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Author Topic: [1050 TH] BitMinter.com [1% PPLNS,Pays TxFees +MergedMining,Stratum,GBT,vardiff]  (Read 834525 times)
DrHaribo
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October 12, 2012, 11:40:04 AM
 #1881

Looking at the stats my home machines using cgminer seem to be fine. I only noticed because my work PC went quiet all of a sudden, it is using the BitMinter Java client with the port 80 switch... so I guess that doesn't use long polling as it keeps running out of work?

Sure it uses long polling, or it would cause a lot of rejects. But it goes through the web server. Not recommended unless you really need to use port 80 because that's all your firewall allows.

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DrHaribo
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October 13, 2012, 02:24:52 PM
 #1882

Small server update today:
  • Increase shift size (PPLNS with N=4x difficulty). This should reduce variance for part-time mining and if you have some downtime on your rigs.
  • Implemented getwork "midstate" extension. Most miners support this now. It reduces bandwidth a little and also CPU usage on the server.
  • Small speedup for long poll
  • Small speedup in checking proofs of work

Only shaved a few percent off the server CPU usage this time, but every bit helps. Smiley

EDIT: most browsers  Cheesy of course I meant most miners support this now. Also, if your livestats don't show shift progression correctly (100% when only half done), try clearing your browser cache and reloading the page.

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Digigami
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October 13, 2012, 10:29:31 PM
 #1883

sweet Smiley
QuantumFoam
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October 14, 2012, 03:19:12 AM
 #1884

Noticed my hash rate has increased by about 5Mh/s per gpu ever since the recent server changes. Smiley

|Quantum|World's First Cloud Management Platform on the Blockchain
Shermo
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October 14, 2012, 09:45:22 AM
 #1885

The pool seems to be running really sweetly with all the recent changes, my efficiency is over 500% now on my single GPU system, and my rejects are very very low compared to before Smiley Great work DrHaribo!
loshia
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October 14, 2012, 03:05:12 PM
 #1886

The pool seems to be running really sweetly with all the recent changes, my efficiency is over 500% now on my single GPU system, and my rejects are very very low compared to before Smiley Great work DrHaribo!
+1
You are the man DOC:)

Please help the Led Boy aka Bicknellski to make us a nice Christmas led tree and pay WASP membership fee here:
https://bitcointalk.org/index.php?topic=643999.msg7191563#msg7191563
And remember Bicknellski is not collecting money from community;D
Mobius
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October 14, 2012, 03:14:43 PM
 #1887

When will you implement var diff for miners?
ralree
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Manateeeeeeees


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October 14, 2012, 05:38:49 PM
 #1888

  • 170,100 shares accepted since last cgminer restart
  • 139 rejects

That's 0.08%!  Cheers!

1MANaTeEZoH4YkgMYz61E5y4s9BYhAuUjG
QuantumFoam
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October 14, 2012, 07:33:34 PM
 #1889

(5s):2480.2 (avg):2486.0 Mh/s | Q:7925  A:88271  R:112  HW:0  E:1114%  U:34.7/m

Pretty sweet

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DrHaribo
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October 14, 2012, 07:59:36 PM
 #1890

Great to hear the new server changes are working out Smiley

Yes, variable difficulty will be coming soon. I'm currently working on some changes to support multiple mining servers. I thought that might be a good idea to do first as it will make it easier to test var diff.

It could also be useful to have a couple more servers when ASICs turn up. Wink

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jamesg
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October 14, 2012, 08:18:50 PM
 #1891

Great to hear the new server changes are working out Smiley

Yes, variable difficulty will be coming soon. I'm currently working on some changes to support multiple mining servers. I thought that might be a good idea to do first as it will make it easier to test var diff.

It could also be useful to have a couple more servers when ASICs turn up. Wink

Are you sure you would even need extra servers with variable diff? You already have rollNTime support so the most requests coming to the pool server are share submissions. With a variable diff solution that uses X-Mining-Hashrate you could greatly reduce the pools current load. You could also fall back to the server calculating the var diff to keep share submission below a maximum threshold of say 24 shares per minute.

