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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 879144 times)
Falcon98
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August 06, 2014, 09:28:21 AM
 #5561

How many coins can you earn in a day mining huntercoins with scrypt? Let's say with 5 kh/s.

not many at all -
although i think there is some calculating errors on block explore - it's currently showing 7.34GH/s -- sometimes 10GH/s.. f2pool stopped mining scrypt atm while we try to resolve some issue they are having.

but - if you have the knowledge, you can merge mine huntercoin at the same time as the other scrypt coins and the little amount you get will be for free.

You can probably mine with f2pool (once issue sorted) and get litecoin + huntercoin at the same time.

Once we get over some of the technical hurdles we will promote and try to support mining pools wishing to merge mine -- currently there are virtually no scrypt merged mining pools.

Myriadcoin is very soon releasing a pool called polymyr, which is all about merged mining other coins with their five algos, so they will be offering merged mining for huntercoin on both sha and scrypt. See here for details:
http://myriadplatform.org/polymyr/
I'm the dev of PolyMYR ^

Great , so I'll just play the game., I think I'll get much more profit. But good luck on your pool!  Grin
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domob
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August 06, 2014, 09:46:15 AM
 #5562

Let me announce the availability of my own botting framework in Python, completely free software as AGPLv3:  AutoHunter, https://www.gitorious.org/autohunter/autohunter/.  See the README file at https://www.gitorious.org/autohunter/autohunter/source/README and the announcement in the Huntercoin forum at http://forum.huntercoin.org/index.php?topic=139.0 for more details.  Have fun!

Very impressive Domob.

This should open up the game much more.

I hope so!  I have not yet mentioned it so far, but I believe that running some bots with this (or a similar framework) may also help with "manual" play.  For instance, you could configure AutoHunter bots to keep certain areas (where you want to gather manually) clear, to hunt down specified players, protect a given player you manually control, keep some path safe or whatever.  I. e., the "gruntwork", while you focus on more complicated game moves.  I have no plans to try anything like that by myself, but I think there are a lot of possibilities.  You could even offer running a certain number of bots doing specific tasks for someone "as a service".

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wiggi
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August 06, 2014, 10:03:10 AM
 #5563

Let me announce the availability of my own botting framework in Python, completely free software as AGPLv3:  AutoHunter, https://www.gitorious.org/autohunter/autohunter/.  See the README file at https://www.gitorious.org/autohunter/autohunter/source/README and the announcement in the Huntercoin forum at http://forum.huntercoin.org/index.php?topic=139.0 for more details.  Have fun!
Awesome.

domob-s4ox (the red one) was not only ahead of the competition, it was 2 squares ahead of everyone else. (those who clicked "New..." the moment the alarm went off)

So the Python source files is mandatory reading Smiley
PatMan
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August 06, 2014, 10:03:58 AM
 #5564

Myriadcoin is very soon releasing a pool called polymyr, which is all about merged mining other coins with their five algos, so they will be offering merged mining for huntercoin on both sha and scrypt. See here for details:
http://myriadplatform.org/polymyr/
I'm the dev of PolyMYR ^

Keeping busy I see Ahmed - good work my man!  Wink

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August 06, 2014, 11:13:17 AM
 #5565

Let me announce the availability of my own botting framework in Python, completely free software as AGPLv3:  AutoHunter, https://www.gitorious.org/autohunter/autohunter/.  See the README file at https://www.gitorious.org/autohunter/autohunter/source/README and the announcement in the Huntercoin forum at http://forum.huntercoin.org/index.php?topic=139.0 for more details.  Have fun!
Awesome.

domob-s4ox (the red one) was not only ahead of the competition, it was 2 squares ahead of everyone else. (those who clicked "New..." the moment the alarm went off)

So the Python source files is mandatory reading Smiley


Well, it was two squares ahead of most.  I think for other colours (yellow / blue?) there were a few hunters that were only one square behind.

