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Author Topic: [1200 TH] EMC: 0 Fee DGM. Anonymous PPS. US & EU servers. No Registration!  (Read 461166 times)
organofcorti
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Poor impulse control.


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January 18, 2012, 01:43:47 AM
 #1441

Heh, yes... I "DOS'd" his pool by pointing 10 GH/s from my mining farm.  Also, it's not your first day of launch, you already launched your pool as TNTmining a month ago, switched the payout system mid-round and then disappeared never to be heard from again, absconding without paying out any funds.  Now you restarted your pool under a different name.
I'm considering moving from BTCGuild after reading this.  Grin

Edit: Making the switch. 2GH/s on its way!

Did you actually read the thread? Inaba probably prevented a pile of new miners from mining on a proportionally scored pool. This is a good thing.

edit: I'm leaving this here to remind me not to be an idiot and read things properly before I post. For example, remembering to note the difference between 'from' and 'to'. Sorry, Kluge.

Bitcoin network and pool analysis 12QxPHEuxDrs7mCyGSx1iVSozTwtquDB3r
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Kluge
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Michael, send me some coins before I hitman you


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January 18, 2012, 02:22:31 AM
 #1442

Heh, yes... I "DOS'd" his pool by pointing 10 GH/s from my mining farm.  Also, it's not your first day of launch, you already launched your pool as TNTmining a month ago, switched the payout system mid-round and then disappeared never to be heard from again, absconding without paying out any funds.  Now you restarted your pool under a different name.
I'm considering moving from BTCGuild after reading this.  Grin

Edit: Making the switch. 2GH/s on its way!

Did you actually read the thread? Inaba probably prevented a pile of new miners from mining on a proportionally scored pool. This is a good thing.

edit: I'm leaving this here to remind me not to be an idiot and read things properly before I post. For example, remembering to note the difference between 'from' and 'to'. Sorry, Kluge.
Smiley I've done soooooo much worse...   Cheesy

Web interface is pretty nice. Need a few more days to figure out average, but it seems about on par with what I was earning in BTCGuild. Not rewarding donations with usability is appreciated, too.  Smiley

Don't mix your coins someone said isn't legal
JWU42
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January 18, 2012, 02:34:02 AM
 #1443

With some of the probs at abcpool I am jumping here for a bit.  So far so good...

Will have 6+ GH/s by the weekend

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January 18, 2012, 03:36:31 AM
 #1444

We certainly welcome everyone!  If you guys have any suggestions or questions, I'm all ears.

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
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January 18, 2012, 08:50:03 AM
 #1445

Hey Inaba!

What are your future plans?

1. Stats page (daily, monthly, all time)?
2. Change of the pool software (i think it's called poolserverj) --> lower stale rate?!?

Btw.: is it possible, that there was a short downtime before ~26 hours from now?

THX & Greetz
NetworkerZ
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January 18, 2012, 10:49:00 AM
 #1446

This seems to be a cool pool
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January 18, 2012, 11:30:24 AM
 #1447

I can say: This IS a cool pool!

Greetz
NetworkerZ
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January 18, 2012, 01:46:48 PM
 #1448

Hey Inaba!

What are your future plans?

1. Stats page (daily, monthly, all time)?
2. Change of the pool software (i think it's called poolserverj) --> lower stale rate?!?

Btw.: is it possible, that there was a short downtime before ~26 hours from now?

THX & Greetz
NetworkerZ


Stats page is definitely on the table. I haven't had a chance to work on it.  I started on it but then got kind of stymied as to what should go on there.  So if you have suggestions, I will make it happen assuming it's feasible. 

The switch to Poolserverj is something I'm looking at.  I'm not a Java guy (mainly do C) and I am not very good (and therefor dislike) OOP, so I'm having some issues with doing a PSJ plug in the way I want.  If anyone is a crackerjack at Java and wants to take on an small and likely very easy project, I would be willing to pay a small sum to have the plugin created that will handle the DGM variable collection and application on to users from within PSJ. 

