It does make one wonder why peope such as the op bother on here? maybe they bought in at $1200?
I'm becoming convinced that these are people who are deliberately trying to discredit Bitcoin with any means possible because they always pick up these kind of negative articles within hours or even seconds and post them up here, which means they're pretty sad individuals that are keeping a close eye on even the most obscure news sources to try and piss people off. They always post with new accounts and they're always incredibly well timed.
|
|
|
I realise this is a no brainer for a lot of people, but you should never link your financial accounts and website passwords with ones you use on social networks and forums like this one. The only thing these guys are going to get from me are a maybe a few passwords to my gaming stuff but that's it, I think because of how many times Bitcointalk keeps getting compromised it's probably wise to create a unique password just for this site as it's probably going to keep happening the more Bitcoin grows.
There are clearly people out there that think they'll be able to get some from Bitcointalk or maybe this is more malicious than that and they're deliberately trying to bring the site down, either way, there shouldn't be anything sensitive on here and if there is people should move it fast.
|
|
|
Just have buttons on a screen that let you tell the robot what you want, pretty simple really, the only thing about robots is they at least for now can't be autonomous and think creatively.
|
|
|
I'm not so sure about that, since cooking is actually quite a mathematical science it would just be a matter of getting robot arms capable of flipping a pancake over and so on and then that's chef's being made obselete, sure it'd be trickier for them to make other stuff but because it's all just a matter of how long you're heating something up it might be possible to do a few
The trick is making them ambi-dextrous and letting them sense things then they could do it but right now they're slow, clunky and don't have any independent power source.
|
|
|
Robots will never take over the thinking process of machines, at least until they can creatively think for themselves, any scientist will tell you it just isn't possible right now especially since robots can be outsmarted by a paradox.
|
|
|
The state is not the people, the state is a wholly seperate entity, shame, thought you sounded like a syndicalist at first, but you're definitely a Communist.
|
|
|
How about poor people? They don't have anything to buy their stuff, and can't be hired to work by any companies because the job had been done by robots.
This is a wrong argument. Technology (indirectly) helps to create more jobs, than taking them away. Look at the United States and the European Union after computers were widely introduced in the 1990s. The unemployment rate actually went down, productivity increased, and the average wages increased by many times. It just goes to show you what happens when you don't learn skills that are actually needed to help civilisation grow, if all you have are service sector jobs then nothing will progress, if however you have crafstment, builders and engineers building these machines people claim to hate so much then yes that massively increases employment. Somebody is going to be needed to repair these robots and change their parts etc. it's not our fault if people refuse to adapt, part of the problem I think is that people just find a job and think they're going to stick with it until they retire on a pension so of course when the world turns against them they look for something or somebody to blame for it and don't look at their options.
|
|
|
I'm actually going to defend Marxists here, there aren't really many real communists or socialists around anymore, what you have in the main political arena like this stupid twat are Leninists and Stalinists, these 'communists' turned on the Anarchists at the protests in Greece ( I suspect this finance minister had something to do with it ) and apparently it was over some guy getting badly injured or killed there and of course there are conflicting reports where people are saying it was the protestors that hit the person with a rock or something but Anarchists are saying it was police tear gas and adding to the Anarchist side of the argument the communists seemed far too organised to just suddenly have 'reacted' to this guy getting killed when they joined up with the police. http://roarmag.org/2011/10/anarchists-communists-strike-riots-violence-greece/Be wary of any Authoritarian scumbags trying to declare themselves your friends.
|
|
|
While there are a couple of options out there to transfer to fiat your only real chance of making a truly independent store is in crypto but even then it's really only in alpha, nobody yet has managed to make any open source scripts or SCIs that are simple to use so you can create your own stores.
|
|
|
Problem is your paying that submission fee for a 'chance' to upload your game to steam with cryptocurrencies I can just upload it to my own website I've got it all set up also I've looked at the Greenlight system and of course there are devs who try submitting their games and they get rejected without reason. Too centralised for me, would be nice to get onto steam sure buy for now I think that I'll stick with just upload it and use the coinpayments plugin to accept payment ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
|
|
|
1. Startopia 2. Command and Conquer 1 3. Banjo and Kazooie 4. Counter Strike 5. Dawn of War 1
|
|
|
I should stress this is just purely me but I have the skills now to get everything done, it's just a question of putting the time and effort into it now, I'm using the game engine Unity which has totally won me over partly because it's so damn easy to publish games on it, I'm not surprised tons of indie developers have picked it up.
