borough Versailles and the partially-built palace of 5,000 sqm.

So yes, king is a king and can do everything, except not change the Rules (that power belonged to Town Council and their appointed GM, and will be similar in the future).

As for the Laws, this is an important matter because the laws are an ingame thing, and therefore not the domain of the GM-Admin system.

Also ingame taxation is to be discussed. The World will make their collection from NPC upkeep as previously, and ensure that all counties that are not well protected will be burned to the ground soon. But whether king and nobles will tax or subsidy their subjects, is up to discussion.

I will also reply to your longer proposal and pick the salient points in my understanding.

^this, barring any objections or concerns, should be a good starting point for the game's constitution.
1642  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 11, 2016, 11:29:47 AM
this runs on ethereum, i thought u guys might be interested https://youtu.be/o2m7bOMT8r0?t=170

Any way to run it off/into Monero--that's our base of economic opperation
1643  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 11, 2016, 07:20:05 AM
Document base of Crypto Kingdom

Founding document / TOS

I like the idea of the "TOS" to be somewhat "weird" as they currently are. The principle of "sovereign existence" (non-incorporation in the outside world) is essential to my vision of what is CK's place in the sun. As such, there is probably no need for a more fundamental document about principles, because they are words only, so can be written and adhered to voluntarily anyway as long as they are regarded important. Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Our most recent complete Rules btw. are somewhat outdated.

Constitution

Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

There has to be a Gamemaster (GM) and a sufficient number of admins. Also all the corporate functions need to be handled. The CEO handles or appoints people to handle all these roles. --What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

There is an Admin Board, consisting of senior admins. GM leads the activity here. Admins are needed both to carry out GM orders, and actively be available to address player concerns. --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

King passes on his power to the next king. The role of the King is to be an ingame character. There are also Nobles --With this being a game within the game role, I think it's essential to keep it within the confines of the ingame procedure: Oderly Succesion through Heir, Queen (same rules would apply for Queen as King once she takes office), or appointment by King through peaceful abdication; the King can forcefully be removed by Death, Coup, or Civil War. This seems more in line with RPG or strategy game rules and procedures.

(With a recent idea, King could have a term of eg. 10-15 years after which he nominates a successor, or there could be elections for King among princes. Also the possibility to remove the kingship by armed ingame rebellion should be an option.)

So, there would be the following structure of important activity centers:

(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)


It is hard to grasp how the difference between GM and King would go in practice, since the roles have been merged. I am trying to do something like:

GM (via his admin system) decides how things are. Example, in a situation with changelog corruption, he may rule that certain trades are in effect, others not.

King (via his court system) decides how things should be. If the GM decisions are unacceptable from the player level, King can change them.

If the dispute involves the system, the GM will rule. The King cannot make flowers grow or money appear from systemic coffers, those powers are reserved for God, represented by GM. (And actually even GM cannot print M, and issuing more CK can only be done by Supervisory Board/CEO).


So we have 3 levels of powers, but these do not correspond directly to the "separation of powers" doctrine. Or to make them such, all 3 branches should exist in level (C), and levels (A)-(B) from the player character perspective would be Acts of God.

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.


Accounts in the game can be:
- Clans (player accounts)
- Corporations (ingame institutions of various kinds, with ingame owners)
- FOC's (foreign owned corporations, ie investment accounts)

Clans and FOC's are controlled by whomever holds the access to the account. Corporations have a charter determining their ownership and control. They may have ingame stock listed as well.


Certain game items enjoy incorruptibility, which needs to be strictly defined, these are M, CK and urban lands (even the implicit rule in each of these is slightly different)

The items that enjoy protected and (nearly) unchangeable dividends, such as CK, land, and perhaps a few others, may be listed.


World finances
The World is what used to be called "Town", whose collection of funds from the game enables the (A)-(B) level staff to get paid and the game to continue. Also, an important part of the solidity of the game is that it is self-owned via item CK, and that one must be paid enough dividends to uphold its value.

The world collects its funds mainly via NPC salaries, and sales of stock/bonds, land and items. Apart from these, the gameworld runs on ingame items and their production and consumption, without too much need for money.

Having NPC is a prerequisite for doing anything great in the game, and land sales will become a bigger one as the previous unbounded lands of the King passed to World ownership.


