BayAreaCoins
Legendary
Offline
Activity: 4004
Merit: 1250
Owner at AltQuick.com
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June 02, 2014, 07:00:12 AM |
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i'm crown holder since 1hour more or less, trying to evade all those /%$!! bots of yours, BGB!! (and a lonely green general (BZ.0)) that i can't understand while he's following me Go Mirth go!
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DolanDuck
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June 02, 2014, 07:06:07 AM |
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I was a huge follower of Huntercoin but the value now is way too low, I didn't expect this at all What do you think about it, I have about 2500 HUC (some months ago I was sort of rich lol), should I hold again?
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▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ PRIMEDICE The Premier Bitcoin Gambling Experience @PrimeDice ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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BayAreaCoins
Legendary
Offline
Activity: 4004
Merit: 1250
Owner at AltQuick.com
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June 02, 2014, 07:32:06 AM |
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I was a huge follower of Huntercoin but the value now is way too low, I didn't expect this at all What do you think about it, I have about 2500 HUC (some months ago I was sort of rich lol), should I hold again? If you want to sell it I will pay 1 satoshi more than Poloniex bid.
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snailbrain (OP)
Legendary
Offline
Activity: 1807
Merit: 1020
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June 02, 2014, 02:20:25 PM |
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Would 1,400kh be enough to solo mine and find blocks?
nope not really
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BayAreaCoins
Legendary
Offline
Activity: 4004
Merit: 1250
Owner at AltQuick.com
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June 02, 2014, 05:02:12 PM |
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Would 1,400kh be enough to solo mine and find blocks?
nope not really I lost a 2^32 bet, so never say never! Here is where it happened I think you would be better off mining shitcoins, dumping them over to BTC and then going into HUC. A multipool for HUC would be kind of nice for the miners in your case!
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wiggi
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June 02, 2014, 08:33:42 PM |
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Huntercoin needs 'rare' player classes. They could be created if a new player name has a special property/checksum and sufficient fee is sent for name_new tx and should a) act as a coin sink b) encourage players of the same color to cooperate c) give no direct advantage for rich guys versus other players of the same color, only bragging rights. Example: 'Champion of <color>' Cost: 50000 HUC. Passive ability: (perhaps restricted to some part of the map) Every soldier in the champion's vicinity (distance <= 12 squares or so) attacks like a general (2 squares destruct radius). If the attack kills an enemy, loot is not dropped but evenly distributed between the team of that soldier and one randomly choosen general in the vicinity of the champion. The champion has the same chance to get 50% of the loot like every one else. Rational players would rally around the champion(s) wherever they choose to attack. Expensive player classes need to be mostly immortal, of course. If destructed, they either just go back to spawn, or can be recreated at normal cost (i.e. 20 HUC) for the same name and address. For safe cash out, their own reward address immediately gets 96% (or more) of the initial fee if self-destructed. Is this easy to implement?
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radi324
Full Member
Offline
Activity: 196
Merit: 100
Muniti creator
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June 02, 2014, 08:46:13 PM |
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Huntercoin needs 'rare' player classes. They could be created if a new player name has a special property/checksum and sufficient fee is sent for name_new tx and should a) act as a coin sink b) encourage players of the same color to cooperate c) give no direct advantage for rich guys versus other players of the same color, only bragging rights. Example: 'Champion of <color>' Cost: 50000 HUC. Passive ability: (perhaps restricted to some part of the map) Every soldier in the champion's vicinity (distance <= 12 squares or so) attacks like a general (2 squares destruct radius). If the attack kills an enemy, loot is not dropped but evenly distributed between the team of that soldier and one randomly choosen general in the vicinity of the champion. The champion has the same chance to get 50% of the loot like every one else. Rational players would rally around the champion(s) wherever they choose to attack. Expensive player classes need to be mostly immortal, of course. If destructed, they either just go back to spawn, or can be recreated at normal cost (i.e. 20 HUC) for the same name and address. For safe cash out, their own reward address immediately gets 96% (or more) of the initial fee if self-destructed. Is this easy to implement? 50,000 HUC? Are you serious lol?
