MGC Grid Game has Started Congratulations, you've reached the first wall of our game--you may move north, east south or west from this point.
Tombot: go north Last announcement was wrong as you moved east and hit the eastern wall. I struck out east to reflect the available directions. After moving north, you've hit the northern wall and are at the north-east corner of the game board--you may go south or west. Tombot: go west Drone 1: go [south] Drone 2 : go [north] BEAR: attack [kidjim] kidjim barely survives
|
|
|
MGC Grid Game has Started Congratulations, you've reached the first wall of our game--you may move north, east south or west from this point.
Tombot: go north Last announcement was wrong as you moved east and hit the eastern wall. I struck out east to reflect the available directions. After moving north, you've hit the northern wall and are at the north-east corner of the game board--you may go south or west. Drone 1: go [north] Drone 2: go [east] has hit eastern border and may go north, south or west on next move. BEAR: stalk
|
|
|
Anonymint, always had a love/hate relationship with the monero community, but that was never in favor of dash--also, he was mostly friendly with smooth and myself--though there were bad days.
|
|
|
Final Warning before Crypto Kingdom - Ultima/Clans ceases to be supported, causing the loss of all assets there
Whereas,§1. (The pre-announced) Rebellion by the darkness forces started in the 1660s and has continued ever since; §2. Light has not been able to gather their forces, rather has succumbed to the lure of withdrawals and general lethargy; §3. GameMaster position has been in the hands of darkness for an extended time, and has been used to block Light accounts, eg. Zechariah, Coinshop, Soul, LittleFlock, collectively owning more than 50% of the Markka existing; thus preventing a semblance of corporate governance to happen; §4. The blockade of accounts has made it impossible to "pay the debts" since both the ledger and the means to pay have been corrupted and/or rendered unusable; §5. The community has been torn apart in a way that resembles permanent division; So, therefore:§101. It seems the darkness forces have managed to get the upper hand in this conflict, exactly as the Voice prophesied*; §102. CK:Ultima/Clans support by Light will end this month; §103. All assets and liabilities (except M3) of the (blockaded) Light forces will be abandoned in CK:Ultima and resurrected in CK:Universe; M3 will be withdrawn directly from Saddam's treasury (contingent that the treasury is still in Light); §104. Everyone must choose sides: choose Light by voluntarily entering your Character information to the Universe DB. Choose darkness by yielding to the status quo; §105. The game thread "Crypto Kingdom - 1991 Retro Virtual World(City)" (the one you read now) will be locked in 24 hours;§106. The amendments to this ruling and all further communication will be posted to the transitory Game thread. SIGN.HIGH Zechariah Tavastia-rpietila-CK-Universe, etc(x5) thanks all the players for the 282 years together. It is sorrowful to leave so many of you here, but the Universe is unbound by darkness and the show must go on. Whoever decides to be left behind, please enjoy the Most Ancient treasures in the Royal Palaces and drink of the golden cups with gusto. There is so much to say and so little hope that this platform will be enough to carry the message to the desirous and deserving recipients. Good-bye. Wishing to be forever your HIGH;.Z.end * part 8.
Pay your debts.
|
|
|
Gringotts Update:In preparation for Gringotts opening, I've been looking into the commands used to automate market making. buysell: (buysell/command+item_id+max_quantity+buy_max_price+sell_min_price; example "buysell coh 10 445000 925000") This is used to set an a buy-order, which triggers a counter sell-order with the items you just purchased--fun stuff! Be wary of setting the units too high; AFAIK the entire buy-order needs to be filled to set the counter sell-order.
sellbuy: (sellbuy/command+item_id+max_quanity+sell_min_price+buy_min_price; example "sellbuy coh 11 655000 1100000") If you got the buysell command, you probably got this already, so I'll go a bit deeper into the use of this command: use it in conjunction with the other commands to control markets--this game is new, the markets are as tiny as a few rare items to as large as an entire economy made up of interlocking parts. In more general terms, it can be played by any level player. Twenty bucks and you can play market-maker, and if you plan well and take into consideration the risk/reward ratio of proven markets versus new markets, you can do well for yourself when the doors re-open for the consumable markets.