TBD, as we agreed.



--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.
1644  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 10, 2016, 05:51:08 PM
As far as Game Play, a more Greek or Roman model might be better as those civilizations had world commerce flowing through them. The Greek archipelago model adds more hegemony, while the Roman model adds more intrigue and stability to the existing power structure.

In the Greek model, the Agememnon-King would be deposed by intrigue, by breaking a covenant/law, or by civil war. Or peaceful succession.

In the Roman model, the Caesar-King would require a rebellion, coup, war, or peaceful succession.

My real world views shouldn't interfere with the quality of the game play, so looking at your proposal, I think it can work as long as there are clear paths for change when it is necessary.
1645  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 10, 2016, 04:23:19 PM
Impeachment serves to avoid armed rebellion, coup, and civil war.
So having it available, makes impeachment less likely to be needed.

Agreed. For a King it would be the DEPOSE option.

New Liberty, would you like to sit on the constitution committee--i feel Zechariah and myself could use a wise Benjamin Franklin to be the voice of pragmatism and consensus.
1646  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 10, 2016, 06:55:44 AM
On the Eve of Battle

The King climbed the ancient tower
and saw the green face of ephors
grip in the shadows for power
that beam--a smile--crooked as chaos
the smile of greed without grit
the hands softness questioned
his bribe thought unfit
so the moon's séanced
a play that we've have called
the mousetrap--how Hamlet
knew madness is not cursed
but sung in spells--we get
that the play doesn't end in death
but within paths untied--for effect
1647  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 10, 2016, 12:49:37 AM
Constitution

Article. I.

Section. 1.

All legislative Powers will be vested in the Senate of CK.

Section. 2.

The Senate shall be composed of Citizens holding 50,000 CK. Each Member only has one vote, but CK may be pooled into a voting account and given to a Citizen for Voting power--only Citizens of CK may be Members of the Senate.

A Senator must be a Citizen of CK for 10 game years.

The Senate will convene yearly in game and approve measures for CEO approval. Once ratified the measure is Law and must be overturned by another Senate vote. Measures will be approved by 2/3rds majority--in the event of a tie, the King will cast the deciding vote.

The Senate will choose their Speakers and other Officers; and shall have the sole Power of CEO Impeachment. When the CEO is tried, the GM will preside: No CEO will be convicted without the Concurrence of 2/3rds of the Members present.

Judgment in Cases of Impeachment shall not extend further than to removal from Office, and disqualification to hold and enjoy any Office of honor, Trust or Profit under CK's juridstiction: but the Party convicted shall nevertheless be liable and subject to Indictment, Trial, Judgment and Punishment, according to Law.

Section. 4.

The Senate will assemble at least once every Game Year, and such Meeting will be in December, unless they legislate that it be held a different month.

Section. 5.

Each Senate will be the Judge of their Elections, Returns and Qualifications of its own Members, and a Majority of each will constitute a Quorum to do Business; but a smaller Number may adjourn from day to day, and may be authorized to compel the Attendance of absent Members, in such Manner, and under such Penalties as each Senate may provide.

Each Senate may determine the Rules of its Proceedings, punish its Members for disorderly Behavior, and, with the Concurrence of two thirds, expel a Member.

Each Senate will keep a Journal of its Proceedings, and from time to time publish the same, excepting such Parts as may in their Judgment require Secrecy; and the Votes of each Memer, at the Desire of one fifth of those Present, will be published for review of the General Population.

Section. 6.

The Senators may receive Compensation for their Services, to be ascertained by Law, and paid out of the Treasury. They shall in all Cases, except Treason, Felony and Breach of the Peace, be privileged from Arrest during their Attendance at the Session of the Senate.

Section. 7.

All Bills for raising Revenue shall originate in the Senate.

Every Bill which has passed in the Senate, shall, before it become a Law, be presented to the CEO; If the CEO approves it, it will be Signed into Law. If the CEO dissaproves of it, the CEO will list objection(s) and send it back to the Senate to be Amended for a new Vote, or dismissed by a Majority Vote. If the Amended Bill passes by 2/3rds Vote, it will go back to the CEO for Approval.

Section. 8.

