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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632635 times)
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serje
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January 18, 2015, 09:45:49 AM
 #921

Serje's story


Hello,
In 1500 Serje went on a trip to India with 13 ships and Pedro Alvarez Cabral.
After traveling all over the world from 1500 for a few years(59 more exactly) the household manager Serje is back with great news for the majesty!

He has brought from his travels coffee and tobacco leaves for the king to enjoy!
Also he brought for the library a few copies of the volumes of Talmud witch he saved from being burned in Rome and some other important books witch can't be disclosed yet until The Marquess of Soul checks them out!
He gained a lot of experience as a household manager working for:
    
  • Ivan IV the Terrible who crowned himself as 1st tsar of Moscow between 1547-1550
  • Guru Amar Das until he becomes the Third Sikh Guru in 1552, between 1550-1554
  • Humajun the sultan of Delhi between 1554-1556
  • Queen "Bloody" Mary of England between 1556-1558

Also in his travels Serje took part in some battles
  • 1526 Aug 29th - Battle of Mohács: decisive battle - Hungarian empire conquered by Ottomans led by Suleiman the Magnificent.
  • 1525 Feb 24th - Battle of Pavia: Holy Roman Emperor Charles V's troops beat the French. French King Francois I captured, 15,000 killed/wounded
  • 1516 Aug 24th - Battle of Battle of Marj Dabiq: the Ottoman forces decisively beat the Mamluk Sultanate
  • 1516 Oct 28th - Battle of Yaunis Khan: Turkish forces under the Grand Vizier Sinan Pasha defeat the Mameluks near Gaza
  • 1520 Jan 18th - Christian II of Denmark & Norway defeats Swedes at Lake Asunde

He traveled a lot to help people in need, for example we can mention that in
  • 1531 Jan 26th Lisbon was hit by earthquake; about 30,000 died, and he was there to help
  • 1526 Feb 8th a Heavy storm strikes Dutch coast, many died that awful day but he was there to help the survivors

He also took part in come cultural events such as founding the University of Marburg (Germany) in 1527.


P.S. Why do I have a negative income?

Space for rent if its still trending
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January 18, 2015, 08:12:30 PM
 #922

Serje's story

Hello,
In 1500 Serje went on a trip to India with 13 ships and Pedro Alvarez Cabral.
After traveling all over the world from 1500 for a few years(59 more exactly) the household manager Serje is back with great news for the majesty!

P.S. Why do I have a negative income?


In 1550, we stopped paying salaries to every household manager with more than 50 years of unexplained absences. They were administratively replaced with NPC's of the same value. Now we need to find a way to get this money back to you, the rightful receiver. Perhaps we get to keep both these (in)valuable servants if nobody objects... Wink

(1 million added to "donation" tab meaning your salary)

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 19, 2015, 12:52:07 PM
 #923

The Hypothecary Bank is concentrating on its core business (stuff for SALE)

1-E-E19 (1q, 120 mil)
1-E-E20 (1q, 120 mil) Wanted to own a piece of property 110 m from the Obelisk, 40 m from the Grand Hotel, touching the New Liberty Gardens, 20 m from d'Armagnac street, unburdened of taxes, ... ? Well, now is your chance Smiley

1-E-E49 (2q, 260 mil) This is not as near the Center as the previous ones, but right between the village square and the Culture Square, facing a major street to the west. A solid property in the prestigious Culture Square chapelry (1-E), second only to the 1-C in popularity.

1-SE-V53
1-SE-V54
1-SE-V55
1-SE-V56
1-SE-V57
1-SE-V58 (1 q, 42 mil each) The very heart of the Village has been owned by the bank since inception. We are now ready to sell it in any configuration of lots, surprisingly cheap, considering the location between the square, church, and south gardens. The Old Town is very limited in area, and these are some of the remaining places left to build big, if the pedestrians are not needed, or small - you decide Smiley

To show that we mean business with the sale, -25% off of all these. Winner takes it all (or what he wants..)

Quote
3-C-B9 (4 q, 350 mil) This extremely prime land is selected to be our next branch office, but it's now listed just in connection of this offering, in case a buyer with appreciation towards its special location and properties surfaced.

300 million, and is not going any lower, as it's in the corner, across the street from the newbuilt Palace of Culture & Science, a 2,000-million project.

