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Author Topic: OFFICIAL CGMINER mining software thread for linux/win/osx/mips/arm/r-pi 4.11.1  (Read 5805212 times)
This is a self-moderated topic. If you do not want to be moderated by the person who started this topic, create a new topic. (3 posts by 1+ user deleted.)
-ck (OP)
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August 08, 2013, 02:22:11 AM
 #11701

Normal for hotplugged ones to not show on windows also - a workaround for crashes on resizing windows thanks to buggy pdcurses on windows.

 Could the display toggle coMpact mode be modified to reinit the displayed devices manually ? I noticed it did not Sad
The whole display thing was never meant for so many devices since it's from an era of GPU mining. I keep rewriting it over and over again yet windows just likes crashing if you get too fancy with pdcurses. I keep meaning to rewrite it to just delete all the windows and start new ones but too many other things to do all taking my attention...

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August 08, 2013, 02:45:10 AM
 #11702

The whole display thing was never meant for so many devices since it's from an era of GPU mining. I keep rewriting it over and over again yet windows just likes crashing if you get too fancy with pdcurses. I keep meaning to rewrite it to just delete all the windows and start new ones but too many other things to do all taking my attention...

I haven't written any significant code in over 10 years. I think it's time to dust off my bike and oil up the chains... Have been looking for something to rip me away from DOTA2...

Cheers.
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August 08, 2013, 02:52:02 AM
 #11703

The whole display thing was never meant for so many devices since it's from an era of GPU mining. I keep rewriting it over and over again yet windows just likes crashing if you get too fancy with pdcurses. I keep meaning to rewrite it to just delete all the windows and start new ones but too many other things to do all taking my attention...

I haven't written any significant code in over 10 years. I think it's time to dust off my bike and oil up the chains... Have been looking for something to rip me away from DOTA2...

Cheers.

When you look at the code, in windows I set it to always open one bigger than required at start so there is one spare spot for a hotplug
... in case you were wondering why it does that Smiley

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August 08, 2013, 03:24:48 AM
 #11704

The whole display thing was never meant for so many devices since it's from an era of GPU mining. I keep rewriting it over and over again yet windows just likes crashing if you get too fancy with pdcurses. I keep meaning to rewrite it to just delete all the windows and start new ones but too many other things to do all taking my attention...
I haven't written any significant code in over 10 years. I think it's time to dust off my bike and oil up the chains... Have been looking for something to rip me away from DOTA2...

Cheers.
When you look at the code, in windows I set it to always open one bigger than required at start so there is one spare spot for a hotplug
... in case you were wondering why it does that Smiley
Actually I was wondering why it did that. Thanks!

For the redesign, could we have it simplified and condensed into a single device type per line? For example, say you've got 3 Little Singles, 4 Jalapenos, and 14 AMUs. Rather than 21 separate lines, could we have 3 lines, saying how many of each type, and then important stats: average temp, highest temp, lowest hashrate, average hashrate, total hashrate (for that device type), reject %, etc. Similar to how you can view detailed info about a GPU, can't you also get into a submenu option that gives detailed info for each device type, listing each separate device of that type in the format it is today? I don't know if that's too fancy to work properly, but it's just a thought about how to organize the mass of information a lil cleaner.

But who am I to tell you guys what to do. I'm not a coder, and I have great respect for your work.

Actually, now that I think about it, I haven't sent you guys a donation in a while. I should do that, since you've been very helpful. Smiley

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August 08, 2013, 08:10:57 AM
 #11705

That all sounds like a great idea and pretty much what I had in mind. However we're just too busy working on new (and old) drivers for now.

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August 08, 2013, 10:14:55 AM
 #11706

(Or for that matter, anyone using the latest cgminer on windows, see if this changes anything for you). It's the latest version of libusb.

http://ck.kolivas.org/apps/cgminer/temp/libusb-1.0.dll

Yep, it changed something for me.

My third instance always crash's now.  I run three instances 5 erupters each.
Did you try the dll alone or with the new exe as well?

dll alone.
Try both then please? Lots of little fixes post 3.3.1 in that exe (in fact close to what 3.3.2 will be, hopefully).

I tried both the new dll and exe and all 3 instances of erupters did start.  But I had erupters falling off and coming back up continuously.  Ozco is bouncing up and down and it seems to keep trying bring it back up.  I went back to stock 3.3.1 and it failed over to a backup pool and is running stable again.

Also I noticed that the U: went away.  I like contrasting the U: and WU: with the variable difficulty to make sure they are in line.  I wouldn't like it if U: went away.  It doesn't seem that it would make a difference in window realestate.
Sam

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August 08, 2013, 10:36:57 AM
 #11707

I tried both the new dll and exe and all 3 instances of erupters did start.  But I had erupters falling off and coming back up continuously.  Ozco is bouncing up and down and it seems to keep trying bring it back up.  I went back to stock 3.3.1 and it failed over to a backup pool and is running stable again.

Also I noticed that the U: went away.  I like contrasting the U: and WU: with the variable difficulty to make sure they are in line.  I wouldn't like it if U: went away.  It doesn't seem that it would make a difference in window realestate.
Sam
Hmm the erupters are going zombie and being hotplugged? That's undesirable behaviour.

I'm wondering if the bouncing up and down wasn't sheer coincidence to do with outage time at ozcoin? I will investigate though, somewhere in my infinite hours I have available...

Actually WU is just U multiplied by diff within the cgminer code so they will ALWAYS be in line... and U, along with all diff1 calculations, was the source of endless confusion, especially with newer miners. You probably didn't even notice that the Accepted and Rejected are now scaled with difficulty as well. More information is always available via the API for advanced users, but as you have seen by the WU vs U example, fully understanding and parsing most of the displayed information is far from trivial so I'm trying to do away with information that is not useful yet is confusing on the main display. In fact, at larger ASIC hashrates, there is a screen real estate problem.

