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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 857083 times)
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December 28, 2016, 12:08:11 AM
 #7701

Also might want to take in consideration is how many nodes one is connected to when in combat, the fewer you are connected to the less likely for your destruct to be accepted vs the other guy. (same goes for mining btc, the first guy with his hand up gets answered Smiley

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PS

Hum could SPV mining (which we all are doing .. well most of us) have anything to do with the "cheating", much like Bitman is notorious for with there 1 transaction per block solves..

Basically someone takes an unconfirmed block and mines off it and "moves" first.. just guessing, trying to apply whats going on with 1kb block solves in bitcoin to huntercoin.



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December 28, 2016, 01:15:36 AM
 #7702

There's no miner or node-based cheating going on, guys. I've been playing a while and seen no evidence of that. I think the people insinuating otherwise are either sore losers or trolls. There can be quirks in the system wherein one person's transaction confirms first unexpectedly, though, which is a problem we might tackle in the future. There can also be misunderstandings of the game/blockchain mechanics, which brings me to an interesting point.

When a block is processed, then combat is done first, and movement second after some hunters are already dead.
e.g. if you have a blue hunter 2 tiles away from a red hunter (both are standing still)
Code:
....R..
.......
..B....
then sending "destruct" and a straight move towards the enemy (diagonally) is not a good idea. It's better to attack with a 2 waypoints move (horizontally+vertically)

If a newbie doesn't know this it would look like clear case of cheating to them.

This is really interesting to me because of the implications about Huntercoin's concept of time. One way of interpreting this fact is to say that a chronon is, in a way, not the smallest unit of time in Huntercoin; instead, it contains "steps" or "phases" that happen in order, with some actions clearly happening before others.

It might be more technically accurate to view it another way, though; still thinking about it.

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December 28, 2016, 03:20:55 AM
 #7703


I donwloaded the "all in one" client. It can't run properly on win10 system, " This app can't run on your PC", so is it a compatability problem?


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December 28, 2016, 03:33:24 AM
 #7704

Also might want to take in consideration is how many nodes one is connected to when in combat, the fewer you are connected to the less likely for your destruct to be accepted vs the other guy. (same goes for mining btc, the first guy with his hand up gets answered Smiley

Icon


PS

Hum could SPV mining (which we all are doing .. well most of us) have anything to do with the "cheating", much like Bitman is notorious for with there 1 transaction per block solves..

Basically someone takes an unconfirmed block and mines off it and "moves" first.. just guessing, trying to apply whats going on with 1kb block solves in bitcoin to huntercoin.





yes - if you open port 8398 (iirc) you should see more name_pendings more often and your tx will propagate faster

regarding 1 transaction per block solve - this was happening a while back also with merge mining namecoin i believe - but i think with huntercoin, miners still get a decent chunk from ingame taxes - or did, so would be worth their while mining them. would be good to see what they are getting recently.

Also - the actual balance between what miners get and what you can get playing the game was i rough guestimate by myself originally - and this can be changed if we need to (for whatever purpose).

Best way to play huc is :
assume your move will go in the next block, or the block after. and plan your moves on if either of these can happen.

I've yet to see any move go in the 3rd block..(except during launch with 1000s of txs per block)

i think i agree that the main issue is new players don't understand the mechanics and get frustrated if things don't happen like clockwork

-


I donwloaded the "all in one" client. It can't run properly on win10 system, " This app can't run on your PC", so is it a compatability problem?



i'm using windows 10, are you using windows 10 32bit (if there is such a thing)

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December 28, 2016, 12:02:14 PM
 #7705





I donwloaded the "all in one" client. It can't run properly on win10 system, " This app can't run on your PC", so is it a compatability problem?



i'm using windows 10, are you using windows 10 32bit (if there is such a thing)

Thank you. Yes, I used win10 32bit, so I need to change another 64 bit system.
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December 28, 2016, 02:05:12 PM
 #7706

If all fair and square...
Please explain how killing 2 yellow hunter in this area and should not perish hunter green as in certain place! Height block 1536280+

http://prnt.sc/dovjmp

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December 28, 2016, 02:59:52 PM
 #7707

If all fair and square...
Please explain how killing 2 yellow hunter in this area and should not perish hunter green as in certain place! Height block 1536280+

http://prnt.sc/dovjmp
Heya -
i've checked your screenshot -

There is no problem here.. i have the map player, but it's buggy so i will not release yet -- upon checking >>




in the bottom right of your pic (red square)

i can see you took on the enemy and killed 3 of them - very good...
also - the person you killed is adiytale that you agreed with that people are cheating - the old dominator (now i can see you are dominating a lot too, maybe why he is mad).. so it seems you are accusing each other.

--

in the top left regarding your green - it disappeared because you stayed still on the spawn area. If you "stop" on the spawn area you will bank/camp put. and the coins are refunded.








