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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632640 times)
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djjacket
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February 07, 2015, 07:36:09 PM
 #1001

Even though I would like to accept all the higher offers that came in after the stated close of the auction, the final results are the following:

SCIence Points Auction
Current situation:

20 @  0.25 Mm Haridimous
20 @ 0.20 Mn Earl of Rome
60 @ 0.1 Mm Duke of New Liberty
----------------------------------------
40 @ 0.1 Mm Duke of New Liberty

Each of the winning bids will receive SCI points at 0.1M each!!!
Congrats on the winning bidders who were lucky/smart enough to bid on these early... 

Offers for additional SCI points are accepted...  I would be willing to sell additional points to those who did not win if you would like to just place an straight offer to me.

I don't think you will see SCI points go this cheap anytime soon though  Shocked

 
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February 11, 2015, 08:17:52 AM
 #1002

Why did you ignore all the higher bids?

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 11, 2015, 10:58:51 AM
 #1003

It seems those higher bids were after the finish.
His Excellence Prince Jacket is an honorable auctioneer with an eye to the clock, but those bids may yet be helpful for price discovery and HE is still generating ample science.

SCIence Property Auction ( SCI Points )

The auction will end in 3 days from the time of this post.

FREE MONEY1 Bitcoin for Silver and Gold NewLibertyDollar.com and now BITCOIN SPECIE (silver 1 ozt) shows value by QR
Bulk premiums as low as .0012 BTC "BETTER, MORE COLLECTIBLE, AND CHEAPER THAN SILVER EAGLES" 1Free of Government
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February 11, 2015, 08:30:02 PM
 #1004

After several days (game years, heh) of travelling, some slack, and then some travelling, Lord Paulson rushes (as usual) into Monero House to put all his matters in order. First thing first: To stabilize ABC Corp and avoid any future similar problem. So , without further ado, here it is the :


ABC Corp Debt Restructuring Plan

Assets.-
ABC currently owns:
1 .- The Village Hotel .- A  4 quadrats hotel in 1-SE-V13 , Founded in 1506, almost 500 square meters built and 30% luxury, a 2 story guesthouse with large rooms prepared for an eventual *** Upgrade, and a House Tavern. Royal Design.
It enjoys a 207% Hotel Pool and has 1 MGR2 and 1 ASS2, COOK3 and BUT3 amongst other employees.
2.- The Stone Village *** Hotel & Casino,- a 4 quadrats Hotel and Casino in 2-C-B1 , Founded in 1532, 846 sqm, and Luxury 40%, also of Royal Design, and it enjoys a 493% Hotel Pool.

Liabilities.-
Currently the balance of ABC at the bank is (180) Millions. This last year it has earned 1.2 Millions, but before the Servant rehaul and all this last days of stallment, it has been netting 6-8 millions per year.

After a session with the great manager of Stoneton Workforce Services, ABC has cleared some unprofitable or misplaced workers, and netted 14 millions in the process.

The Bank has declined to re-mortgage the outstanding debt in this distressful years, so ABC needs either raise about 180 Millions or else sells via auction the Village Hotel.

For the capital raise, we have thought to offer again shares for ABC , first to current owners, and with the right to subscribe them equal to current holdings. the shares offered will be then 18 shares at 10 million each. If high demand is deemed, we can raise the number of stocks only if current owners want and agree, to be sold to them.
Thus, Lord Paulson and Tefer , as the main responsibles of this situation, have commited to subscribe the offering if deserted. The best turnout should be that current holders will pick 2-4 shares each so the dilution doesnt affect too much.
Lord Paulson has put his CEO position at disposition of the board, if someone feels it can devote more time/skills to keep this ship afloat.

For obvious reasons, current dividend gets postponed, but not cancelled, until we leave ABC clean and debt free, as its my vision. I really think both Hotels are well located and can be a steady stream of value to the shareholders in the days to come. We are still in Beta Phase and we should take care of all this early investments to reap the rewards later.

