snailbrain (OP)
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July 26, 2014, 10:57:21 AM Last edit: July 27, 2014, 02:06:01 PM by snailbrain |
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Why you do not say a word about deciding on "pending"? I think it is one and the most important issues at the moment! But you therefore something about it do not say anything!
no idea what you talking about, care to explain? do You mean stuck pending transactions? anyone still getting this? - i've not had this issue for months Yes, you read that right! I know 4 people who play and all this problem was there and did not disappear! Especially the cases after the last disasterI make a video?! ok ok. I remember It's being looked into, and domob has already responded to this problem: http://forum.huntercoin.org/index.php?topic=123.0- Game Aspect - I don't underestimate it at all I think this is the most innovative coin/game since namecoin IMO (maybe i am biased) @substrata etc sounds to me a few people are frustrated their hucs are not worth 1million $ --- sorry they are not of course i would like absolutely nothing more.. again - we are working on improving Huntercoin on many levels, from many angles. I'm working many hours a day with developers on the project (i specialize in outsourcing - i run an IT Services company). I have a game dev team who i am in contact with every day working on centralized client -- working with them till 4 or 5 am my time many times a week. working with graphics designers and web developers often. in contact with domob every day while he improve official client Constant replying to media enquiries Listening to community and posting none stop - as i said around huntercoin release - would you prefer I/we do not post like all the other altcoin devs for a month or 2 at a time?? Supporting users via forums and PM Working with MithrilMan fixing issues with interface to daemon - already many patches as per his requests. BE PATIENT >> We will get there step by step - but if you know any more devs that want to get involved - great, get them in We need to do things One Step At a Time. (although, as you can see from the list above - we are doing many things in parallel which are mostly unrelated) p.s This project has a lot of very passionate devs/community - it will only improve - there are a LOT of plans - <3
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snailbrain (OP)
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Activity: 1807
Merit: 1020
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July 26, 2014, 11:58:13 AM |
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Not Final re-using this has not been discussed yet Wait until we have the finished product
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redbeans2012
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July 26, 2014, 01:53:36 PM |
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Been playing for almost a whole day and I really like it. I did download the client and play at the beginning for a bit. The client is much smoother these days and has never frozen on me. Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that). Can someone point me to a graphic to see how many squares are impacted when your player destructs. Also, I've noticed we only get one player now instead of 4 when you join? Good work guys. All this hard work will pay off eventually.
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MithrilMan
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July 26, 2014, 02:07:18 PM |
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Been playing for almost a whole day and I really like it. I did download the client and play at the beginning for a bit. The client is much smoother these days and has never frozen on me. Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that). Can someone point me to a graphic to see how many squares are impacted when your player destructs. Also, I've noticed we only get one player now instead of 4 when you join? Good work guys. All this hard work will pay off eventually. graphical impact was something i wanted to add to my client but haven't yet, anyway it's simple: if you destroy a general, it destroy 2 tiles around him (diagonally too), standard hunter just 1 now when you create a player you have just the general (previously you had 3, 1 general, 2 normal hunters)
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MadGhost
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Activity: 294
Merit: 250
★777Coin.com★ Fun BTC Casino!
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July 26, 2014, 02:08:26 PM |
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playing the coin and liked it very much great job.
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redbeans2012
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July 26, 2014, 02:12:47 PM |
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Been playing for almost a whole day and I really like it. I did download the client and play at the beginning for a bit. The client is much smoother these days and has never frozen on me. Seems like it will take a very long time to recoup your initial 10 huc if the map gets any more populated than it is now, unless you are a killer (learning how to do that). Can someone point me to a graphic to see how many squares are impacted when your player destructs. Also, I've noticed we only get one player now instead of 4 when you join? Good work guys. All this hard work will pay off eventually. graphical impact was something i wanted to add to my client but haven't yet, anyway it's simple: if you destroy a general, it destroy 2 tiles around him (diagonally too), standard hunter just 1 now when you create a player you have just the general (previously you had 3, 1 general, 2 normal hunters) Thanks, I will be trying your client very soon, just wanted to get the basics down first. Good work!
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MithrilMan
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July 26, 2014, 02:23:49 PM |
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Thanks, I will be trying your client very soon, just wanted to get the basics down first. Good work!
wise decision,i was thinking even about adding some kind of tutorial inside the game, a sort of playground, but it's a very time consuming task to do, maybe in future maybe i could suggest to add this kind of playground to original qt too, would be nice for players to try the game mechanics without wasting hucs however this isn't an easy thing to do (theorically people could use testnet for this purpose, but it isn't easy for nontech to configure all things)
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BGB_HUC
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Merit: 10
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July 26, 2014, 02:49:07 PM |
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Thanks, I will be trying your client very soon, just wanted to get the basics down first. Good work!
wise decision,i was thinking even about adding some kind of tutorial inside the game, a sort of playground, but it's a very time consuming task to do, maybe in future maybe i could suggest to add this kind of playground to original qt too, would be nice for players to try the game mechanics without wasting hucs however this isn't an easy thing to do (theorically people could use testnet for this purpose, but it isn't easy for nontech to configure all things) Without thinking of the technical impacts, I was thinking about this too a few days ago too. With new players possibly coming in, to absorb the learning curve and not getting thrown into the main game fire, there could be a place for them to learn. A beginner level, small map, no destruct, and they could only earn extremely small amounts of coin. Then a medium map that allows some destructing or other features, then the primary map like we have today... again probably the 5 year plan, but was just brainstorming.
