Bitcoin Forum
January 19, 2019, 09:48:13 PM *
News: Latest Bitcoin Core release: 0.17.1 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 ... 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 [388] 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 »
  Print  
Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 857928 times)
The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1222
Merit: 1004



View Profile WWW
January 06, 2017, 07:17:16 AM
 #7741

Imho it's pretty well balanced as it is, the camper (or unlucky passer-by) dies but there is also no incentive to try killing hunters in that way.

I don't really see a problem with the combat rules for newly-spawned Hunters, but I have to point out a flaw in this logic. I have killed many Hunters with my newly-spawned Hunter, despite not getting 100 HUC for doing so, and I did have two incentives:

1. A logical incentive, in that the less Hunters there are in the vicinity, the more newly-minted coins I can collect, myself
2. An emotional incentive, in that I just want to hurt the Dominator

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
1547934493
Hero Member
*
Offline Offline

Posts: 1547934493

View Profile Personal Message (Offline)

Ignore
1547934493
Reply with quote  #2

1547934493
Report to moderator
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction. Advertise here.
1547934493
Hero Member
*
Offline Offline

Posts: 1547934493

View Profile Personal Message (Offline)

Ignore
1547934493
Reply with quote  #2

1547934493
Report to moderator
1547934493
Hero Member
*
Offline Offline

Posts: 1547934493

View Profile Personal Message (Offline)

Ignore
1547934493
Reply with quote  #2

1547934493
Report to moderator
snailbrain
Legendary
*
Offline Offline

Activity: 1736
Merit: 1009



View Profile
January 06, 2017, 05:26:28 PM
 #7742


So ok, you now state that this is wanted, but I don't agree this should work this way, because this is causing confusion in players without adding any value to the game:

If the new player CAN attack, but can't get hit,  why then let him destroy the enemy? I don't understand how that could prevent spawn camping if is just a matter of timing or how can this save some scenario that maybe i'm missing...

- If you are trying to protect the new hunter, how this could help, and anyway why not let take coins from the victim?
- If you are trying to protect from "spawn and attack", why let the new hunter kill the victim?


can you please elaborate how this is balanced in your view, if someone can lose (die) without having a chance to win?


It's about protecting the new hunter who spawns, not the other way around.

If you do not let them destruct, they may never be able to move, because the spawn areas could be camped by hunters who weave on and off the spawn pads. OR just walk around the spawn pads..

If you let them destruct and don't give them coins for doing it, then it should stop anyone attempting to camp the spawns, and also stop people spawning millions of hunters to catch out people banking (although this would be too expensive to do anyway due to the random spawn locations).


Quote
And then a note about all this kind of "hidden rules": If the rule "a new player can't attack as first move" is true, then... anyone doing an attack as a first move should at least (in the client) have a warning/error, or better, the huntercore RPC should validate the moves and tell "no boy, you can't attack" or "if you kill someone, you will get ... nothing!".

There is a bounty if you want to write the rules, but i thought you stopped collaborating on the project..
Everytime i do an attack in a FPS or a game, i don't get a warning, i just need to know the rules of the game. e.g. i don't get a warning that says "if you fire this gun at this object it will bounce back and hit you doing dmg".

Quote
In the previous version, attack was 20 HUC and a similar scenario was when the crown holder tried to attack someone... he just wasted everytime 20 HUC without giving a clue that an attack from the crownholder was just ignored.
This kind of things are perceived as bugs or broken gameplay from players, and is important to take care of this.

Probably the "Crown Holder attack bug" can be fixed better than the "spawn attack bug" because a soft fork is enough to prevent someone waste money and by giving some feedback on the GUIs (unity/qt/wtc..)


1. there is no spawn attack bug. It is working as intended-  there may be some technical bug we have missed of course, but unlikely.

