jmc1517
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November 05, 2013, 08:45:23 PM |
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Downloaded and started running cgminer-3.7.2 After about 40 minutes, 2 AMU LEDs (27/28) came on solid, but by the time I had checked the display only 1 was showing as zombie, then both LEDs went out and no zombies remained in the display. Yay! Both AMUs had re-initialised as AMU 34/35. This looks very promising  I hate to tempt fate, and I also hate quoting myself, but this baby's been running for 5 hours now with only the two temporary glitches reported above. Nothing untoward in the logfile. Fingers and toes crossed.
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-ck (OP)
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Ruu \o/
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November 05, 2013, 08:51:42 PM |
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Downloaded and started running cgminer-3.7.2 After about 40 minutes, 2 AMU LEDs (27/28) came on solid, but by the time I had checked the display only 1 was showing as zombie, then both LEDs went out and no zombies remained in the display. Yay! Both AMUs had re-initialised as AMU 34/35. This looks very promising  I hate to tempt fate, and I also hate quoting myself, but this baby's been running for 5 hours now with only the two temporary glitches reported above. Nothing untoward in the logfile. Fingers and toes crossed. Well, even if it isn't 100% and we still need to make changes, you can take part of the credit for your extensive testing. Your failures were always still interesting because you routinely have one device disappear by itself followed by write errors on another device. I suspect ultimately there is a communication limitation/issue power issue or something after a fixed amount of time in your setup and only if things are running for an extended period does it reach a new steady state. The changes I made were to both increase reliability of communications on windows and to more gracefully handle failures.
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Developer/maintainer for cgminer, ckpool/ckproxy, and the -ck kernel 2% Fee Solo mining at solo.ckpool.org -ck
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SpAcEDeViL
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Activity: 986
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Miner-Control.de Pooler
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November 05, 2013, 09:14:58 PM |
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Yeah.... Zombie Farm... only reboot helps to give the usb ports free.... 
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jmc1517
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November 05, 2013, 09:43:23 PM |
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Downloaded and started running cgminer-3.7.2 After about 40 minutes, 2 AMU LEDs (27/28) came on solid, but by the time I had checked the display only 1 was showing as zombie, then both LEDs went out and no zombies remained in the display. Yay! Both AMUs had re-initialised as AMU 34/35. This looks very promising  I hate to tempt fate, and I also hate quoting myself, but this baby's been running for 5 hours now with only the two temporary glitches reported above. Nothing untoward in the logfile. Fingers and toes crossed. Well, even if it isn't 100% and we still need to make changes, you can take part of the credit for your extensive testing. Your failures were always still interesting because you routinely have one device disappear by itself followed by write errors on another device. I suspect ultimately there is a communication limitation/issue power issue or something after a fixed amount of time in your setup and only if things are running for an extended period does it reach a new steady state. The changes I made were to both increase reliability of communications on windows and to more gracefully handle failures. Well I guess that did it. First permanent zombie AMU 20 after about 6 hours, and timeouts from AMU 0  Re-plugged AMU 20 (twice) but no hotplug message, and it's not being recognised, so AMU 20 remains a zombie. Guess I'll kill it now and revert to 3.5.1 - which just to clarify does seem absolutely stable and will run for days without problems - but I'll stick a log on it anyway just to see if any temporary errors pop up. Logfile for 3.7.2 here (without --debug): https://dl.dropboxusercontent.com/u/44240170/logfile-3.7.2.txt
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SpAcEDeViL
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Activity: 986
Merit: 1027
Miner-Control.de Pooler
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November 05, 2013, 10:35:42 PM |
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mh i become freeze crash, or USB crash... only a power off reboot helps... back to 3.1.1...
