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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 879148 times)
jwinterm
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February 04, 2016, 03:48:51 AM
 #6921

Does anyone want to buy my huntercoins???

i have approx 12 full coins?? Any offers for swap to BTC??

I'll give you 120 DOGE, since one HUC is worth about 10x as much as a single DOGE. Swapping for BTC is ridiculous since the amount of BTC you'd spend on the tx fee is more than 12 HUC is worth.

If u went to 160 doge i would do it...

How can we escrow??

Considering that the price of DOGE has gone up quite a bit since that post, a more reasonable change would be to around 100 DOGE for 12 HUC, but that's fine. No need to escrow, just PM your DOGE address, I'll send coins and then reply with my HUC address...if you want.
wiggi
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February 04, 2016, 03:58:40 PM
 #6922


if anyone wants to test the better-qt by wiggi, they can take a look here for the windows version - he's already compiled but here is my compiled version

https://mega.nz/#!MM9G3SKI!Va9xWaP1iBffX5x8HYT1HXxjQjQQaK3qRGy6M3LBwHM

graphics are much better but may suffer from some performance issues
odd little bugs but would be good to get peoples feedback.

(this doesn't include the extra features he has been experimenting with atm)

The windows version of Huntercoin 1.3.01 linked in OP comes with Qt 4.8.5 dlls, so I assume all qt client variants can be built
using the original guide from bitcointalk.

Which is now difficult to find if not already knowing an exact line, like "4. Setup Qt 4.8.5 and compile Bitcoin-qt" to help google a bit.


It would be interesting if someone manages to build with Qt 4.8.6, or a newer boost version than 1_54_0 on windows.

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February 04, 2016, 05:26:05 PM
 #6923

This article is a comprehensive explanation of the history behind and current state of Huntercoin. It will fill you in if you don't have time to read through the mass of posts in the Huntercoin thread. You can trust it to be correct and not outdated for the near future.

It's a shame if such great idea will be forgotten. I've not visited this thread for a looong time and seems that almost nothing changed((

I believe that here are some people with a lot of coins, why not hire some professionals to reborn the game? Everyone holding the coins will win if new players will come!
Or we should find a professional who likes the game enough to buy some and market Huntercoin for free. Wink

By the way, now that we have a first batch of Huntercoin articles coming out, we're focusing on growing our social media presence. The best way to help right now would be by joining and referring those who might be interested to this Facebook group: https://www.facebook.com/groups/467303256806059/

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
wiggi
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February 04, 2016, 06:23:01 PM
 #6924

This article is a comprehensive explanation of the history behind and current state of Huntercoin. It will fill you in if you don't have time to read through the mass of posts in the Huntercoin thread. You can trust it to be correct and not outdated for the near future.
Cool, interesting details about these other projects.


Games-on-a-blockchain are on a sliding scale of fake vs real.

If coins are sold to players so they can buy items or whatever in-game it's 100% fake.

If Blizzard would have WoW gold as cryptocurrency but the accounts with PCs and gear belong to Blizzard (that can ban players)
it's 90%+ fake. (with characters and items being all fungible bitassets they could still change the game that is running on their
servers at will: 75% fake)

Speaking of bitasset, the early versions of Bitshares (if it were a game) looked like pretty close to the "real" end. Then something went wrong.


A second sliding scale is game vs cryptocurrency, how much value in percent of the crypto is, or can be, in-game.

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February 04, 2016, 07:21:37 PM
 #6925

This article is a comprehensive explanation of the history behind and current state of Huntercoin. It will fill you in if you don't have time to read through the mass of posts in the Huntercoin thread. You can trust it to be correct and not outdated for the near future.

It's a shame if such great idea will be forgotten. I've not visited this thread for a looong time and seems that almost nothing changed((

I believe that here are some people with a lot of coins, why not hire some professionals to reborn the game? Everyone holding the coins will win if new players will come!
Or we should find a professional who likes the game enough to buy some and market Huntercoin for free. Wink

By the way, now that we have a first batch of Huntercoin articles coming out, we're focusing on growing our social media presence. The best way to help right now would be by joining and referring those who might be interested to this Facebook group: https://www.facebook.com/groups/467303256806059/
"You must log in to continue."   Angry
Alas, Facebook is what it is.

We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
lovenlifelarge
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February 05, 2016, 01:46:16 AM
 #6926

Does anyone want to buy my huntercoins???

i have approx 12 full coins?? Any offers for swap to BTC??

I'll give you 120 DOGE, since one HUC is worth about 10x as much as a single DOGE. Swapping for BTC is ridiculous since the amount of BTC you'd spend on the tx fee is more than 12 HUC is worth.

If u went to 160 doge i would do it...

How can we escrow??

Considering that the price of DOGE has gone up quite a bit since that post, a more reasonable change would be to around 100 DOGE for 12 HUC, but that's fine. No need to escrow, just PM your DOGE address, I'll send coins and then reply with my HUC address...if you want.