The Senate shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of CK, (but all Duties, Imposts and Excises shall be uniform throughout CK),
 
To borrow Money on the credit of CK;

To regulate Commerce with FOCs, and among the several Counties, and with the Satalite Organizations;

To establish a uniform Rule of Orginization, and uniform Laws on the subject of Bankruptcies throughout CK;

To coin Money, regulate the Value thereof, and of foreign Coin, and fix the Standard of Weights and Measures;

To provide for the Punishment of counterfeiting the Securities and current Coin of CK;

To establish Communication Channels;

To promote the Progress of Science and useful Arts, by securing for limited Times to Authors, Artists and Inventors the exclusive Right to their respective Writings and Discoveries;

To constitute Tribunals inferior to the GM's Court;

To define and punish Piracies and Felonies committed on the high Seas, and Offences against the Law of Counties;

To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water;

To raise and support Armies, but no Appropriation of Money to that Use shall be for a longer Term than two Years;

To provide and maintain a Navy;

To make Rules for the Government and Regulation of the land and naval Forces;

To provide for calling forth the Militia to execute the Laws of the Union, suppress Insurrections and repel Invasions;

To provide for organizing, arming, and disciplining, the Militia, and for governing such Part of them as may be employed in the Service of the CK, reserving to the Counties respectively, the Appointment of the Officers, and the Authority of training the Militia according to the discipline prescribed by the Senate;

Section. 9.

No Tax or Duty shall be laid on Articles exported from any County.

No Preference shall be given by any Regulation of Commerce or Revenue to the Ports of one County over those of another: nor shall Vessels bound to, or from, one County, be obliged to enter, clear, or pay Duties in another.

No Money shall be drawn from the Treasury, but in Consequence of Appropriations made by Law; and a regular Statement and Account of the Receipts and Expenditures of all public Money shall be published yearly.

Section. 10.

No County shall enter into any Treaty, Alliance, or Confederation; grant Letters of Marque and Reprisal; coin Money; emit Bills of Credit; make any Thing but gold and silver Coin a Tender in Payment of Debts; pass any Bill of Attainder, ex post facto Law, or Law impairing the Obligation of Contracts, or grant any Title of Nobility.

No County shall, without the Consent of the Senate, lay any Imposts or Duties on Imports or Exports--the net Produce of all Duties and Imposts, laid by any County on Imports or Exports, shall be for the Use of the Treasury of CK; and all such Laws shall be subject to the Revision and Control of the Senate.

Article. II.

Section. 1.

The executive Power shall be vested in the CEO of CK. The CEO shall hold his Office during the Term of 100 game years, and, together with the GM, chosen for the same Term, be elected, as follows

Each County shall appoint, in such Manner as the Leadership thereof may direct, a Number of Electors, equal to the whole Number of Citizens of that County--each vote will be tallied in Destroyed M--the number to be determined by the Senate in its first session. The Senate may not Vote on any other Measures until this first item is Passed into Law. A Special Vote will be performed in the Case of the Impeachment, Dissapearance, or Death of the CEO, it will convene at its earliest convience or on the normal schedule of the Senate, who will Declare a New Election to be held--the Town may choose vote at this time for the GM or King to act as CEO, or vote to continue on without a CEO until the Election Results are in--the Majority needed to achieve this Consensus will be the 2nd item to be voted for in the New Senate, and must be Passed into Law before the Senate can Vote on further measures.

The voting will be carried out by Ballot.

No Person except a Citizen of CK, at the time of the Adoption of this Constitution, shall be eligible to the Office of CEO; neither shall any Person be eligible to that Office who has not played the game for 5 Game Years .

The CEO shall, at stated Times, receive for his Services, a Compensation, which is determined by Majority Senate Vote.

Before the Canidate enters on the Execution of the CEO's Office, the Canidate shall take the following Oath or Affirmation:—"I do solemnly swear (or affirm) that I will faithfully execute the Office of CEO of CryptoKingdom, and will to the best of my Ability, preserve, protect and defend its Constitution."

Section. 2.