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August 06, 2014, 12:02:44 PM
 #5566

Let me announce the availability of my own botting framework in Python, completely free software as AGPLv3:  AutoHunter, https://www.gitorious.org/autohunter/autohunter/.  See the README file at https://www.gitorious.org/autohunter/autohunter/source/README and the announcement in the Huntercoin forum at http://forum.huntercoin.org/index.php?topic=139.0 for more details.  Have fun!
Awesome.

domob-s4ox (the red one) was not only ahead of the competition, it was 2 squares ahead of everyone else. (those who clicked "New..." the moment the alarm went off)

So the Python source files is mandatory reading Smiley


Well, it was two squares ahead of most.  I think for other colours (yellow / blue?) there were a few hunters that were only one square behind.

Code:
Players in reserve are already name_new'ed and can be launched
(activated) immediately.

Yep, that's the trick.
The player is name_new'ed and kept in this state for up to 12 days until disaster strikes.
HunterMinerCrafter
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August 06, 2014, 01:48:36 PM
 #5567

DOMOB! VN work!

I hope so!  I have not yet mentioned it so far, but I believe that running some bots with this (or a similar framework) may also help with "manual" play.  For instance, you could configure AutoHunter bots to keep certain areas (where you want to gather manually) clear, to hunt down specified players, protect a given player you manually control, keep some path safe or whatever.  I. e., the "gruntwork", while you focus on more complicated game moves. 

I've discussed quite a bit with the MOTO community, on the general human mine and proof-of-play thread, and elsewhere that I believe that in the median term time-frame for these technologies this combined human/bot mining or "cyborg" mining, will likely be the most productive way to mine these coins.  I imagine that people will keep dumb or "tedious" bots running when afk, and will use combinations of more advanced scripts/tool-kits when "actively human mining" for increased output.

Since Gatra pointed me at the FoldIt game, I've been watching that community of players.  It seems that the successful players all play as cyborgs, and some of their "bot tool-belts" look to be pretty extensive collections of both specialized and general optimization/learner algorithms.

I see this as probably being inevitable for HUC, MOTO, and possibly (likely?) even projects like GRC should they stabilize.

Quote
I have no plans to try anything like that by myself, but I think there are a lot of possibilities.

This actually has me interested in trying my hand at HUC again.  I still have my old merge-mine pool server even though the pool itself has been dead for some time.

Quote
  You could even offer running a certain number of bots doing specific tasks for someone "as a service".

I've always worried that someone might start a time-travel-hashing service and end up ruining the coin, heh.

However, I agree that there are a lot of opportunities for in game services in HUC.  For example hosted guard bots that, once procured for a small fee, travel surrounding your general and automatically clear out any incoming threats.

There are probably a lot of similar opportunities for "mining assist" services in MOTO/GRC/etc as well.

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August 06, 2014, 02:28:26 PM
 #5568

DOMOB! VN work!

I hope so!  I have not yet mentioned it so far, but I believe that running some bots with this (or a similar framework) may also help with "manual" play.  For instance, you could configure AutoHunter bots to keep certain areas (where you want to gather manually) clear, to hunt down specified players, protect a given player you manually control, keep some path safe or whatever.  I. e., the "gruntwork", while you focus on more complicated game moves. 

I've discussed quite a bit with the MOTO community, on the general human mine and proof-of-play thread, and elsewhere that I believe that in the median term time-frame for these technologies this combined human/bot mining or "cyborg" mining, will likely be the most productive way to mine these coins.  I imagine that people will keep dumb or "tedious" bots running when afk, and will use combinations of more advanced scripts/tool-kits when "actively human mining" for increased output.

Since Gatra pointed me at the FoldIt game, I've been watching that community of players.  It seems that the successful players all play as cyborgs, and some of their "bot tool-belts" look to be pretty extensive collections of both specialized and general optimization/learner algorithms.

I see this as probably being inevitable for HUC, MOTO, and possibly (likely?) even projects like GRC should they stabilize.

Quote
I have no plans to try anything like that by myself, but I think there are a lot of possibilities.

This actually has me interested in trying my hand at HUC again.  I still have my old merge-mine pool server even though the pool itself has been dead for some time.

Quote
  You could even offer running a certain number of bots doing specific tasks for someone "as a service".

I've always worried that someone might start a time-travel-hashing service and end up ruining the coin, heh.

However, I agree that there are a lot of opportunities for in game services in HUC.  For example hosted guard bots that, once procured for a small fee, travel surrounding your general and automatically clear out any incoming threats.