2. the crown, and being able to destruct and it eating your destruct fee - is a minor issue that will be rectified...AND
 the QT DOES  block people from destructing with the crown when using the gametab.. it could have been rectified in third party clients as well very easily if it was causing an issue for users of third party clients.





cheers

honghaisea
Hero Member
*****
Offline Offline

Activity: 896
Merit: 502



View Profile
January 08, 2017, 02:03:21 PM
 #7743

is there any telegram or slack? Huh

The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1222
Merit: 1004



View Profile WWW
January 08, 2017, 04:16:52 PM
 #7744

is there any telegram or slack? Huh

We'll have a Slack very soon. We just don't want to make it public until we've announced a couple surprises  Wink

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
dranster
Hero Member
*****
Offline Offline

Activity: 546
Merit: 500



View Profile
January 08, 2017, 04:19:49 PM
 #7745

is there any telegram or slack? Huh

We'll have a Slack very soon. We just don't want to make it public until we've announced a couple surprises  Wink

pls make a telegram as well guys, it has a very large community

and also there is a mega group with every cryptogroup in it..
easy publicity and marketting there
dranster
Hero Member
*****
Offline Offline

Activity: 546
Merit: 500



View Profile
January 08, 2017, 08:55:45 PM
 #7746

Great job guys..

Looks like development is going on in full swing

http://www.newsbtc.com/2016/12/23/blockchain-gaming-huntercoin-update/?utm_content=bufferfc15f&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Also PR seems to be effective


HUC breakout is nearing

Good Luck team and investors Wink
Icon
Hero Member
*****
Offline Offline

Activity: 788
Merit: 500



View Profile
January 09, 2017, 10:13:04 PM
 #7747

Question, whats the block count when all the coins spawn every 100 blocks? Or is there some math skilz i need to know when to place my huntards Smiley

Icon

wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
January 11, 2017, 02:45:02 PM
 #7748


Question, whats the block count when all the coins spawn every 100 blocks? Or is there some math skilz i need to know when to place my huntards Smiley

It's always on block xxxx500 and on block xxx1000 (when all the ghost coin return to normal), next would be block 1557000

Icon
Hero Member
*****
Offline Offline

Activity: 788
Merit: 500



View Profile
January 11, 2017, 10:19:13 PM
 #7749

Thanks, so another question just wondering how many connections to other peers others are getting, i tried port forwarding to huntercore and still only got max 7 connections, i got a lot of add nodes in config file and still only getting 7 most of the time 5 connections, i know huntercoin doesn't have the same "backbone" as bitcoin does connecting other nodes together. I'll post my add node list see if there anymore to connect too

Icon

addnode=178.32.31.41
addnode=178.62.17.234
addnode=192.81.209.210
addnode=192.99.247.234
addnode=192.241.222.65
addnode=67.225.171.185:8398
addnode=149.210.234.234:8398
addnode=146.0.32.101:5011
addnode=89.70.188.86:8398
addnode=49.1.244.239:8398
addnode=24.141.165.231:8398
addnode=51.254.118.108:8398
addnode=92.3.37.148:8398
addnode=82.200.205.30:8398
privatenode
Newbie
*
Offline Offline

Activity: 23
Merit: 0


View Profile WWW
January 12, 2017, 04:01:12 AM
 #7750

I fully synced my new client , but in game there's only few characters , and not even moving at all.

also i couldn't create any characters, the Game UI says "call game_waitforchange" something like that.

used to put those nodes you listed in my config file. i can do transfer and receive coins by wallet with no problem at all.
Icon
Hero Member
*****
Offline Offline

Activity: 788
Merit: 500



View Profile
January 12, 2017, 04:29:19 AM
 #7751

Well in order to make a toon/hunter you'll need a minimum of 101 huc's in your wallet to start, also the game moves 1 tile per minute, meaning it moves at snail pace. and each move tile to a next is again a minimum of .01 huc's fee per move and will go up higher depending on how many tiles you moving at once.

Thing about this new hardfork you'll spawn right next to coins spawning area meaning you wont have to move far to get some coins and the entire circle around the coins is a  banking area just stand on there for 1 move and deposit the coins to your wallet, staying there more the 1 move and get refunded your 100 huc's too.

