birdcat90


April 01, 2016, 03:37:06 PM 

hello,,
can anyone help me with my betting sequence?
i have sequence like this..
payout 1.1 or chance 90%
preroll for 1 red, after that roll for 0.0001 sat if loss then back pre roll again until hit 1 red then the next bet will be 0.0011 (1000% from 0.0001) if the result is loss again
it will pre roll again until hit red then the next bet will be 0.0121 (1000% from 0.0011) and it will repeat until hit green.
in exp: 1.win(pre roll) 2.win(pre roll) 3.loss(pre roll) 4. 0.0001 (loss) 5.win(pre roll) 6.loss(pre roll) 7. 0.0011 (win) 8. start from the begining
case 2:
1.win (pre roll) 2.win(pre roll) 3.loss(pre roll) 4. 0.0001 (loss) 5. loss (pre roll) 6. (it will not bet using multiplier before green pre roll followed by red pre roll)
thanks in advance





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chilly2k
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Merit: 1000


April 01, 2016, 04:29:53 PM 

hello,,
can anyone help me with my betting sequence?
i have sequence like this..
payout 1.1 or chance 90%
preroll for 1 red, after that roll for 0.0001 sat if loss then back pre roll again until hit 1 red then the next bet will be 0.0011 (1000% from 0.0001) if the result is loss again
it will pre roll again until hit red then the next bet will be 0.0121 (1000% from 0.0011) and it will repeat until hit green.
in exp: 1.win(pre roll) 2.win(pre roll) 3.loss(pre roll) 4. 0.0001 (loss) 5.win(pre roll) 6.loss(pre roll) 7. 0.0011 (win) 8. start from the begining
case 2:
1.win (pre roll) 2.win(pre roll) 3.loss(pre roll) 4. 0.0001 (loss) 5. loss (pre roll) 6. (it will not bet using multiplier before green pre roll followed by red pre roll)
thanks in advance
Does the site your using accept bets for 0? Thats a condition for the preroll. Also what is supposed to happen when you win on the increased bet amount? reset the bet to the base, or continue the higher bet till you lose?




The_Prof


April 01, 2016, 08:28:12 PM 

hello,,
can anyone help me with my betting sequence?
i have sequence like this..
payout 1.1 or chance 90%
preroll for 1 red, after that roll for 0.0001 sat if loss then back pre roll again until hit 1 red then the next bet will be 0.0011 (1000% from 0.0001) if the result is loss again
it will pre roll again until hit red then the next bet will be 0.0121 (1000% from 0.0011) and it will repeat until hit green.
in exp: 1.win(pre roll)  0.0000001 2.win(pre roll)  0.0000001 3.loss(pre roll)  0.0000001 4. 0.0001 (loss)  0.0001 5.win(pre roll)  0.0000001 6.loss(pre roll)  0.0000001 7. 0.0011 (win)  0.0011 8. start from the begining
case 2:
1.win (pre roll)  0.0000001 2.win(pre roll)  0.0000001 3.loss(pre roll)  0.0000001 4. 0.0001 (loss)  0.0001 5. loss (pre roll)  0.0000001 6. (it will not bet using multiplier before green pre roll followed by red pre roll)
thanks in advance
Does the site your using accept bets for 0? Thats a condition for the preroll. Also what is supposed to happen when you win on the increased bet amount? reset the bet to the base, or continue the higher bet till you lose? I think what he is asking for is lets say a continuous roll of say 10 satoshi. Once it hits a a miss it makes bet of 0.0001 , if it misses it moves to pre roll again till there is another loss before a multiplier of the loss of the high bet. 11 times (1000%) once it hits it goes back to start. Similar to your table based betting 2 wins. I have filled in the bets as I understand he wants next his roll types.

Look over there...



seuntjie
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April 01, 2016, 09:42:44 PM 





franklintdv
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April 01, 2016, 10:32:33 PM 

I have a strategy to try, but i don't know how to code, it's simple:
First You Need To Have a mininum bet, something like 100 bits. The payout is always 1.5 When you lose your multiplier is 2x, but when you won it don't back to the 100 bits, you multiply for 0.60. So this way you recover any loss without changing the odds and increase the risk.
The script need to always check the betsize and never bet less than 100 bits. It's the problem with the autobot from the dice sites, when i use this strategy the bet go to 0 very fast. Thanks