BUT-4 ... According to the bids, starting from 15 million <- only 15 mil offered, he is one of the three BUT-4 employed by the Bank currently, named Kalev, and he is used to serving the Directorate in the Penthouse suite in the corner.
CHEF-2 ... To the first taker for 8 million
ASS-3 ... To the first taker for 6 million <- GONE.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 19, 2015, 03:05:40 PM
Last edit: January 19, 2015, 08:29:23 PM by rpietila
 #924

pre-pre-ANN: Concerning the changes that shall happen in A.D. 1600


New gold will not be generated to HM_The_King after there is 1,000,000 gold in the game. This ends in 1598.

The online version gold generation will not start until the 1,000,000 gold is first generated. From then, new gold will be generated prorated to the playing time at a rate of $0.025 per hour. No fractional gold, rather it is some kind of a lottery. (Currently about 1 CKG == 90 minutes of play.)

Stone will not be generated as a result of gold staking in 1600 or later, ie. 1600.1 is the last year to get stone. Quarries will continue operating as before.

The passage of time is slowing. This is not yet fixed, but one option is that 1 real-day will correspond to 1 month (probably a month having only 24 days for ease of interface). Therefore, one real-year will be approximately 30 game-years.

Any bonds that extend to over 1600 are given such that their payback is in real-days. The loans the bank will give expire at 1600 the latest, until more information is known.

The online version schedule is changed so that Economy (subgames, pools) comes before Sandbox (user-customizable trollboxes, casinos). This bridges the gap between online and googleDB that is currently quite wide.

The people will start eating and drinking for sustenance, and operating restaurants becomes even more interesting with the new subgames of securing the cheapest and/or best food supplies, with periodical low availability.

Currently all Nobles will need to have their primary town residence in the Old Town. This will probably be relaxed so that the main residence (the main palace in a haw) can be in any borough, as long as a Nobleworthy townhouse (such as Earls' Street-King's Park style) is in the OT.

Nobles Earl/Countess or higher will receive fiefs (taxing rights) in the countryside. So the produce from there is divided between the King and the Nobles, with the peasants getting some also. Once small farming subgame comes (probably not yet, since it requires lots of commoner PC) they will also enjoy the produce. To get fiefs to work properly, significant investments in the land castles and roads may be needed. In these times, taxes were not withheld from salary but needed to be collected with a (show of) force yearly. Keeping standing armies in the countryside becomes thus helpful in the collection of taxes that each noble is rightfully entitled to, and training them or at least the leaders in the City in advance is not necessarily a bad idea.

The people (PC and NPC) will start to get sick and eventually, die. This is a new subgame including formulas how to get sicknesses, how to cure them, and what kind of living is most supportive for longevity. The physical age of the PC is set to their starting age, and it will advance 30 game-years per one real-year. The Nobles who have access to best food, healthy living and medical care, can expect to live approx. 60-80 years old. The commoners and NPC with no such means die in 40-50 years of age. Both groups may die accidentally in any age, or in wars or jousts.

The buildings will start to be taxed by the town. Borough councils will at come point be opened to spend this tax for the public works in the Borough.

Building maintenance

The buildings will also start to require maintenance. The maintenance (unlike tax, or guarding that's already implemented) is a one-time event in a form of a building project. During maintenance, the structural damage may be repaired, additions/changes done, luxuries adjusted, and the whole building becomes "new" for the purposes of some formulas, while retaining the "old" bonuses of the others.

The ancient buildings that have stood for up to 168 years at that point, are assessed for structural damage and given the "repair need" slip.

Structural damage is caused by the following factors:
- age of the building
- width of the low-arch (la-4 is slightly more susceptible than the harmless la-2/la-3)
- large windows (any windows wider than 1 are more susceptible, also if height is 3 or more, on the other hand, repairing windows is cheap, only the window need to be repaired)
- roof gardens (since these rest on the roof, the water leaks can easily deteriorate the roof beneath)
- height of the building (obviously, the taller, the more strain the lower levels get)
- columns (when done correctly, immense vertical load can be concentrated on them, but one crack can lead to a danger of collapse threatening people's life - if such is found, often the whole roof supported by the column needs to be replaced in the process of changing the column. Only recently the "strong columns" started to be made from solid blocks of stone)
- maybe others
- excessive height of the rooms