When i last checked doge was 0.00000069 & its now only 0.00000066 so for me its gone down If u stay with the original offer of 120 DOGE im happy with that..

My DOGE address is :

DBRjNd1Kifqchmm1vmAh3xvjSiDoZZWtqz

Let me know when its done & i send the HUC on 1 confirmation.

Dont forget your HUC address...

I have 12.20839955 HUC in total

▄▄▄████████▄▄▄
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jwinterm
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February 05, 2016, 03:46:26 AM
 #6927

...
Let me know when its done & i send the HUC on 1 confirmation.

Dont forget your HUC address...

I have 12.20839955 HUC in total

OK, sent 160 DOGE. PMing my HUC address (not sure you're supposed to post addresses in threads).
wiggi
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February 09, 2016, 02:08:04 PM
 #6928

Auction is open on mainnet.

Playing on testnet a bit to understand the details before doing anything for real is probably a good idea

- The juicy reward for buyers (by far over)compensate for some risks (example: dead hunters don't exist and don't get anything)
- This is regular Huntercoin, no fork. Just extracting some extra data from blockchain and displaying it.
- A player could theoretically use Unity3d client, walk over the right tile, type "GEM:HUC set ask 1 at 1000000",
  and *eventually* that hunters name address *will* receive coins
- "Settlement price" is the game's guess of what the collateral value currently is. It moves very slowly.
- On testnet, just delete/rename gamestate.dat, a new one is generated on start (safemode uses the "normal" gamestate.dat)
- Editors like Qt-creator, Vim or Notepad++ can autoupdate without asking (for generated auction.txt)
- there *are* dangerous bugs


Don't use an old client version.
New windows build:
https://mega.nz/#!2BsVhDDR!CulNnVf1Q1M7cKhqpW7GmeEKHRfAJdLwFRbhIcMWS2E


the scary "alert for the auction page" warning in the latest commit for https://github.com/wiggi/huntercoin
is a canary:
0.5 BTC bounty if someone can trigger it network-wide (on testnet, all tricks allowed).
It's easy to screw with your own node of course.

cyberhacker
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February 10, 2016, 07:16:20 AM
 #6929

guys,

what happened? huc is rising again.
wiggi
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February 14, 2016, 10:11:54 PM
 #6930

I've heard it works better on other operating systems besides Windows. Unfortunately, I don't know Linux, yet  Embarrassed
There's no real "getting started with Huntercoin" list.
Let's collect some useful notes, assuming little knowledge and no-enthusiast-level hardware. (1 desktop PC or notebook, windows, CPU with VTx, no SSD or no free space on it for blockchain)

1) get blockchain from http://chain.huntercoin.org/
  - on Windows, get a program like "wxDownloadFastPortable" to download big files

2) get the newest 1.3.01 client, start and exit a few times while offline, rename the resulting wallet.dat files (e.g. wallet.dat.huc.new.01 to wallet.dat.huc.new.19) and BACKUP them.
  - this way, it will always be easy to have a fresh (<10MB) wallet, and less lag, when playing

3) Make a reliable node (so that it'll never simply stop receiving blocks again)
  - get Oracle VirtualBox and Oracle VBox guest additions

  - get Linux Mint Mate edition (v17.3LTS, the old v13LTS works too)
    - give the new VM 35...40GB disk space (fixed size), 2 CPUs, 64MB video ram
    - to install guest additions: open VBOXADDITIONS... folder, "open in terminal", and:
      sudo ./VBoxLinuxAdditions.run
    - don't use their stupid Update manager (paste "sudo apt-get update && sudo apt-get dist-upgrade" in console once per day)
    - on 17.3: use Software manager, search "qt", install Qt-Creator.

  - source: (get both, put in different folders)
    - official v1.3.01: https://github.com/chronokings/huntercoin
    - modded client: https://github.com/wiggi/huntercoin

  - Dependencies:
    - formatting in http://huntercoin.org/downloads/compile-guide/ seems broken so that only 1 line is processed
    - I (also) installed this:
Code:
sudo apt-get install qt4-qmake libqt4-dev build-essential libboost-dev libboost-system-dev \
    libboost-filesystem-dev libboost-program-options-dev libboost-thread-dev \
    libssl-dev libdb++-dev

    - and for good measure, and bitcoin 0.11.2 (only if using Mint v17.3):
Code:
apt-get install libevent-dev

    - open huntercoin-qt.pro in Qt-Creator
      - in official v1.3.01 huntercoin-qt.pro, if miniupnpc is not installed, add the line
Code:
USE_UPNP=-

      - and: Build | Build project huntercoin-qt


to be continued...
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February 14, 2016, 10:34:37 PM
 #6931

guys,

what happened? huc is rising again.