Thanks,
Lord Paulson,
ABC CEO


-------------
PS.- As one of the initial senior holders have sold their stake, this should be fixed soon. Any newcomer is welcomed as well, i will be (again) almost-perma-connected to the IRC channel. See you all there!

This space is for lease, apparently.
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February 12, 2015, 10:55:53 AM
 #1005

Upon coming back from the far foreign lands, from a trip that felt like it lasted for years, our royal carriage again hits the familiar cobbled streets.

Lo and behold! It is as if the time has not progressed at all here  Shocked  The words of Zenon, of our father the Duke, the very ancient writings, every letter of wisdom, come to our mind as we behold the sun. Then, slowly, the shadows start moving again.

We have to investigate the matter..

This must be related to the coming changes in 1600, that year when the time will readjust itself. We are still puzzled. Perhaps the Satoshi Roundtable had such a profound energy that time did not pass anywhere else??! Or maybe just here. Anyway, we hope it is over now.

Multiple years shall not pass at once, the game continues from where it is.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 12, 2015, 03:30:59 PM
 #1006

Upon coming back from the far foreign lands, from a trip that felt like it lasted for years, our royal carriage again hits the familiar cobbled streets.

Lo and behold! It is as if the time has not progressed at all here  Shocked  The words of Zenon, of our father the Duke, the very ancient writings, every letter of wisdom, come to our mind as we behold the sun. Then, slowly, the shadows start moving again.

We have to investigate the matter..

This must be related to the coming changes in 1600, that year when the time will readjust itself. We are still puzzled. Perhaps the Satoshi Roundtable had such a profound energy that time did not pass anywhere else??! Or maybe just here. Anyway, we hope it is over now.

Multiple years shall not pass at once, the game continues from where it is.
Wise words have been spoken. A war is coming... Our lifespan is at stake...

Chaos could be a form of intelligence we cannot yet understand its complexity.
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February 12, 2015, 03:36:35 PM
 #1007

When is the online version coming out?
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February 16, 2015, 10:32:56 PM
 #1008

No updates?

Looking for a signature campaign.
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February 16, 2015, 10:43:47 PM
 #1009

No updates?

CK was featured in Satoshi Roundtable, which was the event important enough that the "sun stood still for 7 years".

Since that, the time has started to move again Smiley

In 1600 (in about 3 weeks), a major rehaul is coming once again (the last one was in 1550, just a month ago). Currently we are coordinating it with the online version.

The duty to update concerning the advances in the technical development side is on fluffypony. I have not much to add to the "sneak peek on 1600", published in the thread a few weeks ago.

The most important change today is probably the soakbot, which they have been installing to the IRC channel.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 16, 2015, 11:15:45 PM
 #1010

New to the town, Mooo looks right and left at the imposing structures peppering the landscape. Never had Mooo seen so many artificial structures been so clustered together in an attempt to wrest control of the land from Nature's capricious will.

Walking aimlessly past stone buildings and sturdy walls, Mooo eventually stopped near an imposing building and sit down at the insistance of his weary legs. He produced a set of of dice from his pocket and started to roll, while reflecting on the numerous wonders that had filled his view for the last few hours.


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February 17, 2015, 12:33:07 PM
 #1011


Crypto Kingdom goes startup

CryptoKingdom the game is now on the cusp of its most important and crucial time. The final touches to the Online version are being made, and also the year 1600 is soon approaching, with its changes to the gameplay. The environment has been challenging, and the very latest times have shown a clear decline in the game activity. It seems that most everyone is waiting for the changes to happen.