The following are not as susceptible, or even helpful:
- Colonnades/arcades (Town Hall) they protect the facade somewhat, and are easy to repair
- High-arch (this is constructed at a much higher proficiency than the low arch. If it is supported by walls and not columns, or if they are good, this lasts centuries)
- Pilasters and buttresses (protruding elements of stone from the facade are not only beautiful, they also serve a support function
- Pedestal (serves in keeping the floor dry, and not only that but the foundations of the walls as well)

It is not yet decided how this will take effect, but since the matter is of a great financial importance, we give the estimate that on average the repair cost of 50% of the building cost value of the buildings may be assessed (heavily weighed towards the old and/or risky buildings above). The repairs in most cases are not urgent, and given the new rate of the passage of time, they may often wait for real-months, even years. The purpose is to make the old buildings conform to the new scheme of building deterioration.


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 19, 2015, 10:10:47 PM
 #925

I would like to join the CryptoKingdom, could you please advise as how I can join?

[XMR] Monero
saddambitcoin
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January 19, 2015, 10:15:30 PM
 #926

You can join us in IRC @ ##crypto-kingdom (freenode), or just PM me with your info: what you want your character's name to be, age, male/female.

I also handle the deposits for CK, if you would like to buy some in-game assets, land, or gold just ask me for address and payment ID.

We accept new players!

It is easy to enter the game as a new player! Just ask any of the admins (we are about 10 atm) to add your information in the /CHAR tab:
- BCT nick in column "B" in the new id's starting from 78
- Name in the game in column "C"
- Age of the character at start in column "O"
- Sex in column "R" (coded as Male(1), Female (0))
- Write the current year in the game in column "AD"
- Write "Visitor" in column "S".

A deposit is not required for starting. To get the game going, you can either/or/both ask donations and favors from the nobles who hang around in Freenode ##crypto-kingdom (or this thread), or make the deposit (contact "saddambitcoin" for payment id) and buy stuff.

The cheapest houses in the game are in 2-W chapelry, it is a peaceful area of 13 small houses in their own lots, no land tax. They take you up to Level 4. The already discounted price is 25 million (25 XMR), but as a special giveaway:

- the King is making 10 million off for new players
- the Bank is giving a 10 million loan against the lot (optional, nobody is forced to go in debt).

We purposefully leave raising the 5 million for your imagination Smiley

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January 20, 2015, 11:20:18 AM
Last edit: January 20, 2015, 11:34:16 AM by rpietila
 #927

Triumphal Arch (to be named after some character in an exotic language)

The King has acquired a great lot 1-S-N1, and considers to build a Triumphal Arch on it.

The development would be a 22 m high, 37 m wide and 17 m thick Arch-shaped building on top of a 8 m high pedestal, which actually houses a single, 500+ sqm vaulted room, suitable for various uses from exhibition hall to market, or potato cellar.

(The most ancient Town has rather few halls in 200+ sqm capacity, this would be only the third such one, after the HofM and the NP great hall - of these btw., the first is 7 times larger by volume, and will remain more than twice the size as the Triumphal Arch Hall.)

The floors would be 5 m high with large windows and nice views to the new New Liberty megaprojects, as well as all other directions including the Royal Palace from the highest floor.

By total area it would be about 1100 sqm in high luxury, plus the 500 sqm hall below, and price might be around 1,000 million, plus the lot, which has been acquired over more than a century for the total price of 560 million, plus the stone.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 20, 2015, 07:33:31 PM
 #928

Triumphal Arch (to be named after some character in an exotic language)

The King has acquired a great lot 1-S-N1, and considers to build a Triumphal Arch on it.

The development would be a 22 m high, 37 m wide and 17 m thick Arch-shaped building on top of a 8 m high pedestal, which actually houses a single, 500+ sqm vaulted room, suitable for various uses from exhibition hall to market, or potato cellar.

(The most ancient Town has rather few halls in 200+ sqm capacity, this would be only the third such one, after the HofM and the NP great hall - of these btw., the first is 7 times larger by volume, and will remain more than twice the size as the Triumphal Arch Hall.)

The floors would be 5 m high with large windows and nice views to the new New Liberty megaprojects, as well as all other directions including the Royal Palace from the highest floor.