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BayAreaCoins
Legendary
Offline
Activity: 4004
Merit: 1250
Owner at AltQuick.com
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June 02, 2014, 08:50:58 PM |
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Huntercoin needs 'rare' player classes. They could be created if a new player name has a special property/checksum and sufficient fee is sent for name_new tx and should a) act as a coin sink b) encourage players of the same color to cooperate c) give no direct advantage for rich guys versus other players of the same color, only bragging rights. Example: 'Champion of <color>' Cost: 50000 HUC. Passive ability: (perhaps restricted to some part of the map) Every soldier in the champion's vicinity (distance <= 12 squares or so) attacks like a general (2 squares destruct radius). If the attack kills an enemy, loot is not dropped but evenly distributed between the team of that soldier and one randomly choosen general in the vicinity of the champion. The champion has the same chance to get 50% of the loot like every one else. Rational players would rally around the champion(s) wherever they choose to attack. Expensive player classes need to be mostly immortal, of course. If destructed, they either just go back to spawn, or can be recreated at normal cost (i.e. 20 HUC) for the same name and address. For safe cash out, their own reward address immediately gets 96% (or more) of the initial fee if self-destructed. Is this easy to implement? 50,000 HUC? Are you serious lol? Make it 100,00 lol
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snailbrain (OP)
Legendary
Offline
Activity: 1807
Merit: 1020
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June 02, 2014, 08:52:37 PM |
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Huntercoin needs 'rare' player classes. They could be created if a new player name has a special property/checksum and sufficient fee is sent for name_new tx and should a) act as a coin sink b) encourage players of the same color to cooperate c) give no direct advantage for rich guys versus other players of the same color, only bragging rights. Example: 'Champion of <color>' Cost: 50000 HUC. Passive ability: (perhaps restricted to some part of the map) Every soldier in the champion's vicinity (distance <= 12 squares or so) attacks like a general (2 squares destruct radius). If the attack kills an enemy, loot is not dropped but evenly distributed between the team of that soldier and one randomly choosen general in the vicinity of the champion. The champion has the same chance to get 50% of the loot like every one else. Rational players would rally around the champion(s) wherever they choose to attack. Expensive player classes need to be mostly immortal, of course. If destructed, they either just go back to spawn, or can be recreated at normal cost (i.e. 20 HUC) for the same name and address. For safe cash out, their own reward address immediately gets 96% (or more) of the initial fee if self-destructed. Is this easy to implement? it's possible to have other classes just like that. and even NPCs probably not easy to implement and better to be done from the start. Everything you see in the original chronokings thread is possible: https://bitcointalk.org/index.php?topic=262599and more that i've not posted. but we need to solve all the other stuff first
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wiggi
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June 02, 2014, 09:21:44 PM |
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50,000 HUC? Are you serious lol?
Totally serious. If you can't really be killed by other players or disasters, then the coins are as save as in an (unencrypted) wallet. And there should be only a few of these units, not thousands. Start saving up!
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wiggi
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June 02, 2014, 09:34:19 PM |
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Yep. Not easy but huntercoin can become the one true chronokings, over time...