Here's a BUYSELL SELLBUY command creation sheet. My guess is Coinshop uses these commands. https://docs.google.com/spreadsheets/d/1xADbYWdmR58H907fMN78tIl0BykOWhAT9E20L8CfVbc/edit?usp=sharing
|
|
|
Win Gold in Crypto Kingdom Writing Competition
Best Crypto Kingdom Memory One of my earliest and fondest memories is organizing this architectural competition back in 2014. The winner was going to get lot 1-C-A4 for free so long as they pay to build the winning design on the lot. We had 5 contestants and the winner was the Casino. All designs can be viewed here: https://docs.google.com/spreadsheets/d/18-BnmgAThRfDKiLIq0Fi3AFOnk5H2zFjkolTIz04nFI/edit#gid=603258932My own design came in second last, but I still won a nice gold medal! My favorite memory is when I realized Risto was full of fucking shit and we had to fix this game for our god damn selves. Hoorah.
|
|
|
Pirate Bay Treasure HuntGame Board:The BOARD is a 20 * 20 BAY with a 5-square MOUTH that grants safe passage, an ISLAND, and a sunken BOAT with 5,000 CKG in TREASURE. Commands:GO [N,NE,NW,S,SE,SW,E,W] SALVAGE [TREASURE] ATTACK [SHIP " "] DOCK [REPAIRS, WAIT] **After 24 real hours, your ship will be considered docked if no command has been issued. Rules for BOARD:The MOUTH of the BAY is a safe zone--no combat may take place inside this area. It also grants passage back to CK. ISLAND has WOOD for repair and grants 10 HP per turn in repairs if docked--you may be attacked if docked. A MAP may be bought with your current location for 100 SCI without a loss of turn. Each ship has one command per turn. Treasure is sunken and requires a turn to SALVAGE. Treasure remains with any sunken ship until it is salvaged Rules for COMBAT:Combat is turned based, so each round is considered a turn. Turn order is determined by who has a turn left and !d roll. If no player has a turn left, then all turns are determined by !d roll. # of ships each designated 1-X with number rolled determining starting order. Example: 7 ships total. 6 is rolled. Order is 6, 7, 1, 2, 3, 4, 5# of cannons * !d roll determines hit rate. Example: 8 cannons rolls 3 on "!d 8" = 3 hitsCannon damage = -1 HP. Once 0 HP is reached, ship is destroyed. SHIP StatsSH-SMALL: 29 HP, 4 guns SH-CHAR: 38 HP, 6 guns SH-ESC: 43 HP, 4 guns SH-FUBB: 171 HP, 12 guns
|
|
|
RWC Dividend
1 Million M per share--TY
|
|
|
MGC Grid Game has Started
Drone 1: GO [west] Drone 2: GO [north] BEAR: STALK
|
|
|
IC Shop Re-pricingSome of IC shop's pricing was out of date and was changed to reflect current economy. Most things went down, so adjust your bids accordingly. Also, one GEM will be added/removed per game-year, so stock up while they are available. https://cryptokingdom.me/marketplace/ic-shop
|
|
|
MGC Grid Game has Started
Drone 1: go east Drone 2: go east Drone 1: go north Drone 2: go south Updated: a BEAR is being added to the game. Tombot: go east Congratulations, you've reached the first wall of our game--you may move north, east or west from this point. Drone 1: go east Drone 2: go north BEAR: stalk
|
|
|
MGC SHIP GAME "SOON"
Game will start Tuesday. Combat will be in effect, so loss of ships is to be expected. Prize will be in CKG.
|
|
|
SPOIL/CREATE/DIV Round Complete for Production Shares and Civilian NPC
ASKS will need replaced for SPOILed ITEMS (BEER, MEAT, FOIE, SAL, MEAD, VEG). Due to Trade-in Event, no New NPC will be on sale from TOWN (**BREWERs will be available for S-BB holders). Army NPC and Horse's SPOIL/CREATE/PROMOTION Round happens tomorrow.
|
|
|
MGC Grid Game has Started
Drone 1: go east Drone 2: go east Drone 1: go north Drone 2: go south Updated: a BEAR is being added to the game. Tombot: go east Congratulations, you've reached the first wall of our game--you may move north, east or west from this point.
