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Author Topic: [CLOSED] BTC Guild - Pays TxFees+NMC, Stratum, VarDiff, Private Servers  (Read 829652 times)
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MoreBloodWine
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July 05, 2014, 03:50:00 AM
 #7321

Also, at what intervals (every half hr, every hr on the hr etc) does the 24 Hour Earnings figure update ?
The latest 24 hrs. of closed shifts, that doesn't include the latest(most recent) closed shift because it sometimes can still gain share value from blocks 'waiting on conformation' when the latest open shift ended.
So whenever a shift is closed that figure updates ?

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hurricandave
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July 05, 2014, 03:56:06 AM
 #7322

Also, at what intervals (every half hr, every hr on the hr etc) does the 24 Hour Earnings figure update ?
The latest 24 hrs. of closed shifts, that doesn't include the latest(most recent) closed shift because it sometimes can still gain share value from blocks 'waiting on conformation' when the latest open shift ended.
So whenever a shift is closed that figure updates ?
Yes.
MoreBloodWine
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July 05, 2014, 04:00:45 AM
 #7323

Also, at what intervals (every half hr, every hr on the hr etc) does the 24 Hour Earnings figure update ?
The latest 24 hrs. of closed shifts, that doesn't include the latest(most recent) closed shift because it sometimes can still gain share value from blocks 'waiting on conformation' when the latest open shift ended.
So whenever a shift is closed that figure updates ?
Yes.
I know I didn't really have to ask that, but Ty for answering

Right now it seems like shifts last around 72/73 minutes.

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guytechie
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July 05, 2014, 02:21:52 PM
 #7324

Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

Put something in my tip jar if I made your day. Smiley
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MoreBloodWine
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July 05, 2014, 02:24:27 PM
 #7325

Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.
Speaking of PPS, did you ever see this Michael ?

I'm not sure merged mining coins is the answer. If BTC Guild could offer a low cost PPS variant (as suggested in a thread by Meni Rosenfeld) in conjunction with some other pools, I think GHash.IO would be in trouble.

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eleuthria
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July 05, 2014, 07:46:26 PM
 #7326

Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

You can calculate it yourself once each difficulty.  Shifts are currently 11b shares long (approximately).  So 10 shifts lasts for ~110b shares.   Divide that by network difficulty to get the neutral luck blocks per shift. 110b / 16.b = 6.55 blocks would be perfect neutral luck.



Speaking of PPS, did you ever see this Michael ?

I'm not sure merged mining coins is the answer. If BTC Guild could offer a low cost PPS variant (as suggested in a thread by Meni Rosenfeld) in conjunction with some other pools, I think GHash.IO would be in trouble.

That proposed solution will never see the light of day.  The complexity of implementing is just too high and no pool operator with a brain is ever going to touch a PPS reward system again.

R.I.P. BTC Guild, 2011 - 2015.
BTC Guild Forum Thread
MoreBloodWine
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July 05, 2014, 07:55:30 PM
 #7327

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

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eleuthria
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July 05, 2014, 08:00:39 PM
 #7328

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.

R.I.P. BTC Guild, 2011 - 2015.
BTC Guild Forum Thread
MoreBloodWine
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July 05, 2014, 08:05:32 PM
 #7329

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo to try and help the guild grow.

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eleuthria
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July 05, 2014, 08:07:50 PM
 #7330

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.

R.I.P. BTC Guild, 2011 - 2015.
BTC Guild Forum Thread
MoreBloodWine
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July 05, 2014, 08:12:43 PM
 #7331

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
Ok, so bump the fee to maybe 2.5% which is 0.5% below the original 3% and pay for orphans and still make the guild stand out but not as much... either way paying for orphans helps the guild stand out and maybe entices more to join and stay.

Also, your sitting on like $500k plus in bitcoin right now.

https://blockchain.info/address/14cZMQk89mRYQkDEj8Rn25AnGoBi5H6uer

Edit: Not bein smart, just sayin even with 2% your still gaining just not as much as you pointed out, which is why I also came back with 2.5% as a middle ground.

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eleuthria
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July 05, 2014, 08:17:56 PM
 #7332

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
Ok, so bump the fee to maybe 2.5% which is 0.5% below the original 3% and pay for orphans and still make the guild stand out but not as much... either way paying for orphans helps the guild stand out and maybe entices more to join and stay.