The CEO shall from time to time give to the Senate Information of the State of the Kingdom, and recommend to their Consideration such Measures as he shall judge necessary and expedient; he may, on extraordinary Occasions, convene the Senate, or with Respect to the Time of Adjournment, he may adjourn them to such Time as he shall think proper; he shall receive Ambassadors and other public Ministers; he shall take Care that the Laws be faithfully executed, and shall Commission all the Adminstrators and Developers of CK.

Section. 4.

The CEO, GM and all civil Officers of CK, shall be removed from Office on Impeachment for, and Conviction of, Treason, Bribery, or other high Crimes and Misdemeanors.

Article III

Section. 1.

The King shall be Commander in Chief of the Army and Navy of CK, and of the Militia of Counties, when called into the actual Service of CK; he may require the Opinion, in writing, of the principal Nobility in each of the executive Departments, upon any Subject relating to the Duties of their respective Offices, and he shall have Power to grant Reprieves and Pardons for Offences within CK, except in Cases of Impeachment.

He shall have Power, by and with the Advice and Consent of the Senate, to make Treaties, provided two thirds of the Senators present concur; and he shall nominate, and by and with the Advice and Consent of the Senate, shall appoint Ambassadors, Grant Titles, and create Orders of Knights.

Section. 2.

The King shall from time to time give to the Congress Information of the State of the Kingdom, and recommend to their Consideration such Measures as he shall judge necessary and expedient; he shall receive Ambassadors and other public Ministers; he shall take Care that the Laws be faithfully executed, and shall Commission all the Officers of the United States.

Section. 3.

The King will be elected by the Senate by 2/3rds Majority and Aproval of the CEO. The King Must be removed by in-game Play, and Cannot be Voted out once Approved--the Senate has the Power to Appoint a Queen by 2/3rds majority and CEO Approval. The King's Death or Succession by Heir will be Triggered by this Event--a di-quest with RPG accepts will engage at this time and determine the success of all outcomes. The King may Request to Activate this Response, or Abdicate the Throne by hand-picked Ascension.

Article IV.

Section. 1.

The GM will be vested in one supreme Court, and in such inferior Courts as the Senate may from time to time ordain and establish. The Judges, both of the supreme and inferior Courts, shall hold their Offices during good Behaviour, and shall, at stated Times, receive for their Services, a Compensation.

Section. 2.

The GM's Power shall extend to all Cases, in Law and Equity, arising under this Constitution, the Laws of CK, and Treaties made, or which shall be made, under their Authority;—to all Cases affecting Ambassadors, other public Ministers and Consuls;—to all Cases of admiralty and maritime Jurisdiction;—to Controversies to which CK shall be a Party;—to Controversies between two or more Counties;—between Citizens of different Counties,—between Citizens of the same County claiming Lands under Grants of different Counties.

In all Cases affecting Ambassadors, other public Ministers and Consuls, and those in which a County shall be Party, the supreme Court shall have original Jurisdiction. In all the other Cases before mentioned, the supreme Court shall have appellate Jurisdiction, both as to Law and Fact, with such Exceptions, and under such Regulations as the Senate shall make.

The Trial of all Crimes, except in Cases of Impeachment, shall be by Jury; and such Trial shall be held in the County where the said Crimes shall have been committed; but when not committed within any County, the Trial shall be at such Place or Places as the Senate may by Law have directed.

Section. 3.

Treason against CK, shall consist only in levying War against CK, or in adhering to its Enemies, giving them Aid and Comfort. No Person shall be convicted of Treason unless on the Testimony of two Witnesses to the same overt Act, or on Confession in open Court.

The Senate shall have Power to declare the Punishment of Treason.

Article. V.

Section. 1.

Full Faith and Credit shall be given in each County to the public Acts, Records, and judicial Proceedings of every other County. And the Senate may by general Laws prescribe the Manner in which such Acts, Records and Proceedings shall be proved, and the Effect thereof.

Section. 2.

The Citizens of each County shall be entitled to all Privileges and Immunities of CK Citizens.

A Person charged in any County with Treason, Felony, or other Crime, who shall flee from Justice, and be found in another County, shall on Demand of the executive Authority of the County from which he fled, be delivered up, to be removed to the County having Jurisdiction of the Crime.

Section. 3.