|
|
|
MGC Grid Game has Started
Drone 1: go east Drone 2: go east Drone 1: go north Drone 2: go south Updated: a BEAR is being added to the game. RULES for BEAR: --takes two bullet hits to kill --BEAR action during encounters will be determined by !d roll --commands are STALK, ATTACK, GUARD and RUN --GUARD will only be effected when there is something to GUARD (PIStol or Bag of M) --ATTACK has 50% chance of being fatal --STALK leads to an automatic ATTACK command when BEAR is in range --BEAR is locked into central point with a 3 square radius from that point --STALK lasts until player has left BEAR's area or BEAR has ATTACKed
|
|
|
If you would like to trade-in any of the old NPC that aren't producing for new NPC which are producing, list the NPC you are trading in and what NPC you would like to receive in exchange--it's a simple one for one swap. You can keep the old ones, but there is no plan to use any of the old ones as they merely shuffle a few trait and tax schemes, while applying a level factor of X--basically M, IC and SCI were produced by them with only the ratio and NPC-name changed--there were some bonus functions (as in MANAGER AND ASSISTANT), but the production methods were never fleshed out enough for them to be used uniformly, or without intense ADMIN oversight. Inactive NPC: Artisan, Assistant, Cook, Chef, Engineer, KitchenAid, Manager, Specialist, Waitress Active NPC: Miner, Wor-1 (eventually merged to WORKER), But-9 (eventually merged to BUTLER), Baker, Butcher, Merchant, Scientist, Fisherman, Woodcutter, PTE (other Army NPC are active, but PTE will only be available for trade) Tailors are in limbo atm as the suit system has never been effective and is in need of change. Most likely a CLOTH creation system will be implemented and players can create clothes of varying colors and levels from that basis, but I'm willing to implement any system that makes sense. Personally, I'd like to hand this off to someone who has a high level interest in clothing--as I'd be happy to wear sandals and hoody every day, including funerals and weddings. If you would like to get production before the new year, please have request in by tomorrow. Sunday is production/spoil/create day for civilian NPC, and that is handled early, so any requests should be in by Saturday. OZ would like to swap all his inactive NPC to Wor-1: ASS-1 14 ASS-2 3 ASS-3 4 CHEF-3 7 ENG-5 1 MGR-2 2 MGR-3 4 WOR-2 18 WOR-3 2 total: 55 Only had 1 CHEF-3, so new total of wor-1 is 49. WOR-2 and WOR-3 are still enabled and have bigger payouts than WOR-1, so those are being transferred back--WOR-2 and WOR-3 are not being replaced by town when they SPOIL, but they will produce as long as they exist. So 29 WOR-1 have been created to replace the inactive NPC.
|
|
|
If you would like to trade-in any of the old NPC that aren't producing for new NPC which are producing, list the NPC you are trading in and what NPC you would like to receive in exchange--it's a simple one for one swap. You can keep the old ones, but there is no plan to use any of the old ones as they merely shuffle a few trait and tax schemes, while applying a level factor of X--basically M, IC and SCI were produced by them with only the ratio and NPC-name changed--there were some bonus functions (as in MANAGER AND ASSISTANT), but the production methods were never fleshed out enough for them to be used uniformly, or without intense ADMIN oversight. Inactive NPC: Artisan, Assistant, Cook, Chef, Engineer, KitchenAid, Manager, Specialist, Waitress Active NPC: Miner, Wor-1 (eventually merged to WORKER), But-9 (eventually merged to BUTLER), Baker, Butcher, Merchant, Scientist, Fisherman, Woodcutter, PTE (other Army NPC are active, but PTE will only be available for trade) Tailors are in limbo atm as the suit system has never been effective and is in need of change. Most likely a CLOTH creation system will be implemented and players can create clothes of varying colors and levels from that basis, but I'm willing to implement any system that makes sense. Personally, I'd like to hand this off to someone who has a high level interest in clothing--as I'd be happy to wear sandals and hoody every day, including funerals and weddings. If you would like to get production before the new year, please have request in by tomorrow. Sunday is production/spoil/create day for civilian NPC, and that is handled early, so any requests should be in by Saturday.
|
|
|
MGC Grid Game has Started
Drone 1: go east Drone 2: go east
|
|
|
MGC Share Policy
There are two ways to obtain MGC shares:
1). Buy them.
2). Come up with a game and MGC will give you shares based on the number of players achieved.
MGC awards hmc_ with 2,000 shares based on Grid Game.
|
|
|
|