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August 08, 2013, 10:44:28 AM
 #11708

I tried both the new dll and exe and all 3 instances of erupters did start.  But I had erupters falling off and coming back up continuously.  Ozco is bouncing up and down and it seems to keep trying bring it back up.  I went back to stock 3.3.1 and it failed over to a backup pool and is running stable again.

Also I noticed that the U: went away.  I like contrasting the U: and WU: with the variable difficulty to make sure they are in line.  I wouldn't like it if U: went away.  It doesn't seem that it would make a difference in window realestate.
Sam
Hmm the erupters are going zombie and being hotplugged? That's undesirable behaviour.

No they aren't going zombie.  They just continually idled, green light going solid, and then pick up and run again.

I will try to run the new binaries again later when I have more time to tinker with it.
Thanks,
Sam

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August 08, 2013, 11:04:54 AM
 #11709

I tried both the new dll and exe and all 3 instances of erupters did start.  But I had erupters falling off and coming back up continuously.  Ozco is bouncing up and down and it seems to keep trying bring it back up.  I went back to stock 3.3.1 and it failed over to a backup pool and is running stable again.

Also I noticed that the U: went away.  I like contrasting the U: and WU: with the variable difficulty to make sure they are in line.  I wouldn't like it if U: went away.  It doesn't seem that it would make a difference in window realestate.
Sam
Hmm the erupters are going zombie and being hotplugged? That's undesirable behaviour.

No they aren't going zombie.  They just continually idled, green light going solid, and then pick up and run again.

I will try to run the new binaries again later when I have more time to tinker with it.
Thanks,
Sam

I had similar behavior with erupters , swapping a usb cable , resolved the issue .
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August 08, 2013, 01:45:28 PM
 #11710

Can someone explain to me what NMW stands for please in cgminer for avalon thx

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August 08, 2013, 02:02:14 PM
 #11711

Can someone explain to me what NMW stands for please in cgminer for avalon thx
https://bitcointalk.org/index.php?topic=208508.msg2863165#msg2863165

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August 08, 2013, 02:04:12 PM
Last edit: August 08, 2013, 06:51:57 PM by Xian01
 #11712

Hmm the erupters are going zombie and being hotplugged? That's undesirable behaviour.

 USB 2.0 system hosting 58 sticks has been running fine all night with no visible zombies.

 USB 3.0 system hosting 9 sticks has exhibited 3 zombies so far since I began testing. 1 zombie did not respond to a hotplug requiring a restart of CGMiner, and 2 zombies came back up when replugged on separate occasions.

 EDIT 2: Several hours later, returned to my studio to see that 3 of the AMU's went zombie and did not respond to hotplug operations on a USB 3.0 system. Had to restart CGMiner entirely. USB 2.0 system has been solid since I switched yesterday.

 EDIT 3: Just watched another Erupter USB go zombie on my USB 3.0 system. Reverted back to 3.1.1 with the SiLabs driver on that system.
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August 08, 2013, 04:27:47 PM
 #11713

Having a problem since I switched to using a hub with my BE's.


Any ideas?  Using ANKER 9 Port hub USB 3.0

Thanks

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August 08, 2013, 04:31:46 PM
Last edit: August 08, 2013, 04:44:01 PM by ckolivas
 #11714

Having a problem since I switched to using a hub with my BE's.

Any ideas?  Using ANKER 9 Port hub USB 3.0

Thanks
icarus devices and usb3 is known broken with 3.3.1 on windows, try the experimental exe and dlls listed above from the upcoming release.

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August 08, 2013, 04:43:29 PM
 #11715

That is using the exp exe files. Same thing with normal 3.3.1

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August 08, 2013, 04:51:00 PM
 #11716


thank you

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August 08, 2013, 05:00:19 PM
 #11717

That is using the exp exe files. Same thing with normal 3.3.1
(Hopefully the dll as well). Some read errors like that are harmless and are more likely at startup, provided it goes on to hash at the normal rate. Can you describe exactly what the problem is?

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August 08, 2013, 05:15:58 PM
 #11718

It continued on for 20 min doing the same errors and not really hashing.

Yes the dll as well.  I fixed it by unplugging the hub from the USB3.0 port and plugged it into another USB3.0 port now everything works.  But I have to leave CGMiner running while I swap the ports. So far so good.

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August 08, 2013, 09:11:11 PM
Last edit: August 08, 2013, 10:11:23 PM by pluMmet
 #11719

having issues with raspberry pi so i thought i give windows a go but also problem...



any ideas what i'm doing wrong?

_____________________________

I have new aitech 3.0 usb hub... other saying usb 3.0 issue with latest cgminer. switching to older version will help?

________________________

Dang.. tried old hub and is working... now what? I have too many erupters for old hub...

___________________________

I only have 3 plugged in but cgminer seems to be only using 1 f them. the thirds light is not even on. blinks now and then. Maybe that is the one that is being used? Why not the others?

Some setting I'm missing?

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Okay sorry for being such a n00b i had to unplug and replug the light erupters and now they are recognized..

also some old tutorial had me install some com driver that was fouling stuff up.

still need to figure out how to use my new hubs...?

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Okay I have a laptop with a usb3.0 port and it's all running fine. That's good but now I have doubts that a pi will work... Sad
maxpower
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August 08, 2013, 10:51:55 PM
 #11720

Okay I have a laptop with a usb3.0 port and it's all running fine. That's good but now I have doubts that a pi will work... Sad

Unfortunately, the Raspberry Pi is known not to work well with USB 3.0 hubs. I believe it's a hardware limitation of the Pi, not an issue with any particular software or drivers.

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