I guess my main point is that IMHO it is a higher priority to have variable difficulty working with either GBT or stratum than to have multiple pool servers. You might never need an extra pool server with these other pieces in place.
Krak
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October 14, 2012, 11:35:06 PM
 #1892

Are you sure you would even need extra servers with variable diff? You already have rollNTime support so the most requests coming to the pool server are share submissions. With a variable diff solution that uses X-Mining-Hashrate you could greatly reduce the pools current load. You could also fall back to the server calculating the var diff to keep share submission below a maximum threshold of say 24 shares per minute.

I guess my main point is that IMHO it is a higher priority to have variable difficulty working with either GBT or stratum than to have multiple pool servers. You might never need an extra pool server with these other pieces in place.
Yeah, but a US server would be nice. I can easily hit < 0.01% rejects on MaxBTC just because my ping to their server is ~30ms.

BTC: 1KrakenLFEFg33A4f6xpwgv3UUoxrLPuGn
-ck
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Ruu \o/


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October 15, 2012, 12:57:59 AM
 #1893

Are you sure you would even need extra servers with variable diff? You already have rollNTime support so the most requests coming to the pool server are share submissions. With a variable diff solution that uses X-Mining-Hashrate you could greatly reduce the pools current load. You could also fall back to the server calculating the var diff to keep share submission below a maximum threshold of say 24 shares per minute.

I guess my main point is that IMHO it is a higher priority to have variable difficulty working with either GBT or stratum than to have multiple pool servers. You might never need an extra pool server with these other pieces in place.
Yeah, but a US server would be nice. I can easily hit < 0.01% rejects on MaxBTC just because my ping to their server is ~30ms.
The ping time factor is overrated. I've tried different servers from the same pool located at 250ms and 50ms ping times and the reject rate was identical. On the other hand, changes to the pool setup itself cause larger changes to the reject rate.

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ZERO FEE Pooled mining at ckpool.org, 1% Fee Solo mining at solo.ckpool.org
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Zeek_W
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October 15, 2012, 01:49:00 AM
 #1894

I wish there was a way to redeem NMC natively within the bitminter site instead of screwing around getting an NMC wallet lol

abeaulieu
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October 15, 2012, 01:53:31 AM
 #1895

I wish there was a way to redeem NMC natively within the bitminter site instead of screwing around getting an NMC wallet lol

I just use an online wallet here to trade to BTC. It's really not too cumbersome.
https://exchange.bitparking.com/main
Zeek_W
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October 15, 2012, 01:59:05 AM
 #1896

I wish there was a way to redeem NMC natively within the bitminter site instead of screwing around getting an NMC wallet lol

I just use an online wallet here to trade to BTC. It's really not too cumbersome.
https://exchange.bitparking.com/main

DERP  - I checked on there a while ago and didn't even notice the online wallet facepalm.jpg.

Thankyou very much!

WhitePhantom
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October 15, 2012, 06:13:20 AM
 #1897

I wish there was a way to redeem NMC natively within the bitminter site instead of screwing around getting an NMC wallet lol
I created an account at Vircurex and generated a NMC address there.  I just deposit my NMC from BitMinter to that address and then trade them for BTC.
Shermo
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October 15, 2012, 07:34:49 AM
 #1898

I just set my NMC donation to 100% then I don't have to faff with converting them, they're worth hardly anything anyway! Unless you have a high hash rate it takes a long time to generate any meaningful amount.
DrHaribo
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October 15, 2012, 08:29:13 AM
 #1899

I guess my main point is that IMHO it is a higher priority to have variable difficulty working with either GBT or stratum than to have multiple pool servers. You might never need an extra pool server with these other pieces in place.

You're right. The reason I wanted to do multi-server first is because it better allows testing all these new features separate from the main server. It was a bit of a hack the last time I did this (running a test port).

I'll do it in two phases though. Just some quick changes first so I can more easily run a test port. Then I'll get in the var diff, GBT, Stratum. After that I'll add full multi-server support and actually set up more servers. Finally comes the multi-server and multi-pool support in BitMinter client, which is probably the most complex piece.

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Kontakt
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October 15, 2012, 12:05:09 PM
 #1900

I just set my NMC donation to 100% then I don't have to faff with converting them, they're worth hardly anything anyway! Unless you have a high hash rate it takes a long time to generate any meaningful amount.

I'm just going to let them accrue in my bitminter account until they actually (if) become worth something.
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