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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 853865 times)
wiggi
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September 10, 2016, 12:18:50 PM
 #7461


If you had the power to change 5 rules (in a simple way), what would it be?

Thank you and sorry for the complaints. Huntercoin is a crypto project, and the token HUC except those gained in the game also mined as the way like bitcoin. So I see HUC as a cryptocurrency. In crypto world, not only huntercoin, if dev team has ablity to change protocols at will but not on consensus(of miners, coin holders, gamers specific for huntercoin), whatever the changes is valid or not it's not important, will scare everyone away from the project.
Was meant literally. Huntercoin has done it already 4 time and changing game rules (as opposed to the basics of the coin itself) regularly is better than leave it in an unfinished state.

When you play a round of the game what are the 5 most simple things that would improve it the most? Everyone must be either perfectly happy with the current state or have such a wish list. I have one...



That creature looks like a pumpkin head. Or is that a melon? WTF Cheesy
I always thought it was a darth something but it's not

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September 12, 2016, 11:15:34 PM
 #7462

Important note in case some people don't know

just watching a battle near the centre..

someone got the crown and it seemed by the play style that they do not know that: You cannot Destruct when you are holding the Crown of Fortune.


Is it possible to have game rules documentation readable within the classic client? Actually I don't know where to find the uptodate play instructions. I heard that third party client like MM client have something like this. that's sweet!

Again where to find the documentation regarding rules in the game?😂
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September 13, 2016, 01:24:26 AM
 #7463

Important note in case some people don't know

just watching a battle near the centre..

someone got the crown and it seemed by the play style that they do not know that: You cannot Destruct when you are holding the Crown of Fortune.



Is it possible to have game rules documentation readable within the classic client? Actually I don't know where to find the uptodate play instructions. I heard that third party client like MM client have something like this. that's sweet!

Again where to find the documentation regarding rules in the game?😂

I've actually been recommending his client to beginner players because of the tutorial inside. The core client has instructions at this link, but they're out of date, now. Mainly, generals are no longer a thing--they're all called Hunters--and destruct doesn't kill you, but instead drains surrounding hunters' life

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
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September 13, 2016, 09:04:21 AM
 #7464

Important note in case some people don't know

just watching a battle near the centre..

someone got the crown and it seemed by the play style that they do not know that: You cannot Destruct when you are holding the Crown of Fortune.



Is it possible to have game rules documentation readable within the classic client? Actually I don't know where to find the uptodate play instructions. I heard that third party client like MM client have something like this. that's sweet!

Again where to find the documentation regarding rules in the game?😂

I've actually been recommending his client to beginner players because of the tutorial inside. The core client has instructions at this link, but they're out of date, now. Mainly, generals are no longer a thing--they're all called Hunters--and destruct doesn't kill you, but instead drains surrounding hunters' life

sounds like a lot basic work to do
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September 13, 2016, 09:09:45 AM
 #7465

Important note in case some people don't know

just watching a battle near the centre..

someone got the crown and it seemed by the play style that they do not know that: You cannot Destruct when you are holding the Crown of Fortune.



Is it possible to have game rules documentation readable within the classic client? Actually I don't know where to find the uptodate play instructions. I heard that third party client like MM client have something like this. that's sweet!

Again where to find the documentation regarding rules in the game?😂

I've actually been recommending his client to beginner players because of the tutorial inside. The core client has instructions at this link, but they're out of date, now. Mainly, generals are no longer a thing--they're all called Hunters--and destruct doesn't kill you, but instead drains surrounding hunters' life

sounds like a lot basic work to do

I wouldn't say you can "plug and play" it yet, no. Mithril's client currently has that advantage, as well, except for the blockchain syncing time

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
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September 13, 2016, 07:06:03 PM
 #7466

Lets see how news will change price))

What "news" are you referring to?

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September 13, 2016, 08:07:11 PM
 #7467


Again where to find the documentation regarding rules in the game?😂

I've actually been recommending his client to beginner players because of the tutorial inside. The core client has instructions at this link, but they're out of date, now. Mainly, generals are no longer a thing--they're all called Hunters--and destruct doesn't kill you, but instead drains surrounding hunters' life

sounds like a lot basic work to do

A technically accurat description of 90% of the current rules is in domob's GameLogicChanges.txt.

No, it's not a picture book for beginners.