Icon



The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1222
Merit: 1004



View Profile WWW
January 12, 2017, 06:29:10 AM
 #7752

I fully synced my new client , but in game there's only few characters , and not even moving at all.

also i couldn't create any characters, the Game UI says "call game_waitforchange" something like that.

used to put those nodes you listed in my config file. i can do transfer and receive coins by wallet with no problem at all.

So the wallet is functioning correctly, but the game is not? I have had this problem in the past, so my immediate suspicion is that you're not using the latest versions. Maybe one of the HUC developers has a better answer, though.

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
Arvydas77
Hero Member
*****
Offline Offline

Activity: 910
Merit: 504


https://www.liquid.com/?affiliate=steAarhm82233


View Profile WWW
January 12, 2017, 02:57:48 PM
 #7753

Let's wait for all features to go on and I assume that 0.001 BTC is not a moon.

Create account on Liquid and get verified. Place a first trade with a minimum value equivalent to USD100. Get QASH!
Please register here: https://www.liquid.com/?affiliate=steAarhm82233
dranster
Hero Member
*****
Offline Offline

Activity: 546
Merit: 500



View Profile
January 12, 2017, 03:01:25 PM
 #7754

Let's wait for all features to go on and I assume that 0.001 BTC is not a moon.

yes..HUC might be the next POT

Currently at around 1300 sats, HUC should be over 10-15k sats this year

Lots of good things coming up Tongue
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
January 12, 2017, 06:50:11 PM
 #7755

Thanks, so another question just wondering how many connections to other peers others are getting, i tried port forwarding to huntercore and still only got max 7 connections, i got a lot of add nodes in config file and still only getting 7 most of the time 5 connections

On most days 9 or 10 connections but today only 7. If you do port forwarding and never get more than 8, then the limit of 8 without port forwarding was saved somewhere, this would be fixed when the node is started with maxconnections=32 at least once. (the old client behaved that way)

jw_industry
Sr. Member
****
Offline Offline

Activity: 328
Merit: 250


View Profile
January 15, 2017, 07:31:17 AM
 #7756

which is the newest client?
The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1222
Merit: 1004



View Profile WWW
January 15, 2017, 09:13:32 AM
 #7757

which is the newest client?

Huntercore, see the OP

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
apesconcert
Member
**
Offline Offline

Activity: 83
Merit: 10


View Profile
January 15, 2017, 09:51:23 PM
 #7758

What happened to the Android/iOS client please? As that would really make a difference I think
OSYA
Sr. Member
****
Offline Offline

Activity: 661
Merit: 255


DATABLOCKCHAIN.IO SALE IS LIVE | MVP @ DBC.IO


View Profile
January 15, 2017, 10:09:13 PM
 #7759

snailbrain
Anyway, I changed my mind! Teach me please how to play against these bots?

What is impossible to me:
1. At bots destruction takes place in the course of 1, 2 and 3 turns! It's not luck, and in any case not a coincidence! They are destroyed as they should be! They all goes according to plan!

2. Unity Client updated blocks (during the bout) 2-3 unit in rare cases after 5. In any case this is not due to poor internet and not because of weak computer!
I see the presence of a new block in the android on the map and other Computers! On my Computers this block is not loaded even after restarting the Unity! The most interesting things that happens during a battle! When there are no fights all runs smoothly!
Delay blocks occurs on the computer on which the battle (playing a few people from multiple computers). Where there are no fights, no delays!

3.Sometimes it happens that a hunter throws in another plane! For example, we have vertical rows of cells 150, I'm going horizontally on the 75th row and throws me into the 74th horizontal and bot kills me!
Question: how moved me?

4. We go with the enemy to each other at a meeting between us a distance of 2 cell destruction and I hit the enemy presses too, but I find myself dead!

I know what you say! We are doing well - it's something you have a problem, you are to blame !!! This policy response!