New Counties may be admitted by the Senate; but no new County shall be formed or erected within the Jurisdiction of any other County; nor any County formed by the Junction of two or more Counties, or Parts of County, without the Consent of the Legislatures of the County concerned as well as of the Senate.

The Senate shall have Power to dispose of and make all needful Rules and Regulations respecting the Territory or other Property belonging to CK; and nothing in this Constitution shall be so construed as to Prejudice any Claims of CK, or of any particular County.

Section. 4.

CK shall guarantee to every County in this Union a Republican Form of Government, and shall protect each of them against Invasion; and on Application of the Legislature, or of the Executive (when the Legislature cannot be convened), against domestic Violence.

Article. V.

The Senate, whenever 2/3rds deem it necessary, shall propose Amendments to this Constitution, or, on the Application of the Legislatures of two thirds of the several Counties, shall call a Convention for proposing Amendments, which, in either Case, shall be valid to all Intents and Purposes, as Part of this Constitution, when ratified by the Legislatures of three fourths of the several Counties, or by Conventions in three fourths.

Article. VI.

This Constitution, and the Laws of CK which shall be made in Pursuance thereof; and all Treaties made, or which shall be made, under the Authority of CK, shall be the supreme Law of the Land; and the Judges in every County shall be bound thereby, any Thing in the Constitution or Laws of any County to the Contrary notwithstanding.

The Senators before mentioned, and the Members of the several County Legislatures, and all executive and judicial Officers, both of CK and of the several Counties, shall be bound by Oath or Affirmation, to support this Constitution; but no religious or political Test shall ever be required as a Qualification to any Office or public Trust under CK.

TLDR: It is a modernization of United States Constitution (staked democracy) with added game features to allow for quicker play--it is quite adaptable and can be forked infinately for increased competition, and defense capability--being early only grants you increased opportuities, but doesn't alow for static pyramid building. A path to County hegemony allows CK to move from the agar.io board to the VR rhizome of evolving autonomous political systems. Once Counties succeed, or secede, they are given the opportunity to engage in a new board or act as a Protectorate of CK. Also, added was a Shakespearean succession model that, while it adds some Chess-play, strategy, and other classic elements--also allows the chance for intrigue and theater--Risto built it, and I added a few tweaks, now we just need a face for this Franchise.
1648  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 08, 2016, 05:41:17 PM
Meeting adjourned

After five hours of discussion, debate, and bad jokes, we've decided that the CEO and myself will both draft skeletons of a constitution--these will be to outline powers, separation of powers, limitation of powers of the CEO, King, GM, and TOWN. I've proposed elections for the King--with impeachment powers (likely) given to the TOWN. This role was rather easy to define and amend. The CEO should prove difficult as he/she has a defining hand in all aspects of the game, the GM will likely come under the power of the CEO, and TOWN and King will likely share in the power structure of the game. From a hierarchy standpoint, I assume the structure to look like this:

                 CEO                                               Counties
    
King-TOWN        GM                                              ?
                      
 Citizens     In-game DEV(s)
 
 


I feel these titles can be amended for future generations and the constitution should be light enough to adapt to changing threats and give counties, and developers who use the API, the freedom to create and grow. Much of this is just coming to me now, so it is no way a reflection of what was discussed or what will eventually be the finished constitution--anyone who plays the game, or has an interest in gaming, can chime in with thoughts or details. I plan drafting it out over the next few days, so please indicate what you'd like to see, or not see, in the basic guidelines for CK. I'm particularly interested in questions from Citizens and Counties as the power structure will effect them to no small degree and it is good to create changes now.

--HMC

1649  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 08, 2016, 03:41:03 AM
ORDERS:

Would be similar to knighthoods in that they either go out on quests in groups or alone to perform tasks dictated by the rules of the order. A game to look at would be Dark Souls--I haven't played the new one, but the older versions had great D&D aspects combined with the realism of the Knight's Templar--though I guess you could throw in Monty Python in there just for fun. This would be just a questionnaire page with user defined capabilities--easy to produce, manage and adapt to user specifications.

COVENS:

This would be the equivalent of MAGE class. Quests would be to gather ITEMS [bought, found, produced], and within a group or alone, and CAST spells. Covens would be comprised of different levels of magicians, who could join multiple groups, work alone, or just collect badges. Again, the Dark Souls franchise has this down pat and should be a good guide for development.