There are probably a lot of similar opportunities for "mining assist" services in MOTO/GRC/etc as well.



Dear HunterMinerCrafter, thanks for replying my PM. I think you will be much welcomed here in HUC community too as you earned in moto.
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August 06, 2014, 03:17:03 PM
Last edit: August 06, 2014, 05:08:03 PM by snailbrain
 #5569

DOMOB! VN work!

I hope so!  I have not yet mentioned it so far, but I believe that running some bots with this (or a similar framework) may also help with "manual" play.  For instance, you could configure AutoHunter bots to keep certain areas (where you want to gather manually) clear, to hunt down specified players, protect a given player you manually control, keep some path safe or whatever.  I. e., the "gruntwork", while you focus on more complicated game moves.

I've discussed quite a bit with the MOTO community, on the general human mine and proof-of-play thread, and elsewhere that I believe that in the median term time-frame for these technologies this combined human/bot mining or "cyborg" mining, will likely be the most productive way to mine these coins.  I imagine that people will keep dumb or "tedious" bots running when afk, and will use combinations of more advanced scripts/tool-kits when "actively human mining" for increased output.

Since Gatra pointed me at the FoldIt game, I've been watching that community of players.  It seems that the successful players all play as cyborgs, and some of their "bot tool-belts" look to be pretty extensive collections of both specialized and general optimization/learner algorithms.

I see this as probably being inevitable for HUC, MOTO, and possibly (likely?) even projects like GRC should they stabilize.

Quote
I have no plans to try anything like that by myself, but I think there are a lot of possibilities.

This actually has me interested in trying my hand at HUC again.  I still have my old merge-mine pool server even though the pool itself has been dead for some time.

Quote
 You could even offer running a certain number of bots doing specific tasks for someone "as a service".

I've always worried that someone might start a time-travel-hashing service and end up ruining the coin, heh.

However, I agree that there are a lot of opportunities for in game services in HUC.  For example hosted guard bots that, once procured for a small fee, travel surrounding your general and automatically clear out any incoming threats.

There are probably a lot of similar opportunities for "mining assist" services in MOTO/GRC/etc as well.



Dear HunterMinerCrafter, thanks for replying my PM. I think you will be much welcomed here in HUC community too as you earned in moto.

he already is - i think his bitcoin-id was made based on huntercoin Cheesy
He has also already submitted some work and advised in the past.

--

about bots:
Of course there may be solely computer controlled bots.

Although what domob has done (and BGb with the QT) is more of an extension of play atm. As domob said, sort of like assistance. (of course can be built on for full on proper bot army).

When you play an RTS - Dune 2, Warcraft 3, SC2 ETC... you send your harvesters to a harvest location, they harvest, they return to base, then they go back to harvest and repeat. Your other characters "auto attack" if someone comes in range.
Would you say those games are being botted?

more of a discussion response post than a statement Smiley

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August 06, 2014, 04:16:06 PM
 #5570

I totally got my ass kicked yesterday.  I do not think it was by bots, I had some pretty intense battles and got outsmarted.   Undecided
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August 08, 2014, 06:51:35 PM
 #5571

I feel dumb for asking this, but here goes:

I can't use either of the new bot systems with the mithrilman edition, can I? I know he will be adding the function soon, but I'd love to get a jump on the whole bot idea, since I have only played manually to this point.

Bitcoin: 1KZr3AvQ3m8NWEGbBPzFMFXbzHxpCbkbv4
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August 08, 2014, 06:56:35 PM
 #5572

I feel dumb for asking this, but here goes:

I can't use either of the new bot systems with the mithrilman edition, can I? I know he will be adding the function soon, but I'd love to get a jump on the whole bot idea, since I have only played manually to this point.

I don't really know for sure - but I guess that you could use mine if you are careful.  At least, you should be able to use it to run some bots "in addition" to manually playing.  Similarly to what I stated above - write logic to follow or protect some player you then control manually (either with Qt or Mithril Edition).  Or ask MithrilMan to include a UI for the Python library. Tongue

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redbeans2012
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August 08, 2014, 10:03:20 PM
 #5573

Hey Guys,

Have you given any thought about limiting the amount of coins that a player could hold at one time? Maybe if they collect more than they can hold it goes to the miners?