By total area it would be about 1100 sqm in high luxury, plus the 500 sqm hall below, and price might be around 1,000 million, plus the lot, which has been acquired over more than a century for the total price of 560 million, plus the stone.

I want to donate 50.000 stone for the Triumphal Arch Smiley


P.S. Is my name exotic enough?Tongue

Space for rent if its still trending
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January 20, 2015, 08:25:05 PM
Last edit: January 21, 2015, 11:43:19 AM by NewLiberty
 #929

Triumphal Arch (to be named after some character in an exotic language)

The King has acquired a great lot 1-S-N1, and considers to build a Triumphal Arch on it.

The development would be a 22 m high, 37 m wide and 17 m thick Arch-shaped building on top of a 8 m high pedestal, which actually houses a single, 500+ sqm vaulted room, suitable for various uses from exhibition hall to market, or potato cellar.

Prince Joseph would also make a display of donation, or put better, the donation of a display.  In gratitude for His Majesties guidance and protection of Crypto Town.  The specialists strive to make a singularly spectacular view from the Triumphal Arch:

Gerhard is the New Liberty specialist that received HM's favor for his work on the sulfur experiments long ago.  He has worked on a special project to offer up, in celebration of His Majesty's Triumphal Arch:
By using some old ideas with saltpeter, carbon and sulfur in a certain balance as is done for His Majesties cannonade, and with the additions of metal salts to the mixtures, the color of the bursts can be changed.

This combined with some innovations recently described by Conrad_Haas that work surprisingly well.
   
These subjects of His Majesty have practiced for decades launching things through tubes using bursts, as well have the Army Companies in the service of HM's army.  

Now comes the practice of launching tubes through tubes in succession, with bursts, and colored.
It is by His Majesty' foresight and wisdom that he has selected the perfect place to view this practice.


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January 21, 2015, 12:32:34 AM
Last edit: January 21, 2015, 12:46:37 AM by rpietila
 #930

Army changes

Our peaceful times of building are soon coming to an end. Few of the peasants any more remember my good father, the Duke, whose rightful rule had made them submit to the annual gold tribute until 1600.

The rules prompt a change in tax income in 1600, which is just around the corner. Army is probably an essential requirement if we want to continue collecting any taxes from the countryside, this time in the form of potatoes, meat, beer, and foie gras.

At present, the army is supported by individual Nobles (some received nice haws in the Old Town upon their pledge to support), and this is about to continue. Actually, the individual participation is about to be increased even from here. Until now, the King (and later: The Royal CryptoArmy commanded by the King) has taken care of all army costs except the salaries. Our idea now is that the companies would totally be transferred to the command of the Nobles, with their barracks and all, and the Nobles would receive the incomes, and pay the upkeeps.

The ones who currently have Army units in their control get a head start in training, but remember: every Earl+ should arrange some way to collect the taxes from their new fiefs preferably ahead of time, because training of the army is slow.

Code:
7001	The Royal Palace Guard	1446	4	HM The King	General	HM	Royal Palace
7002 The Royal 1st Company 1448 14 HM The King General HM Citadel donjon
7003 The Royal 2nd Company 1458 15 HM The King General HM Royal Palace basement
7004 Warrior Monks 1448 17 The Bishop David, Earl d'Armagnac Major Bishop The Cathedral
7005 The Grand Hotel 1st Company 1464 14 HM The King General GH Grand Hotel basement garrison
7006 The Grand Hotel 2nd Company 1464 10 HM The King General GH Grand Hotel basement garrison
7007 The New Liberty Company 1466 16 The Prince of NL Colonel Marquess S. Barbican
7008 The 3rd Company 1466 14 Lord James Major James NE Tower
7009 The 4th Company 1466 11 Lord James Major James NE Tower
7010 The 5th Company 1466 14 Lord Ale Major Ale Citadel donjon
7011 The 6th Company 1466 11 The Prince of OZ Colonel Karl Citadel donjon
7012 TRA - 1st Cannon Company 1466 14 HM The King General HM Citadel south wall
7013 The H of M Guard 1530 9 HM The King General HM House of Magnificence

It seems that most of the troops are properly situated, and no large changes need to be made. We can consider selling the "NE Tower" to Lord James at a reasonable price (mainly because it's 2 q in the Old Town) if he wants to continue having the troops there.