Gun-fighters

Hired hands willing to ambush or protect. Lone Clint Eastwood's roaming the West for adventure. Future train robbers and bandits, a desolate landscape of cactus canopy, native fighters, and great vaults guarded by Gatling guns.

Example of an order to create

ORDER of the DRAGON

You would first be asked to decipher an ancient text. Whether this text must be found or is given outright, is up to each branch of the order. Quests would be designed by a HIGHER SECRET ORDER ostensibly the DRAGON. Quests could be treasure/leveling-up/powers. Games to look at would be portal/MGS-V/Assasin's-Creed/Uncharted.


--the value for the counties and CK would be that it creates a user defined experience and can evolve into its own natural state. It creates revenue from land buying, you'd have to live near your coven or order--also creates lasting appeal, replay value, and item sales (probably missing a few more).

Marketing? Would a launch party in Keene be a possibility? http://freekeene.com/reasons-to-move-to-keene/

(just throwing ideas out there)

DUELS (watching Fight Club) and would love to have an MMA-style Dojo where you could train, level-up, and fight--prizes and wagering optional.
1650  Alternate cryptocurrencies / Altcoin Discussion / Re: Which new coins on the market put SECURITY first? on: September 07, 2016, 05:36:25 PM
I don't know a single coin that puts security first at the level bitcoin does. Some people criticize the Core devs for being too conservative when that is precisely a good and strong point that makes bitcoin such a solid software.

They seemed to have missed chain analysis in their analysis.
1651  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 07, 2016, 06:50:43 AM
With the current land situation, I think we are missing the game within the game. There are a great many players who invest all there XMR and let it ride, not because they mismanage the risk, but because they don't even think about it--this part of the game is quite powerful and shouldn't be dismissed, but I think the rules should reflect the various game styles--and some sort of guarantees should be made going forward. The fact that many will have to sell their lands, rather than pay the tax, shows how committed they are to the game financially. I've always kept just enough to keep from getting hooked by turn of events, but for most people this sort of thing is taken care of by insurance IRL. Is there a way to offer insurance for these types of players? I think the random dynamic has a few businesses scared of offering a market solution.

Also, I think personalized monsters/pets would be a nice trade-off, for current game-play, a BIG character with a set amount of points to be divvied out as the player sees fit, they would also get naming rights, and to pick the avatar/pic (back story optional). It could be turned based with Saddam going first for his work on the depository and being the one who dolled out so much for a unicorn.

*Caveat being that these are position based or gifts. (Added 04:47am EST)
1652  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 07, 2016, 05:21:24 AM
Day One:

Seems there is confusion in the streets as everyone evaluates the reality we are facing, the plan to save the Kingdom, and how to move forward.

The combining of CON to CKG should improve liquidity, make XMR part of the value structure, and give us an asset that can be marketed to exchanges--the demand for the latter is intense, so I think a discussion is in order, though any discussion should be prefaced with the knowledge that it WILL result in an action on the topic. Please feel free to express opinions here as I think this concerns the whole kingdom and will say a great deal about our chances for success going forward, as it seems that having an asset on an exchange would have limited some of the damage done by the XMR price spike--though, how much and to what end, will always remain a mystery.

I've heard concerns from CKG ITEM holders about losing ITEM value, I think this should be a very limited concern, but I'm certainly willing to hear more on the topic. My viewpoint is that we (and I hold a lot of collectibles also) are given CK for all the CKG currently held in the item, so GOLD ITEMS should act as SILVER ITEMS going forward, which have retained collectability despite having no value directly attached to the game's performance--we may actually be better off with this scenario as far as being  collectors and CK holders, as their values wont be tied and the markets will allow for more play between their values.

NPCC players have expressed concerns about when the challenge is actually finished, who pays, and do new events nullify that payment? I do not know the rules of the chamber enough to speculate on this, but so far it seems that TOWN is liable to pay for the challenge, that the prize schedule is the same as previous events, and as far I can tell, there are no plans to default on this obligation, someone who knows the situation more intimately should step in, as we need to hash out the details and allay any fears NPPC players may have--my prize of 100mil is relinquished, so that should help, but I do want the medal as I spent a great deal of time on that challenge and think it's only fair that I get at least a token for the accomplishment.

