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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 879144 times)
snailbrain (OP)
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July 26, 2014, 10:57:21 AM
Last edit: July 27, 2014, 02:06:01 PM by snailbrain
 #5421


Why you do not say a word about deciding on "pending"?
I think it is one and the most important issues at the moment!
But you therefore something about it do not say anything!

no idea what you talking about, care to explain?

do You mean stuck pending transactions?
anyone still getting this? - i've not had this issue for months



Yes, you read that right!
I know 4 people who play and all this problem was there and did not disappear!
Especially the cases after the last disaster
I make a video?!


ok ok. I remember


It's being looked into, and domob has already responded to this problem:

http://forum.huntercoin.org/index.php?topic=123.0

-

Game Aspect - I don't underestimate it at all

I think this is the most innovative coin/game since namecoin IMO (maybe i am biased)

@substrata etc

sounds to me a few people are frustrated their hucs are not worth 1million $ --- sorry they are not

of course i would like absolutely nothing more..


again - we are working on improving Huntercoin on many levels, from many angles.

I'm working many hours a day with developers on the project (i specialize in outsourcing - i run an IT Services company).

I have a game dev team who i am in contact with every day working on centralized client -- working with them till 4 or 5 am my time many times a week.
working with graphics designers and web developers often.
in contact with domob every day while he improve official client
Constant replying to media enquiries
Listening to community and posting none stop - as i said around huntercoin release - would you prefer I/we do not post like all the other altcoin devs for a month or 2 at a time??
Supporting users via forums and PM
Working with MithrilMan fixing issues with interface to daemon - already many patches as per his requests.


BE PATIENT >> We will get there step by step - but if you know any more devs that want to get involved - great, get them in Smiley

We need to do things One Step At a Time. (although, as you can see from the list above - we are doing many things in parallel which are mostly unrelated)

p.s This project has a lot of very passionate devs/community - it will only improve - there are a LOT of plans - <3

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snailbrain (OP)
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July 26, 2014, 11:58:13 AM
 #5422



Not Final

re-using this has not been discussed yet

Wait until we have the finished product

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July 26, 2014, 01:53:36 PM
 #5423

Been playing for almost a whole day and I really like it. 

I did download the client and play at the beginning for a bit. 

The client is much smoother these days and has never frozen on me. 

Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that).

Can someone point me to a graphic to see how many squares are impacted when your player destructs.

Also, I've noticed we only get one player now instead of 4 when you join? 

Good work guys.  All this hard work will pay off eventually.   Grin



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July 26, 2014, 02:07:18 PM
 #5424

Been playing for almost a whole day and I really like it.  

I did download the client and play at the beginning for a bit.  

The client is much smoother these days and has never frozen on me.  

Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that).

Can someone point me to a graphic to see how many squares are impacted when your player destructs.

Also, I've noticed we only get one player now instead of 4 when you join?  

Good work guys.  All this hard work will pay off eventually.   Grin

graphical impact was something i wanted to add to my client but haven't yet, anyway it's simple: if you destroy a general, it destroy 2 tiles around him (diagonally too), standard hunter just 1
now when you create a player you have just the general (previously you had 3, 1 general, 2 normal hunters)

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
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July 26, 2014, 02:08:26 PM
 #5425

playing the coin and liked it very much great job.

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July 26, 2014, 02:12:47 PM
 #5426

Been playing for almost a whole day and I really like it.  

I did download the client and play at the beginning for a bit.  

The client is much smoother these days and has never frozen on me.  

Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that).

Can someone point me to a graphic to see how many squares are impacted when your player destructs.

Also, I've noticed we only get one player now instead of 4 when you join?  

Good work guys.  All this hard work will pay off eventually.   Grin

graphical impact was something i wanted to add to my client but haven't yet, anyway it's simple: if you destroy a general, it destroy 2 tiles around him (diagonally too), standard hunter just 1
now when you create a player you have just the general (previously you had 3, 1 general, 2 normal hunters)

Thanks, I will be trying your client very soon, just wanted to get the basics down first.  Good work!
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July 26, 2014, 02:23:49 PM
 #5427

Thanks, I will be trying your client very soon, just wanted to get the basics down first.  Good work!

wise decision,i was thinking even about adding some kind of tutorial inside the game, a sort of playground, but it's a very time consuming task to do, maybe in future
maybe i could suggest to add this kind of playground to original qt too, would be nice for players to try the game mechanics without wasting hucs
however this isn't an easy thing to do

(theorically people could use testnet for this purpose, but it isn't easy for nontech to configure all things)

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
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July 26, 2014, 02:49:07 PM
 #5428

Thanks, I will be trying your client very soon, just wanted to get the basics down first.  Good work!

wise decision,i was thinking even about adding some kind of tutorial inside the game, a sort of playground, but it's a very time consuming task to do, maybe in future
maybe i could suggest to add this kind of playground to original qt too, would be nice for players to try the game mechanics without wasting hucs
however this isn't an easy thing to do

(theorically people could use testnet for this purpose, but it isn't easy for nontech to configure all things)

Without thinking of the technical impacts, I was thinking about this too a few days ago too. With new players possibly coming in, to absorb the learning curve and not getting thrown into the main game fire, there could be a place for them to learn. A beginner level, small map, no destruct, and they could only earn extremely small amounts of coin. Then a medium map that allows some destructing or other features, then the primary map like we have today... again probably the 5 year plan, but was just brainstorming.
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July 26, 2014, 04:44:12 PM
 #5429