Let me tell you: The changes do not happen without our active participation. This has been a new type of game development process with its ingame crowdfunding and organic feature development. That must continue, but in addition, now we need some determined and goal-oriented action to complete the transition. In other words: work

Work is no play, and therefore the royal gold vault as well as the Town development fund of 15,000 XMR are now opened to contract deals related to design, development, data conversion, tutorial writing, bugtesting, etc. If you are eager to see our game blossom, and have time and some skill in your hands, now is an unprecedented opportunity to actually profit. Contact me Smiley


Important update


List of updates for the 1600 A.D. version with schedule coming

It is one month to go until 1600, which will greatly change the game dynamics, because the time is passing only one month per real-day (and may be moved to pass continuously instead of stepwise).

The Town Council is discussing about which features we need/want to keep up with the story. We are in a position to launch some in advance, to make their balancing easier and keep the design workflow constant.

We are moving to the new player acquisition phase gradually. At present we want both investors who see the opportunity to capture a several % stake of the game with a few $1,000 investment (so even less is a big money!), and entry level players willing to play for free and see what they can achieve (Currently the highest "free" player is in L10 - Countess, the 13th most senior PC in the game).

The current DB easily supports 5 times the number of PC we have now (assuming most of them start small, and a percentage gets hooked over the first weeks as is already observed). If we actually do get this number, the DB can be protected so that its life is extended. It has served us reasonably well in its first incarnation, and the current "entry row form + SUMIF/VLOOKUP" structure. There is a further possibility to move to macros and "actual" forms to add/edit data in the DB (with no direct access to change the data by anyone, improving security), but we don't expect that this will be needed any more due to the change to the custom DB that has been under development for 3 months and is in the finishing stage.

We want to spare no effort to make the game accessible to new players. While saying this, it remains a fact that the large masses can only start to be interested when the v. 4 Online is playable. It is free to register now, just contact any of the admins who take your minimum character info, and start to immediately earn money. ##crypto-kingdom @ freenode IRC is the way to get more info.

Culture

HH The Duke of New Liberty is awarding culture points daily to players who interact in the chat, in this thread, or anywhere. Being Cultured is a main way to gain a higher level and (for example) higher payouts as well.

Science

The Science production in the realm has increased greatly, and in just a few years we have enough science to unlock the "crown glass windows making" technology. This will be monopolized by the RWWC company, to grant monopoly profits to its shareholders for the foreseeable future. It is also possible to buy shares of this company in its IPO now, and probably never again. Browse back the thread for details.

New boroughs opened

The /OV1 tab shows the location of the new boroughs in a rudimentary map.

Borough 4 is the first one where the Town fulfills its promise of giving land strictly free, with no payment to the town, and no tax. It is a little interesting, though Wink See the special rules in /OV4.

Borough 5 does not have special rules, and has some quarry sites where the companies who see their reserves depleting, can relocate their production. Land here is sold per chapelry, at a decreasing ask price (Dutch auction), until it settles to 1,000 mil per chapelry (6.67 mil/q). In addition, the Town will possibly soon list the roadside for sale at about 20-40/q and backyard at 10-20/q.

Surprise move by the peasants regarding stone

The peasants have decided that both they and we have enough stone that they can deliver the whole of the remaining stone staking by gold ownership in one go. This added more than 20 million stone to the reserves, but it's unlikely that it will much affect the price, since the stone was not anyway going to be consumed in the next 30 years.

So gold is no more generating any stone, and there is no asymmetric staking. It generates moneretos as it has already done for weeks, and now is technically easy to be listed in the trading systems of Polonia if we and they so wish. (Our currency, moneretos, is commonly used in that land, and staking in this way is none of a problem, rather an encouragement for them to try and buy CKG as well).