There are more concerns, but taking an informal consensus of the various chambers and interest, I feel these are the ones most pressing.

Your King,

Crichton



Roopatra and smooth, please contact me at your earliest convenience, I think your voices are respected and needed within the context of current events, and your help will be appreciated to no small degree.

1653  Alternate cryptocurrencies / Altcoin Discussion / Re: Beware of so-called "anonymous" coins (XMR, SDC, AEON and DASH) on: September 06, 2016, 06:37:30 AM
@smoothie

Quoting me 101 times would not prove you're the right one here. I'm not attacking your beloved Monero.

About the TA,

A true TA is impossible to be made on Bitcoin, because the market is too volatile. You need to research some specific patterns, which does not apply on Bitcoin. BTC for instance have some average price (seen on Coinmarketcap for example) , but it has big price difference on different exchanges. See what I mean:

BTC-E           BTC/USD      $602.10   
Bitfinex   BTC/USD      $607.70   
BitMEX   BTC/USD      $600.50   
OkCoin Intl.   BTC/USD      $604.28   
Bitstamp   BTC/USD      $599.62   

This would never happen with EURO/USD or USD/GOLD, or whatever. The market needs to be bigger.

I think you are mistaken again. Is it not the job of the trader who uses technical analysis to include volatility in his strategy? Or is your statement all based only on your own experience? Because there are many traders out there who are making money with the present volatility while using technical analysis.

@smoothie. Do you have the numbers and statistics available on how much XMR is accepted in the darknet? For me the rise is more because of XMR speculation because maybe the buying and selling of items with XMR is not that big yet. I could be wrong but I would like to see the numbers and the data to be sure.

What I'm watching is the daily BTC % of total CC transactions--it's small (0.1 a day) but it is a fight. The Dash sucking out was more pronounced, but some still blindly put their faith in mixers--my guess are dealers and vendors win and the XMR starts to circulate at wider and wider dispersal rates.
1654  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 06, 2016, 03:46:12 AM
Analysis of capabilities of the CK system (it took over a year of playing to learn the intricacies of Risto's design, now I want to make a few tweaks and ride this Black Hydra)

It's hard to call it a system--I'd prefer to call it a systems platform capable of launching multiple attacks within the framework of an open source integration system--why don't I call it a system outright --I doubt it can be controlled. When this Hydra is let loose it will spawn into an array of money laundering heads of states. It fears no one because no one can chop off all the heads before they start spawning new heads. You can attempt to blow it to smithereens but since it has liquidity it absorbs attacks with ease--and since it's powered by XMR--it has superior cash qualities-- without the rule of law. You can attempt to change gaming regulations, but it won't have any three heads contained at once. You throw it a bone and let it guard your house.

Where this really gets interesting is when you attach assets within the open source system and bid, sell, and repackage them for a trading experience 24/7 with assets that turn on a dime--coke dealers can sell back options to traders more addicted to gaming than pure Peruvian bliss. This is the Deluezean dream of capitalism that's gotten way too big, way too fast and lost everyone on the speed dial.

What is being done here is the Nietschean now-your-evil-now-your-savior hokus-pokus that redefines generations. This game combines the RISK of financial ruin with the grace of Civilization while letting you drift through the ever changing dynamics of real life converging to a new VR Mad Max economy. This is the market that trades billions and makes legends--play at your own peril.
1655  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 06, 2016, 03:36:54 AM
A portal (I'm not even sure if this the right technical word, but it fits the game and words have lots of relations) that hooks-up the economy with video-streaming would be nice--is there any one working on this? I feel like this would add to roleplaying aspect.

Back to NPC: I think what these new characters would give you are options as to personalize the traits to fit the owner. The County would have rights to the ownership for a kick back to a company or the TOWN, it would adjust depend on the needs. It opens up unique opportunities for CK, the Counties, and the player. Can't stress enough how this will increase PRE desire--because you now know the value of an open franchise-- it has to have open source capabilities, and likely some limitations that can be redone if the County is willing to put in their own time and commitment.

