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Author Topic: (JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX  (Read 212674 times)
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Tacalt
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August 24, 2016, 06:29:06 PM
 #801


So its just a PVP tournament right? Last man standing? Or..

PK Tournament just means it has to do with PVP as you said. It's not always last man standing in the sense it's damage based. There may are usually different types of events where for example I've seen hot-potato like games done where you pass the bomb by hitting another player with a skill shot.
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August 24, 2016, 06:53:10 PM
 #802


So its just a PVP tournament right? Last man standing? Or..

There are many kinds. Generally speaking we use two different terms to discern between events that are skill based (hit or dont hit, your gear wont matter) and ones where your gear and level and stats are important.

Wars run every hour at XX:30 and are all hit based. They will always give you the required weapons or skills or stats needed to compete equally with other players. There's a wide variety of events that it chooses from randomly. These are things like our freeze war, bomb war, team deathmatch, soccer, etc.


Tournaments run much less often, anywhere from daily to only happening once per month. Most of them are weekly events which grants each day of the week something unique to look forward to. The way these events work are each different from eachother but the one unifying factor is that your character's items and stats are important. This includes things like Guild War, Weekly PK Tournament, Capture the Flag, Class PK Tournament and much more.


The Class PK, Weekly PK and Monthly PK tournaments are very similar in terms of how they are played (broken into level groups, can use any items/skills you want, prizes based on your rank inside the event). The difference is when and how often they run, what their rewards are as well as some differences in gameplay. A good example is that the Class PK war separates people into groups based on their profession (trojans only fight trojans for example) where the weekly PK tournament puts all classes into the same event.


Tournaments generally focus their rewards on temporary boosts or bragging rights (titles and halos are very popular with players and dont cause any harm to the economy) where wars focus on giving experience or a special PVP currency which are accumulated over time and traded in for rewards.
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August 24, 2016, 07:21:16 PM
 #803

Hello everyone.   Roll Eyes

My name is fuzzy from Beyond Bitcoin am an advocate of both gaming and blockchain technology.  Gaming communities like mmos are something that have captivated my life for 15 years now and blockchain technology has done the same for over 8.  Many of you here are able to shake your heads and say the same.  Many are not.  But one thing we can all say is that we wield super hero powers over our own value in ways, perhaps, that no other humans who have come before us.   And because of that we have essentially formed a guild of people who are passionate about using it to uplift and help society at large.  I guess the end boss is our own dark side...but that is another discussion.

This project has piqued my interest so it is my intention to ask you to consider RSVPing on the Beyond Bitcoin hangout to talk about Jewels.  Every crypto nerd here please consider joining us, and @thread moderators--Please consider RSVPing and asking those who support your project to upvote it.  I will certainly upvote it if people from this project's community should choose to join and represent.  

Please consider joining us via the following thread: https://steemit.com/beyondbitcoin/@officialfuzzy/guest-signups-beyond-bitcoin-hangout-170-8-26-16-rsvp-to-friday-s-hangout-ask-q-s-suggest-topics-or-promote-your-favorite

All instructions are there to join as a guest speaker, or simply to get into the mumble server (which is free for any coin community to use).  

Thank you for your time and I look forward to (hopefully) giving our audience a chance to learn a little more about Jewels and how blockchains will mix with gaming to provide a powerful combination.  




Hey Fuzzy, we would be more than happy to join you on Beyond Bitcoin to talk about our games and Jewels and we will start the application process later tonight. I'm glad to hear that you have a large interest in both blockchain technology and gaming as this is where our passion now lies as well.

Thanks for your interest in our project and if you have any questions or inquiries before the Beyond Bitcoin event I'd be more than happy to help answer them. I'll be in touch.

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August 24, 2016, 07:30:02 PM
 #804

Hello everyone.   Roll Eyes

My name is fuzzy from Beyond Bitcoin am an advocate of both gaming and blockchain technology.  Gaming communities like mmos are something that have captivated my life for 15 years now and blockchain technology has done the same for over 8.  Many of you here are able to shake your heads and say the same.  Many are not.  But one thing we can all say is that we wield super hero powers over our own value in ways, perhaps, that no other humans who have come before us.   And because of that we have essentially formed a guild of people who are passionate about using it to uplift and help society at large.  I guess the end boss is our own dark side...but that is another discussion.

This project has piqued my interest so it is my intention to ask you to consider RSVPing on the Beyond Bitcoin hangout to talk about Jewels.  Every crypto nerd here please consider joining us, and @thread moderators--Please consider RSVPing and asking those who support your project to upvote it.  I will certainly upvote it if people from this project's community should choose to join and represent.  