As the allegiance of troops to the King may be weakened due to the changes, we would also have the Citadel in the exclusive royal guard control. Most of the other troops will anyway soon (1600) be moved to the countryside to ensure smooth tax collection.

Let us know what you think of the proposed changes! Smiley


ADD: A big reason for the change is also that the current DB quite poorly supports the system where the owner of the barracks and the owner of the troops is different, so a great streamlining and Admin Thanks You would result  Grin

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 21, 2015, 01:21:06 AM
 #931

iluvbitcoins and Hokusai are created Barons.


Several people in lower levels have been promoted.


The game is meant to be fun, while challenging of course. I have taken the liberty to concentrate more on what actually matters regarding gameplay than what the published minimums are. For example the whole introduction of clothes was done in 1450 in anticipation of the soon coming online version, where the trollbox color would be one of the few ways to distinguish a noble, a commoner and a visitor. Now the game has progressed to so many other directions that clothes management is left behind. So the existing clothes will soon turn very valuable most ancient collectible items that nobody will wear, and The Jacket Company of North Face will start making expirable nice clothes for the whole town soon. Since lack of clothes was not considered an impediment, many could be promoted.

Reaching the level Baron is easy, you require active gameplay (not that easy yet since there are little non-financial ways to play), financial strength (very easy especially after XMR decline) and time. Any 2 are enough, and if you have all 3, less in magnitude is needed.

Any higher level you need to be primus inter pares, because there are quotas how many approximately should exist, and nearly all aspire for promotions. Making yourself richer does not count (although it is fun). Helping others, creating culture, participating in the advanced gameplay, at the very minimum donating large sums to public organisations, these count.

For example:

The Earl of Ramsey has been promoted Marquess. "The Marquess of Ramsey is a true noble in his playing and activities. Having more people like him would tremendously increase both our Kingdom's outreach and its inner workings."

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 21, 2015, 09:52:35 AM
 #932

Greetings, gentlemen and gentleladies of the Kingdom!

No doubt you have been waiting for an update on the online version with eager anticipation, and I must apologise that updates have not been more forthcoming. With so many moving parts and so much design and effort going into the backend (which is the very heart of the game), it is not always easy to have something visible to show or talk about. Some of the developers have also been on leave at the end of the year, and things are only now starting to return to normal.

One of the key components that gave us a bit of a runaround was IRC integration. We hope to demonstrate this within the next week, but basically we now have a multi-room capable chat engine that backs onto IRC. The advantage is that developers will be able to create interactive components (such as the completely unrelated Tippero bot), and we will still be able to provide internal functionality that is not native to IRC (such as the ability to have a drink, or to tip within Crypto Kingdom, which functionality will not be exposed externally via IRC).

Because of the nature of the game we took a step back towards the end of December and started building out an API, which initially will only be used internally, but later on can be exposed to developers. This is something we had to do at this early stage, as if we started doing it later we would end up with no separation of concerns, and a whole mess of duplicated code. The advantage is that when we do expose parts of the API, the calls that developers will use will be exactly the same API calls we use within the code, so there won't be multiple points of failure. The earliest externally accessible API functions will most likely be read-only access to the various databases, so that developers can build their own sites and webapps with live charts, summaries, logs, overviews, and whatever else.

I'll be sure to update in this thread more regularly now that things have kicked back into full-swing!

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January 21, 2015, 04:26:56 PM
 #933

The Hypothecary Bank is concentrating on its core business (stuff for SALE)

1-E-E19 (1q, 120 mil) 72 mil each!
1-E-E20 (1q, 120 mil) Wanted to own a piece of property 110 m from the Obelisk, 40 m from the Grand Hotel, touching the New Liberty Gardens, 20 m from d'Armagnac street, unburdened of taxes, ... ? Well, now is your chance Smiley

1-E-E49 (2q, 260 mil) 156 mil This is not as near the Center as the previous ones, but right between the village square and the Culture Square, facing a major street to the west. A solid property in the prestigious Culture Square chapelry (1-E), second only to the 1-C in popularity.
To show that we mean business with the sale, -25% off of all these. Winner takes it all (or what he wants..)
Shocked  Shocked SHOCK sale: an additional 15% cut, for the total of -40% discount of the original prices.  Shocked  Shocked

The others have been sold.