birdcat90


April 01, 2016, 10:39:22 PM 

hello,,
can anyone help me with my betting sequence?
i have sequence like this..
payout 1.1 or chance 90%
preroll for 1 red, after that roll for 0.0001 sat if loss then back pre roll again until hit 1 red then the next bet will be 0.0011 (1000% from 0.0001) if the result is loss again
it will pre roll again until hit red then the next bet will be 0.0121 (1000% from 0.0011) and it will repeat until hit green.
in exp: 1.win(pre roll)  0.0000001 2.win(pre roll)  0.0000001 3.loss(pre roll)  0.0000001 4. 0.0001 (loss)  0.0001 5.win(pre roll)  0.0000001 6.loss(pre roll)  0.0000001 7. 0.0011 (win)  0.0011 8. start from the begining
case 2:
1.win (pre roll)  0.0000001 2.win(pre roll)  0.0000001 3.loss(pre roll)  0.0000001 4. 0.0001 (loss)  0.0001 5. loss (pre roll)  0.0000001 6. (it will not bet using multiplier before green pre roll followed by red pre roll)
thanks in advance
Does the site your using accept bets for 0? Thats a condition for the preroll. Also what is supposed to happen when you win on the increased bet amount? reset the bet to the base, or continue the higher bet till you lose? I think what he is asking for is lets say a continuous roll of say 10 satoshi. Once it hits a a miss it makes bet of 0.0001 , if it misses it moves to pre roll again till there is another loss before a multiplier of the loss of the high bet. 11 times (1000%) once it hits it goes back to start. Similar to your table based betting 2 wins. I have filled in the bets as I understand he wants next his roll types. thiis is exactly what my betting sequence is...my minimum bet should be 1 satoshi....when i win the bet using multiplier, it will reset to the start again... thanks in advance




birdcat90


April 03, 2016, 10:32:36 PM 

so anyone could help me with my betting sequence?
is that possible to make it?




achodik
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April 04, 2016, 09:22:49 AM 

so anyone could help me with my betting sequence?
is that possible to make it?
This seems to work. Change the top 4 variables as you like Let me know if there are any issues & how your system works out for you chance=90 multi=10 minbet=0.0000001 minhigh=0.0001
nextbet=minbet rawr=minhigh highbet=false fl=false
function dobet()
if win then fl=true end
if highbet and !win then rawr=rawr*multi highbet=false fl=false end
if highbet and win then rawr=minhigh highbet=false fl=false end
nextbet=minbet
if !win and fl then nextbet=rawr highbet=true fl=false end
end




achodik
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April 04, 2016, 10:11:14 AM 

I have a strategy to try, but i don't know how to code, it's simple:
First You Need To Have a mininum bet, something like 100 bits. The payout is always 1.5 When you lose your multiplier is 2x, but when you won it don't back to the 100 bits, you multiply for 0.60. So this way you recover any loss without changing the odds and increase the risk.
The script need to always check the betsize and never bet less than 100 bits. It's the problem with the autobot from the dice sites, when i use this strategy the bet go to 0 very fast. Thanks
I like the idea. Let me know how this code works & how your system works for you chance=66.6 lossmulti=2 winmulti=0.60 minbet=0.00000010
function dobet()
if previousbet*winmulti<minbet and win then nextbet=minbet elseif win then nextbet = previousbet*winmulti else nextbet = previousbet*lossmulti end
end




The_Prof


April 04, 2016, 08:25:45 PM 

I have a strategy to try, but i don't know how to code, it's simple:
First You Need To Have a mininum bet, something like 100 bits. The payout is always 1.5 When you lose your multiplier is 2x, but when you won it don't back to the 100 bits, you multiply for 0.60. So this way you recover any loss without changing the odds and increase the risk.
The script need to always check the betsize and never bet less than 100 bits. It's the problem with the autobot from the dice sites, when i use this strategy the bet go to 0 very fast. Thanks
I like the idea. Let me know how this code works & how your system works for you chance=66.6 lossmulti=2 winmulti=0.60 minbet=0.00000010
function dobet()
if previousbet*winmulti<minbet and win then nextbet=minbet elseif win then nextbet = previousbet*winmulti else nextbet = previousbet*lossmulti end
end
This got horrifying to watch in action as the bets climbed up to the hundred thousands. I had to stop it but a fascinating one. Might see how far I can push it with JustDice or something like that. But for now using BTC my iron ones couldn't handle it. I put a max bet limiter of 10k as a safety. I'll run it overnight and see how it performs. Edit: 10k limit to low. came back to almost no change in the end. Moving to 50k.

Look over there...



The_Prof


April 05, 2016, 04:15:21 PM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.

Look over there...



chilly2k
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April 05, 2016, 04:56:34 PM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.
Unfortunately, it doesn't provide that. math.random() will give a decimal number between 0 and 1. And math.random(x,y) give an integer between x and y. You could code math.random(x,y)+ math.random, to give you a decimal number from x.0000 and Y + 1. The decimal portion is at least 15 places.




seuntjie
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April 05, 2016, 08:47:38 PM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.
Unfortunately, it doesn't provide that. math.random() will give a decimal number between 0 and 1. And math.random(x,y) give an integer between x and y. You could code math.random(x,y)+ math.random, to give you a decimal number from x.0000 and Y + 1. The decimal portion is at least 15 places. The way I usually do it is to multiply the number range with a few hundred or thousand, and then devide the number i get back again by the same amount. for example if I want to get a random number between 1.0000 and 10.0000 with 4 decimals, i use math.random(10000,100000)/10000.0 This makes it pretty easy to keep track of things, for example minchance=1.0 maxchance=5.5 . . . chance=math.random(minchance*10000,maxchance*10000)/10000 . . .