Regarding my numerous times saying Huntercoin is not a game... I haven't.
I said it shoud be considered more of a crypto currency than a game
As per how, Chronokings will be more of a game, than a crypto currency.
You mean Chronokings will be a crypto currency plus a rather good game.
And everyone is afraid of what grisly fate will befall the crypto currency with the rather basic game.

p.s. aim is to make Huntercon more fun -
Currently fun in Huntercoin:
1. the post-disaster races (surprisingly)
2. PvP action in the outer ring, playing bandit

Not fun:
1. to carry coins through the chokepoints
2. generally the time it takes to walk around on the map
redbeans2012
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July 26, 2014, 05:16:29 PM
 #5430


Regarding my numerous times saying Huntercoin is not a game... I haven't.
I said it shoud be considered more of a crypto currency than a game
As per how, Chronokings will be more of a game, than a crypto currency.
You mean Chronokings will be a crypto currency plus a rather good game.
And everyone is afraid of what grisly fate will befall the crypto currency with the rather basic game.

p.s. aim is to make Huntercon more fun -
Currently fun in Huntercoin:
1. the post-disaster races (surprisingly)
2. PvP action in the outer ring, playing bandit

Not fun:
1. to carry coins through the chokepoints
2. generally the time it takes to walk around on the map


Maybe there can be some kind of teleport power up.  It can cost 100 huc or something.
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July 26, 2014, 06:04:35 PM
 #5431

I'm now taking bets for any sporting event that Vegas offers if anyone is interested Smiley

This is strictly for fun and giving people a way to play with their coins  Grin

Max win 2000 HUC for the time being

Click the link in my signature

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July 26, 2014, 07:24:24 PM
 #5432


Maybe there can be some kind of teleport power up.  It can cost 100 huc or something.

We should make a gameplay related wish list. A long one  Grin
To build consensus about each possible feature
(i.e. will it be in if someone comes up with code and assets).
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July 26, 2014, 09:58:16 PM
Last edit: July 27, 2014, 12:31:54 AM by BayAreaCoins
 #5433

Guys please be sure to vote/follow this:

https://support.cex.io/hc/en-us/requests/29000


We could really use their mining power and that would give HUC the power from the top two BTC pools in the world atm.

If someone could please post this on the HUC forums as well... that would be great! Also share this on the HUC game chat.  We need the whole HUC community voting on this.  



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redbeans2012
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July 26, 2014, 10:03:43 PM
 #5434


Maybe there can be some kind of teleport power up.  It can cost 100 huc or something.

We should make a gameplay related wish list. A long one  Grin
To build consensus about each possible feature
(i.e. will it be in if someone comes up with code and assets).


Are there any safe areas when a disaster hits?  Or are your guys gonna die no matter what?  I'd like a service that sent me a text message or an email when a disaster happens.   Grin



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July 26, 2014, 10:16:28 PM
Last edit: July 27, 2014, 01:57:48 AM by BayAreaCoins
 #5435

Would anyone be interested in Disaster Insurance? (just asking, not offering... yet  Cheesy)

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July 26, 2014, 11:06:13 PM
 #5436


Maybe there can be some kind of teleport power up.  It can cost 100 huc or something.

We should make a gameplay related wish list. A long one  Grin
To build consensus about each possible feature
(i.e. will it be in if someone comes up with code and assets).


Are there any safe areas when a disaster hits?  Or are your guys gonna die no matter what?  I'd like a service that sent me a text message or an email when a disaster happens.   Grin





I just posted this topic about text message in the huntercoin forum. Smiley

I am going to set this up for myself and was looking for anybody else that might want it also.
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July 27, 2014, 01:17:11 AM
Last edit: July 27, 2014, 08:55:22 PM by BayAreaCoins
 #5437

https://support.cex.io/hc/en-us/requests/29000

Leonard J. Today at 17:50
Hey BayAreaCoins,

If you have a feature suggestion - please post it here:
https://support.cex.io/hc/communities/public/topics/200082417-Feature-Requests

If it gets enough votes - it will be implemented. This is the third request for this I have seen recently, this might actually get implemented Smiley

Let me know if you have any other requests.

Best Regards,
Leonard
CEX.IO Support

_______

Vote here, leave a nice comment if you want and follow it- https://support.cex.io/hc/communities/public/questions/201411323-Merge-mine-Huntercoin



中国的 - https://bitcointalk.org/index.php?topic=712247.msg8045441#msg8045441


Community: Then shoot me a PM and I will cross it off. Anyone can do anything of these.

1. Post these vote links in game chat. Post the forum links too (English and Chinese)
2. Post this in the off topic (Huntercoin) section of the Namecoin forums.
3. Post this in the Huntercoin forums
4. Post this anywhere else that there is any HUC talk at all.

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July 27, 2014, 03:09:41 AM
 #5438


Voted and left nice comment  Smiley
snailbrain (OP)
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July 27, 2014, 12:14:12 PM
Last edit: July 27, 2014, 02:57:19 PM by snailbrain
 #5439

Just a small note:

Probably it's more like 20% (ish) to Hardware miners + Fees for Deaths + Movement

--They get 1 coin/block (10%), 10% of coins banked (<9%?), + death/movement/tx fees

During disaster blocks (50 blocks), they will receive more.


May make it more attractive to hardware miners Cheesy

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July 27, 2014, 12:16:23 PM
 #5440


Maybe there can be some kind of teleport power up.  It can cost 100 huc or something.

We should make a gameplay related wish list. A long one  Grin
To build consensus about each possible feature
(i.e. will it be in if someone comes up with code and assets).


That would be good - please do

Once we have the big hurdles out of the way we can start adding additional stuff

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