I think at the very least I will make sure my platformer has no bugs and the like in it the code is pretty basic it's just if I spend forever making lots and lots of levels which I have no with but if I spend forever on it I won't make any money which is why I thought I'd want to do content updates so that I have time to polish everything, we'll see how much progress I make though.
|
|
|
Well I was thinking of doing that really and adding a really stable game, then rewarding customers for sticking around with free content updates, lots of levels, new game modes perhaps and so on.
|
|
|
Now I think about it more I guess I'm inclined to agree, just wondering about the boundaries really, considering how easy it is to make 2D Platformers I think I'm just going to work my arse off, this is a real project that I've been thinking about awhile now and I'm not going to procrastinate on it anymore.
|
|
|
New Update: Expect to see new updates more frequently soon, I have been working on a game in Unity recently which is why I've been so quiet lately in this thread because I've been figuring out the interface and how everything works. I almost have the mechanics completely figured out so it will be just a matter after that of simply adding in some nice artwork, sound etc. I wanted to ask though whether or not you guys would be alright with me posting the game up as Early Access? I of course would make sure it's functional first and all content updates would be free, so that means no paid DLCs and of course there would be no DRM either. The title of the game will be The Rabbit And The Moon, I thought that for the sake of making sure people aren't disappointed I'd hold a vote would you guys be comfortable with buying an Early Access game from me with free content updates? Purchasing would mean you of course own it for life, or would you prefer that I wait longer and make sure I get more content in first? vote here: https://bitcointalk.org/index.php?topic=1064794.0 sorry, my poll is buggered in the OP.
|
|
|
As you may have gathered from my thread earlier guys I'm working on a 2D platformer and I'm now I'm getting the most annoying bits out of the way I'm making steady progress, after getting the mechanics done it will be just a matter of making everything look really nice with Artwork and adding quite a few levels. How do you feel about Early Access games especially if it's a 2D platformer? I don't know about uploading the game to steam yet as I don't even have Unity professional but say if I were to upload the game to my website for sale and then provide free content updates what would you think? I of course wouldn't do paid DLC or anything, you guys should know how I feel about that but I just wanted to check the general mood. Because it's such a simple platformer I could even put up a HTML5 demo considering this is Unity and there are so many platforms supported by it. Left a poll as well so you guys can let me know whether it's an idea or not
|
|
|
I found the answer on the Unity site, someone helpful pointed it out to me, just two lines were causing the problems. levelManager = RespawnPlayer(); Should in fact be. levelManager.RespawnPlayer(); and if (other.name = "Player") Should be if (other.name == "Player")
|
|
|
So I'm building a simple platformer in Unity and It's coming along really nicely, getting through it all and I'm nearly at the point where I can put in some proper respawn mechanics, I'm following a tutorial that if having me divide up the mechanics into classes to attach to various gameobjects which makes perfect sense, but it's made me do something that Unity is screaming at me for and I want to double check if it's not the version of Unity that I have which is the cause. You may have been wondering why my thread has been so utterly devoid of updates and this is why, I'm also working a lot on my artwork so it doesn't suck so much anymore. LevelManager Class using UnityEngine; using System.Collections;
public class LevelManager : MonoBehaviour {
public GameObject currentCheckpoint; private PlayerController player;
// Use this for initialization void Start () {
player = FindObjectOfType<PlayerController>(); } // Update is called once per frame void Update () { }
public void RespawnPlayer() { Debug.Log ("Player Respawn"); } }
KillPlayer Class using UnityEngine; using System.Collections;
public class KillPlayer : MonoBehaviour {
public LevelManager levelManager;
// Use this for initialization void Start () {
levelManager = FindObjectOfType<LevelManager> (); } // Update is called once per frame void Update () { }
void onTriggerEnter2D (Collider2D other)
{ if (other.name = "Player") { levelManager = RespawnPlayer(); } }
}
I'm using this tutorial series on youtube to get my game set up. https://www.youtube.com/watch?v=ndYd4S7UkAUIt's very good but and he has been sure to mention a few changes in Unity 5 ( the current version I have which this series doesn't use ) but I'm wondering if he's forgotten to mention a couple of things. As you can see it's all very basic my only problem with this code has been this little line of code public void RespawnPlayer() With the error showing up on this line claiming the above line doesn't exist. levelManager = RespawnPlayer();
Now the function is obvious, it's a setup so you can send a debug message once you come in from KillPlayer when you enter an enemy or obstacle sprite with a collision box. However when I go back to KillPlayer I discover that unity despite having correctly created the void in LevelManager seems to think that it doesn't exist. It makes me wonder if things haven't changed again in the latest version, I'm still busy working it out but I figured since you guys know so much about programming I'd ask you unless I suddenly stumble across the answer in the next five minutes. The culprit in this case is usually a fucking annoying typo somewhere or I've forgotten to declare a variable and so on but all that seems to be happening is for some reason when the KillPlayer class is trying to connect to the LevelManager class it decides to freak out. I appreciate any help you guys can give me in advance!
|
|
|
lol no I do blame myself rest assured ;P just goes to show you though it happens to everybody.
|
|
|
|