More trips to the wallet instead of people sitting there collecting hundreds and hundreds of coins. (boring)

Pros? Cons?

Look at the middle, those guys just sit there and collect coins.  Not a worry in the world. 
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August 08, 2014, 10:17:14 PM
 #5574

Hey Guys,

Have you given any thought about limiting the amount of coins that a player could hold at one time? Maybe if they collect more than they can hold it goes to the miners?

More trips to the wallet instead of people sitting there collecting hundreds and hundreds of coins. (boring)

Pros? Cons?

Look at the middle, those guys just sit there and collect coins.  Not a worry in the world. 


no limiting how well someone can do.

raid the mid

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redbeans2012
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August 08, 2014, 10:26:10 PM
Last edit: August 08, 2014, 10:52:24 PM by redbeans2012
 #5575

Hey Guys,

Have you given any thought about limiting the amount of coins that a player could hold at one time? Maybe if they collect more than they can hold, it goes to the miners?

More trips to the wallet instead of people sitting there collecting hundreds and hundreds of coins. (boring)

Pros? Cons?

Look at the middle, those guys just sit there and collect coins.  Not a worry in the world.  


no limiting how well someone can do.

raid the mid

I dont think its limiting how well they can do, its making the game more interesting.  I have no idea how I would actually raid the middle, it would cost me alot and I would probably fail since I think they have it well defended.  Making them take more trips to the wallet would make it alot more fun in my opinion, cause at least the little guys would have a chance
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August 08, 2014, 10:29:27 PM
 #5576

I dont think its limiting how well they can do, its making the game more interesting.  I have no idea how I would actually raid the middle, it would cost me alot and I would probably fail since I think they have it well defended.  Making them take more trips to the wallet would make it alot more fun in my opinion, cause at least the little guys would have a chance

Hum bug!

Now is the time to try/fail something with this since the market is so damn low Tongue

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August 08, 2014, 10:39:20 PM
 #5577

I feel dumb for asking this, but here goes:

I can't use either of the new bot systems with the mithrilman edition, can I? I know he will be adding the function soon, but I'd love to get a jump on the whole bot idea, since I have only played manually to this point.

I don't really know for sure - but I guess that you could use mine if you are careful.  At least, you should be able to use it to run some bots "in addition" to manually playing.  Similarly to what I stated above - write logic to follow or protect some player you then control manually (either with Qt or Mithril Edition).  Or ask MithrilMan to include a UI for the Python library. Tongue

I think I changed all I wanted/needed to, except one thing. I can't find where to set the reward address for all the players that will be created.

Bitcoin: 1KZr3AvQ3m8NWEGbBPzFMFXbzHxpCbkbv4
Huntercoin: HQWSihm1WPJfjdPbeLfdVc6nsqrnJW5fYR
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August 08, 2014, 10:46:58 PM
 #5578

Hey Guys,

Have you given any thought about limiting the amount of coins that a player could hold at one time? Maybe if they collect more than they can hold it goes to the miners?

More trips to the wallet instead of people sitting there collecting hundreds and hundreds of coins. (boring)

Pros? Cons?

Look at the middle, those guys just sit there and collect coins.  Not a worry in the world.  

YES, this is also a bug of game mechanism. There are also too many faults of game map.  The dev team works very hard and writes many useful codes and libs(such as bot lib), but all these actions can not attract more people coming into this coin. Because they are not HEAVY user and main controller of this game, they can not find the most important problem to solve.
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August 08, 2014, 10:50:33 PM
 #5579

I dont think its limiting how well they can do, its making the game more interesting.  I have no idea how I would actually raid the middle, it would cost me alot and I would probably fail since I think they have it well defended.  Making them take more trips to the wallet would make it alot more fun in my opinion, cause at least the little guys would have a chance

Hum bug!

Now is the time to try/fail something with this since the market is so damn low Tongue


Its so low for a reason.  Cheesy

150 on coin market cap! Thats horrible for the coolest coin out there.
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August 08, 2014, 10:52:01 PM
 #5580

>There are also too many faults of game map.

What faults are you talking about?
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