How would you evaluate Plath now, without any changes? Now how would you evaluate Plath if you knew portals could be attached with the possibility of special luxury items personalized for a County's taste? That's the magic--you create incentive for personalization and time commitment--someone has to feed and maintain it. County owners should realize the value and race for first dibs on franchise returns (that stands for portal companies and counties).
1656  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 06, 2016, 03:15:37 AM
Quote

As for a name, I leave that to the People.



Haile Selassie ... make the rastafarians happy ... CAN would moon

If I'm not mistaken, KronicBlazer from the County of Grass has dibs on that title.
1657  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 06, 2016, 01:45:20 AM


The new king woke after a couple hours of sleep--he knew he couldn't get back to sleep and thought of the problems facing the Kingdom--and what to call himself? Which seemed like the most immediate problem despite the enormity of the Kingdom's responsibilities...

I could hear my footsteps echo through its chambers, like the ever present problems: fix the CON/CKG ratio and bring unity to the People's finances , bring in investment to grow and flourish and bring innovation to our lands, to have our lands a beacon of hope for the weary traveler who wanders from the four corners of the globe in search adventure, fortune--

We need to estimate our goal, a general cannot send his men into battle with the right strategy, the right tactics, without first knowing the measure of victory. Without a clear goal, the battle cry is confused before it has begun. Our goal, if we are to be victorious and hold these lands to the promise of our forefathers, will be a $100,000,000 evaluation by this time next year. That is a number I can sleep on, a number that shows that our superior strategy, our superior tactics, and our toughness is the envy of every fighting force in the world, that our reason is sound and our methods pure, and that we have put to good use the arms and valor that destiny has bestowed upon us.

As for a name, I leave that to the People.

My plan is to give all companies that create franchise portals, as PGC did, exclusive rights to their profits until such time as counties open up, and then they can negotiate terms with the counties. This is a plan made with little knowledge of the current rules, so I will put it forward that the constitution should reflect this open source theme in all matters, the state should grow tax revenue through the success of these programs, as they will guide players to our kingdom and grow the user base organically, and in surprising ways.
1658  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 05, 2016, 08:14:46 PM

- -

If the leader of the nation is weak, all evils prey upon the peaceful people. After long and careful meditation, having the best interests of our people in mind, I have decided to abdicate in favor of HE Prince Crichton of Plath.

- -


Ohh, this turn of events came as a surprise at least for me.
Hail to the new King and congratulations!



Thanks, your proposal for an automated voting system is interesting--can anyone provide any feedback on interest or implementation? Also, ArticMine has put forward a proposal of a 75% needed majority vote--please feel free to chime in with any thoughts.

To keep this as cordial as possible, let's dispense with HM on BCT when we are in forum mode--for announcements it's expected, but for strategy and business and debate it seems unnatural. Let's keep it honest, direct, and to the point--and don't shy away from questioning my thought process, I'm smart enough to know that I'm wrong about most everything, but confident enough to live with my short comings. 
1659  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 05, 2016, 04:35:33 PM
This was not an easy choice for me
the game is already in quite good hands
and the Kingdom is filled with more deserving
of the honor of serving CK's lands.
I will try to be a good king, an honest king
and a fair king--the role will not be easy.
I count HM as a friend, his mentoring
has taught us all and fealty
to the state and his vision will remain
the greatest asset of this game.



your humble servant, Crichton
1660  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 05, 2016, 02:10:45 PM
New Start(TM)


I know PJ's extremely busy with the Clans module, but perhaps an in-game voting system could be implemented. It would read a character's CK amount (I take it this will now be implemented as proposed above, which sounds fair enough for me), and CK holders (or possibly even non-CK holders) could propose edicts to construct this constitution. Then with a timer (e.g. few days, a week, or something), characters with CK could vote "1) In favor; 2) Favor with modifications; 3) Not in favor" along with a comment box. A basic in-game survey in other words, with a weighted voting according to CK.

Right now I think we're losing a lot of effort due to merging information from multiple sources (multiple posts, IRC, etc), while such an edict voting system would at least give a systematic in-game mechanic to determine what the consensus is.


A ballot box would be a great feature. How would it be implemented? And could we take opinions on the non-constitutional items in the meantime?

(also figured out that / means per, which is good)
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