I must tell you that:

1 times - it was an accident!
2 times - a coincidence
3 times - this pattern!

snailbrain
Legendary
*
Offline Offline

Activity: 1736
Merit: 1009



View Profile
January 16, 2017, 08:08:41 PM
 #7760

snailbrain
Anyway, I changed my mind! Teach me please how to play against these bots?

What is impossible to me:
1. At bots destruction takes place in the course of 1, 2 and 3 turns! It's not luck, and in any case not a coincidence! They are destroyed as they should be! They all goes according to plan!

2. Unity Client updated blocks (during the bout) 2-3 unit in rare cases after 5. In any case this is not due to poor internet and not because of weak computer!
I see the presence of a new block in the android on the map and other Computers! On my Computers this block is not loaded even after restarting the Unity! The most interesting things that happens during a battle! When there are no fights all runs smoothly!
Delay blocks occurs on the computer on which the battle (playing a few people from multiple computers). Where there are no fights, no delays!

3.Sometimes it happens that a hunter throws in another plane! For example, we have vertical rows of cells 150, I'm going horizontally on the 75th row and throws me into the 74th horizontal and bot kills me!
Question: how moved me?

4. We go with the enemy to each other at a meeting between us a distance of 2 cell destruction and I hit the enemy presses too, but I find myself dead!

I know what you say! We are doing well - it's something you have a problem, you are to blame !!! This policy response!

I must tell you that:

1 times - it was an accident!
2 times - a coincidence
3 times - this pattern!

Hi

it depends Osya what is happening.

also if you are talking about the g2 etc type characters on the map.

These ones are probably being controlled by someone using a modifed version of MM client. And i know he is not mining to cause "miner favoritism".

If you look at all the moves here in the memory pool, you can see that this persons move have untidy json :

Code:
[
  {
    "op": "name_update",
    "name": "g1",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      242,\r\n      491,\r\n      242,\r\n      497,\r\n      247,\r\n      498,\r\n      260,\r\n      492\r\n    ]\r\n  }\r\n}",
    "txid": "d22c09053ca61ddc0f8f55f47ddf2c585ee64b9bc4fe743a6d2e8d13c7a7fb7f",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "ik22",
    "value": "{\"0\":{\"wp\":[260,8,258,5,253,2,247,2,247,3,252,11]}}",
    "txid": "7d319d02e84606632d971913f8d29e8cc2fd4fe714cf0b634aaad651b7bd0e5f",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "ik35",
    "value": "{\"0\":{\"wp\":[19,249,9,245,8,244,7,243,6,242,5,241]}}",
    "txid": "86f91d26673f9a2610d86e481482765535f3deb10638447e3dda349b9cd62845",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "ik12",
    "value": "{\"0\":{\"wp\":[245,5,246,5,245,3,245,2,243,3,242,3,249,12]}}",
    "txid": "ef81cbaffdfe108d7315cb71d5729eb03757b422f561d4509fbeaa6532dbdf51",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "r7",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      221,\r\n      136\r\n    ]\r\n  }\r\n}",
    "txid": "ed85f52e1f0b5a652abdaf31f932669445752f66dd12894e1228177a014efb4f",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "b7",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      76,\r\n      433\r\n    ]\r\n  }\r\n}",
    "txid": "8f9099e3b17337e372fa51303775a5ba805c12a2a9f56963380518c72446efd0",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "b1",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      435,\r\n      312\r\n    ]\r\n  }\r\n}",
    "txid": "5e782bd9f7aa92151de5db8f1b985902a8e12e218ed773f400a45ff5562cf02f",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "g7",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      272,\r\n      344\r\n    ]\r\n  }\r\n}",
    "txid": "a4d078b68a7aa7df2a46a610197257cd5096389f5e21fd56fad64f402a18b521",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "g9",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      101,\r\n      218\r\n    ]\r\n  }\r\n}",
    "txid": "798729bab81a9726d101accdbf327e02250fb7666e753e0827229240533db4cd",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "b12",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      97,\r\n      410,\r\n      95,\r\n      409,\r\n      94,\r\n      407,\r\n      95,\r\n      407,\r\n      99,\r\n      411,\r\n      101,\r\n      412\r\n    ]\r\n  }\r\n}",
    "txid": "953ae36c74c6756d6a75a29526b69cc47137d8e5a7e76c428c601b8fcd0f8a8b",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "b8",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      221,\r\n      407,\r\n      220,\r\n      408\r\n    ]\r\n  }\r\n}",
    "txid": "a9b29b126eb16a2f2a5ae7b60a7f0270603025de56d0ba31f07e01baf47c51e7",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "b14",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      336,\r\n      223,\r\n      340,\r\n      227\r\n    ]\r\n  }\r\n}",
    "txid": "951773b3dbab7dec11d53625181c8c4137571f8fdfeb534ad1adb8254a2dc251",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "y1",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      407,\r\n      403,\r\n      406,\r\n      409,\r\n      403,\r\n      410,\r\n      402,\r\n      410,\r\n      402,\r\n      411,\r\n      402,\r\n      412\r\n    ]\r\n  }\r\n}",
    "txid": "1336d8d521168e18f4692d343e739217cce9657ddb8b23e57caf70ba04726334",
    "ismine": false
  },
  {
    "op": "name_update",
    "name": "5",
    "value": "{\r\n  \"0\": {\r\n    \"wp\": [\r\n      9,\r\n      152\r\n    ]\r\n  }\r\n}",
    "txid": "d012f3f47f27129af1cf38c0344933947864564a205c82dcd19a1713af80a319",
    "ismine": false
  }
]

