Bitcoin Forum
November 20, 2018, 01:00:17 AM *
News: Latest Bitcoin Core release: 0.17.0 [Torrent].
 
   Home   Help Search Login Register More  
Pages: « 1 ... 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 [362] 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 ... 426 »
  Print  
Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 857301 times)
The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1215
Merit: 1003



View Profile WWW
May 09, 2016, 12:40:34 AM
 #7221

Pseudo-anonymity has interesting gameplay implications. I was collecting coins in a dead-end corner of the map when two other Hunters came by from different directions. I assumed they were just passing through or going to fight each other, but it turns out they were both controlled by the same player--he gave very different names so others wouldn't catch on.

I noticed when they turned in unison to trap me. Then they ganged up on me and took all my loot  Embarrassed

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction. Advertise here.
1542675617
Hero Member
*
Offline Offline

Posts: 1542675617

View Profile Personal Message (Offline)

Ignore
1542675617
Reply with quote  #2

1542675617
Report to moderator
MithrilMan
Hero Member
*****
Offline Offline

Activity: 554
Merit: 500

Developer!


View Profile WWW
May 09, 2016, 08:12:32 AM
 #7222

Pseudo-anonymity has interesting gameplay implications. I was collecting coins in a dead-end corner of the map when two other Hunters came by from different directions. I assumed they were just passing through or going to fight each other, but it turns out they were both controlled by the same player--he gave very different names so others wouldn't catch on.

I noticed when they turned in unison to trap me. Then they ganged up on me and took all my loot  Embarrassed

if you play a lot you'll notice that some players have more or less the same name patterns every day, while others uses random names
a way to guess, in my client, if two hunters are controlled by the same player is right clicking on a hunter name in "Cell info" window or "Target" window and press the "Find Teamed Up Hunters", that feature will list all hunters that share the same reward address

of course this works only for hunters that have a reward address set, and it's not so common

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 10, 2016, 09:50:19 PM
 #7223

Pseudo-anonymity has interesting gameplay implications. I was collecting coins in a dead-end corner of the map when two other Hunters came by from different directions. I assumed they were just passing through or going to fight each other, but it turns out they were both controlled by the same player--he gave very different names so others wouldn't catch on.

I noticed when they turned in unison to trap me. Then they ganged up on me and took all my loot  Embarrassed

Seems like there is a new bunch of hunter names and this new player (or perhaps it's only the hidden evil personality of a well known veteran player) is super aggressiv.
Basically playing 12h+ per day and attacking when he has no advantage, just for the attrition. (fees, time, nerves)

And no one can ban him for griefing Grin It's only possible to make the clients better so that a skilled player can defeat foes like this with less effort. Simple autodestruct is no longer really up to the task.

wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 11, 2016, 05:45:04 PM
 #7224


Other than that, I think it's good for mainnet @ 1220000 Smiley


Updated the big gamestate to version 3 (game_sv3.dat, pruned with "prune_gamedb 10000" only 0.5MB) and the windows binaries to be on par with github repo. Everything is set.

Also @ 1220000, an AI market maker will spawn has spawned.

It's 3 pairs now (HUC, Gems, and chronoDollar) If one moves, the others will move too.
Indication for opening that the MM use was 0.09 CRD/gems, but because Huntercoin recuperated a bit for the week, this is now 0.0815


edit: the MM comes with a voting system, and will not actively advance it's limit orders past the point advised by the median vote.
I put this in as an emergency brake, in case of artificial stupidity. (adv_chrono.txt should be self-explanatory how it works)

Imo this is also the definition of the words "voting" vs "motion", similar to the "player are players, and hunters are player characters".
If the result enforces itself then it was a vote.

MithrilMan
Hero Member
*****
Offline Offline

Activity: 554
Merit: 500

Developer!