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wiggi
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July 26, 2014, 04:44:12 PM |
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Regarding my numerous times saying Huntercoin is not a game... I haven't. I said it shoud be considered more of a crypto currency than a game As per how, Chronokings will be more of a game, than a crypto currency.
You mean Chronokings will be a crypto currency plus a rather good game. And everyone is afraid of what grisly fate will befall the crypto currency with the rather basic game. p.s. aim is to make Huntercon more fun -
Currently fun in Huntercoin: 1. the post-disaster races (surprisingly) 2. PvP action in the outer ring, playing bandit Not fun: 1. to carry coins through the chokepoints 2. generally the time it takes to walk around on the map
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redbeans2012
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July 26, 2014, 05:16:29 PM |
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Regarding my numerous times saying Huntercoin is not a game... I haven't. I said it shoud be considered more of a crypto currency than a game As per how, Chronokings will be more of a game, than a crypto currency.
You mean Chronokings will be a crypto currency plus a rather good game. And everyone is afraid of what grisly fate will befall the crypto currency with the rather basic game. p.s. aim is to make Huntercon more fun -
Currently fun in Huntercoin: 1. the post-disaster races (surprisingly) 2. PvP action in the outer ring, playing bandit Not fun: 1. to carry coins through the chokepoints 2. generally the time it takes to walk around on the map Maybe there can be some kind of teleport power up. It can cost 100 huc or something.
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BayAreaCoins
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Activity: 3962
Merit: 1250
Owner at AltQuick.com
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July 26, 2014, 06:04:35 PM |
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I'm now taking bets for any sporting event that Vegas offers if anyone is interested This is strictly for fun and giving people a way to play with their coins Max win 2000 HUC for the time being Click the link in my signature
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wiggi
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July 26, 2014, 07:24:24 PM |
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Maybe there can be some kind of teleport power up. It can cost 100 huc or something.
We should make a gameplay related wish list. A long one To build consensus about each possible feature (i.e. will it be in if someone comes up with code and assets).
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BayAreaCoins
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July 26, 2014, 09:58:16 PM Last edit: July 27, 2014, 12:31:54 AM by BayAreaCoins |
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Guys please be sure to vote/follow this:
https://support.cex.io/hc/en-us/requests/29000
We could really use their mining power and that would give HUC the power from the top two BTC pools in the world atm.
If someone could please post this on the HUC forums as well... that would be great! Also share this on the HUC game chat. We need the whole HUC community voting on this.
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redbeans2012
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July 26, 2014, 10:03:43 PM |
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Maybe there can be some kind of teleport power up. It can cost 100 huc or something.
We should make a gameplay related wish list. A long one To build consensus about each possible feature (i.e. will it be in if someone comes up with code and assets). Are there any safe areas when a disaster hits? Or are your guys gonna die no matter what? I'd like a service that sent me a text message or an email when a disaster happens.
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BayAreaCoins
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July 26, 2014, 10:16:28 PM Last edit: July 27, 2014, 01:57:48 AM by BayAreaCoins |
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Would anyone be interested in Disaster Insurance? (just asking, not offering... yet )
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BGB_HUC
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July 26, 2014, 11:06:13 PM |
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Maybe there can be some kind of teleport power up. It can cost 100 huc or something.
We should make a gameplay related wish list. A long one To build consensus about each possible feature (i.e. will it be in if someone comes up with code and assets). Are there any safe areas when a disaster hits? Or are your guys gonna die no matter what? I'd like a service that sent me a text message or an email when a disaster happens. I just posted this topic about text message in the huntercoin forum. I am going to set this up for myself and was looking for anybody else that might want it also.
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jwinterm
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July 27, 2014, 03:09:41 AM |
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Voted and left nice comment
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snailbrain (OP)
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July 27, 2014, 12:14:12 PM Last edit: July 27, 2014, 02:57:19 PM by snailbrain |
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Just a small note: Probably it's more like 20% (ish) to Hardware miners + Fees for Deaths + Movement --They get 1 coin/block (10%), 10% of coins banked (<9%?), + death/movement/tx fees During disaster blocks (50 blocks), they will receive more. May make it more attractive to hardware miners
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snailbrain (OP)
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July 27, 2014, 12:16:23 PM |
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Maybe there can be some kind of teleport power up. It can cost 100 huc or something.
We should make a gameplay related wish list. A long one To build consensus about each possible feature (i.e. will it be in if someone comes up with code and assets). That would be good - please do Once we have the big hurdles out of the way we can start adding additional stuff
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