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September 13, 2016, 08:14:06 PM
 #7468

Hi sir, do you need a portuguese translation to your thread?

I hit you a pm.

CYA


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wiggi
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September 15, 2016, 01:42:41 PM
 #7469


Design of the zombies vs lemures arena, normal obstacle map will be used.



It's almost finished. With 20 critters alive on testnet, it looks rather empty. (and given how stupid they are, interactions are rare)
I guess 50-75 would be a good balance for this small section of the map.

The critters will compete with hunters for the old gem spawn (0.86 gems per day) and they will compete among themselves for the new gew spawn (4.8 gems per day)

A new creature is always spawned if an address in the adventurers.txt list receives >3000 coins. These coins can be immediately recycled to spawn more creatures.
Amount must end with the magic number "5501" but other than that, any amount would result in a valid critter. (offspring and random mutations ahoy!)

this list has also some stats for the critters
Code:
Inventory (chronon  328727, testnet)
 ------------------------------------

                                                                                   (raw coin amount)
                                          hunter                         conjured           magic
storage vault key                           name      gems    outfit     creature  order    number   chronon   position  life  magicka

hd9Wpfswhp89MXaivoNnotbZeUzd3RbrA5          gaga      2.75          -      lemure  4035.0000 5501    328180    474,234    144       0

Setting the eight numbers in the "order" column is all you can do for a creature. This is the point (to demonstrate how to kill all botting and farming with fire)

The hunters here can be long dead. And for the start on mainnet at block 1400000 I can set up any address so that it's ready to go, and no interaction with hunters in the normal Huntercoin game is needed.
Just send me PM with an address.

I'll also come up with a technical description of what all the numbers actually do Wink

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September 16, 2016, 01:51:16 PM
 #7470

wiggi,

whats your preferred donation address ?
wiggi
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September 16, 2016, 04:18:43 PM
 #7471

whats your preferred donation address ?

I don't have one. What I meant was that forum readers can send me one of their Huntercoin addresses and I'll set it up to play the zombie vs lemures game right away.

The method to set it up yourself is

- get the betterQt client (link in OP)
- read the 2 readmes, start client in advanced mode
- make an hunter and visit the tile where Tia'tha the dark elf stands (currently on the right side of the map)
  (then the address is the one where the hunter was transferred to, see "Config.." button)
- alternatively, make an hunter, check out "auction.txt" and have the hunter buy some gems (at least 0.1 but feel free to load up, this would also complete this https://bitcointalk.org/index.php?topic=435170.msg16080926#msg16080926 test and really help)
  Then the address is also the one where the hunter is transferred to

Later (after block 1400000) in order to play the 3000+ HUCs have to be sent to this address. I.e. to yourself  Smiley

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September 16, 2016, 04:42:20 PM
 #7472

Subscribed.

I might try this one of these days.
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September 16, 2016, 05:08:17 PM
 #7473

whats your preferred donation address ?

I don't have one.

well, what i meant was, i'd like to donate some HUC to you for all your hard unpaid work. up to you though Smiley



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September 16, 2016, 10:19:05 PM
 #7474

By the way guys, I made a website to promote blockchain-based video games, and obviously Huntercoin is featured heavily. Check it out and let me know if you wanna help me work on it: http://www.blockchaingaming.com/

Design of the zombies vs lemures arena, normal obstacle map will be used.



It's almost finished. With 20 critters alive on testnet, it looks rather empty. (and given how stupid they are, interactions are rare)
I guess 50-75 would be a good balance for this small section of the map.

The critters will compete with hunters for the old gem spawn (0.86 gems per day) and they will compete among themselves for the new gew spawn (4.8 gems per day)

A new creature is always spawned if an address in the adventurers.txt list receives >3000 coins. These coins can be immediately recycled to spawn more creatures.
Amount must end with the magic number "5501" but other than that, any amount would result in a valid critter. (offspring and random mutations ahoy!)

this list has also some stats for the critters
Code:
Inventory (chronon  328727, testnet)
 ------------------------------------

                                                                                   (raw coin amount)
                                          hunter                         conjured           magic
storage vault key                           name      gems    outfit     creature  order    number   chronon   position  life  magicka

hd9Wpfswhp89MXaivoNnotbZeUzd3RbrA5          gaga      2.75          -      lemure  4035.0000 5501    328180    474,234    144       0

Setting the eight numbers in the "order" column is all you can do for a creature. This is the point (to demonstrate how to kill all botting and farming with fire)

The hunters here can be long dead. And for the start on mainnet at block 1400000 I can set up any address so that it's ready to go, and no interaction with hunters in the normal Huntercoin game is needed.
Just send me PM with an address.