Please consider joining us via the following thread: https://steemit.com/beyondbitcoin/@officialfuzzy/guest-signups-beyond-bitcoin-hangout-170-8-26-16-rsvp-to-friday-s-hangout-ask-q-s-suggest-topics-or-promote-your-favorite

All instructions are there to join as a guest speaker, or simply to get into the mumble server (which is free for any coin community to use).  

Thank you for your time and I look forward to (hopefully) giving our audience a chance to learn a little more about Jewels and how blockchains will mix with gaming to provide a powerful combination.  




Hey Fuzzy, we would be more than happy to join you on Beyond Bitcoin to talk about our games and Jewels and we will start the application process later tonight. I'm glad to hear that you have a large interest in both blockchain technology and gaming as this is where our passion now lies as well.

Thanks for your interest in our project and if you have any questions or inquiries before the Beyond Bitcoin event I'd be more than happy to help answer them. I'll be in touch.

Where can I see or listen to you shows?
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August 24, 2016, 07:43:43 PM
 #805

Awesome support team!

Thanks to Felverick especially, for dealing with my stupid ass and getting me back into my account.

Definitely supporting this project now, talk to you guys in game Smiley
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August 24, 2016, 07:46:51 PM
 #806

Awesome support team!

Thanks to Felverick especially, for dealing with my stupid ass and getting me back into my account.

Definitely supporting this project now, talk to you guys in game Smiley

We all make asses of ourselves at some point. I do it all the time Cheesy How did you manage to get locked out of your account, forget password? Great to see you was well looked after by them.
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August 24, 2016, 07:50:26 PM
 #807

Awesome support team!

Thanks to Felverick especially, for dealing with my stupid ass and getting me back into my account.

Definitely supporting this project now, talk to you guys in game Smiley

Was that the confused, lets talk chat?

ICO investor. Miner. Bagholder Extraordinaire!
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August 24, 2016, 08:00:09 PM
 #808

This is one smartly planned ico buy a very smart and talented dev. You have earned my support and I'll be investing 2 btc tomorrow. Watching from here with very high hopes for a future of success.
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August 24, 2016, 08:56:45 PM
 #809

But now I see if it dont reach 200 btc it wont be real. Like jewels wont happen. I think I need to pass because it wont make it. I think its impossible unless a big whale comes and buys it because people who want to invest will not wait. they will just invest but only 41.9 btc invested so far and a thread for weeks. If people support this then it could have 100's of btc already like most other icos.
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August 24, 2016, 09:01:23 PM
 #810

But now I see if it dont reach 200 btc it wont be real. Like jewels wont happen. I think I need to pass because it wont make it. I think its impossible unless a big whale comes and buys it because people who want to invest will not wait. they will just invest but only 41.9 btc invested so far and a thread for weeks. If people support this then it could have 100's of btc already like most other icos.

Its gonna make it. Just invest your btc.  How do you think it gets to 200? And anyway The dev already said a refund may happen if it misses its goal. Its in the first post just go back and read it.

Altitude,
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August 24, 2016, 09:08:08 PM
 #811

But now I see if it dont reach 200 btc it wont be real. Like jewels wont happen. I think I need to pass because it wont make it. I think its impossible unless a big whale comes and buys it because people who want to invest will not wait. they will just invest but only 41.9 btc invested so far and a thread for weeks. If people support this then it could have 100's of btc already like most other icos.

You know with people like you it's mind boggling to me how the fuck you think it's raised even 1 BTC if people thought like you. "Gee, this is a great project with 0 BTC invested, oh but it's goal is 200 BTC? Well shit, it'll never reach that given it's at 0 right now guess I'll pass" and then it stays at 0 BTC. I think it's becoming my daily motto to say at least once a day that reading BCT lowers my IQ.

Not to mention Jewels won't happen if it's not reached? What the fuck are you on about Huh ? The dev has said so many times and it's even in the OP that....
Quote
If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.

So even if we miss the 120k they want and the investors still want the team to continue, they're doing the project. You reading right mate?
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August 24, 2016, 09:43:37 PM
 #812

People seem to enjoy the content updates. Here's a preview of a new premium weapon skin that will be added to Apex later tonight.




The weapon skin will be able to be applied to both blades and swords using premium currency. Heroes will obtain these looks at a later date and will be purchased using jewels. They have no effect on your characters strength but they sure make you look 'pretty' Smiley

But now I see if it dont reach 200 btc it wont be real. Like jewels wont happen

That is incorrect. If the 200 is not raised, we will provide investors with an updated timetable for how long it will take to complete each stage of development using the reduced funds. They will then be able to vote to go ahead with that time line taken into consideration or to cancel at which point all investors would be refunded.