Stone is now localized by borough, transport costs

Until now, it has been easy to use stone that is located nearest to the site of building, and just transfer the ownership on parchment. This was the invention of the Earl of Rome in 1434. In the 1400s, the stone was stored in a great heap in the Central Square, but due to Grand Hotel complaints, it was moved to area in and around Citadel. Now it may be that the construction site is so far from even the nearest stone that it needs to be transported. Even if the road is good (and double so if not), this is a costly procedure since our buildings consume enormous amounts of stone. The University alone, was 50 million kg of stone. Luckily that was right next to the Citadel and the heaps. But hauling the stone to the 4th borough (where quarrying is not possible locally) understandably has a cost. Details can be found in the new tabs T_STONE and STONE (the old tabs are discontinued):

Promotions

The Prince of New Liberty is created Duke. "Our goal has been to have 100,000 players, of whom about 0.05% would eventually attain the title of Duke and the corresponding level L13, the highest regular title in the game (there is L14 existing, but its use has not been codified yet due to it not being needed). Everyone knows that His Highness The Duke (only Dukes are entitled to the honorific HH, and the address Your Highness) is a pillar of our town, kingdom and world. His plans of building a 52 quadrat project in the Old Town dwarfs the (so far the largest building complex) The University Main Building by a factor of 2. His economic empire is perhaps the largest in the game. It may sound to others that becoming a Duke after such an example shows that it is impossible, but the target remains for 50 Dukes to be created in connection of getting the first 100,000 players  Cheesy His Highness' most outstanding virtues are still not his ability to build big and make money, but the helping of the poorest and smallest, with a kind heart, and remarkable steadfastness in the IRC."

The Marquess of North Face is promoted Prince. "His Excellency The Prince is among the largest owners and operators of everything, including being top-rated in both Culture and Science, CEO of the Most Ancient Grand Hotel, as well as other businesses. His ascent to highest echelons of the game has been methodological and effective, and he has demonstrated magnanimousness in his endeavours as well as perhaps the keenest business sense of all."

Lord Paulson is created Earl. "Sir Pablo has served decades as Councillor and tried his skill in many aspects of the game. Although we find his benevolence lacking in monetary terms, he is making it up with a neverending stream of proposals how to administrate and develop the game. Also he is one of the most cultured people around, due to the bold and groundbreaking decision to open the first $$$$$$ restaurant, El Bulli, in the town."

Lord HH is created Earl. "Sir Heimo has reached the statutory 60 days of ownership of 10,000 gold. During this time, the price of gold has risen 145%, notwithstanding the about 13% dividends plus stone staking."

drfred is ennobled (L9=Baron). "We withheld this gold-based promotion a long time due to the previous rule of also needing clothes to become a Baron. This rule is no longer applied so 4,000 gold is making Lord drfred a Baron, and we will deal with the clothes issue later when the Trollboxes require the oldtimers to use fitting clothes to distinguish them from the visitors."

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 18, 2015, 05:10:06 PM
 #1012


Crypto Kingdom goes startup

CryptoKingdom the game is now on the cusp of its most important and crucial time. The final touches to the Online version are being made, and also the year 1600 is soon approaching, with its changes to the gameplay. The environment has been challenging, and the very latest times have shown a clear decline in the game activity. It seems that most everyone is waiting for the changes to happen.

Let me tell you: The changes do not happen without our active participation. This has been a new type of game development process with its ingame crowdfunding and organic feature development. That must continue, but in addition, now we need some determined and goal-oriented action to complete the transition. In other words: work

Work is no play, and therefore the royal gold vault as well as the Town development fund of 15,000 XMR are now opened to contract deals related to design, development, data conversion, tutorial writing, bugtesting, etc. If you are eager to see our game blossom, and have time and some skill in your hands, now is an unprecedented opportunity to actually profit. Contact me Smiley

I am proud to present to you the following information:

Marquess Riccardo has been appointed to General Project Manager ("CEO" of the "game company" - we don't have a company though). I will continue to be the Lead Designer, the Gamemaster (lead admin), the King and Mayor. The change will release some of my time for these duties, and provide a better integration of the google game with the online game. The Marquess is already in charge of the online version technical development. The Marquess has been appointed Councillor.

Dame Roopatra has been appointed to General Administrator. Her new responsibilities include working as my right-hand woman in all the matters related to the administration of the economic/DB side of the game. She may have time to do her previous duties of BI & Architect as well, but it's likely that she will have to raise the prices. The Countess is promoted AOK-C and gifted a mahogany staff overlaid with 500 gold.