I'll also come up with a technical description of what all the numbers actually do Wink

I just Googled "lemure" and found out its a creature from Dungeons & Dragons, haha. And I thought I was a nerd... I have some dumb questions, though, in my eternal quest to make you explain what you're doing to everyone:

1.  This game map looks like the original Huntercoin map. Will players using your client see players not using your client (or rather, their Hunters) walking around? If so, I would assume Hunters and creatures still can't interact--only compete for gems, the consequences of which Core players won't experience. Would it be possible to let players control zombies/lemures?

2.  What exactly are you showing us in that code box? The status of a particular Hunter according to your client? Where it says "conjured creature" (not plural), does that mean a single Hunter can only have one associated creature? Why does the sent coin amount have to end in 5501, and in what manner does changing it affect the stats of a creature? You said things like fireball range and teleport frequency are adjustable.

whats your preferred donation address ?

I don't have one.

well, what i meant was, i'd like to donate some HUC to you for all your hard unpaid work. up to you though Smiley

If he really doesn't want to claim it, you can know that any coins sent to HHtjGBUtxriDHmoHuoNDdLHwyNWVWkW8oS will be used for development bounties & marketing. We're working on a way to ensure that interested developers such as wiggi are compensated.

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
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September 18, 2016, 03:31:19 AM
 #7475


Huntercoin's trading volume has reached historical levels, and its market cap is reaching them quickly. The only reason the price hasn't is that there are now more coins in circulation. Still, reaching the historical market cap would double their value, since they're directly correlated.

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
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September 18, 2016, 01:28:17 PM
 #7476

my eternal quest to make you explain what you're doing to everyone
Please keep doing this. I usually reckon it's better to wait for questions than to write walls of text that no one would read...



1.  This game map looks like the original Huntercoin map. Will players using your client see players not using your client (or rather, their Hunters) walking around?
Their hunters, yes of course. Would be really bad if you can't see them.


If so, I would assume Hunters and creatures still can't interact--only compete for gems, the consequences of which Core players won't experience.
Correct.


Would it be possible to let players control zombies/lemures?
Yes. I deliberately don't allow it, so that players with more time on their hands don't have an advantage.


2.  What exactly are you showing us in that code box? The status of a particular Hunter according to your client? Where it says "conjured creature" (not plural), does that mean a single Hunter can only have one associated creature? Why does the sent coin amount have to end in 5501, and in what manner does changing it affect the stats of a creature? You said things like fireball range and teleport frequency are adjustable.


It's not the status of a hunter.

Once, a hunter with this name and this player address (or reward address) acquired a gem (of a fraction of a gem). And because of this, his name address and gem amount was memorized forever, in the gamestate and implicitly in the blockchain.

Thus creating a game entity that is similar to a hunter, but different. It's indestructible (hence the name "storage vault") and more complex than a hunter (has more variables and can hold more information)

The line in the code box shows the status of one of these.

The coin amount gets translated into the initial stats of the creature (e.g. the second digit will set the position to one of the 9 available spawnpoints)

This spawn method (as opposed to, for example, a hunter transferring to the vault address and sending the msg "VAULT:spawn fire dragon, spawnpoint 4, spell range 7" etc), the 1 creature limit, the magic number, is just arbitrary, how I programmed it.

The storage vault system is very flexible. Nothing prevents a vault from playing 10 different games at the same time, having spawned dozens of characters. Well, someone must code these games, and block processing time sets a limit, but it's rather high.

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September 18, 2016, 02:57:40 PM
 #7477

Once, a hunter with this name and this player address (or reward address) acquired a gem (of a fraction of a gem). And because of this, his name address and gem amount was memorized forever, in the gamestate and implicitly in the blockchain.

Isn't the opposite?
What is stored in blockchain, then could (depending on custom modified huntercoin daemon) reflect on gamestate? Because gamestate is obtained from the blockchain and not the opposite
This is why I don't understand how this could work without having implemented a mechanism that store your custom data in ANY huntercoin blockchain, because if you imagine that in a precise moment, your custom game players are composed by just 1 single player (just an extreme example), no other nodes (standard clients) have historical custom data to send back to your custom client, so this ends up in not being synchronized with your custom game because you lack information, but you don't know that for sure because for your daemon the synchronization is fine because you received standard huntercoin blocks and transactions.