The minimum is in place because it is the amount needed to properly hire a number of developers to assist in the project to allow it to be completed with the timetable we proposed. Obviously less funds means we can hire less people but it doesn't mean the project wouldn't happen.
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August 24, 2016, 09:48:03 PM
 #813

That sword is really cool. That will be added tonight. If I start tonight will I be a high enough rank to use it?

Altitude,
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August 24, 2016, 10:01:40 PM
 #814

Just wanted to say I think this is the best ico offering in quite some time.
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August 24, 2016, 10:11:36 PM
 #815

That sword is really cool. That will be added tonight. If I start tonight will I be a high enough rank to use it?

This is a cosmetic weapon. It has no bonus stats and can be applied regardless of your character's level.

The way it works right now in apex is that when players donate they receive a mix of rewards including 'soul points', VIP Garment boxes, VIP tokens and some in-game currency. This weapon can be purchased using soul points.

Players can trade soul points between them, that way non paying players can still obtain these weapons by purchasing them from someone else who spent money. The style is then bound to your character and can be applied to any sword you then decide to use.

In heroes we'll use a much more user friendly method of simply having a jewels shop where players can turn their premium currency into whatever reward they want.
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August 24, 2016, 10:20:48 PM
 #816

Ready to start Slackin'?

We now have a Slack you can come join and talk to us in! The opening post has been edited at the bottom to now include the link to our slack or to sign up simply visit https://jewels-slack.herokuapp.com/ and you'll be able to join. We're still making minor tweaks but we encourage all of our users to pop in and say hello.

See you on Slack!

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August 24, 2016, 10:22:36 PM
 #817

Ready to start Slackin'?

We now have a Slack you can come join and talk to us in! The opening post has been edited at the bottom to now include the link to our slack or to sign up simply visit https://jewels-slack.herokuapp.com/ and you'll be able to join. We're still making minor tweaks but we encourage all of our users to pop in and say hello.

See you on Slack!

Im already there. Was the 1st, even before Chris I think!
 Grin
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August 24, 2016, 10:32:07 PM
 #818

Ready to start Slackin'?

We now have a Slack you can come join and talk to us in! The opening post has been edited at the bottom to now include the link to our slack or to sign up simply visit https://jewels-slack.herokuapp.com/ and you'll be able to join. We're still making minor tweaks but we encourage all of our users to pop in and say hello.

See you on Slack!

Quiet in there, Just me and mark but I'll check back in a few hours. Its dinner time for me.
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August 24, 2016, 10:35:51 PM
 #819


Coin Information
Total Coins - 20 Million
Algorithm - POS v3
Reward - 0.5 JWL per block
Maturity - 4 Hours
Dev Fund - 1,000,000 JWL
Payapl Reserve Fund - 1,000,000 JWL

Regularly throughout each day, funds invested through user addresses will be sent to the following address and remain there until the end of the crowdfunding: 1MobH7Ugp1aXjiq3dRG8U31F3pBumWb4Q9

For an accurate number of how many has been raised, see the ICO page above.

The sale will end on September 1st, 12:00am UTC (GMT 0:00)

We have a minimum goal of 200 BTC ($120,000.00 USD). It should be noted that we are also seeking means of investment capital outside of Bitcoin Talk as well as negotiating private deals. Discussions regarding private deals and partnerships which will not affect the Jewels ICO or distribution. Strictly speaking, we are looking to have a starting capital of $120,000 or more which will come from the ICO as well as outside investors. If at the end even after factoring in outside investments we have a budget less than $120,000 USD we will first seek to establish a new roadmap for development based on the available budget. Once we know this, we will then publish this information publicly and allow those who invested to vote weighted by their investment on whether we should proceed. If the majority votes "no" implying that they wish to be refunded then Jewels project will not proceed and we will begin the process of issuing a refund of all BTC. On the contrary, if the majority votes "yes" implying they wish to proceed despite the change in timeline which likely implies delayed schedules we will continue distribution and proceed with Jewels as intended.


Jewels Introduction
Jewels (“JWL”) is a virtual currency that will be used throughout the “Pro4Never Network” as it grows. It’s primary value will stem from bitcoin backing and US Dollars.  We would like to stress Jewels will be usable throughout several games that we are developing. Currently, it’s primary use case will be in that of “Apex Conquer” a game that has been created by Pro4Never.