chilly2k
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Activity: 1007
Merit: 1000


April 05, 2016, 10:29:51 PM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.
Unfortunately, it doesn't provide that. math.random() will give a decimal number between 0 and 1. And math.random(x,y) give an integer between x and y. You could code math.random(x,y)+ math.random, to give you a decimal number from x.0000 and Y + 1. The decimal portion is at least 15 places. The way I usually do it is to multiply the number range with a few hundred or thousand, and then devide the number i get back again by the same amount. for example if I want to get a random number between 1.0000 and 10.0000 with 4 decimals, i use math.random(10000,100000)/10000.0 This makes it pretty easy to keep track of things, for example minchance=1.0 maxchance=5.5 . . . chance=math.random(minchance*10000,maxchance*10000)/10000 . . . Good tip. A lot cleaner. I keep forgetting that one, and go for the first thing that pops in my head.




The_Prof


April 06, 2016, 01:48:13 AM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.
Unfortunately, it doesn't provide that. math.random() will give a decimal number between 0 and 1. And math.random(x,y) give an integer between x and y. You could code math.random(x,y)+ math.random, to give you a decimal number from x.0000 and Y + 1. The decimal portion is at least 15 places. The way I usually do it is to multiply the number range with a few hundred or thousand, and then devide the number i get back again by the same amount. for example if I want to get a random number between 1.0000 and 10.0000 with 4 decimals, i use math.random(10000,100000)/10000.0 This makes it pretty easy to keep track of things, for example minchance=1.0 maxchance=5.5 . . . chance=math.random(minchance*10000,maxchance*10000)/10000 . . . Good tip. A lot cleaner. I keep forgetting that one, and go for the first thing that pops in my head. That makes sense and is logical enough. Will give it a go later. Appreciate it. Edit: Will this work?
chance=math.random(1000,2400)/100Answer is yes, however for some reason every now and again I get a 8.52 chance. Not sure why but it happens.

Look over there...



seuntjie
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April 06, 2016, 10:00:47 AM 

I have a question. Is it possible to get the math.random to throw in decimals. Seems to widen the choice.
Unfortunately, it doesn't provide that. math.random() will give a decimal number between 0 and 1. And math.random(x,y) give an integer between x and y. You could code math.random(x,y)+ math.random, to give you a decimal number from x.0000 and Y + 1. The decimal portion is at least 15 places. The way I usually do it is to multiply the number range with a few hundred or thousand, and then devide the number i get back again by the same amount. for example if I want to get a random number between 1.0000 and 10.0000 with 4 decimals, i use math.random(10000,100000)/10000.0 This makes it pretty easy to keep track of things, for example minchance=1.0 maxchance=5.5 . . . chance=math.random(minchance*10000,maxchance*10000)/10000 . . . Good tip. A lot cleaner. I keep forgetting that one, and go for the first thing that pops in my head. That makes sense and is logical enough. Will give it a go later. Appreciate it. Edit: Will this work?
chance=math.random(1000,2400)/100Answer is yes, however for some reason every now and again I get a 8.52 chance. Not sure why but it happens. Check in your advanced settings if you're doing anything with chance there. I've not been able to reproduce it, but i've had reports of the advanced settings unintentionally leaking through to the programmer mode.




The_Prof


April 06, 2016, 07:19:56 PM 

It was an old random I was testing earlier got stuck in the shadows it seems. Not the first time it has happened to me. If you close the program and reopen it is normal again. Sometimes ideas just get stuck.

Look over there...



haruglory1119
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April 08, 2016, 02:14:11 AM 

Hi seuntjie. Is it possible to add a stoploss on that Jolly martingale script you have on the website. Like when balance incurs a 0.00010000 the script would stop. Would really appreciate it thank you




achodik
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April 08, 2016, 04:38:02 AM 

Hi seuntjie. Is it possible to add a stoploss on that Jolly martingale script you have on the website. Like when balance incurs a 0.00010000 the script would stop. Would really appreciate it thank you try adding something like this. Obviously you need the rest of the script in place also. other initialization variables go here minbal=balance0.00010000
function dobet()
rest of bet sequence goes here
if balance<minbalance then stop() end
end
Note that this will simply check the balance after every bet, so if you make a very large bet it might end up losing almost twice as much as you specify.




seuntjie
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April 08, 2016, 05:57:04 AM 

Hi seuntjie. Is it possible to add a stoploss on that Jolly martingale script you have on the website. Like when balance incurs a 0.00010000 the script would stop. Would really appreciate it thank you Sure it is, just add what achodik said above and it should work. Remember that a lot of the scripts on my site are user submitted, that one by user, you guessed it, Jossy.