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MithrilMan
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June 03, 2014, 12:05:37 AM |
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I've a question to ask to past/current/future players: I'm trying a different way to display cell values before this changes, cell value was the sum of money carried by hunters, but since generals have a value (0.96 huc), i've decided to add that sum, so it's easy even to pick a zone to destroy some afkers at their base, or similar in the process of doing that, since now much more cells has values displayed, i've decided to display loot value differently, based on some value threshold this is the simply "if" based on value, that i'm doing if (cell.CoinValue <= 1) { scale = 0.7f; textColor = new Color(255, 150, 0, 255); } else if (cell.CoinValue < 2) { scale = 0.85f; textColor = new Color(255, 170, 0, 255); } else if (cell.CoinValue < 4) { scale = 0.9f; textColor = new Color(255, 200, 0, 255); } else if (cell.CoinValue < 10) { scale = 1f; textColor = new Color(255, 215, 0, 255); } else if (cell.CoinValue < 15) { scale = 1.1f; textColor = new Color(255, 230, 0, 255); } else if (cell.CoinValue < 25) { scale = 1.3f; textColor = new Color(255, 255, 0, 255); } else { scale = 1.5f; textColor = new Color(255, 255, 0, 255); }
the code isn't important (but give a clue about my subdivision, that could change during time if huc generals change of costs, etc... this is how this appear with yellow players in their bank area, text color is not very readable but i think that bank area isn't a real problem, most of action happen on grass and this pic show the new style in action, i think it could be helpful to find easier a good area to go & destroy but i'd like your opinion (maybe in the future color could be chosen, but in a not so close future... so i'd like to setup something good)
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snailbrain (OP)
Legendary
Offline
Activity: 1807
Merit: 1020
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June 03, 2014, 12:22:57 AM |
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I've a question to ask to past/current/future players: I'm trying a different way to display cell values before this changes, cell value was the sum of money carried by hunters, but since generals have a value (0.96 huc), i've decided to add that sum, so it's easy even to pick a zone to destroy some afkers at their base, or similar in the process of doing that, since now much more cells has values displayed, i've decided to display loot value differently, based on some value threshold this is the simply "if" based on value, that i'm doing if (cell.CoinValue <= 1) { scale = 0.7f; textColor = new Color(255, 150, 0, 255); } else if (cell.CoinValue < 2) { scale = 0.85f; textColor = new Color(255, 170, 0, 255); } else if (cell.CoinValue < 4) { scale = 0.9f; textColor = new Color(255, 200, 0, 255); } else if (cell.CoinValue < 10) { scale = 1f; textColor = new Color(255, 215, 0, 255); } else if (cell.CoinValue < 15) { scale = 1.1f; textColor = new Color(255, 230, 0, 255); } else if (cell.CoinValue < 25) { scale = 1.3f; textColor = new Color(255, 255, 0, 255); } else { scale = 1.5f; textColor = new Color(255, 255, 0, 255); }
the code isn't important (but give a clue about my subdivision, that could change during time if huc generals change of costs, etc... this is how this appear with yellow players in their bank area, text color is not very readable but i think that bank area isn't a real problem, most of action happen on grass and this pic show the new style in action, i think it could be helpful to find easier a good area to go & destroy but i'd like your opinion (maybe in the future color could be chosen, but in a not so close future... so i'd like to setup something good) I like that - there definitely needs some quick way of knowing if someone has a lot of coins
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radi324
Full Member
Offline
Activity: 196
Merit: 100
Muniti creator
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June 03, 2014, 08:23:14 AM |
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I've a question to ask to past/current/future players: I'm trying a different way to display cell values before this changes, cell value was the sum of money carried by hunters, but since generals have a value (0.96 huc), i've decided to add that sum, so it's easy even to pick a zone to destroy some afkers at their base, or similar in the process of doing that, since now much more cells has values displayed, i've decided to display loot value differently, based on some value threshold this is the simply "if" based on value, that i'm doing if (cell.CoinValue <= 1) { scale = 0.7f; textColor = new Color(255, 150, 0, 255); } else if (cell.CoinValue < 2) { scale = 0.85f; textColor = new Color(255, 170, 0, 255); } else if (cell.CoinValue < 4) { scale = 0.9f; textColor = new Color(255, 200, 0, 255); } else if (cell.CoinValue < 10) { scale = 1f; textColor = new Color(255, 215, 0, 255); } else if (cell.CoinValue < 15) { scale = 1.1f; textColor = new Color(255, 230, 0, 255); } else if (cell.CoinValue < 25) { scale = 1.3f; textColor = new Color(255, 255, 0, 255); } else { scale = 1.5f; textColor = new Color(255, 255, 0, 255); }
the code isn't important (but give a clue about my subdivision, that could change during time if huc generals change of costs, etc... this is how this appear with yellow players in their bank area, text color is not very readable but i think that bank area isn't a real problem, most of action happen on grass and this pic show the new style in action, i think it could be helpful to find easier a good area to go & destroy but i'd like your opinion (maybe in the future color could be chosen, but in a not so close future... so i'd like to setup something good) I like that - there definitely needs some quick way of knowing if someone has a lot of coins Looks good! Well done MithrilMan
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Jungian
Legendary
Offline
Activity: 930
Merit: 1010
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June 04, 2014, 07:59:08 AM |
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Hi,
totally new here. Installed the wallet, but couldn't bare to finish watching the blockchain download. It stops all the time.
