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Author Topic: Seuntjie' Dice bot programmers mode discussion.  (Read 125384 times)
HCP
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February 16, 2021, 10:16:46 PM
 #1201

Calculating a required bet amount to recover a specific loss is not too difficult...and if you're randomly selecting the chance, this complicates things slightly, but it should still be doable... For starters, you'd need to know the "house edge", so you can calculate the payout from the given "chance". I believe that the dicebot has an inbuilt "house edge" variable... site.edge

For example, when logged into Crypto.games, it shows as:
Code:
print(site.edge)
0.8

The formula for calculating payout from chance is:
Code:
Payout = (100 - edge) / chance

So, if we randomly generate a chance --> 40

Payout = (100 - 0.8 ) / 40
Payout = 2.48

So far, so good... but that's the easy stuff! Tongue Calculating the required bet to recover our total losses is a bit "complicated":

Profit required = (Bet * Payout) - Bet

Which reduces down to:
Code:
Bet Required = Profit Required / (Payout - 1)

If our basebet was 10 PLAY... and we'd lost... our profit would be -10 PLAY... so with a payout of 2.48 we'd need to bet:

Bet Reqd = 10 / (2.48 - 1)
Bet = 10 / 1.48
Bet = 6.76



Or, if after several losses, our profit was at -100 PLAY... and the "random" chance picked for our next bet was 87... the calculations would be:

Payout = (100 - 0.8 ) / 87
=> 1.14

Bet Reqd = 100 / (1.14 - 1)
=> 100 / 0.14
=> 714.29


If you can't work out the actual code required to implement these two formulas, let me know and I'll try and whip up a demo script.

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February 17, 2021, 11:52:02 PM
 #1202

good day


I have more question marks over my head after your answer than before lol


I want a script that does the following:


basebet = 1
Chance = always variable

if you win = nextbet = basebet (chance variable)
if you lose = increase your stake, you end with the variable chance with plus

sorry for my bad english
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February 27, 2021, 02:27:37 AM
 #1203

As a warning to other users... this code is NOT extensively tested, USE AT YOUR OWN RISK

I have more question marks over my head after your answer than before lol

I want a script that does the following:

basebet = 1
Chance = always variable

if you win = nextbet = basebet (chance variable)
if you lose = increase your stake, you end with the variable chance with plus

sorry for my bad english


As per the PM I sent you... here is the example script...
Code:
chance  = 49.5 --sets your chance for placing a bet
basebet = 10
nextbet = basebet --sets your first bet.
bethigh = true --bet high when true, bet low when false

math.randomseed(os.time())
totalloss = 0

function dobet()
   
    chance = math.random(1,9705) / 100
    payout = (100 - site.edge) / chance

    if (!win) then
        totalloss += previousbet
        nextbet = totalloss / (payout - 1)
        while nextbet < basebet do
            chance = math.random(1,9705) / 100
            payout  = (100 - site.edge) / chance
            nextbet = totalloss / (payout - 1)
        end
    else
        nextbet   = basebet
        totalloss = 0
    end
   
end

NOTES:
- the basebet is set for PLAY token at Crypto.Games... it will need to be adjusted to the site you use
- the "chance = math.random()" lines will need the values adjusted for the site you want to use... Crypto.Games has a min of 0.01% and max of 97.05% for chance... so that is what this script is calculating for... again, you will need to adjust it for the site you want to use the script on.

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March 04, 2021, 10:33:30 AM
 #1204

there is a counter for counting seeds?, which resets the counter to 0 after resetting the seed(). how to adjust the functions. Huh
I don't understand the question? Huh

The seed doesn't usually change unless you use resetseed() function... at which point a "random" seed is chosen. Are you talking about some of the sites that use a "nonce" once you have set a seed? Huh Which site are you playing on? Huh

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March 04, 2021, 08:57:08 PM
 #1205

Oh right... so you just want a simple counter then? Huh

You code looks "OKish"... Something like that should work.
Code:
...
basebet = xyz
basechance = abc
nextbet = basebet
chance = basechance
...
bets = 0

function dobet()
 
  bets += 1
 
  if (win) then
    ..
  else
    ..
  end

  if bets%70 == 0 then
    resetseed()
    nextbet = basebet
    chance = basechance
    bethigh = true
    bets = 0
  end
end

Something like that should run whatever you like for 70 bets, then reset to the basebet and basechance and bethigh etc... then it will repeat for another 70 bets with a new seed etc.