Prince Jacket has been promoted AOK-S, and gifted the chain and bracelet weighing 250 gold. The Prince has been appointed Councillor.

We are looking for a Marketing Coordinator, an approximately half-time job for planning and executing the marketing strategy. We are considering both existing players and professionals in the field. Contact Marquess Riccardo (fluffypony).

We have a tentative understanding concerning the next steps with the game. We are putting on hold some of the economy side developments. We are reverting to the original schema of 1 Ancients - first online version, 2 Sandbox - more playable stuff in the online, 3 Economy - all the stuff we now have in the google version, by focusing on the 1/2 for mass appeal, and implement 3 when the playercount is already on the rise. Instead of a sandbox relying on players to develop content, we will jumpstart using our API to add tipbots and dicegames by ourselves.

The Ancient era will be played to its conclusion with the current players, and we are ready to take more Ancient ones to the google version. This is a prime time to jump in and get a character with esteemed capabilities, and/or buy the game assets (gold, land etc.) at their current low prices. This way you not only help yourself, but also the game, to manage the additional spending. I am not ashamed to call it an investment if you can buy 1% of the gold for $500 or a whole chapelry of land in the 1st perimeter from the old town for $200. If we are required to actually do fundraising, be assured that the valuation will be set to a higher level.

The price of building has gone down to about 1/3 of what it was when we started. Not much has been built lately, in the anticipation of solving the uncertainty concerning the online game, and the great earthquake that is set to destroy 50% of the value of the buildings in 1600. I am happy to announce that 1) the uncertainty is quickly fading away and that 2) the buildings constructed between 1583-1599 receive all the status of Ancient buildings, yet are immune to any calamities of that fateful year.

Both me and Roopatra and maybe others are back on duty to design any beautiful buildings that you still want erected during the final years of the Ancient era. The new building cost calculator should be online shortly.

Town Council meeting is on Thursday at the appointed time, new councillors welcome to decide on the actual stuff.

TL;DR: I am more enthusiastic than ever on what's happening in the game. Hope you will join us! Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 18, 2015, 06:28:16 PM
 #1013

Please excuse me, but i didn't read the all topic, so i am a bit lost. Grin

How can i join the game?

Thanks.


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rpietila (OP)
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February 18, 2015, 09:32:19 PM
Last edit: February 18, 2015, 09:54:19 PM by rpietila
 #1014

The industrious people in Crypto Kingdom have built wonderful structures from the stone that originally was brought to the town by the peasants as "gold staking". Later it was bought from the peasants for money, which they in turn squandered in the nascent town's services establishments. Starting from the 1520s, the most daring industrialists among the players, have engaged in quarrying the stone.

In addition to stone, the building requires a plan, a graphic representation of the room arrangements, and the facade. Also, a sum of money goes to the laborers, depending on the detail involved. Finally, until very recently, all windows have needed to be imported, as well as a part of the Luxuries that make the building special, adding to the monetary cost.

The total cost of construction is a function of all the design decisions, and it may be as low as 200,000 moneretos per sqm, but in the most magnificent buildings even a million is not enough. Therefore, the cheapest single family homes are for sale for 25 million including land, while the landmark buildings carry a price tag of up to 2,000 million (not including land), and are not for sale.

The cornerstone of the Town was laid in 1430, only 15 days after the idea of the game was first conceived. The initial building project was the Old City Walls, framing the area now known as the Old Town Centre and King's Park. These are still the most prestigious and most expensive chapelries in the town, with hardly any land for sale at any price. The second project was the Obelisk, which was later gilded with gold donated by the people. The Obelisk and the Royal Palace are the only two Most Esteemed buildings in existence.

Later on, the pace of building has only increased, so that at present, 84,174 sqm of floor area is serving the various needs of the 88 PC/corporate characters and the 1,599 NPC servants and workers employed by them.