View Profile WWW
May 15, 2016, 06:56:04 PM
 #7225

FYI, i'm working on a side project linked somehow to huntercoin

I'm goint to create a stand alone game (in Unity, so should be played on Mac and Linux too), with the same huntercoin map/wiggi map as starting point, and "similar" rules, but not using any coins during alpha stage
Similar means that the game will remind somewhat current huntercoin game, but rules will be much different

So it will still be a turn based game, but centralized (i'll build a server to host game/rules) and turns will be fixed and faster, i think something like 20 seconds as a starting point.
I'm not sure if simulating the pending rules or not, i think that as a gameplay issue, pending moves ruins that, but at the same time i'd like to replicate current huntercoin environment because i'd like my game to be somewhat a playground to test new things before implementing them on huntercoin

Anyway my first (alpha) implementation will probably have these features (i'm not yet sure how much i want already change some core gameplay features right now):

- 20 seconds (fixed, no random time block) turns,
- same starting map or pickable wiggi alternative
- no pending moves, when you make your turn moves, the moves will be applied at the end of the turn (if you move in time of course)
- fixed hunters per player (not sure how much, maybe 6, but could change later)
- no fees (*1)
- ammo/weapon combat system, with cooldowns (*2)
- different kind of hunters, with different stats (*3)
- collectible items (ammo, armor, temporary buffs, and of course coins)

to play, you'll need Huntercoins to create characters and buy equipments, and game will have reward mechanics that will give you back huntercoins too, so a good player will be able to gain huntercoins while playing, this is another way I've though to support even more huntercoin. During alpha stage no coins will be needed, all will be virtual, but if things goes fine with the game, huntercoin integration will be the next move

*1)
no fees mean that, instead of spending 20 huc every destruct, it costs you nothing. Even moves fee are removed.
only cost (but not in alpha) will be for creating a hunter, or join a game that will let you start with all available hunters (I've still to balance mechanics so this is just an idea) anyway the goal will be the same as now:
collect coins on the map and fighting versus other players. Details about how to gain huntercoin will follow when I've found a balanced gameplay

*2)
to attack, an hunter need at least an ammo, and hit hunter can resist, based on their armor.
When a hunter is struck, he lose an armor point, when hunter goes to 0, the next time he's struck he die.
After an attack, a hunter can't attack for some amount of blocks (cooldown)

*3)
There are different kind of hunters and friendly fire is on, this mean that will be no yellow/red/blue/green, but every hunter can harm another, even if they are of the same type.
any kind of hunter have its own features: someone will have more ammos, someone more armor, and probably different speeds (one can move 1Tile per turn, other 2, etc.. but i'll start without adding too much, then adding during time new features)
Any different kind of hunter have different regeneration rates, so a hunter can have maximum 5 ammo and regeneration rate of 1 ammo every 6 blocks, but only maximum 2 armor with a regeneration of 1 armor every 15 blocks, and a cooldoown of 2 blocks, while another can have 3 ammo, 3 armor and a cooldown of 3 blocks, etc...

those are just example, need to find a balanced gameplay, but that's the reason of an alpha stage, just play, give feedback, change features/tweak stats and reiterate
I've not an ETA yet, I'm new to Unity and i'm learning it and the idea I have isn't easy, but I'm motivated and who know me know that this is enough to be confident Smiley
Will keep this forum updated as things goes on if interested.

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
no-ice-please
Hero Member
*****
Offline Offline

Activity: 679
Merit: 500



View Profile
May 16, 2016, 05:46:11 PM
 #7226

FYI, i'm working on a side project linked somehow to huntercoin

[...]
So it will still be a turn based game, but centralized (i'll build a server to host game/rules) and turns will be fixed and faster, i think something like 20 seconds as a starting point.
[...]

Anyway my first (alpha) implementation will probably have these features (i'm not yet sure how much i want already change some core gameplay features right now):

- 20 seconds (fixed, no random time block) turns,
- same starting map or pickable wiggi alternative
- no pending moves, when you make your turn moves, the moves will be applied at the end of the turn (if you move in time of course)
- fixed hunters per player (not sure how much, maybe 6, but could change later)
- no fees (*1)
- ammo/weapon combat system, with cooldowns (*2)
- different kind of hunters, with different stats (*3)
- collectible items (ammo, armor, temporary buffs, and of course coins)

[...]

those are just example, need to find a balanced gameplay, but that's the reason of an alpha stage, just play, give feedback, change features/tweak stats and reiterate
I've not an ETA yet, I'm new to Unity and i'm learning it and the idea I have isn't easy, but I'm motivated and who know me know that this is enough to be confident Smiley
Will keep this forum updated as things goes on if interested.

It looks like an important project.

To give an idea of the potential, look again at Neucoin, the first main potential competitor of Huntercoin.

