@ osya
i noticed in the video, you were the one that died in the bottom right of your screenshot, and your other players on the map are all
ik**
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in any case, looks fine to me - you just need to time your attacks perfectly - your attack may go in the next block, or the block after
Explain...
2 first yellow hunter did not have to die because there was destruct = destruct
A request was submitted to the action at the same time for both teams! But for some reason, it was only one side, mind you twice!
The same situation was observed in the other place. Hunter Green survived, though destruct pressed late!
A scenario very much! But always wins that player (presumably bots) to periodically switching to man the game
Today, for example, this character 6 times left the affected area mysteriously!
And it does not seem to me, and not my ignorance! You know that I play this game with the second day of its existence, and I know well the possible scenarios!
If I had one, it can be used to say that I just went mad and talking nonsense! But you agree with me and see what I see another 5 people, just not all write here!
One of the versions that I assumed outlined
MithrilMan! I think this is the right decision, but it is possible that something else is present!
Of course I do not deny that sometimes I make mistakes and I, but in most cases happen mystical things!
It is a fact!!!i know exactly what you are talking about.. but that is just the way the game is.
It happens to me as well.. sometimes to my advantage and sometimes not.
sometimes your transaction will go in the next block and sometimes the block after. You were also being/attacking in 2 places at once.. so maybe you got confused controlling 5 different hunters simultaneously.
I know it's frustrating when you die..
It's best to plan your attacks assuming that your attack may go in the next block or the block after (assume both cases).. if you follow this rule (although more complex) you will not die to the randomness affect of which block your tx goes in.
example - when you attack, move opposite direction at the same time.. this way, if your attack goes in the next block you won't be a sitting duck if their's does not.
you should press the "update" button often (in unity) when in combat so you can see when their destruct is pressed - if you do not press this, it could be they pressed destruct in the block before you did, so you in fact
did not press destruct at the same time, even though it may look like you did in the unity-client.
looking at the video it just looks like you were outskilled.. unfortunately you cannot check easily when your tx was sent and when it went in the block - would need to monitor it probably real time and record all the stats.
I've killed 10 hunters with 1 person (ish), due to luck, skill, mistakes by the other player. I never cheated..
I know 3 players who are playing a lot with no issues.
please try what i wrote above though -
you should press the "update" button often (in unity) when in combat so you can see when their destruct is pressed - if you do not press this, it could be they pressed destruct in the block before you did, so you in fact did not press destruct at the same time, even though it may look like you did in the unity-client.
- i have a feeling that as the dominator is now maybe using the Unity Client , he/she thinks the name_pending check (checking for moves before they go oin the chain) is automatic.. you need to press update for it to check, otherwise it will only check when a block goes in the chain (could be too late).
I guess we could modify this so it does it every 2 seconds.
Press often in combat > (and make sure "pending" is enabled)