Most of this glory has not yet been visible to anyone except the architects of these beautiful buildings. But it will change soon as the Online game will be released.

In total, 40,406 million moneretos (40,406 XMR) has been expended in the construction of these buildings. It is estimated that designing them has taken 640 hours of virtual architect labor.

The chart shows the increase of the land area over time. 1430 = 2014-10-25.


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 18, 2015, 09:53:22 PM
 #1015

Please excuse me, but i didn't read the all topic, so i am a bit lost. Grin

How can i join the game?

Thanks.

Sent you a PM...
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February 18, 2015, 09:56:35 PM
 #1016

Please excuse me, but i didn't read the all topic, so i am a bit lost. Grin

How can i join the game?

Thanks.

Sent you a PM...
Thanks, i am going to reply. Smiley


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rpietila (OP)
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February 18, 2015, 10:15:06 PM
Last edit: February 18, 2015, 10:38:38 PM by rpietila
 #1017

One of the novel concepts of Crypto Kingdom is gold. Admittedly, every virtual world game has gold, but Crypto Kingdom gold is very special.

- Only a limited, rule-bound quantity of 1,000,000 gold exists, and even that number will only soon be fully mined. Once it is reached, new gold will be generated only very slowly, $0.025 worth per hour of playtime, to all players on equal terms. Unless the game hits thousands of players, the amount of new gold generated is insignificant. (If it does, the existing gold will nevertheless be very valuable, as you will soon see ->)

- The ingame currency is not gold, we use monereto instead (1,000,000 m = 1 XMR). Gold is rather a store of wealth, currently accounting for 50%+ of all the wealth in the game. What makes gold valuable...

- ... is not only the fact that there is a strictly limited amount of it, but also the fact that it is income-generating. Owning gold earns you money. This is possible because...

- ... actually gold is a share. A limited-liability share of the Town, even of the whole game, even of the whole gaming company. Indeed, there exists no external company that is developing the game and requires profits from it. The game is governed in-game, by the town council, and the town council is selected by the owners of gold, and all profits that the Town = the game = the (nonexisting) "company" makes, are distributed back to the game, to the players, in proportion of the gold they own.

- Of course it can be used ingame for decorative purposes etc., but even then, it still carries the full voting and staking rights, and is indestructible in applications.

- So when you evaluate how gold has been doing over the time the game has been played, please remember also that the typical weekly dividend has been about 1-1.5% on the market price, and that until recently, gold also had an additional dividend of stone. Gold bought in the very beginning staked up to 1,000 stone, and if all of it were sold at the going price upon staking, an additional dividend stream of 150,000 m per gold was obtainable. That alone has earned back most of the price paid.


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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February 19, 2015, 02:53:48 PM
 #1018

The town would like to welcome a new visitor to the Crypto-Kingdom - bytemuma.

He has arrived and is weary from his travels, but will soon be taking up residence in the house located at 2-W-L5 once he has settled and his moneritos arrive.  



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February 19, 2015, 05:07:43 PM
 #1019

The town would like to welcome a new visitor to the Crypto-Kingdom - bytemuma.

He has arrived and is weary from his travels, but will soon be taking up residence in the house located at 2-W-L5 once he has settled and his moneritos arrive.  





Thank you for the welcome. Smiley
I don't have any idea how to play the game, is there any tutorial available.


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Adonx.one


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February 21, 2015, 08:26:41 PM
 #1020

The final ancient years: 1587

I am 221 years old, my reign is 187 years, and the town was founded 157 years ago. Does not feel like that old, but the records kept in the Royal Palace and in the Town Registry in the Town Hall Annex are uninfringeable.

Great changes are coming, which were prophesied by the very ancient wise men, and are written in the scrolls (see OP for details). I start this series of frequent updates in the thread, which will continue as long as the thread is used. That will not be for very long any more.