Even though it is hugely premined, with ico etc
Even though the main dev is known for commercial ventures of questionable ethics (e.g. Jango.com)
Even though most of its features don't even work

~still~

It got free positive press on a scale few coins have gotten
http://techcrunch.com/2015/02/03/neucoin-is-a-new-cryptocurrency-designed-for-microtransactions/
https://bitcoinmagazine.com/articles/neucoin-reaches-users-after-launch-of-facebook-game-and-jango-radio-1458231423
http://bitcoinist.net/neucoin-destroy-coins-projects/

And even now, with most people considering it a scam, it still has a solid market cap of $400,000. Liquidity is not great but a person could sell 6 btc down to 1/3 of the current bid, better than most coins. They received something like us$2 million in initial sponsors.

----

Neucoins biggest appeal was that it let people earn coins by playing an online game (Solitaire Racer) and similar things.

I'm sorry to always spam this thread, and I hope Mithril is taking the first positive step in developing Huntercoin as a more serious project, but let me copy something from Neucoin's website http://www.neucoin.org/en/wiki/#freemium-distribution

"In today’s digital economy, offering a free entry-level service is key to easing consumers into a new consumer experience. [...] This has been a critical success factor for growth and conversion for premium consumer services like Dropbox, Skype, Viber, Whatsapp, Spotify, Candy Crush Saga.

NeuCoin’s distribution strategy enables it to fuel its marketing with freemium tokens (giving users a few free NeuCoin to get started). [...]

With NeuCoin, consumers can easily earn NeuCoins by investing their time and attention. It's analogous to Proof-of-Work miners investing computing power - only regular consumers can participate and earn rewards for doing something they enjoy. That's NeuCoin's path to millions of users.
NeuCoin's Radical Idea - Distribution as a Tool for Mass Adoption

NeuCoin's vision is distribution to ALL who create value and utility - to massive numbers of end users, to service providers like exchanges and payment processors, and to content creators that integrate NeuCoin as a means of microtransactions, like game developers, content publishers, musicians, photographers, filmmakers, writers, etc - along with the miners who secure the network.

This distribution approach offers a tremendous competitive advantage over virtual currencies like Bitcoin that are distributed only to miners, which are unable to encourage consumer adoption by giving users small numbers of tokens to easily try out.
How NOT to distribute a virtual currency - for free, in exchange for nothing

Simply handing out free tokens, aka "airdrops," whether to all the citizens in a country or the whole world, or to all Facebook or Twitter accounts, or to all holders of other cryptocurrencies - doesn't work. It just leads to the new recipients selling, exchanging or forgetting their new tokens, which to them are nothing more than funny money. Also, this kind of distribution leads to massive amounts of abuse from fraudsters using software robots or click farms to create multiple accounts and obtain more tokens in order to dump them.
How NOT to distribute a virtual currency - for free, in exchange for nothing

[...]

Investing time and attention doesn't mean a few quick clicks to collect a freebie. Rather, users may spend hours trying to win a game to get 5 cents worth of NeuCoins to spend on power-ups. [...]

This type of earning-by-using won't just prevent fraud, it also rewards people for doing something that they already like doing and gives them an even better experience - with no change in behavior. You wouldn't play the NeuCoin-integrated game just to earn the coins because the pay-outs are too small to be worth your time. But if you like the game anyway, you might play the NeuCoin version of Solitaire or Name-That-Tune instead of another one, so that you can earn some extra NeuCoins. Plus you might challenge your friend to a game, where the winner gets a couple of more coins. Especially if those NeuCoins can be used across multiple games, akin to airline miles.

This also makes it more attractive for service providers to integrate NeuCoin. They can use NeuCoin distribution as an added value and retention tool to reward their users for certain behaviors - spending more time on the site, logging in more often, inviting more players, watching more videos or ads, reading more articles, tweeting about or liking the service provider on Facebook, leaving comments, tipping content creators, etc.

Real engagement, real use, real value. Giving massive numbers of mainstream consumers their first crypto experience, earning and using "freemium" NeuCoins in a way that improves their online experience and makes them want to come back for more. That's how freemium distribution can lead to mass adoption."


Granted, the Neucoin spiel is utter marketing bullshit. Advertising schlock with no substance, as the games don't work, the wallets neither etc.