Also, it is important to note that not all sites allow the use of the resetseed() function. I have not used 999Dice, so I've no idea if the resetseed() function actually works with that site. If it doesn't, then there is nothing the dicebot can do about it.

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March 04, 2021, 11:56:46 PM
 #1206

I don't know what you mean by "family"? Huh

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March 05, 2021, 02:33:58 AM
 #1207

ahhhh ok, yeah... the "nonce"

you should be able to check lastBet.nonce value and make sure that it has reset, otherwise you can stop:
Code:
...
seedreset = false
...
function dobet()

  ...
  if seedreset then
    if lastBet.nonce > 1 then
      #nonce not reset
      stop()
    else
      #nonce reset, continue
      seedreset = false
    end
  end

  ...
 
  if (lastBet.nonce % 70) == 0 then
    resetseed()
    seedreset = true
  end

  ...

end

Note:
- code assumes the "nonce" is reset to 1 (and not 0) as per the screenshot
- you won't know if the "nonce" has reset properly until the next bet is made and the nonce value is returned from the server... again, this will likely only work with sites that use a nonce... for instance, on crypto.games, the nonce always returns as -1.

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March 06, 2021, 05:27:58 AM
 #1208

primary expression expected, got '#'
LOL... sorry, I am an idiot Roll Eyes  Embarrassed Embarrassed I have been programming in Python a lot lately... and Python uses "#" for comments... LUA (which Dicebot uses), uses "--" for comments! Roll Eyes Roll Eyes

So, replace: #nonce not reset
with: --nonce not reset

and replace: #nonce reset, continue
with: --nonce reset, continue


Or just delete both lines with #... they're not actually required.

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March 06, 2021, 09:11:26 PM
 #1209

received

LUA ERROR!!
assignment statement expected, got 'not'


Have you removed all lines starting with # like HCP said? These are comments that are not really needed in the script.
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March 06, 2021, 11:30:48 PM
 #1210

Code:
chance     =
multiplier =
base       = 0.00000010
seedreset = false
function dobet()
if win then
nextbet=base
bethigh = !bethigh
else
nextbet=previousbet*multiplier
end
 if seedreset then
    if lastBet.nonce > 1 then
      -- nonce not reset
      stop()
    else
      -- nonce reset, continue
      seedreset = false
    end
  end
  if (lastBet.nonce % 70) == 0 then
    resetseed()
    seedreset = true
  end
end
Don't forget to put your chance and multiplier value in!

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March 07, 2021, 08:44:01 AM
 #1211

Just FYI, 999dice uses a new server and client seed combination for every (normal) bet, the nonce will always be 0 for 999dice in DiceBot.
Similarly, calling resetseed on 999dice has no effect, since it's reset for every bet anyway. (to the effect that no request is actually sent to the site when you call resetseed)

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March 07, 2021, 07:17:50 PM
 #1212

I'm sorry to derail this topic just a little bit, but can anyone recommend a reputable casino that works well with Seuntjie's Dice bot?
Now that YOLOdice is closed, I'm looking for an alternative that works at a similar rate with small amounts (I prefer altcoins) so I can continue running my scripts. Any recommendation is welcome.

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.ROOBET 2.0..██████.IIIIIFASTER & SLEEKER.██████.
|

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March 07, 2021, 07:25:23 PM
Last edit: November 15, 2023, 12:05:05 AM by HCP
 #1213

bro-every roll

Resetting Seed!
Betting 0.0000004 at 48% chance to win, high
Resetting Seed!
Betting 0.0000001 at 48% chance to win, low
Resetting Seed!
What is the nonce value being shown in the bet history? Huh The screenshot you showed had an incrementing nonce value... if it is always zero (which according to Seuntjie it will be for 999Dice), then this code will attempt to reset the seed (and do nothing anyway) on every single roll.


Just FYI, 999dice uses a new server and client seed combination for every (normal) bet, the nonce will always be 0 for 999dice in DiceBot.
Similarly, calling resetseed on 999dice has no effect, since it's reset for every bet anyway. (to the effect that no request is actually sent to the site when you call resetseed)
and how then to control whether the reset worked or not?
Sounds like you don't need to... as it is reset on every single bet.

If you want to see the values being used so you can make sure that it is actually changing then add these print() calls at the beginning of dobet():
Code:
...
function dobet()
  print("client: " .. lastBet.clientseed)
  print("server: " .. lastBet.serverseed)
 
  -- all your other code goes here
 
end

You should see the client/server seeds output to the console for every roll and that the client and server seeds are changing every single time.

