MithrilMan
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February 27, 2016, 02:13:42 AM |
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yea its in the qt client and yes have to pay for that too .01 i think huc per line of text...
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yes the actual blockchain based chat is a normal transaction, if you send a text while you move at the same time a hunter your message would costs nothing more than the standard move tx, except if your transaction is long more than a length limit (i don't remember exactly but think about every 100 bytes you pay an higher fee) My client chat of course doesn't costs per se because it's a direct connection yourClient => server => clientsInChannel
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piebeyb
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Bitcoin Trader
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February 27, 2016, 02:25:16 AM |
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tell me about the future of this HUNTERcoin, at least I want to be part of this thread with the community here
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Trade on the go. Anywhere, anytime.
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The Bitcoin Co-op
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February 27, 2016, 02:43:43 AM |
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Really looking forward to this. Will there be an ingame chat?
Also, I think a leveling mechanism would be nice.
Actually, I can't remember if there is in-game chat (my comp is still broken). There oughta be, though. Isn't that trivially easy to do? Just insert text in a transaction. Am I missing something, devs? a blockchain chat already exists but of course that sux because you have to wait the block confirmation(s) to see your message and replyes In my client I've already implemented a realtime chat that allow to create private password protected channels, but of course this works only between people using my client I know snailbrain wanted to implement a chat based on an IRC channel and we could leverage that implementing a common chat, but actually afaik only mine is active (and the server code is hosted on a server i'm paying myself (30 eur month)) Actually I've to say the chat is almost empty because..well, players are MIA, hope to see things changing soon Anyway If in future we want to create a common platform that allow realtime chat It's fine, but this should be out of blockchain of course, but could be already implemented in the daemon itself to help other 3rd party clients share the same chat platform But we can see unconfirmed transactions floating around the P2P network, right? So why does it have to be included in a block for us to access the text tell me about the future of this HUNTERcoin, at least I want to be part of this thread with the community here
Future: we're taking it to the Moon
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We work hard to promote Bitcoin adoption and the decentralization of society. You can support our efforts by donating BTC to 35wDNxFhDB6Ss8fgijUUpn2Yx6sggDgGqS
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MithrilMan
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February 27, 2016, 03:01:41 AM |
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But we can see unconfirmed transactions floating around the P2P network, right? So why does it have to be included in a block for us to access the text yes that's true, we could use that to chat, even if current implementation allow you to talk on a behalf of a specific hunter I mean you can send a chat message only performing an action with one of your hunter, this way you have to do a move/destruct with it or if you just send a text you should anyway wait the move to be accepted before you can take again control of the chatting hunter another problem (it depend from you POV) is that current implementation doesn't have an "account" concept, so people doesn't have someone to talk with but talk only by hunters (so no identity) this could be a plus or not, but as a gamer i prefer to have someone to talk with another cons is that anyway that's a transaction that take time to be decoded/handled/dispatched, of course now it's not a problem but in future it could be
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no-ice-please
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February 27, 2016, 04:03:47 AM |
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tell me about the future of this HUNTERcoin, at least I want to be part of this thread with the community here
This article is a comprehensive explanation of the history behind and current state of Huntercoin. It will fill you in if you don't have time to read through the mass of posts in the Huntercoin thread. You can trust it to be correct and not outdated for the near future.
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The Bitcoin Co-op
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February 27, 2016, 07:08:32 AM |
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But we can see unconfirmed transactions floating around the P2P network, right? So why does it have to be included in a block for us to access the text yes that's true, we could use that to chat, even if current implementation allow you to talk on a behalf of a specific hunter I mean you can send a chat message only performing an action with one of your hunter, this way you have to do a move/destruct with it or if you just send a text you should anyway wait the move to be accepted before you can take again control of the chatting hunter We should do that, then! We only need confirmations for coin transfers and things that affect the game world. There is no benefit to double-spending a text message. another problem (it depend from you POV) is that current implementation doesn't have an "account" concept, so people doesn't have someone to talk with but talk only by hunters (so no identity) this could be a plus or not, but as a gamer i prefer to have someone to talk with
You can pick the same name for your Hunters every time, but I guess then someone else could use that name and pretend to be you. What about if each private key reserved a name?