Please follow the interesting situation in the RE markets in other places as well. The Prince of NL and Marquess of Sould have listed some places at higher prices, the town, otoh, has lowered her prices a notch Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 21, 2015, 05:15:18 PM
 #934

Greetings, gentlemen and gentleladies of the Kingdom!

No doubt you have been waiting for an update on the online version with eager anticipation, and I must apologise that updates have not been more forthcoming. With so many moving parts and so much design and effort going into the backend (which is the very heart of the game), it is not always easy to have something visible to show or talk about. Some of the developers have also been on leave at the end of the year, and things are only now starting to return to normal.

One of the key components that gave us a bit of a runaround was IRC integration. We hope to demonstrate this within the next week, but basically we now have a multi-room capable chat engine that backs onto IRC. The advantage is that developers will be able to create interactive components (such as the completely unrelated Tippero bot), and we will still be able to provide internal functionality that is not native to IRC (such as the ability to have a drink, or to tip within Crypto Kingdom, which functionality will not be exposed externally via IRC).

Because of the nature of the game we took a step back towards the end of December and started building out an API, which initially will only be used internally, but later on can be exposed to developers. This is something we had to do at this early stage, as if we started doing it later we would end up with no separation of concerns, and a whole mess of duplicated code. The advantage is that when we do expose parts of the API, the calls that developers will use will be exactly the same API calls we use within the code, so there won't be multiple points of failure. The earliest externally accessible API functions will most likely be read-only access to the various databases, so that developers can build their own sites and webapps with live charts, summaries, logs, overviews, and whatever else.

I'll be sure to update in this thread more regularly now that things have kicked back into full-swing!

Sounds great, thanks a lot for the update!
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January 21, 2015, 05:58:42 PM
 #935

The Hypothecary Bank is concentrating on its core business (stuff for SALE)

1-E-E19 (1q, 120 mil) 72 mil each!
1-E-E20 (1q, 120 mil) Wanted to own a piece of property 110 m from the Obelisk, 40 m from the Grand Hotel, touching the New Liberty Gardens, 20 m from d'Armagnac street, unburdened of taxes, ... ? Well, now is your chance Smiley

1-E-E49 (2q, 260 mil) 156 mil This is not as near the Center as the previous ones, but right between the village square and the Culture Square, facing a major street to the west. A solid property in the prestigious Culture Square chapelry (1-E), second only to the 1-C in popularity.
To show that we mean business with the sale, -25% off of all these. Winner takes it all (or what he wants..)
Shocked  Shocked SHOCK sale: an additional 15% cut, for the total of -40% discount of the original prices.  Shocked  Shocked

The others have been sold.

Please follow the interesting situation in the RE markets in other places as well. The Prince of NL and Marquess of Sould have listed some places at higher prices, the town, otoh, has lowered her prices a notch Smiley

SOLD.

For the statistical interest - about average land in 1-E was sold at an average price of 75 mil/q. Land in 1-SE was sold for 32 mil/q.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 23, 2015, 02:06:28 PM
Last edit: January 24, 2015, 12:48:08 AM by rpietila
 #936

The Town decisions - Real boost for the game economy

To tackle the issues that are hindering new player adoption and making the gameplay less fun for existing players, we solved all our problems. Please inform us Councillors if new problems emerge:


We don't have money! (nobody is taking it really, it goes to the town and is distributed to gold holders so these decisions are between different groups, not between players and somebody else(tm))
NPC & other expenses "tax rate" down to 10%

When Services pool, and Servants, were introduced in 1450, the "tax rate" was 50% because it was deemed that many cannot live in the city, so they often take their money out, without benefitting the local economy. Town received up to half of the NPC income then, and the rest was put in the Services pool.

While the NPC housing has proliferated, this rate has come down, to 30% in ~1500 and recently 20% in ~1550. Now it has been taken to 10%. Even this is not really tax, it's just the difference between tourism (+) and remittances (-), so more correctly a balance of payments (the imports, as we know, go to the town as there is no "outside of the gameworld" account that anyone could tap into). When the city is booming, the builders increase the remittances, worsening the balance. As it has cooled down a little in the construction front, the balance has improved.