But Huntercoin has already been pursuing this distribution model, however poorly, and more importantly has a solid historical connection to the development of this kind of progressive distribution (Namecoin etc).

Huntercoin still may become one of the all time major cryptocurrencies. Mithril please look at realities of what people will actually play i.e., nobody wants to wait minutes for a character to move, and keep in mind the realities of any economy, i.e., distribution is key.

 


          ██
         ████

        ██████
       ████████
      ██████████

     █████  █████
    █████    █████
   █████      █████

  █████▄▄▄▄▄   █████        █████
 ████████████▄  █████      █████
██████████████▄  █████    █████
                  █████  █████
                   ██████████
                    ████████
                     ██████

                      ████
                       ██
Azbit 
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ● ● ● ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  BLOCKCHAIN INVESTING BANKING 
ROGER VER ADVISOR

  █
  █
  █
  █


███
███


  █
  █
  █
  █
● ● ●
● ● ●
WHITEPAPER
● ● ▬▬▬▬▬ ● ▬▬▬▬▬ ● ●
Bounty Thread


▄▄████████▄▄
▄████████████████▄
▄████████████████████▄
▄████████████████▀▀▀███▄

▄███████████▀▀▀      ████▄
██████▀▀▀       ▄    █████
███▄         ▄█▀    ██████

██████▄    ▄█▀      ██████
█████████▄█▀       ███████
▀██████████  ▄     ██████▀
▀█████████ ███▄  ██████▀
▀████████████████████▀

▀████████████████▀
▀▀████████▀▀


▄▄████████▄▄
▄████████████████▄
▄██████████▀▀▀▀██████▄
▄█████████▀     ███████▄

▄██████████   ███████████▄
█████████▀▀   ▀▀██████████
█████████       ██████████

███████████   ████████████
███████████   ████████████
▀██████████   ███████████▀
▀█████████   ██████████▀
▀████████████████████▀

▀████████████████▀
▀▀████████▀▀


▄▄████████▄▄
▄████████████████▄
▄████████████████████▄
▄██████████████▀▀▀█████▄

▄█████ ▀███████     ▀▄███▄
██████   ▀▀█▀▀      ▄█████
███████              █████

████████             █████
█████████▄          ██████
▀████████▀        ▄██████▀
▀███▀▀        ▄▄███████▀
▀████████████████████▀

▀████████████████▀
▀▀████████▀▀
The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1215
Merit: 1003



View Profile WWW
May 16, 2016, 09:43:13 PM
 #7227

It's hard to make a game completely decentralized. There sre games out there tied to crypto that are more fun, none of them can claim to be doing that. Once Huntercore update is done we'll improve the gameplay, while other games will still be on Facebook's central server.

I don't think 1 minute block time will be a problem in the long run. Our intention is to create multiple worlds, so devs like MM and wiggi can run off in their own directions without conflict. They could do things like program hunters on their client to resolve combat via an action-oriented minigame. The game could occur on his server but be cryptographically verified on-chain. It would even be possible to code the game to run P2P, I think, layered overtop the Hunter chain

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 18, 2016, 03:58:49 PM
 #7228

Neucoins biggest appeal was that it let people earn coins by playing an online game (Solitaire Racer) and similar things.


From the articles, I liked the part where he lists the advantages of giving players only a pittance, so that selling is pointless (good for distribution) and botting would be pointless too (therefore no problem). Sure...  Grin



nobody wants to wait minutes for a character to move


the other extreme would be an high stakes arena within the normal Huntercoin map where moves are at glacial speed, and the rules much more complex. Like correspondence chess, 1 move per 24h. To cater to players who don't have too much time on their hands.



tharani
Sr. Member
****
Offline Offline

Activity: 308
Merit: 250


don't piss me off or else you will see the tigress


View Profile WWW
May 20, 2016, 01:19:49 PM
 #7229

can somebody tell me briefly about how to ply the game why can't i register my name in the game and what is the chrono's showing up on my screen .Huh

how to move my charecters and get the coins.?


please explain in layman terms and leave out the technical stuff.

send me a message if you want your signature to be posted
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 20, 2016, 04:42:58 PM
 #7230

can somebody tell me briefly about how to ply the game why can't i register my name in the game and what is the chrono's showing up on my screen .Huh

how to move my charecters and get the coins.?


please explain in layman terms and leave out the technical stuff.