I'm not sure you realize the core problem here.  It doesn't matter how enticing the pool is.  Unless I spend more money than the pool has made in its lifetime to build up a giant warehouse of ASICs, it will not matter.  Public miners are becoming a smaller and smaller share of the network, and that is NEVER going to reverse now that the ASIC genie is out of the bottle and miners have thrown their money at them for first/2nd generation products.  Those companies are using the money that miners threw at them to build up private farms of their next generation products for pennies on the dollar compared to what miners would have to pay for the same hash rate.  They'll happily sell them to you as well, because for every unit they sell you, they can build 4 more with the profit from the sale.

R.I.P. BTC Guild, 2011 - 2015.
BTC Guild Forum Thread
hurricandave
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July 05, 2014, 08:27:45 PM
 #7333

Not to mention the colocation/resellers that price the sales equipment to return a free miner for every three units in sales.... and scimm the overclock earnings of every hosted unit the rent till the piece is almost burned up then sell as "like new", "tested and overclocked for you", adnon. 
Sitarow
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July 05, 2014, 10:53:57 PM
 #7334

What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
Ok, so bump the fee to maybe 2.5% which is 0.5% below the original 3% and pay for orphans and still make the guild stand out but not as much... either way paying for orphans helps the guild stand out and maybe entices more to join and stay.

I'm not sure you realize the core problem here.  It doesn't matter how enticing the pool is.  Unless I spend more money than the pool has made in its lifetime to build up a giant warehouse of ASICs, it will not matter.  Public miners are becoming a smaller and smaller share of the network, and that is NEVER going to reverse now that the ASIC genie is out of the bottle and miners have thrown their money at them for first/2nd generation products.  Those companies are using the money that miners threw at them to build up private farms of their next generation products for pennies on the dollar compared to what miners would have to pay for the same hash rate.  They'll happily sell them to you as well, because for every unit they sell you, they can build 4 more with the profit from the sale.

There are two solutions that have been discussed by  those that can plan for future issues. I suspect both will be used to some extent before the next subsidy reward halving.
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July 05, 2014, 11:28:13 PM
 #7335

Everybody wants more, more, more! Unfortunately, that means less for the pool operators. As pool's share size shrinks due to more big farms hashing on their own pools or servers, this is only going to get worse. it is quite possible that the day will come when there are only 1 or 2 public pools left and only the hobbyist miners will be home miners.  Cry

*insert appropriate begging line here* 
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hurricandave
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July 06, 2014, 05:24:45 AM
 #7336

Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool
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July 06, 2014, 06:21:03 AM
 #7337

Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool

I am dancing with my voodoo good luck doll  Grin


I am seriously considering buying this.

Do you think every pool member should have one?

 Grin Grin Grin
guytechie
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July 06, 2014, 05:23:25 PM
 #7338

Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

You can calculate it yourself once each difficulty.  Shifts are currently 11b shares long (approximately).  So 10 shifts lasts for ~110b shares.   Divide that by network difficulty to get the neutral luck blocks per shift. 110b / 16.b = 6.55 blocks would be perfect neutral luck.


Sorry, excuse my ignorance.  How do I find out the shift current shares for the pool?  AFAIK, I only see the shares per shift I contribute.

Put something in my tip jar if I made your day. Smiley
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hurricandave
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July 06, 2014, 09:03:53 PM
 #7339

Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

You can calculate it yourself once each difficulty.  Shifts are currently 11b shares long (approximately).  So 10 shifts lasts for ~110b shares.   Divide that by network difficulty to get the neutral luck blocks per shift. 110b / 16.b = 6.55 blocks would be perfect neutral luck.


Sorry, excuse my ignorance.  How do I find out the shift current shares for the pool?  AFAIK, I only see the shares per shift I contribute.
I don't think you can see the current shift shares but if you go to the PPLNS page and click on view for any of the shifts including the most recently completed but still open shift, once the page finishes loading you can scroll down and see the share count total  for the shift.
psahx
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July 06, 2014, 09:12:53 PM
 #7340

Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool

I am dancing with my voodoo good luck doll  Grin


I am seriously considering buying this.

Do you think every pool member should have one?

 Grin Grin Grin

 Grin Grin Grin
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