We have strengthened the Town Council with SirJacket and MarquessRiccardo to be a task force for the transition to the new game platform. The time for developing it, long as it has been, has been used to implement capabilities and functionalities far in excess of the original specification for the first playable version. What we are now doing, is transitioning directly to Economy, both in scope and in the platform. This was always scheduled to happen at the close of the Ancient era, which means we are on schedule.

For internal use of the task force, we have a project flowchart currently consisting of 10 items.
Releases
Buildings
DB structure
DB contents
CKG listing
Marketing Outreach
Marketing to ancients
Organization / finances
Gameplay
Admins/tutorial

Each item is mapped for its contents and the relations are easily shown. We will tackle the challenges with the existing professionals, and contract new resources if necessary. I will bring some things to your attention:

Releases. We expect that the next release is Version 4: Online , which will be available for play after i) the ancient era has ended + ii) the data has been ported. The critical path goes through me currently, as I will need to make the scoping of the version while still having a lot to do with the administration of this one. This may pose a delay but it should not be long, considering that I made the game initially in 10 days.

Buildings. The time now is very good for building. If you have any plans for ancient buildings, no matter how vague, they can be built. We will soon tell a deadline after which no new architecture commissions are taken anymore.

CKG listing. In our opinion, it benefits our new game and marketing reach greatly, if gold CKG can be listed in some exchange that already trades with crypto, preferably XMR, and has an existing customer base that can venture to this asset easily. Such negotiations are ongoing. Gold has recently made a new all-time-high (in XMR terms, in BTC and USD it's still way behind) and HM coinshop is diligently operating to buy/sell 3,000 gold at a time, and adjust the price afterwards for the next lot.

Gameplay. We expect to not make big changes to the googleDB game anymore. Everything that can be done now, will be useful in the future, even if there is no instant gratification.

Promotions.

My heart melts when seeing all the brave nobles and aspiring commoners listed in the Char DB. Until now, the difference between being an Earl or Marquess, for example, has mainly been that of status. When we get the Online running and Countryside is implemented, the difference will suddenly become much greater. The fiefs that will be given to the nobles, free of charge, from where they can press tax income in the form of essential food resources, will scale exponentially with the player level. Whereas a Baron is not entitled to a fief at all, the fief of an Earl is 1 unit, and that of a Duke is about 15 units.

We still have a NPC promotion round left, and I strongly suggest to contract an Army now in hopes of some promotions there, which ensure that there is enough tax-collecting capacity. Even peasants are not scared of rookies (the rookies are peasants with an ill-fitting uniform).

I would like to give a whole lot of promotions at the close of the age, but the rules must be followed. In short, if you believe you are next in line for a promotion, check the following:
- Have I played the game actively, trolled in the chat, helped new players, brought in new ones?
- Have I donated to important causes such as the University, Army, Church and Monero House?
- Have I constructed public utility buildings, or Science / Culture buildings?
- What is my Culture rating, relative to others seeking a promotion? (Culture is the one single thing that collects all of the above things)

Brute forcing (buying a heckload of everything) does raise the level, but I don't want to assign stingy people to rule over the peasants. Every Marquess or above is known of their good works, I know them even if you don't.

The St. Peter Church

Speaking of good works, HG The Bishop has been totally consummated with out-game activities related to XMR, so I will have to help him in the fundraising. Simply put, a 24-q lot is donated by the Town at the centre of the 5th Borough. If you didn't know, the place is geographically closer to the Old Town than anything. A really massive church is being built, for which a certain amount of money and stone is needed.

In the old days, the lots at 2-C sold out instantly at 50/q, so the land the town gave is worth 1,200 mil easily. We don't have even a tentative calculation of the costs of the building, but University is same size and cost 2,000 mil.

As the King, I am also a great supporter of the true Christian faith and have promised to match 50% to every donation. It would be a true landmark to have it built during the ancient era, for which I count on your support. Sorry for brevity, the other 9 items in the Online transition project flowchart press me  Cheesy

Farewell, my loving people.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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