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snailbrain (OP)
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February 27, 2016, 08:26:22 AM |
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Chat:
The unity client has IRC chat integrated - it connects to freenode #huntercoin
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bucktotal
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February 27, 2016, 04:10:15 PM |
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amazing to see this still going...
was it not from the same person that created namecoin? he died if i remember correctly?
always love the concept though be great to have it back
a brief history. - in 2011, VinceD (rumored to be satoshi) announces BitDNS and the community starts to build what is now Namecoin. - Namecoin is hot stuff, introduces merged mining, and is the first bitcoin fork and effectively, the first side chain. - Namecoin development fizzles and takes a back seat to bitcoin's epic rise through 2013. - khal continues to develop nmc with some die hard help in the background. - snailbrain and thecoder (mikhail) pick up some slack on the QT GUI so users can have a nice looking wallet. - snailbrain and thecoder fork nmc to create huc. its a passion project supported by people who think its cool as shit. the rest is just gravy.
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m4nki
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February 27, 2016, 04:12:57 PM |
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Chat:
The unity client has IRC chat integrated - it connects to freenode #huntercoin
Awesome, I like that
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cyberhacker
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Activity: 1330
Merit: 1000
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February 28, 2016, 03:01:04 AM |
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wow, nothing to say.
kudos to domob, wiggi, snailbrain, milthrilman, and all ppl contributed to this resillent coin.
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bucktotal
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February 28, 2016, 01:02:46 PM |
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Hello all
I new here Is there a bootstrap ? the wallet slow in downloading
bootstrap: http://chain.huntercoin.org/snail, consider adding the bootstrap link to the OP
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kprell40
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February 28, 2016, 01:05:28 PM |
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Hello all
I new here Is there a bootstrap ? the wallet slow in downloading
bootstrap: http://chain.huntercoin.org/snail, consider adding the bootstrap link to the OP thank you
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wiggi
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February 28, 2016, 04:42:34 PM |
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another problem (it depend from you POV) is that current implementation doesn't have an "account" concept, so people doesn't have someone to talk with but talk only by hunters (so no identity) this could be a plus or not, but as a gamer i prefer to have someone to talk with
You can pick the same name for your Hunters every time, but I guess then someone else could use that name and pretend to be you. What about if each private key reserved a name? Hunter names are only flavor, but player name addresses are really "accounts", if your hunter transferres to an address that another hunter used yesterday, and if the hunter can do another move. Then it's the same player (at least know the same privkey).
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MithrilMan
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February 28, 2016, 07:14:37 PM |
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another problem (it depend from you POV) is that current implementation doesn't have an "account" concept, so people doesn't have someone to talk with but talk only by hunters (so no identity) this could be a plus or not, but as a gamer i prefer to have someone to talk with
You can pick the same name for your Hunters every time, but I guess then someone else could use that name and pretend to be you. What about if each private key reserved a name? Hunter names are only flavor, but player name addresses are really "accounts", if your hunter transferres to an address that another hunter used yesterday, and if the hunter can do another move. Then it's the same player (at least know the same privkey). that's not an account, i mean you can play in a single wallet multiple players and thinking about a gamer that uses simultaneous multiple accounts in a wallet isn't something right imo moreover, once that player dies, that address is gone (afaik) and you can't reuse that. I'm not sure tho what happen if you transfer every hunter to another address, if the transferred hunters share the same address, but anyway you can't force people use the wallet in that way. Moreover, the address isn't even mnemonic, so you'd end talking to the gamer HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE, etc... P.S. player is a term in huntercoin that i try always to avoid because it confuses too much with the game concept of player, that's the human playing the game and controlling the hunters I was used using this conversions: player -> General non General hunters -> hunters actually with latest changes, there are no more multiple hunters under the control of a general, so would be better to call just Hunter instead of player and forget about general/normal hunters. IMHO would be nice to change every occurence of that old therms out of the game
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wiggi
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February 29, 2016, 06:00:44 PM |
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that's not an account, i mean you can play in a single wallet multiple players and thinking about a gamer that uses simultaneous multiple accounts in a wallet isn't something right imo
moreover, once that player dies, that address is gone (afaik) and you can't reuse that. I'm not sure tho what happen if you transfer every hunter to another address, if the transferred hunters share the same address, but anyway you can't force people use the wallet in that way. Moreover, the address isn't even mnemonic, so you'd end talking to the gamer HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE, etc...