Additionally, you could probably store the values in a temporary variable and then check to make sure that the values are different from the previous roll and call stop() if they are not. But it sounds like your plan to use the same seed for 70 rolls and then change it will not work with 999Dice Undecided





I'm sorry to derail this topic just a little bit, but can anyone recommend a reputable casino that works well with Seuntjie's Dice bot?
Now that YOLOdice is closed, I'm looking for an alternative that works at a similar rate with small amounts (I prefer altcoins) so I can continue running my scripts. Any recommendation is welcome.
I've not had any issues with Crypto.Games... although, I'm not sure what "a similar rate with small amounts" would be... They support these coins:


and have an inbuilt exchange system (with "OKish" rates) between currencies if required.

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March 07, 2021, 08:21:07 PM
 #1214

I'm sorry to derail this topic just a little bit, but can anyone recommend a reputable casino that works well with Seuntjie's Dice bot?
Now that YOLOdice is closed, I'm looking for an alternative that works at a similar rate with small amounts (I prefer altcoins) so I can continue running my scripts. Any recommendation is welcome.
I've not had any issues with Crypto.Games... although, I'm not sure what "a similar rate with small amounts" would be...

This was about the average speed. The number of bets per minute. I know that many dice casinos are limiting their speed for smaller stakes.
So, I've had about 1 bet per second on YOLOdice.

Thank you for the Crypto.Games recommendation, I will try them.

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.ROOBET 2.0..██████.IIIIIFASTER & SLEEKER.██████.
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March 07, 2021, 08:29:06 PM
 #1215

Yeah, I meant I just wasn't sure what the "rate" that YOLODice had was, so couldn't tell if CG would give something similar Wink

CG do indeed "throttle" the betting speed of smaller bets... but it should not be too far off 1 bet/s

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March 09, 2021, 10:03:02 AM
 #1216

hi-this is a bot error or a site error . website - Stake
https://pastenow.ru/83634e28c1622a3cc3a9c6a678883558
Most likely a networking issue of some description... the site has returned the bet results out of order (you can tell by the nonce value and because the bot isn't sure what has happened, it aborts all betting to prevent it from breaking your script.

refer: https://bot.seuntjie.com/FAQs.aspx#faq28

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..CASINO....SPORTS....RACING..
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hari_n
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July 18, 2021, 04:30:51 PM
 #1217

THis is my code.. I write a function after 3 losses code going to stop..
after stop i need a restart a code..
what is the restart programme code..
THank you

chance    = 95
basebet   = 0.01
bethigh   = true
losecount = 0
nextbet   = basebet
target    = balance * 2

maxbet = 0.5

function dobet()
   
if losecount == 3 then

stop()

end


 


    if (win) then
        chance    = 95
        nextbet   = basebet
        losecount = 0
    else
        losecount = losecount + 1
        resetseed()
        if (losecount > 1) then
            nextbet = previousbet * 2
            chance  = (1 / ((nextbet + (nextbet - basebet)) / nextbet)) * 100
            if chance < 49.5 then
               chance = 49.5
            end
            bethigh = not bethigh
        else
            nextbet = previousbet * 2
            chance  = (1 / ((basebet + nextbet) / nextbet)) * 100
            if chance < 49.5 then
               chance = 49.5
            end
           bethigh = not bethigh
        end
    end
end
Cryptochevyblue
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July 30, 2021, 02:27:41 AM
 #1218

I have tried time and time again to create my own LUA:

chance  = 70.21 -- I think that's 1.41 ?
basebet = .000001
bethigh = true

After 1 loss -- increase by 150%
After 1 win -- Decrease by 50%

After 3 wins in a row -- reset to basebet
After 2 losses in a row -- Switch Under/Over
After 3 wins in a Row -- Switch Under/Over

I don't know how to code the rest.
poer
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August 18, 2021, 05:15:32 AM
 #1219

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jaberwock
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August 23, 2021, 05:39:19 PM
 #1220

I have a small query if someone can help me.

Actually, I used this bot to bet at stake casino and I was able to bet on a 0.99x multiplier or something like that but the same odds are not possible to bet on directly at stake. I am sorry but I don't know how gambling bots exactly work but one shouldn't be able to bet on negative multipliers basically.

I used those odds that time because I was looking for the cheapest wager possible and that was one easy way of doing it.

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