just an update about my progress with the client
I want to introduce a big change: a new game interface
previous one had many drawbacks:
- very bad support for localization (no keyboard except english one, no support for extended chars like chinese, etc..)
- hard to implement complex controls like grids, etc...
- too much effort to create a simple window
during those days i tracked down my client usage.
there is a core group of player that keep using it but the ovarall count is low, too few players.
i tought about what could i do to spread the client around and i tought that lack of localization could be a cause (even if i think that the main one is that many players leaved this coin atm, but i'll be ready when they'll come back after pruning and disaster comes out, and blockchain size will not be an issue anymore)
this is why... i'm implementing a totally new interface, that will keep me busy for a while but will pay off, here just 2 screenshot about my new ingame wallet i've partially already done
i succeeded at implementing complex web interface into my client, and this is just the begin, i'm planning to port all the GUI using this new technique
as i said, it will take a while (well, not too much since i already spent a lot trying to figure out how to do the core stuffs, so now i should go smoothly)
this is a needed step even thinking about the next big step: bot implementation and army commanding inside the client.
I said needed, because those features will require an advanced GUI and now i know how to obtain that.
P.S.
in few days I'll activate the fee system, i need to try it out and the fee will be low, 1 HUC/day
i hope more players will use the client as long as i keep spending time, money and passion doing this and i hope community apprecciate the effort
P.P.S.
I'd like to have a feedback about guilds like the chinese one, i think that i can add useful features to people who works in team and i'd like to have requests and feedback