We still don't have money, and no use for the Science!
RWWC, Royal Windows Works Corp.

The windows are a large cost item in the buildings. Soon, a Royal Windows Works company will be established, and you can buy shares of it with Science points and money. Science will retroactively accumulate from 1550 to whatever is the year that the system is fully implemented. The corp will build large halls where this industry can be operated, and Windows will become items to be bought from this monopoly company. The intention is to keep windows price the same, or increase it only a little, and deliver the monopoly profits to shareholders. The science-bought shares may have restrictions on transfer. Others can be freely traded.

This will be a large company. The windfall monopoly income from the windows is, even at the current level of construction, about 20 million/year. This spells the company valuation of 2,000 mil+.


Getting to own housing is too much of a hassle!
The Town Housing Company (THC(tm))

The town will catalyze the housing front with the following plan:
- The THC is established with Town money. It will be delivered to Town shareholders (goldowners) as dividends as soon as practical. This will be an extra dividend in addition to the gold dividend.
- The aim is to develop "placeholder houses" in areas that are in the first stages of development or where land price is low for some temporary reason. These houses are intended to be quickly built at a low cost, and return a high ROI. When they develop a need of repairs / when the land price increases and prompts for a more important use for the land, they can be sold/demolished, land sold for profit, and new houses built, so the RE portfolio all the time slowly creeps towards the edges of the town.
- The stock of the company could be bought freely, and new shares are emitted as needed (at ~NAV). Also buyback would be effortless and liquid. The company would pay daily dividends.
- No restaurants, hotels, etc in these houses. Just simple rental.
- The houses would be built from a selection of model houses, cutting the Architect cost and saving their time for player projects.


I need Architect/BI!
Roopatra is back

Also she will raise prices! Smiley This is good, because it increases availability. Also Febo is a BI. Trying to ask Asenath or me might not work so well, the former has the 30-million-stone project in 1-S and mine is the Town housing + all royal projects.


Nobody can compete with the professional restaurant owners!  Angry
If you operate just 1 restaurant, you'll get +1 point in Special.

In the cheapest category it matters little, but in midprice and high-end, a +1 is a sought-after thing worth up to millions per year.


There is too little land!
Oh yes, we have noticed - 2 new boroughs will be opened in an instant

It might seem that there's plenty of land, but since the minimum price to acquire new land is 1000 mil/q, it really does no harm to anyone to open up some new. Also the time when stone transport starts to cost you is near. (Many things that make the game interesting in the micro level are there, almost ready to be started, pending other things to be released first.)


We need the online gameplay!
It is coming.

Even when it comes, what we think it helps, is the new player and visitor experience. As a noble who plays Quarry, rest assured that it will still be played in the Google DB for the weeks to come.

The good points with the delayed online version is that our economic structure is so much better thought-of, and we players know the game better and are still interested. This increased trust is shown in the price of gold that hit the new record. Since we have been growing 2.5% daily at a meager growth in new accounts, the "market" has shown that this is exactly what we have needed.

Even I am often indignant that the release is taking 3 times as long as was promised. I should not be. It is doubtful that anyone could have done it much faster. Now we get it cheaper, at only 1.25 times the original price + 8% of all the gold in existence.

Of course, if all this information had been available before the devteam making foolhardy promises, I would have:
- first rejected their much higher realistic quote outright;
- then wasted time in trying to find the guys who both promise and deliver in 3 weeks;
- then need to organize a crowdfunding round for what is not a game yet, just a monologue thread (b/c not having willingness to take all the risk from my pocket, because then I would get the rewards also, and sharing the rewards has been the idea all along);
- then start over with searching for the devs;
- and never having time to develop what is the most important thing in the game; what distinguishes us from the competition: the culture, and the economic engine.

I think we are doing fine, and everyone involved is certainly happy with the result, if (and only Wink ) the game succeeds.


We need a rulebook!
It is coming

HG The Bishop has started a Wikia and is periodically updating it.
Lord sXpher has promised to update it according to my detailed instructions how to do it the best.
The Prince of New Liberty has hinted about making an instructions manual about the subgames.