Jewels in “Apex Conquer” have a few use cases such as:
  • Gambling with Jewels vs House
    • Slots, Dice, Blackjack, etc.
  • In game p2p gambling
  • Used to purchase products in game
    • Items
    • Content
    • Features
    • Visual Cosmetics (designs, customization, etc)
    • Tradable for in game currency (p2p trading)

Jewels can be purchased (after the ICO) through two means via bitcoin on the exchanges or through Paypal (See “Paypal Jewels & Maturity”). Since there is a use-case for Jewels in Apex, there will always be a demand hence the market will always have some form of liquidity backing it as users seek to acquire Jewels to use in game. However, there will be other use cases for Jewels in the near future (see “Development”) and because of this we expect the demand for Jewels to increase in time while the supply remains fairly consistent.

Paypal Jewels & Maturity
There will be a reserved amount of Jewels to be sold via Paypal as this is the most common means of purchase that players are most familiar with. The price of Jewels in USD will be derived from the two markets JWL/USD = JWL/BTC * BTC/USD.

Paypal will be used as a proxy for purchasing Jewels off the market. As the reserve of Jewels for paypal purchases depletes funds received via Paypal will be used to purchase bitcoin used to purchase Jewels from the exchanges thereby adding liquidity to the market.

When Paypal is used to buy Jewels, the Jewels will be added to the user’s account on-site and ingame, however these Jewels will be considered “immature” meaning they cannot be traded or withdrawn from the site for 45 days, however can be used in-game (Apex) to purchase items usable on your character. If immature Jewels are used to purchase in-game (Apex) items, the items will be bound to your character and non-tradable without paying a fee unbind them.

The reason for this maturity system is due to the fact money can be refunded on Paypal thus leaving us open to “giving away free money.” As your account builds a more accredited history with the “Pro4Never Network” the duration on Paypal Jewels maturity will be decreased to more lenient values.

Any Jewels purchased via bitcoin are always considered mature since bitcoin and blockchain transactions are irreversible.

Who is Pro4Never?


Hello, I’m Pro4Never (Chris Cook). I’m the owner and lead programmer behind Apex Conquer. I’ve been involved in the game server community for over a decade with my primary focus having been on implementing the best possible content for my players and setting my projects apart through professional player support, consistent releases of new content, updates and bug fixes.

The Pro4Never tag has stuck with me throughout my programming projects, as a gamer tag and as a livestream I hosted for over a year. In the gaming community Apex Conquer one of my projects which has acquired a strong reputation built on reliability and my interest in making sure that the content we release is stuff never before seen in similar games. I also have a long history of moderating on the ElitePVPers website, one of the largest independent gaming forums with over 6 million members.

In the past I’ve released a number of open source game servers, done freelance programming work for other developers and done many years of tech support for various clients. The past year and a half I’ve spent developing and maintaining Apex Conquer. I’ve been able to turn the project into my full time job as well as growing the scope of the project to include 3 different server projects. Later this summer we plan to launch our biggest server yet which is where this Jewels project will be best utilized.


What is Apex Conquer?


Apex Conquer is a game based off a Chinese Fantasy Massive Multiplayer Online Role Playing Game (“MMORPG”) and is entirely free to play (“F2P”). It is an old-school styled game similar to that of Diablo 2 is its visuals, themes and game play feel. The game is focused on player vs. player interaction where players compete via combat to prove who is the best in game as well as improve their characters as they progress further in terms of leveling up and increasing the strengths and defenses of said characters. As this is a player vs. player driven game, items can be achieved through the interaction of killing other players in game (“PKing”).

Apex has successfully been online and running for 18 months while maintaining a healthy profit margin providing a steady income for "Pro4Never" while also being able to cover server costs, maintenance fees, etc. It has over 60,000 lines of code just in its game server code alone; 50,000 registered users and sees nearly 2,000 unique players online each day with about 300-600 players on at any given point in time of the day. The game has successfully demonstrated player retention as many who play tend to play for very long periods times as well they eventually spend money on the game.

There are four classes to choose from depending on your playstyle and over a dozen unique in game player vs player events. The player based is very familiar and accepting of random-number-generated based games. That is luck based games such as slots, raffle draws, etc. which shows promise for a large overlap in the bitcoin world of provably fair gambling.

Why Funds Are Being Raised / Project Rebirth Development


This can be summarized into one simple word: Expansion. The “Pro4Never Network” has been constantly expanding over the last few years. What started with “Redux” has now been broken down into two servers “Apex” and “Triumph” (EU) and soon a new server based off the same game with far more content will be released (“Heroes”) in the upcoming month. Having all these different products is difficult to maintain as one person, but is still possible.