As far as downtime, not really - what do you mean?  I may have restarted the getwork daemon around that time, I can't recall... but I don't think I did.  It would have resulted in a few rejected shares briefly, but that's about it.

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
JWU42
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January 18, 2012, 03:23:10 PM
 #1449

On the cashout it mentions a 10% fee.  I assume once blocks are confirmed is when I can cashout without fee?

Been on straight PPS for a while so thinking about blocks again has my brain a bit scrambled...

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P_Shep
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January 18, 2012, 04:03:20 PM
 #1450

Stats are looking a bit broken right now. last block:
   162780
(374)    16:00:00
-0001-11-29   00:00:00   0   100%   1/120    1559   0.02471500
(+100%)    0.00000000
0.29% avg

Current round;
Round Duration 15357d 15:59:01
P_Shep
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January 18, 2012, 04:04:40 PM
 #1451

oh wait, it's back... between rounds or something?
Inaba
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January 18, 2012, 04:08:49 PM
 #1452

"Cashout" is only for getting your BTC now and bypasses the 120 block confirmation as well as giving you your accumulated score.  This incurs some risk to the pool in the form of potential invalid blocks - you are/would be effectively paid for invalid blocks, hence the fee.

If you wish to receive your payment without incurring a fee, you can wait for the 120 blocks and you will be able to use the Pay Me buttons (below cashout) for both BTC (as BTC or PPUSD) and NMC (as BTC or NMC) without incurring a fee (except for PPUSD, which is 4%).

Does that make sense?

P_shep -> we just solved a block, so yeah.  It will show that if you happen to catch it between the time the block is put into the DB and before it's done processing the payouts.  Shouldn't take more than about 30s to 1m at most.

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
JWU42
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January 18, 2012, 04:15:10 PM
 #1453

Yep - perfect sense.  Just trying to understand the stats page now....

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P_Shep
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January 18, 2012, 04:20:03 PM
 #1454

P_shep -> we just solved a block, so yeah.  It will show that if you happen to catch it between the time the block is put into the DB and before it's done processing the payouts.  Shouldn't take more than about 30s to 1m at most.

Right. Maybe you could Change the block stat row to 'processing...' and 'new round' or 'pending' or something for the current block while this goes on? Make it a little neater.
Inaba
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January 18, 2012, 04:49:36 PM
 #1455

Done

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
P_Shep
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January 18, 2012, 05:22:30 PM
 #1456

Now that's service Smiley
cengique
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January 18, 2012, 07:46:28 PM
 #1457

Inaba, I like the changes you made in the notification emails. Being away from my rigs or preoccupied with other things, it helps to get some info in the emails.

Actually, I was going to ask if you can also include a bit more information in the "block found" emails, like the pool's total hash rate and my own hash rate. Basically same info we get from the mobile stats page. This way I know if any of my cards are stalled just by seeing a decline in my hash rate.

Thanks again for the service.. BTW, I read the whole drama with the new prop pools. It was funny, but it's good everything is settled in the end Smiley
Inaba
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January 18, 2012, 07:49:41 PM
 #1458

Yeah, I've been thinking about including more information like that.  I will make that happen asap. 

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
EpicBacon
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January 18, 2012, 09:17:54 PM
 #1459

Is there any way you can change my userstats API information so the worker hashrates are only displayed in MH, and never in GH?

I'm trying to get my rainmeter skin to properly read all the data, and I'm pretty bad at coding so right now I can only get it working if they are all in MH.

Username is EpicBacon

Edit: I have it working now, but if my hashrate ever drops below 1GH/s on one of my workers then it will break.
Inaba
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January 18, 2012, 11:47:31 PM
 #1460

I added a variable to do as you describe:  On the end, after "userstats" tack on "&mh=y"

That will return your hashrate in MH only.

If you're searching these lines for a point, you've probably missed it.  There was never anything there in the first place.
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