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Author Topic: [ANN] cudaMiner & ccMiner CUDA based mining applications [Windows/Linux/MacOSX]  (Read 3405910 times)
AizenSou
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February 06, 2014, 10:12:58 AM
 #3881

I compiled mine about 8 hours ago, there must have been some big updates?

I don't see any new commits to the source because Christian is still sleeping. He worked very hard yesterday.
I think the main different lies in the cards itself. Even if the card from the same manufacturer has the different performance. For example my two GTX780s, I bought it the same time from the same manufacturer, one gets max 270khs and another one gets 290khs for Vertcoin.
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sippsnapp
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February 06, 2014, 10:13:41 AM
 #3882

whoop, is that valid or am i missing something?

Quote
[2014-02-06 11:12:06] Total: 133856 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 134864 khash/s
[2014-02-06 11:12:06] Total: 134864 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 133981 khash/s
[2014-02-06 11:12:06] Total: 133981 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 133981 khash/s
[2014-02-06 11:12:06] Total: 133981 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 133731 khash/s
[2014-02-06 11:12:06] Total: 133731 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 133607 khash/s
[2014-02-06 11:12:06] Total: 133607 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 132495 khash/s
[2014-02-06 11:12:06] Total: 132495 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 135501 khash/s
[2014-02-06 11:12:06] Total: 135501 khash/s
[2014-02-06 11:12:06] GPU #0: GeForce 9800 GTX/9800 GTX+, 133856 khash/s
[2014-02-06 11:12:06] Total: 133856 khash/s
:~/CudaMiner$ ./cudaminer -a keccak -l K112x40 --benchmark

http://en.wikipedia.org/wiki/GeForce_9_Series#9800M_GTX_.5B6.5D

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bigjme
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February 06, 2014, 10:15:22 AM
 #3883

yes but we're seeing 70Mhash/s, thats saying i am getting 1/3rd the performance of you which can not be right.
Can you pm me a copy of your cudaminer to try? and perhaps post a screen shot of yours running benchmark as thats a huge achievement

x40 is over the warp limit so its showing values way too high

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February 06, 2014, 10:16:10 AM
 #3884

If anyone has successfully compiled the newest code for Windows, please post a guide to how you did it! There's some sweet VTC in it for you if you do!

Christian, you're a godsend to us NVIDIA users! I'm going to donate!

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February 06, 2014, 10:22:00 AM
 #3885

Hi all - a newbie here.

Firstly, I've just tried the 2014-02-04 version, and I'm getting 320+kh/s on my GTX 670. It was 270 ish with 2013-12-18, and I was already impressed with that.

I notice that you are all talking about even newer versions on Github which may be good for tonight's you-know-who-coin.

I've gone to https://github.com/cbuchner1/CudaMiner, but now I've no idea what to do.

I'm not a programmer, nor am I in any way Linux literate, but I do have an MSDN version of Visual Studio 2010 somewhere.

Would anyone be willing to assist with, or point out a guide to compiling this code for Windows for noobs?

Thanks!

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February 06, 2014, 10:22:14 AM
 #3886

ok so i just tried to run
./cudaminer --algo=keccak -d gtx780 -L 16 -l K300x32 --benchmark

now thats using 2890MB memory of my 3GB, so all memory is being used, still only 34Mhash/s

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Mav2000
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February 06, 2014, 10:29:56 AM
 #3887

Same here, new to the whole mining thing and I would love to see something like this for windows...I really have no clue what you guys ae talking about.
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February 06, 2014, 10:32:07 AM
 #3888

This is for linux and windows. Just there arent as many of us that make it for windows

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sippsnapp
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February 06, 2014, 10:33:21 AM
 #3889

What exactly is the second number (32) standing for? K300x32

Ive just played around a bit and figured my 9800gtx+ has 128 stream processors, K128/42 is the highest value i an run without errors.
But still like fishing in the dark, ive not really a clue what im doing here ^^.

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bigjme
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February 06, 2014, 10:35:40 AM
 #3890

Its something christian put. Just to say, x40 is over the limit for the K kernel

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Mav2000
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February 06, 2014, 10:45:12 AM
 #3891

This is for linux and windows. Just there arent as many of us that make it for windows

Thanks. So you just download all the files and run it or do we have to do anything else?
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February 06, 2014, 10:47:28 AM
 #3892

You have to compile it. Which is something not many of us set up under windows. There are those of us that do, but most dont

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sippsnapp
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February 06, 2014, 10:55:46 AM
 #3893

is it possible that the second number ie 32 on K112x42 is the Theoretical Shader Processing Rate which is on the geforce 9800gtx+ 420 ie 42 the which seems the max.

Quote
[2014-02-06 11:57:09] Total: 123688 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 123586 khash/s
[2014-02-06 11:57:09] Total: 123586 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 123993 khash/s
[2014-02-06 11:57:09] Total: 123993 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 124198 khash/s
[2014-02-06 11:57:09] Total: 124198 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 124096 khash/s
[2014-02-06 11:57:09] Total: 124096 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 124506 khash/s
[2014-02-06 11:57:09] Total: 124506 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 124609 khash/s
[2014-02-06 11:57:09] Total: 124609 khash/s
[2014-02-06 11:57:09] GPU #0: GeForce 9800 GTX/9800 GTX+, 124816 khash/s
[2014-02-06 11:57:09] Total: 124816 khash/s
~/CudaMiner$ ./cudaminer -a keccak -l K112x42 --benchmark


112= Stream Processors
42.0= Theoretical Shader Processing Rate (Gigaflops)

this would explain my K112 is max and x42 is max???

http://en.wikipedia.org/wiki/GeForce_9_Series#9800M_GTX_.5B6.5D

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bigjme
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February 06, 2014, 11:07:35 AM
 #3894

Im unsure

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boy2k
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February 06, 2014, 11:14:53 AM
 #3895

would love a compiled 'keccak' windows version to test out my 2x 295 GTX's on Smiley
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February 06, 2014, 11:15:16 AM
 #3896

would love a compiled windows version to test out my 2x 295 GTX's on Smiley

Just go ahead and compile it Smiley
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February 06, 2014, 11:19:05 AM
 #3897

would love a compiled 'keccak' windows version to test out my 2x 295 GTX's on Smiley

or maybe a good time to settle for a solid os ^^.

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February 06, 2014, 11:19:59 AM
 #3898

Getting lots of these 2 errors when trying to build on Windows:

Code:
no suitable conversion function from "uint4" to "unsigned int" exists X:\X\CudaMiner-master\nv_kernel.cu 204 1

Code:
no operator "*" matches these operands X:\X\CudaMiner-master\nv_kernel.cu 312 1

Anyone know how to solve this?

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boy2k
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February 06, 2014, 11:21:26 AM
 #3899

lol ouch and ouch Wink

All my clients use windows pcs so makes sense for me to do most of my stuff on it. Saves testing time later...

Happy to give compiling a go if you guys wanna throw me a few hints to help smooth the learning process Smiley
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February 06, 2014, 11:30:00 AM
 #3900

Getting lots of these 2 errors when trying to build on Windows:

Code:
no suitable conversion function from "uint4" to "unsigned int" exists X:\X\CudaMiner-master\nv_kernel.cu 204 1

Code:
no operator "*" matches these operands X:\X\CudaMiner-master\nv_kernel.cu 312 1

Anyone know how to solve this?

Try to compile "Release" instead of "Debug" (only in debug mode, the compiler cares about that)

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