I donwloaded the "all in one" client. It can't run properly on win10 system, " This app can't run on your PC", so is it a compatability problem?



i'm using windows 10, are you using windows 10 32bit (if there is such a thing)

Thank you. Yes, I used win10 32bit, so I need to change another 64 bit system.


i can build the unity3d in 32bit, but i had trouble crosscompiling the qt for 32bit windows, in ubuntu - maybe someone could help?

here is what I did for 64bit compiling
http://forum.huntercoin.org/index.php/topic,22255.msg26555.html#msg26555

the obvious of swapping out the arch (64) didn't work, - don't have the error messages atm though.

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December 28, 2016, 04:28:17 PM
 #7708

You did not answer the question!

Please, read the question carefully and answer it!

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December 28, 2016, 04:43:10 PM
 #7709

You did not answer the question!

Please, read the question carefully and answer it!


sorry, i don't understand the question then..




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December 28, 2016, 05:33:30 PM
 #7710

https://www.youtube.com/watch?v=NnLSsIrkuHI&feature=youtu.be

i've done a quick crude video for you - first and last time :d

tell me where the issue is

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December 28, 2016, 06:23:26 PM
 #7711

Got a question about the spawn area, the green circle around the coins, i know if we don't move after x amount of blocks we despawn and coins are returned, my question is if we move off it, collect some coins can we  return to the light green circle area and bank,despawn there if we stay long enough, much like when we first start.

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December 28, 2016, 07:01:20 PM
 #7712

Got a question about the spawn area, the green circle around the coins, i know if we don't move after x amount of blocks we despawn and coins are returned, my question is if we move off it, collect some coins can we  return to the light green circle area and bank,despawn there if we stay long enough, much like when we first start.

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yes, the spawn areas also act as banks.

--

there are a couple of bugs in unity that we are looking at atm.

1. coins may show ghosted when they are not ghosted (you can still loot them)
2. some hunters won't spawn if you have a wallet with a large name_list (lots of dead hunters). They will spawn but they may not be visible in the unity client, so they will just become spectator and you will get refunded. could happen randomly also (while playing maybe a hunter will disappear..)

hopefully fixed soon

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December 28, 2016, 07:29:51 PM
 #7713

Well can confirm, the green area are hug bank stops Smiley so begs the question why leave the red stars in game now?

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December 28, 2016, 10:43:56 PM
 #7714

Well can confirm, the green area are hug bank stops Smiley so begs the question why leave the red stars in game now?

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atm they spawn just in/around the coin areas, instead of anywhere on the map like they used to.
They'll probably be modified/changed for the next hardfork




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December 28, 2016, 11:03:07 PM
 #7715

this should fix the unity3d bug if anyone was having it. related to parsing name_list - (hunters not appearing/spawning) - if interested, it was due to alive/dead names in the wallet/name_list

https://mega.nz/#!FRUxgKzT!uM928jcZdZiacqQVtleU7yfURiyEG5Qb0WAlh_Y3RgY

coin ghosting graphics still a bit bugged..

once all gtg i'll update the OP and all links/installers to point to one download page.

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December 28, 2016, 11:45:05 PM
 #7716

I've just built the unity3d client for testing (untested but should work without issue afaik) for other platforms- (you still need a running daemon/qt on the same or another system, along with network access to it)


Android - this will overwrite the live-map from the google play store (i need to change some signatures), and you may need to enable "allow installing from unknown sources", in the settings somewhere
https://mega.nz/#!1BVzwBQS!IBQX_TDkKnG9FDIKETu0iQm8UkRe5HxwRz7XpWeD9sw

MacOS 32bit/64bit (universal)
https://mega.nz/#!xY8SjB5a!1LrajVIUAKspsN2px5Rp9ZqsGVkvmbCgi7wIJiQ5KY4

Linux - Ubuntu - 32bit/64bit (should work on stock ubuntu 14.04-16.04) - may require some additional dependencies on other distros
https://mega.nz/#!JFln3TKY!Jpfxik2a9EXFohp10xAKgJp7vPnhLKqTRXujLqFX1yY

-
If anyone needs for Tizen or something else let me know.
I've got the xcode for ios, but you'll need a jailbroke iphone/ipad and a mac to compile it.

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snailbrain
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December 29, 2016, 12:52:05 AM
 #7717

https://www.youtube.com/watch?v=NnLSsIrkuHI&feature=youtu.be

i've done a quick crude video for you - first and last time :d

tell me where the issue is

@ osya

i noticed in the video, you were the one that died in the bottom right of your screenshot, and your other players on the map are all

ik**

-
in any case, looks fine to me - you just need to time your attacks perfectly - your attack may go in the next block, or the block after


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OSYA
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December 29, 2016, 02:16:32 PM
 #7718

https://www.youtube.com/watch?v=NnLSsIrkuHI&feature=youtu.be

i've done a quick crude video for you - first and last time :d

tell me where the issue is

@ osya

i noticed in the video, you were the one that died in the bottom right of your screenshot, and your other players on the map are all

ik**

-
in any case, looks fine to me - you just need to time your attacks perfectly - your attack may go in the next block, or the block after



Explain...