Project Rebirth will be an entirely new game built from ground up which makes it evidently clear that "Pro4never" will need to assemble a team of skilled individuals to create this new game from scratch. While Project Rebirth may be similar in style of game to Apex, it is a completely new game built from ground up and is not a content expansion like “Heroes” is to “Apex” meaning that everything needs to be rewritten. Pro4Never has already shown expertise in the field of game creation and marketing hence Project Rebirth was an inevitable goal.

The most difficult part to developing any game is having a robust client allowing the game to give birth to a beautiful surreal world where a player can become immersed in it. To make this happen Pro4Never will need to put together and fund to build a team. While one individual is not restricted to doing one job, the requirements of this are immense as it requires Unity asset and game developers, web developers, web designers, server administration and as you can see the list goes on. Therefore, this is where a portion of the funds will be spent (on project development).

After the product has been developed, and in-house tested, the next step is public-beta testing.  This is very common in the gaming industry, however it requires hype and awareness about the game being released which brings us to our next important expenditure: advertisement and public relations. Many games such as Blade & Soul, Guild Wars 2 are created with the inherent expectation that many players will (always) be on in specific areas, even at the start of the game. Being able to rely on this gives rise to creating an immersive experience of quests, battles, etc. where you work together with surrounding players making the environment feel more alive rather than needing to explicitly form parties and find teammates. The expectation of players always being around you in main areas allows for a dynamic of events which makes the world feel more real and less repetitive giving birth to an enjoyable player versus environment experience (something that most games lack).

Key points of fund usage: Expansion, advertisement, development, assets/art, web development (gambling, website changes, etc), client development, server development, various tools to simply work (i.e. map editor and other client development tools)

The Numbers
Here are some bullet point metrics about the current game and servers which may give you a grasp on how things are at the financial level
  • The average user is on 1-3 accounts at the same time (doing various tasks)
  • On average 1 in 20 accounts will spend atleast $4.00 (est. 1 in 6 players).
  • Those who’ve paid for things, average out to $80.00 an account (over a year and a half)
  • The most common amount a user will spend is about $25.00 at once
  • At peak revenue, the gross was 8,000.00 - 12,000.00 USD/mo.
  • 250 - 600 players on at any given time
  • Around 2000 unique accounts accessed via logging in each day
  • The new server “Heroes” is expected to increase player count due to its appeal with new content and can therefore be better monetized via Jewels


The game has since shrunk since its peak due to limited scope of availability of the current project "Apex". There is not enough content for players who are “finished” their characters and the more content that is added puts a wider gap between a new player and old players. The new server “Heroes” will launch with a much larger variety of content such as new classes, weapons quests, events and tournaments and many other things that players will be able to spend money on as well as giving old players the chance to start anew. Please see the road map below for more details.

Road Map
Since there are various projects going on, we’ve broken down the road map into sections related to specific projects / tasks.

  • July 2016
    • Jewels
      • Crowdfunding Starts
    • Apex
      • Integration of Jewels (as a currency)
      • Apex’s design is finalized
  • August 2016
    • Jewels
      • Crowdfunding Ends
      • Paypal Processor
      • Standalone (Web) Jewels Gambling Development
    • Apex
      • Integration of Jewels Gambling Games
      • Dice, Slots, etc.
    • Heroes
      • Release of new server “Heroes”
      • Content expansion from “Apex” (Jewels integrated on Release) - New classes, quests, etc.
  • Fall 2016 (Q4)    
    • Project Rebirth
      • Prototype Development
      • Initial Concept Paper Released
      • PR / Discussion / vLogs on Rebirth
      • Begin reviewing resume submissions
  • Winter 2017 (Q1)
    • Project Rebirth
      • Official project development starts

Promotional Material

More to come.



Team Speak: conqueronline.info
Forum: www.apexconquer.com/forum


Your thoughts, ideas and feedback will greatly contribute to the success of our newly launching server Heroes and the concept development of Project Rebirth.
Thank you.

Oh and wanted to say that countdown timer is really cool.
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August 24, 2016, 10:44:47 PM
 #820

Ready to start Slackin'?

We now have a Slack you can come join and talk to us in! The opening post has been edited at the bottom to now include the link to our slack or to sign up simply visit https://jewels-slack.herokuapp.com/ and you'll be able to join. We're still making minor tweaks but we encourage all of our users to pop in and say hello.

See you on Slack!
Wicked I'll join a bit later because Im at a movie right now but slack is a smart move.

Altitude,
Simplicity in everything
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