What exchange is this trading on?  TIA!

iXcoin - Welcome to the F U T U R E!
jwinterm
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February 14, 2016, 10:49:59 PM
 #6932

guys,

what happened? huc is rising again.

What exchange is this trading on?  TIA!

Most notably Poloniex. Not sure about anywhere else now that Cryptsy is goxxed.
wiggi
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February 16, 2016, 04:32:02 PM
 #6933

There are a lot of situations where another hunter tries to kill you and a fight is unavoidable, but can happen anywhere from 5 minutes to 15 minutes, or from 10 minutes to 25. Be glued to the screen or lose, which is also the reason why no (as in not a single one) new player will play regularly, until this is fixed.

So the game needs an afk mode with defense that is good enough to discourage a "casual attack if seeing a new name". On the other hand, if someone has an habit of keeping their hunters on the map, day and night, any player should be able to dispatch  these (with 2 hunters and at an expense of 40 Huc)

The question is: should such an afk mode be released with full source? If yes, will some players always have something better than what is released for everyone because they apply their own mod for each new release, limiting the number of people who are willing to play? If no, does the copyright even allow it? Is there a middle way with excessive configurability (and lots of "choose 1 of these 10 formulas" in the source). Will devs cooperate to maintain the afk mode? Lots of questions.

It's also not really clear if this (game asks for too much time in an inflexible way, need afk mode asap or eventually back to 1 guy playing and 300 sats) is painfully obvious or minority opinion.

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February 16, 2016, 05:37:28 PM
 #6934

There are a lot of situations where another hunter tries to kill you and a fight is unavoidable, but can happen anywhere from 5 minutes to 15 minutes, or from 10 minutes to 25. Be glued to the screen or lose, which is also the reason why no (as in not a single one) new player will play regularly, until this is fixed.

So the game needs an afk mode with defense that is good enough to discourage a "casual attack if seeing a new name". On the other hand, if someone has an habit of keeping their hunters on the map, day and night, any player should be able to dispatch  these (with 2 hunters and at an expense of 40 Huc)

The question is: should such an afk mode be released with full source? If yes, will some players always have something better than what is released for everyone because they apply their own mod for each new release, limiting the number of people who are willing to play? If no, does the copyright even allow it? Is there a middle way with excessive configurability (and lots of "choose 1 of these 10 formulas" in the source). Will devs cooperate to maintain the afk mode? Lots of questions.

It's also not really clear if this (game asks for too much time in an inflexible way, need afk mode asap or eventually back to 1 guy playing and 300 sats) is painfully obvious or minority opinion.
Yeah, it's the biggest gameplay issue IMO. I think MithrilMan's client provides a decent solution, however.

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MithrilMan
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February 17, 2016, 09:40:24 AM
 #6935

in few days i'll update my client with a new version that expose much better the pending moves and path in general and has an improved automatic behaviour system
along with that I hope to find the time to record some "how to" videos to show how to use automatic behaviours, chain them togheter, etc...

Actually I haven't by purpose implemented aggressive automatic behaviour and I still need to implement the "run away" behaviour, but isn't hard to do in a simple way (like when an enemy enters in a nxn radius from the player, move away from him)

Talking about automatic behaviours, if someone has some idea that want to be implemented just drop me a line with the logic and I'll implement it (if generically useful)

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
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February 18, 2016, 10:59:08 PM
 #6936

Wow, this is an amazing project!

How many Huntercoin can I mine per hour playing the game?

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February 19, 2016, 01:06:48 AM
 #6937

in few days i'll update my client with a new version that expose much better the pending moves and path in general and has an improved automatic behaviour system
along with that I hope to find the time to record some "how to" videos to show how to use automatic behaviours, chain them togheter, etc...

The best we can do is to make the client that is perfect for the respective maintainer's own playing style. Could be farmer, duellist, psycho stalker, stat nerd, grand strategist, probably much more and more complex when the game evolves (currently it slowly does, from only 1vs1 encounters to group tactics)


Yeah, it's the biggest gameplay issue IMO.

Definitely the biggest gameplay issue, and the question "should such an afk mode be released with full source" was meant more literally, like in say a wish and be careful etc  Tongue

There is an updated readme on github, and a replacement huntercoin-qt.exe/huntercoin-qt for windows and "32bit ubuntu 12.04 derivatives". I think the afk mode makes the difference between just "human minable", and enjoyable as a game.

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February 19, 2016, 01:42:46 AM
 #6938

Yeah, it's the biggest gameplay issue IMO.
Definitely the biggest gameplay issue, and the question "should such an afk mode be released with full source" was meant more literally, like in say a wish and be careful etc  Tongue
Go for it, I say. We could easily build an AFK contingency right into the protocol, even; for example, a Hunter could be auto-banked at a higher fee if it doesn't move for X number of blocks.

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February 19, 2016, 02:06:52 AM
 #6939

Will Huntercoin be available on mobile?

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February 19, 2016, 02:46:39 AM
 #6940

Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.

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