I guess we will need some funding for this, and a project manager.
If you think it is possible to get some game devs interested in creating or modding their games for qrk then let's talk about the funding side.
Let's get a solid plan of action up with funding plan. The project manager will want incentive as will the game dev. The investors (forget donations) will want some kind of return too.
My plan to atrack game devs is easy , create a Quark greenlight game bundle . We will offer the devs a free Steamgreenlight submission fee for join the bundle ( 600/700 $ needed , 100$ per game) , promo and votes to be greenlighted (vayaansias owner will do the work) , and a % of the money raised with the bundle .
The bundle will cost 170/300 Qrk , I don't know at this moment .
This system works , it has been used a lot of times before . It's good for the devs because a lot of people use to buy those bundles just for the price , people is not going to buy an indie game for 10 or 5 $ unless it's a really good game , this is the best way for the indie devs to have a big audience and enter Steam , and they know that if his game is really good the word will spread and a lot people will buy the game at regular price or in a Steam sale .
http://indiegamebundle.wikia.com/wiki/Green_LightThe Bundle probablly will contain too 2 or 3 music albums from Indie groups ... I need to talk with some people about .
Create or modify a game with a ingame micromarket for accept Quarks should be the last step and the less important , is much more important create a bundle paltaform to promote games , music , ebooks and comics from the Indie Scene . If those bundles have succes we can create an online shop around it for all those products , that's the way Humble Bundle , Indie Gala and Groupees started and now They are big online shops with amazing offers for AAA games from big companies . We can create a new market for Quark around digital products .
The problem with create or modify a game using Quarks ingame is not find a dev that want's to colaborate , the problem is to find a game good enough to atrack players ... that's the difficult part but I think that if we raise a succesuful QIGB some devs with good games will appear .
About investors ... as you can see we don't need much money but also I don't expect to make much money with the bundle , Steamgreenlight bundles are not created to make profits , are created to promote the indie industry , are created to help people with a good idea or product but with no money to promote it. A lot of people also just buy those bundles for that reason, not because they are really interested in any game or music album contained on the bundle , they do just to help indie indie industry . Also we are looking to promote the Qrk , and don't forget that we also want to promote the traders that accept Qrk , we need a guy to contact those traders , one with a good english lvl , to see if they want to contribute ...
Probably investors will be dissapointed with that , but as I said ... there is a chance to create an online shop that will do money for sure and we are looking for promote Qrk wich is good for all Qrk holders .
EDIT : We will need 1000$ to buy Steam Greenlight submission fees and some games to use in a giveaway promoting Quark , also we will need 100.000 Qrk for Bounties and giveaways , gamers need a reason to start using Qrk and not $ , the reason is that They will have some Qrk just for register at the QIGB web and buy our bundle , the system will work similar to Maok's forum , I don't want people going to the exchange to sell his free Qrk 5 mins later , we will need Qrk in our wallet to pay the devs at the end .
Probably we will not need to use all the money , maybe some games that are ready on Steam or in Greenlight will join us just for the promo , the amount of Qrk used will depend on the succes of the QGB and how many Qrk we decide to giveaway to each buyer .
Some quick numbers involving Qrks , 100000 qrk from donations , 10000 Qrk for bountys , 90000 Qrk to giveaway for the bundle .
90000 qrk , we will give 50 Qrk to each guy who register , 1800 potential customers , 1 QIGB = 200 Qrk . Bundle has a potential to do 360000 Qrk .
50% for devs = 180000
20% funds to launch a second bundle some months later = 72000
30% will return to those who donated = 108000
I think that Qrk donations can return to donors without any problem at the end of the campaing if those gamers decide to use his new Qrks to buy the bundle .
* 300 Qrk for bundle is also a very good price depending on the quality of the games included .
I think that at the end of giveaway that I'm going to launch the next Friday we should start to collect funds for the project ,
those funds should be hold for someone trusted here , I don't want hold $ or Qrk . Do you know if those guys are still active and who they are ? .
http://www.quarkfoundation.cc/This promo is going to be a great oportunity to create some faucets and those ponzi and dice games , I'm sure that a lot of gamers (tons of kids without a cc) will look for ways to earn free Qrk ... in fact if nobody creates a faucet we will have to try to create one since it will help us alot , a way to earn free Qrk will keep a lot of kids interested and probably will grant us a little income .
*QIGB= Quark Indie Game Bundle