Where did you actually store your custom data? if you don't include them on standard transaction, than you are just playing on a fork (is this intended? I think isn't good because it causes players fragmentation and this isn't something we wants I'd say). This was really like having a forked client that accept standards huntercoin tx AND stores custom data (with the limit that this could works only if there is at least 1 connected node with full custom game historical data to send to new connected players)

Instead if we introduce the chances we are talking about (namecoin style name/value) then your custom logical transaction could be sent updating your custom game names data

But here problems arise about blockchain bloating, but this is another matter

Can you clarify your "custom game" vision, in therm of lifecycle/boundaries of your data and how this propagate on standard nodes?

P.S.
my custom game client, is written above the RPC infrastructure, so i could even create custom graphics to handle custom huntercoin daemon like your, but i'm worried about players fragmentation and confusion

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
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September 18, 2016, 09:32:10 PM
 #7478

Where did you actually store your custom data? if you don't include them on standard transaction, than you are just playing on a fork (is this intended? I think isn't good because it causes players fragmentation and this isn't something we wants I'd say).

Relax, the blockchain is the same, and the coins are also the same.

Fortunately, the blockchain chat messages allow to store "extra data" in the blockchain that has no meaning for the coin.
(transaction messages would serve the same purpose)



This is why I don't understand how this could work without having implemented a mechanism that store your custom data in ANY huntercoin blockchain, because if you imagine that in a precise moment, your custom game players are composed by just 1 single player (just an extreme example), no other nodes (standard clients) have historical custom data to send back to your custom client, so this ends up in not being synchronized with your custom game because you lack information, but you don't know that for sure because for your daemon the synchronization is fine because you received standard huntercoin blocks and transactions.

You are mistaken about the "custom data to send" part. There is nothing to send.

Both standard clients and betterQt or any other hypothetical "non-standard" client receive standard huntercoin blocks and transactions, and only standard huntercoin blocks and transactions.

If the custom game players are composed by not 1, but 0 players, and the network consists of only standard clients, the custom game would continue normally (even if no one is there to watch, and physically the calculations are done only when a non-standard client catches up with the blockchain)

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September 20, 2016, 06:08:31 AM
 #7479

Hi, I have some questions if someone would be so kind as to answer.

I see in the initial post that HUC has a supply cap of 42m coins, but there's no mention of a tapering of the block reward. Will coins be distributed to the game world and miners solely from hunter deaths and other fees past that point, or...?

And with the current cost of 200 HUC to summon a hunter plus the price where it is right now, it's about $3-4 per hunter. If the game scales up to more players in the future, I can envision a stable price at least 10x what it currently is. If the goal is to make the game accessible to as many people as possible, how could the average player be expected to throw down $30-40 (or more) for a single crack at playing? Is there some plan in place to address radical changes in HUC value? Or is this not actually a problem?

From what I understand, the game becomes prohibitively more expensive as it increases in popularity. I very much understand where Huntercoin is coming from from a conceptual standpoint. I just don't understand it from an economics standpoint.
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September 20, 2016, 06:55:30 AM
 #7480

I see in the initial post that HUC has a supply cap of 42m coins, but there's no mention of a tapering of the block reward. Will coins be distributed to the game world and miners solely from hunter deaths and other fees past that point, or...?

I'm pretty sure the block reward does taper off like Bitcoin's, actually. Everything is just doubled.

Quote
And with the current cost of 200 HUC to summon a hunter plus the price where it is right now, it's about $3-4 per hunter. If the game scales up to more players in the future, I can envision a stable price at least 10x what it currently is. If the goal is to make the game accessible to as many people as possible, how could the average player be expected to throw down $30-40 (or more) for a single crack at playing? Is there some plan in place to address radical changes in HUC value? Or is this not actually a problem?

From what I understand, the game becomes prohibitively more expensive as it increases in popularity. I very much understand where Huntercoin is coming from from a conceptual standpoint. I just don't understand it from an economics standpoint.

This is a problem, yes. We are already discussing what changes to make in the next fork after Huntercore on the Huntercoin forum. Lowering the fees was one of the first things agreed upon, although by exactly how much, we're not yet sure.

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