The address is fine (as any "re-used" address). If someone send coins there, it means coins and hunter(s) owned by the same player. And the game also has recorded a bit about the hunter's doings. For example, when it comes to voting what feature to implement next, or anything that need subjective interpretation, it would be better than Nushare's system (only vote + weight in coins) if the motion result page reads like "Foobar, who owns 150 thousand coins, has slain 10 bandits and 300 common hunters, and lived for 90 thousand chronons, votes YES" The ancestors of such an individual hunter used different names, but not always. Players have a habit of reusing names. Of player characters. Gamer HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE is more a demon possessing the characters, perhaps likes talking but is not forced to do anything or to provide anything.
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The Bitcoin Co-op
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February 29, 2016, 07:49:01 PM |
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But you could produce a signature which proves that you own the private key associated with a historical hunter for banking its coins, right? Then if someone starts using your habitual hunter name to mimic you, you can verify yourself as the original. If you switched addresses, just send a trivial amount of HUC from your former one to prove mutual ownership. I imagine a client could be designed to take care of such things automatically.
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?chooseusername
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February 29, 2016, 08:39:57 PM |
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Awesome idea! is HunterCoin the only player in this niche at the moment? I wanna try this ASAP
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wiggi
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February 29, 2016, 09:49:28 PM |
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But you could produce a signature which proves that you own the private key associated with a historical hunter for banking its coins, right? Then if someone starts using your habitual hunter name to mimic you, you can verify yourself as the original. If you switched addresses, just send a trivial amount of HUC from your former one to prove mutual ownership. I imagine a client could be designed to take care of such things automatically.
This would be the way to go if the coin has only transaction messages and otherwise is a vanilly Bitcoin clone. Keep sending coins from your address to itself, and tx message can be game moves or "Hi game, my new addr is ...". The Huntercoin player name address is just more convenient to use. Btw if someone starts using your habitual hunter name to mimic you, you can verify yourself as the original.
sounds horribly, horribly wrong, like someone wants that players go "Papers please" on each other. It should be made absolutely clear that the problem is NOT someone mimicing someone. The problem (actually only a part of it) is this: when hunters die, the game will delete all information about them. And hunters are guaranteed to die, with no place to hide anything. Think Gothic 1, only all prisoners get murdered every few days and the place is carefully stripped of every item that could be of use for the new ones, so that it becomes a proper hard labor camp and instead of an epic adventure. See?
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wiggi
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February 29, 2016, 10:07:59 PM |
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P.S. player is a term in huntercoin that i try always to avoid because it confuses too much with the game concept of player, that's the human playing the game and controlling the hunters
I think "human" or "human player" sounds too clumsy, so "players" are human, hunters are characters (who need more character) and generals and soldiers are both "hunters". (soldiers being dormant) that's not an account, i mean you can play in a single wallet multiple players and thinking about a gamer that uses simultaneous multiple accounts in a wallet isn't something right imo
moreover, once that player dies, that address is gone (afaik) and you can't reuse that. I'm not sure tho what happen if you transfer every hunter to another address, if the transferred hunters share the same address, but anyway you can't force people use the wallet in that way. Moreover, the address isn't even mnemonic, so you'd end talking to the gamer HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE, etc...
The address is fine (as any "re-used" address). If someone send coins there, it means coins and hunter(s) owned by the same player. And the game also has recorded a bit about the hunter's doings. For example, when it comes to voting what feature to implement next, or anything that need subjective interpretation, it would be better than Nushare's system (only vote + weight in coins) if the motion result page reads like "Foobar, who owns 150 thousand coins, has slain 10 bandits and 300 common hunters, and lived for 90 thousand chronons, votes YES" The ancestors of such an individual hunter used different names, but not always. Players have a habit of reusing names. Of player characters. Gamer HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE is more a demon possessing the characters, perhaps likes talking but is not forced to do anything or to provide anything. Another example. Individual player sprites are a cheap (performance wise) way to make the game look better, and there are many RPG maker sprites done with talent and skill, usually "free to use, no strings attached". If based on popular culture characters, this would be fair use. And probably some players would want their party of hunters look like characters from some anime/game/movie. In practical terms: player would make hunters, transfer each to their usual name addresses, get new look (same in all clients). This is also the most basic "inventory item". If it has no gameplay effect and doesn't cost anything (and saving the data in gamestate is a bit overkill) perhaps it's not too difficult to achieve consensus about the "rules" (how to get one? incentive for player to convert sprites to Huntercoin format? how to eventually move saved stuff to a different address?)
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cyberhacker
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March 01, 2016, 12:33:24 PM |
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