ok, last shot to my client, another version up with new features
version 1.0.2 (34803)
**added a destination alert** when your hunter is 1 block before its destination, an alert is generated, a speaking picture here:
from this image you can see that when a new player is 1 block from it's destination (1), a visual alert is displayed (2) and reported in console too (3)
the blue name in console message is clickable so you can select easily that hunter!
image cannot capture sounds, but trust me that the visual alert is accompanied by a sound (if enabled)
---
**added pending new players as "ghosts" into My Troop window**** to see which player are waiting to be created, i've added them as nonclickable players into the MyTroop window
now, to clear how player creation works in Huntercoin (and in my client) let's recap this with an image:
-suppose i create a
red player named
test_pend (1)
-it will be shown as a ghost player (non-clickable, light yellow background with a tooltip that explain it's status) (2)
-after some blocks, the new player will be created. let me now explain how it works in huntercoin: first think a new_name transaction is generated, that "reserve" the name, after 3 confirmation blocks, its corresponding transaction name_firstupdate get elaborated, so normally you'll have to wait about 4 blocks to see your generated player, but this depend much on network and miners, so could be more (but not less)
in the picture you can read those info using MiniWallet window (3), this way you can know approximatively when your player will be ready (or if you see name_new with many confirmation and name_firstupdate still 0, you know you have some problem).
- after the player is created, you will see:
1. a notification box (4)
2. a notification in console window, with clickable generated player, to select him easily (5)
3. the update MyTroop window, that this time will show your ready test_pend red player (6)
http://www.mithrilman.com/Huntercoin/Download to download it (link to the bottom of the page)
Ok, now core features are up & running, now i can focus on BOT system & interface, will take a while but will be cool!!