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-ck (OP)
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Ruu \o/
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November 05, 2013, 11:08:37 PM |
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Well I guess that did it. First permanent zombie AMU 20 after about 6 hours, and timeouts from AMU 0  Re-plugged AMU 20 (twice) but no hotplug message, and it's not being recognised, so AMU 20 remains a zombie. Guess I'll kill it now and revert to 3.5.1 - which just to clarify does seem absolutely stable and will run for days without problems - but I'll stick a log on it anyway just to see if any temporary errors pop up. Logfile for 3.7.2 here (without --debug): https://dl.dropboxusercontent.com/u/44240170/logfile-3.7.2.txtYep same pattern. The libusb write errors are it failing to hotplug every single time. Weird fuckage but so be it. Next test: http://ck.kolivas.org/apps/cgminer/temp/cgminer-allsync.exe
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Developer/maintainer for cgminer, ckpool/ckproxy, and the -ck kernel 2% Fee Solo mining at solo.ckpool.org -ck
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techman05
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November 06, 2013, 02:42:47 AM |
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Sorry to add a new twist to cgminer but have a possible unrelated bug to play with when all is done. I tried load balancing between bitcoin and unobtainium pool and found even though I had set the unobtainium pool higher and was hashing higher, it got no shares back even though it was accepting all of them. Lesson learned for now "don't mix coin pools" even if there both compatible coins for my hardware.
Also I think the mixed difficulties fudged this up more as difficulty listed higher when trying to do both and dropped when I did just the Unobtainium(even bitcoin was the one that reported properly, the difficulty of the Unobtainium was the one shown as affected.
I'm hoping this is a bug and you can find a way for them to play together. Bitcoins fine ,but I just want to have backup option to play with.
I'm currently running 3.6.6 on windows 7 (didn't see 3.7.2 yet but if you tripped over this and fixed it) send me a "fixed it" pm and I'll delete the post so you don't have others asking.
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Krak
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November 06, 2013, 02:51:33 AM |
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Sorry to add a new twist to cgminer but have a possible unrelated bug to play with when all is done. I tried load balancing between bitcoin and unobtainium pool and found even though I had set the unobtainium pool higher and was hashing higher, it got no shares back even though it was accepting all of them. Lesson learned for now "don't mix coin pools" even if there both compatible coins for my hardware.
Also I think the mixed difficulties fudged this up more as difficulty listed higher when trying to do both and dropped when I did just the Unobtainium(even bitcoin was the one that reported properly, the difficulty of the Unobtainium was the one shown as affected.
I'm hoping this is a bug and you can find a way for them to play together. Bitcoins fine ,but I just want to have backup option to play with.
I'm currently running 3.6.6 on windows 7 (didn't see 3.7.2 yet but if you tripped over this and fixed it) send me a "fixed it" pm and I'll delete the post so you don't have others asking.
It's not a bug. It's covered right in the first few sentences of the readme.
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BTC: 1KrakenLFEFg33A4f6xpwgv3UUoxrLPuGn
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techman05
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November 06, 2013, 03:03:59 AM |
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Which read me? I didn't see it.
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Krak
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November 06, 2013, 03:22:17 AM |
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Which read me? I didn't see it.
The main one. The one that says "README." Second sentence on the third line. Do not use on multiple blockchains at the same time!
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BTC: 1KrakenLFEFg33A4f6xpwgv3UUoxrLPuGn
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crazyates
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Activity: 952
Merit: 1000
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November 06, 2013, 03:28:47 AM |
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3.7.2 uploading as we speak/type. Besides, even numbers always sound more stable.
EDIT: And it's up.
I like even numbers. A lot. Great work on this! 3.7.2 seems pretty stable.
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-ck (OP)
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Activity: 4480
Merit: 1664
Ruu \o/
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November 06, 2013, 03:31:24 AM |
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Developer/maintainer for cgminer, ckpool/ckproxy, and the -ck kernel 2% Fee Solo mining at solo.ckpool.org -ck
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-ck (OP)
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Activity: 4480
Merit: 1664
Ruu \o/
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November 06, 2013, 05:46:42 AM |
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is this planed to add?
Not unless someone sends us developers one or more of them.