2 first yellow hunter did not have to die because there was destruct = destruct
A request was submitted to the action at the same time for both teams! But for some reason, it was only one side, mind you twice!
The same situation was observed in the other place. Hunter Green survived, though destruct pressed late!
A scenario very much! But always wins that player (presumably bots) to periodically switching to man the game

Today, for example, this character 6 times left the affected area mysteriously!
And it does not seem to me, and not my ignorance! You know that I play this game with the second day of its existence, and I know well the possible scenarios!
If I had one, it can be used to say that I just went mad and talking nonsense! But you agree with me and see what I see another 5 people, just not all write here!
One of the versions that I assumed outlined MithrilMan! I think this is the right decision, but it is possible that something else is present!

Of course I do not deny that sometimes I make mistakes and I, but in most cases happen mystical things!   It is a fact!!!

snailbrain
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December 29, 2016, 04:11:28 PM
 #7719

https://www.youtube.com/watch?v=NnLSsIrkuHI&feature=youtu.be

i've done a quick crude video for you - first and last time :d

tell me where the issue is

@ osya

i noticed in the video, you were the one that died in the bottom right of your screenshot, and your other players on the map are all

ik**

-
in any case, looks fine to me - you just need to time your attacks perfectly - your attack may go in the next block, or the block after



Explain...

2 first yellow hunter did not have to die because there was destruct = destruct
A request was submitted to the action at the same time for both teams! But for some reason, it was only one side, mind you twice!
The same situation was observed in the other place. Hunter Green survived, though destruct pressed late!
A scenario very much! But always wins that player (presumably bots) to periodically switching to man the game

Today, for example, this character 6 times left the affected area mysteriously!
And it does not seem to me, and not my ignorance! You know that I play this game with the second day of its existence, and I know well the possible scenarios!
If I had one, it can be used to say that I just went mad and talking nonsense! But you agree with me and see what I see another 5 people, just not all write here!
One of the versions that I assumed outlined MithrilMan! I think this is the right decision, but it is possible that something else is present!

Of course I do not deny that sometimes I make mistakes and I, but in most cases happen mystical things!   It is a fact!!!

i know exactly what you are talking about.. but that is just the way the game is.
It happens to me as well.. sometimes to my advantage and sometimes not.

sometimes your transaction will go in the next block and sometimes the block after. You were also being/attacking in 2 places at once.. so maybe you got confused controlling 5 different hunters simultaneously.
I know it's frustrating when you die..

It's best to plan your attacks assuming that your attack may go in the next block or the block after (assume both cases).. if you follow this rule (although more complex) you will not die to the randomness affect of which block your tx goes in.

example - when you attack, move opposite direction at the same time.. this way, if your attack goes in the next block you won't be a sitting duck if their's does not.

you should press the "update" button often (in unity) when in combat so you can see when their destruct is pressed - if you do not press this, it could be they pressed destruct in the block before you did, so you in fact did not press destruct at the same time, even though it may look like you did in the unity-client.


looking at the video it just looks like you were outskilled.. unfortunately you cannot check easily when your tx was sent and when it went in the block - would need to monitor it probably real time and record all the stats.

I've killed 10 hunters with 1 person (ish), due to luck, skill, mistakes by the other player. I never cheated..
I know 3 players who are playing a lot with no issues.

please try what i wrote above though -

Quote
you should press the "update" button often (in unity) when in combat so you can see when their destruct is pressed - if you do not press this, it could be they pressed destruct in the block before you did, so you in fact did not press destruct at the same time, even though it may look like you did in the unity-client.

- i have a feeling that as the dominator is now maybe using the Unity Client , he/she thinks the name_pending check (checking for moves before they go oin the chain) is automatic.. you need to press update for it to check, otherwise it will only check when a block goes in the chain (could be too late).
Quote
I guess we could modify this so it does it every 2 seconds.

Press often in combat > (and make sure "pending" is enabled)


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OSYA
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December 29, 2016, 05:22:08 PM
 #7720

I did not ask to teach me how to play this game! I'm stating a fact-sided game, but not as much as you say may be so, and maybe so ....

I suspect that this is your bots play. Too you reassurance to the contrary, when you are telling the truth! You just simply deny everything and do not want to understand anything.
Although quite the opposite! Once again, I repeat for those who have the brain in the armor, I'm not the first day of play this game!!!!

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