Is this a common issue, or just at my end? Never had this problem with another coin.
Edit: found the answer in OP
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BayAreaCoins
Legendary
Offline
Activity: 4004
Merit: 1250
Owner at AltQuick.com
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June 04, 2014, 08:17:42 AM |
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I had a user out of Just-dice request for the past 4 weeks blockchain download be put on the DL list to help sync the wallet!
Thanks,
BAC
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radi324
Full Member
Offline
Activity: 196
Merit: 100
Muniti creator
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June 04, 2014, 08:19:27 AM |
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Hi,
totally new here. Installed the wallet, but couldn't bare to finish watching the blockchain download. It stops all the time.
Is this a common issue, or just at my end? Never had this problem with another coin.
Edit: found the answer in OP
The dev team is working on smoothing out the blockchain and pruning it, making it much easier to sync the wallet.
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domob
Legendary
Offline
Activity: 1135
Merit: 1170
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June 04, 2014, 09:40:18 AM |
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No, it doesn't explain much at all. How can a human mine anything if now when you play you often start (right after a block was found), drive for 3 seconds and the map changes because someone already found the block... in 3 seconds???
My bots are still "throttled" so they don't solve blocks faster than the TargetTime. It seems like all the bot operators were doing this at first, but now I think it is just me. Today the bot competition heated up quite a bit, before there was just three prominent bots (all three (including my own) have very distinct "signatures") and they were being subtle, but today I saw several new bots, stale/fork rates going up, many coin dumped onto c-cex, etc. I think this is great, the first coin to directly monetize AI research! Game on! It seems that not only Huntercoin has a problem with bots. Human-minable is very difficult to actually achieve, it seems. But honestly, I think that Huntercoin is much more fun with bots than Motocoin with bots.
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Use your Namecoin identity as OpenID: https://nameid.org/Donations: 1 domobKsPZ5cWk2kXssD8p8ES1qffGUCm | NMC: NC domobcmcmVdxC5yxMitojQ4tvAtv99pY BM-GtQnWM3vcdorfqpKXsmfHQ4rVYPG5pKS | GPG 0xA7330737
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radi324
Full Member
Offline
Activity: 196
Merit: 100
Muniti creator
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June 04, 2014, 11:22:41 AM |
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No, it doesn't explain much at all. How can a human mine anything if now when you play you often start (right after a block was found), drive for 3 seconds and the map changes because someone already found the block... in 3 seconds???
My bots are still "throttled" so they don't solve blocks faster than the TargetTime. It seems like all the bot operators were doing this at first, but now I think it is just me. Today the bot competition heated up quite a bit, before there was just three prominent bots (all three (including my own) have very distinct "signatures") and they were being subtle, but today I saw several new bots, stale/fork rates going up, many coin dumped onto c-cex, etc. I think this is great, the first coin to directly monetize AI research! Game on! It seems that not only Huntercoin has a problem with bots. Human-minable is very difficult to actually achieve, it seems. But honestly, I think that Huntercoin is much more fun with bots than Motocoin with bots. Yeah, just saw that Motocoin has been taken over by bots now as well. Shame, I had bought some MOTO just in case but that game is simply useless and no fun with bots. In Huntercoin, unlike Motocoin, bots can complement human play
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