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Developer/maintainer for cgminer, ckpool/ckproxy, and the -ck kernel 2% Fee Solo mining at solo.ckpool.org -ck
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Beastlymac
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November 06, 2013, 06:17:54 AM |
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is this planed to add?
Not unless someone sends us developers one or more of them. I sent you a pm
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Message me if you have any problems
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-ck (OP)
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Activity: 4480
Merit: 1664
Ruu \o/
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November 06, 2013, 09:56:19 AM |
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No limit except the one imposed by your operating system. On windows that's ~127. I know of someone with 2TH of erupters (yes that's not a typo) with ~208 on each linux box running them (ARM devices too so not even full power PCs).
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Developer/maintainer for cgminer, ckpool/ckproxy, and the -ck kernel 2% Fee Solo mining at solo.ckpool.org -ck
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jmc1517
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November 06, 2013, 10:05:05 AM |
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Right. I'll get on the case! Just for interest, the logfile from the evening/overnight run of 3.5.1 is here. No problems visible on screen and no zombies, but there are some different looking TIMEOUT messages in the log: https://dl.dropboxusercontent.com/u/44240170/logfile-3.5.1.txtJust started "allsync" and I've got a zombie AMU 5 straight away, together with the usual timeouts from AMU 0. Unplugged AMU 5 and left it out. Now AMU 28 has gone zombie too. I see different error messagaes in the log though (?) I guess I'll move on to "ymmv" then... Logfile here (without --debug): https://dl.dropboxusercontent.com/u/44240170/logfile-allsync.txt
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Askit2
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November 06, 2013, 10:44:40 AM |
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Hi,
Maybe a weird question, but is there a limit on the amount of Block Erupters cgminer is able to run? I'm asking this because I'm trying to set 98 up, (2x49port hubs) and it doesn't work.
When I connect hub 1 (with 49 BE's) it's fine. When I disconnect 1 and connect hub 2, it's fine. (so it's not a power issue, both are powered by an ATX supply with 30a on 5v) When I connect both of them at the same time, cgminer tells me it can't find any device and it's waiting for a hotplug.
When connect 1 full and a couple on the 2nd hub, it works. cgminer crashes on hotplug, so I have to close it, add more, and restart it. This works until I have 59. 59 is fine, 60 gives this error. I've tried putting the 60th in different usb ports (also on the laptop host itself), also other sticks, but it just won't accept 60 or more.
This is the behavior on cgminer 3.6.4, 3.7.0 and 3.7.2 (and often, 3.7.2 crashes after 1 or 2 minutes regardless of how many I've attached)
Using windows 7 64bit
Any advise?
Unless I misunderstand how you are wiring it up I would say maybe the Power supply doesn't like working at >100%. I came to that number based on 60 erupters at .5 amp being 30A and I would have to guess the hub would waste some amount of power. I also have 0 idea how long your cables connecting to the power supply is but at 30A you should have a really short run and large cable. But I can't figure out why one on the laptop port wouldn't work. I would have taken a shot at it earlier but I didn't see anything obvious unless you only use 1 power supply. Even then your laptop may not provide the full .5 amp without too much voltage sag. Laptops are usually not as powerful on the usb ports. But I know by spec it should work...... EDIT: by I misunderstand how you are wiring it up I mean that you say you have 2 hubs and one power supply. Possibly you wanted to convey a power supply per hub. I made the assumption that you had one power supply per hub the first time I read it as you would be woefully under powered otherwise.
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xyzzy099
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November 06, 2013, 11:30:05 AM |
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No limit except the one imposed by your operating system. On windows that's ~127. I know of someone with 2TH of erupters (yes that's not a typo) with ~208 on each linux box running them (ARM devices too so not even full power PCs). The limit is 127 per host controller, not 127 per machine - right? And that is not a Windows-specific limit... It's a USB spec limit.
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Libertarians: Diligently plotting to take over the world and leave you alone.
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