If you see chronos thats pretty good already. You have coins (>=2000 or so), and time (5 minutes per hour for 10 hours), chain is up to date (block 1232840),..whats the error msg when you can't register a name?

what kind of chrono's do you see? A "Destruct" and a "Go" button? Something changes if you click middle mouse button?


technical stuff: Wink

if on windows, consider running 2 nodes as described here (ignore the hardlink part unless out of disk space)
https://bitcointalk.org/index.php?topic=435170.msg14073077#msg14073077

And related because it's a potential trap for newbies:
To make sure that all backups are valid, use a wallet only as long as the number of normal transactions (coins sent) + the number of hunters created is less than 100.
(this is the answer to the "trick question", the normal 100 tx limit like with Bitcoin is also true for creating a new hunter)

The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1215
Merit: 1003



View Profile WWW
May 20, 2016, 11:42:23 PM
 #7231

can somebody tell me briefly about how to ply the game why can't i register my name in the game and what is the chrono's showing up on my screen .Huh

how to move my charecters and get the coins.?


please explain in layman terms and leave out the technical stuff.
Which client are you using? MithrilMan is pretty good about walking people through things

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
tharani
Sr. Member
****
Offline Offline

Activity: 308
Merit: 250


don't piss me off or else you will see the tigress


View Profile WWW
May 21, 2016, 06:47:36 AM
 #7232

If you see chronos thats pretty good already. You have coins (>=2000 or so), and time (5 minutes per hour for 10 hours), chain is up to date (block 1232840),..whats the error msg when you can't register a name?

what kind of chrono's do you see? A "Destruct" and a "Go" button? Something changes if you click middle mouse button?


the error i recieve is -


name_register is not yet available and the chronon glows in red sometime.

chronon- 27791 i guess so.

i cannot use the destruct and go button's since i cannot create a new player.

does this mean that i will be able to register once the wallet sync's ?

i am using the original huntercoin wallet client.

is chronon some type of coin Huh i heard that you need hunter coin balance to start mining.??

send me a message if you want your signature to be posted
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 21, 2016, 07:30:21 PM
 #7233

the error i recieve is -


name_register is not yet available and the chronon glows in red sometime.

chronon- 27791 i guess so.

i cannot use the destruct and go button's since i cannot create a new player.

does this mean that i will be able to register once the wallet sync's ?

i am using the original huntercoin wallet client.


It's easiest to dl the complete chain from http://chain.huntercoin.org/ then copy the files over your existing, not fully updated chain.
This file is rather large, I used wxDownloadFastPortable on Windows. Make sure that none of the files is write-protected.
Then take a look at all 3 clients. (links in OP)

But the old Windows 1.3.01 release, or the GUI client built from source at http://github.com/chronokings/huntercoin,
is not one of them, it's more like a death trap. OP should be edited to clarify this.



is chronon some type of coin Huh i heard that you need hunter coin balance to start mining.??

chronon == block height
1 hunter == 205 HUC
1 destruct == 20 HUC
less than 20 rounds (400HUC) left == death wish

sorji
Sr. Member
****
Offline Offline

Activity: 364
Merit: 250



View Profile
May 22, 2016, 12:49:15 AM
 #7234

Can we have hunter fee to 10 HUC or less
Make it as free game, then most people can make profit
Current rule and fee most player spent time but finally get killed and lost the coin once they join the game
The Bitcoin Co-op
Legendary
*
Offline Offline

Activity: 1215
Merit: 1003



View Profile WWW
May 22, 2016, 06:58:54 AM
 #7235

Can we have hunter fee to 10 HUC or less
Make it as free game, then most people can make profit
Current rule and fee most player spent time but finally get killed and lost the coin once they join the game

It's worth discussing. Originally the fee had to be raised because some bots took over the map. Maybe we could make a 1-time faucet for new players

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 24, 2016, 04:16:16 PM
 #7236

Can we have hunter fee to 10 HUC or less
Make it as free game, then most people can make profit
Current rule and fee most player spent time but finally get killed and lost the coin once they join the game

It's worth discussing. Originally the fee had to be raised because some bots took over the map. Maybe we could make a 1-time faucet for new players