they have "\r\n" and spaces.. this is a known issue caused by MirthilMans client.

http://forum.huntercoin.org/index.php/topic,1970.0.html

Probably MithrilMan has created a bot now that he is using in the game to take over from the last dominator or join forces with him.
Just speculation..

-

Regarding unity client, you must press the "update" button to see new moves in the memory pool. it does not auto check the memory pool for name_pendings.

-

Quote
1. At bots destruction takes place in the course of 1, 2 and 3 turns! It's not luck, and in any case not a coincidence! They are destroyed as they should be! They all goes according to plan!

can you explain what you mean - do you mean one of these bots is destructing every block? if so give us a block number this occured in and character name.

Quote
2. Unity Client updated blocks (during the bout) 2-3 unit in rare cases after 5. In any case this is not due to poor internet and not because of weak computer!
I see the presence of a new block in the android on the map and other Computers! On my Computers this block is not loaded even after restarting the Unity! The most interesting things that happens during a battle! When there are no fights all runs smoothly!
Delay blocks occurs on the computer on which the battle (playing a few people from multiple computers). Where there are no fights, no delays!

check if the block has gone up in the QT client (block number). If it has not it is more than likely a network issue.

Quote
3.Sometimes it happens that a hunter throws in another plane! For example, we have vertical rows of cells 150, I'm going horizontally on the 75th row and throws me into the 74th horizontal and bot kills me!
Question: how moved me?

it';s impossible - unless you had network issue and then it skipped a few blocks.. if you tell us the block number we can check to see if that did happen.
Quote
4. We go with the enemy to each other at a meeting between us a distance of 2 cell destruction and I hit the enemy presses too, but I find myself dead!

this is only possioble if may be your destruct went in first (next block), and his skipped a block.. or some other scenario may be.

-


Quote
I must tell you that:

1 times - it was an accident!
2 times - a coincidence
3 times - this pattern!

I understand your pain, but i don't know what to say.
Maybe download some software which checks your internet connection by constantly pinging an IP address... at least as a start.

Pages: « 1 ... 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 [388] 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 »
  Print  
 
Jump to:  

Bitcointalk.org is not available or authorized for sale. Do not believe any fake listings.
Sponsored by , a Bitcoin-accepting VPN.
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!