The thing is, anyone can write these, and they are much appreciated. It's just a fact that the rules are a-changing, and it will always continue to happen. If this disheartens you, don't write a manual nor help others then Wink

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 24, 2015, 12:45:50 AM
 #937


SPECIAL-subgame is opened

- CULture and SCIence now accrue to their respective tabs in Char DB
- SPECIAL tab shows your culture/science institutions
- N9/N8 (gold/silver) NPCs provide culture/science


RWWC, Royal Windows Works Corp.


This company is now established, and we have evaluated that the science required to unlock the advance of "reasonably good quality windows" equals to 1,000 science points. Now, this is good news!

As this is unlocked, the royal monopoly for making windows will be given to the RWWC, and its shareholders will keep the profits that previously went to the usurious foreign merchants from Rouen.

The company has bought the site that HM reserved for it long time ago. (Because the times are bad, HM sold the land actually at a slight loss.) State-of-the-art research center will be built to gain as much science as possible. The shortfall is up to anyone to supply. For supplying science to the project, 1 share of the company will be given per 1 science.

Also, the window-making factory will need to be built. For these purposes, 700 million is raised. The higher the price, the less shares are given out, for the total is 700 million always in this offering. We are sure that the flamboyant profits when the window-making starts are more than enough to cover all future expansion needs.

Current situation:

700 million @ 1.00  HM The King
-----------------------------------------
0 million left

This is a new venture and the profitability scales linearly with the future volume of building. The profitability per window is uncertain at present, we estimate that the production cost is about 35% of the current retail.

Quote
The Town Housing Company (THC(tm))


This company is also established with 2 billion of Town seed funding. It is now valued at 2.1 billion, with 8 blocks of 20 apartments each, enough to supply 10% of the town's NPCs in 1 NPC per apartment (the apartment costs about 50-65k per year to rent so singles can rent their own if they want).

On Sunday, it will be given as dividends, so that 1 share is given per every starting 500 gold. After this, it is possible to purchase shares from the company directly, which will lead to more model1 houses being constructed. Or sell them back.

The company pays dividends daily, currently at about 0.40%.


The centenary celebration of the Royal CryptoArmy

The perpetual requirement to quarter Army troops in exchange for the Army haw in 1-SW is lifted

We have decided in our benevolence that 100 years is enough, and everyone is now free to disband their troops if they like. It is not advisable though, since trained troops are indispensable when asserting control of the lands that you will receive in 1600 as fiefs. On the contrary, further recruiting may be needed for many if not most Earls+.

(The issue arose btw. with the Marquess of North Face when we were negotiating about Grand Hotel army contingent. In our understanding, the -5.7 million per year mandatory payment translates to about 1 billion liability that we were gracious to buy back at a max reduced rate of 0-200 million. The Marquess was on the opinion that the seasoned soldiers were an asset to GH instead. He won.)

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 24, 2015, 03:00:01 AM
 #938

Smiley You can now get Culture from playing the game!  Smiley


The admins have been given the authority to add Culture to every player who actively plays the game, including:
- posting stories in the thread
- helping others in IRC.

The Theatre produces ~10 culture for the employee cost only of 5.7 million/year. You can gain up to 10 culture per year by posting and upholding the culture of the game Smiley


Please note also that the best way to gain shares in the RWWC, which will have the monopoly on windows production and sales, is to set up a research facility of your own! Smiley

(or buy the shares of the company directly in the IPO-auction that is going on!)


Everyone who shared their story when asked some time ago, gets the following:

- 5 culture
- An upgrade for one of their servants, either ASS1->ASS2, ASS2->ASS3, SPE1->SPE2, SPE2->SPE3, WAI->BUT1, BUT2->BUT3

Please ask the admins to do it when you know what you want Smiley


By the way, SPE1 is now freely available Smiley

Smiley  Smiley  Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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January 24, 2015, 09:36:09 AM
 #939

welll i might try to give a loan at this but im not too good into games and playing and then receiveing alt coins and then converting them to btc its prob what is happening here soo i might play but any news on the coin payed the markets atc is this a payed game?

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January 24, 2015, 05:18:18 PM
Last edit: January 24, 2015, 05:37:25 PM by iluvbitcoins
 #940

ohh, nice, I became a Baron!

may I request a haw now? Smiley

I would also like to withdraw moneritos from IAQ quarry to my acc

Looking for a signature campaign.
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