There was a short period in the past when you could, after disasters, race from the gates and loot the corpses of the dead for 10 coins each.
All along the way to the choke-points and back to base no one could kill you, so it was a peaceful but still competitive kind of noob arena.

wiggi
Sr. Member
****
Offline Offline

Activity: 374
Merit: 250


View Profile
May 24, 2016, 08:02:11 PM
 #7237

New binary release... (link in readme on github as usual)


betterQt_readme_addendum.txt:
Code:
New: Hit+Run AI (20160523)
(no source release for auto attack logic)
=========================================

  Purpose:
  - in thick melee (like 3 vs 3 in the center) it's better to keep focus on hunter positions and movement, and to leave
    the exact timing of "destruct" to the software.
  - attacking players will be less able to steal time and human attention


  Set a single waypoint (grey line) to become this hunter's "Hit+Run point".
  The client will determine 1 out of 3 possible states:

  "punch through"                            This hunter is cornered by the nearest enemy. Upon contact, the hunter
                                             will observe config:afk_ticks_hold, send destruct, and move to the Hit+Run point.

  "hit+run"                                  Enemy is attacking us from a direction that allows to send destruct immediately,
                                             and move away from it to the Hit+Run point.

  "cornered?"                                looks like a "punch through" situation, but not clear because the enemy is too far away

  Any click on an unwalkable tile will clear the current Hit+Run point. However,
  it's (probably) never a disadvantage to have a Hit+Run point set, no matter the coordinates.


oku is not one of the mentioned evil players, but this would be a good the perfect place for showcasing...



Yay Smiley



Mithril once asked who would get the gem in case of 2 hunters on the tile. It's the one lower in the alphabetically sorted player list, in this case oku.



not that much one could do...



it's possible to set the Hit+Run point while a tx is still pending






no need to touch the destruct button at all



adventurers.txt:
Code:
HGSeTEV5Cbg83U67na9hs9stiU5sCTfHg9          oku4      1.00    -

oku4 will keep the gem (they can't be looted like this)
and can now do "dumpprivkey HGSeTEV5Cbg83U67na9hs9stiU5sCTfHg9" and
"importprivkey xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx oku4 false" in another wallet,
transfer another hunter to HGSeTEV5Cbg83U67na9hs9stiU5sCTfHg9 and collect more gems.

At the moment uses are limited:
-look better with the outfits
-feed Huc price once per week, shortly before every full 10k blocks
 (the reward equals ~10% yield because participation is so low. 10% per week)
-dump them in the auction for ~2.5k
-and there's now the highly experimental pegged chronoDollar

IconFirm
Hero Member
*****
Offline Offline

Activity: 812
Merit: 518


Always ask questions.


View Profile
May 25, 2016, 01:04:45 PM
 #7238

Hello all,

I like this idea, well done. Just a quick question - for merge mining using the daemon only, which repo should I be using:

https://github.com/chronokings/huntercoin

or

https://github.com/domob1812/huntercore

Thanks.

Unofficial & Uncensored SYSCOIN thread: https://bitcointalk.org/index.php?topic=4748031.0
Do not trust Yobit/HitBTC/C-cex/Poloniex/WEX/KuCoin/LiveCoin scam exchanges or shady ICO's run by known scam companies like HashCoins/Ambisafe/Bountyhive etc - they WILL scam you!
Use due diligence & do research. Buy the coins, sell the coins - don't invest in stupid shit. If your questions aren't answered - don't touch it.
Pompobit
Hero Member
*****
Offline Offline

Activity: 729
Merit: 506


View Profile
May 25, 2016, 06:56:36 PM
 #7239

Huntercoin supports merged mining with both SHA256 and Scrypt?
jwinterm
Legendary
*
Offline Offline

Activity: 1764
Merit: 1020



View Profile
May 25, 2016, 08:09:34 PM
 #7240

Huntercoin supports merged mining with both SHA256 and Scrypt?

Quote
Dual algorithm SHA256 + Scrypt - Each algorithm has separate difficulty, both are targeting 2 minute block time and are merge-mineable

^from the first post in this thread
Pages: « 1 ... 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 [362] 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 ... 426 »
  Print  
 
Jump to:  

Sponsored by , a Bitcoin-accepting VPN.
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!